- Fixed: Red blood particles used too dark colors.

- Fixed: The smoothlighting code in side_t::GetLightLevel relied on 
  the global 'linedef' variable for automatic fake contrast although
  this issue had already been fixed for the original code here.
- Replaced static string buffers with FString in FONTDEFS parser.

SVN r1194 (trunk)
This commit is contained in:
Christoph Oelckers 2008-09-04 14:09:32 +00:00
parent b2bbdb9e4c
commit 49565ccb84
6 changed files with 54 additions and 25 deletions

View file

@ -1,3 +1,10 @@
September 4, 2008 (Changes by Graf Zahl)
- Fixed: Red blood particles used too dark colors.
- Fixed: The smoothlighting code in side_t::GetLightLevel relied on
the global 'linedef' variable for automatic fake contrast although
this issue had already been fixed for the original code here.
- Replaced static string buffers with FString in FONTDEFS parser.
September 1, 2008 (Changes by Graf Zahl)
- Added an 'allcheats' CVAR. This will enable all cheats from all
supported games in any game being played.

View file

@ -98,7 +98,8 @@ gameinfo_t HexenGameInfo =
24*FRACUNIT,
"xlat/heretic.txt", // not really correct but this was used before.
{ "mapinfo/hexen.txt", NULL },
MAKERGB(100,0,0),
MAKERGB(104,0,0),
MAKERGB(255,0,0),
};
gameinfo_t HexenDKGameInfo =
@ -129,7 +130,8 @@ gameinfo_t HexenDKGameInfo =
24*FRACUNIT,
"xlat/heretic.txt", // not really correct but this was used before.
{ "mapinfo/hexen.txt", NULL },
MAKERGB(100,0,0),
MAKERGB(104,0,0),
MAKERGB(255,0,0),
};
gameinfo_t HereticGameInfo =
@ -160,7 +162,8 @@ gameinfo_t HereticGameInfo =
24*FRACUNIT,
"xlat/heretic.txt",
{ "mapinfo/heretic.txt", NULL },
MAKERGB(100,0,0),
MAKERGB(104,0,0),
MAKERGB(255,0,0),
};
gameinfo_t HereticSWGameInfo =
@ -191,7 +194,8 @@ gameinfo_t HereticSWGameInfo =
24*FRACUNIT,
"xlat/heretic.txt",
{ "mapinfo/heretic.txt", NULL },
MAKERGB(100,0,0),
MAKERGB(104,0,0),
MAKERGB(255,0,0),
};
gameinfo_t SharewareGameInfo =
@ -222,7 +226,8 @@ gameinfo_t SharewareGameInfo =
24*FRACUNIT,
"xlat/doom.txt",
{ "mapinfo/doomcommon.txt", "mapinfo/doom1.txt" },
MAKERGB(100,0,0),
MAKERGB(104,0,0),
MAKERGB(255,0,0),
};
gameinfo_t RegisteredGameInfo =
@ -253,7 +258,8 @@ gameinfo_t RegisteredGameInfo =
24*FRACUNIT,
"xlat/doom.txt",
{ "mapinfo/doomcommon.txt", "mapinfo/doom1.txt" },
MAKERGB(100,0,0),
MAKERGB(104,0,0),
MAKERGB(255,0,0),
};
gameinfo_t ChexGameInfo =
@ -269,7 +275,7 @@ gameinfo_t ChexGameInfo =
"misc/chat2",
"D_VICTOR",
"FLOOR4_8",
"CREDIT",
"HELP2",
"VICTORY2",
"ENDPIC",
{ { "HELP1", "CREDIT" } },
@ -284,6 +290,7 @@ gameinfo_t ChexGameInfo =
24*FRACUNIT,
"xlat/doom.txt",
{ "mapinfo/chex.txt", NULL },
MAKERGB(63,125,57),
MAKERGB(95,175,87),
};
@ -315,7 +322,8 @@ gameinfo_t RetailGameInfo =
24*FRACUNIT,
"xlat/doom.txt",
{ "mapinfo/doomcommon.txt", "mapinfo/doom1.txt" },
MAKERGB(100,0,0),
MAKERGB(104,0,0),
MAKERGB(255,0,0),
};
gameinfo_t CommercialGameInfo =
@ -346,7 +354,8 @@ gameinfo_t CommercialGameInfo =
24*FRACUNIT,
"xlat/doom.txt",
{ "mapinfo/doomcommon.txt", "mapinfo/doom2.txt" },
MAKERGB(100,0,0),
MAKERGB(104,0,0),
MAKERGB(255,0,0),
};
gameinfo_t PlutoniaGameInfo =
@ -377,7 +386,8 @@ gameinfo_t PlutoniaGameInfo =
24*FRACUNIT,
"xlat/doom.txt",
{ "mapinfo/doomcommon.txt", "mapinfo/plutonia.txt" },
MAKERGB(100,0,0),
MAKERGB(104,0,0),
MAKERGB(255,0,0),
};
gameinfo_t TNTGameInfo =
@ -408,7 +418,8 @@ gameinfo_t TNTGameInfo =
24*FRACUNIT,
"xlat/doom.txt",
{ "mapinfo/doomcommon.txt", "mapinfo/tnt.txt" },
MAKERGB(100,0,0),
MAKERGB(104,0,0),
MAKERGB(255,0,0),
};
gameinfo_t StrifeGameInfo =
@ -439,7 +450,8 @@ gameinfo_t StrifeGameInfo =
16*FRACUNIT,
"xlat/strife.txt",
{ "mapinfo/strife.txt", NULL },
MAKERGB(100,0,0),
MAKERGB(104,0,0),
MAKERGB(255,0,0),
};
gameinfo_t StrifeTeaserGameInfo =
@ -470,7 +482,8 @@ gameinfo_t StrifeTeaserGameInfo =
16*FRACUNIT,
"xlat/strife.txt",
{ "mapinfo/strife.txt", NULL },
MAKERGB(100,0,0),
MAKERGB(104,0,0),
MAKERGB(255,0,0),
};
gameinfo_t StrifeTeaser2GameInfo =
@ -501,5 +514,6 @@ gameinfo_t StrifeTeaser2GameInfo =
16*FRACUNIT,
"xlat/strife.txt",
{ "mapinfo/strife.txt", NULL },
MAKERGB(100,0,0),
MAKERGB(104,0,0),
MAKERGB(255,0,0),
};

View file

@ -120,6 +120,7 @@ typedef struct
const char *translator;
const char *mapinfo[2];
DWORD defaultbloodcolor;
DWORD defaultbloodparticlecolor;
} gameinfo_t;
extern gameinfo_t gameinfo;

View file

@ -101,7 +101,7 @@ void P_InitEffects ()
color++;
}
int kind = gameinfo.defaultbloodcolor;
int kind = gameinfo.defaultbloodparticlecolor;
blood1 = ColorMatcher.Pick(RPART(kind), GPART(kind), BPART(kind));
blood2 = ColorMatcher.Pick(RPART(kind)/3, GPART(kind)/3, BPART(kind)/3);
}

View file

@ -1435,12 +1435,13 @@ int side_t::GetLightLevel (bool foggy, int baselight) const
{
if (!(Flags & WALLF_NOFAKECONTRAST))
{
if((level.flags & LEVEL_SMOOTHLIGHTING) || (Flags & WALLF_SMOOTHLIGHTING) || r_smoothlighting)
if (((level.flags & LEVEL_SMOOTHLIGHTING) || (Flags & WALLF_SMOOTHLIGHTING) || r_smoothlighting) &&
lines[linenum].dx != 0)
{
baselight += int // OMG LEE KILLOUGH LIVES! :/
(
(float(level.WallHorizLight)
+abs(atan(float(linedef->dy)/float(linedef->dx))/float(1.57079))
+abs(atan(float(lines[linenum].dy)/float(lines[linenum].dx))/float(1.57079))
*float(level.WallVertLight - level.WallHorizLight))
);
}

View file

@ -1499,7 +1499,8 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, int *lumplis
double *luminosity;
int maxyoffs;
int TotalColors;
FTexture *pic;
Name=copystring(name);
Chars = new CharData[count];
charlumps = new int[count];
@ -1520,8 +1521,15 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, int *lumplis
if (lump >= 0)
{
Wads.GetLumpName(buffer, lump);
buffer[8]=0;
FTexture *pic = TexMan[buffer];
if (buffer[0] != 0)
{
buffer[8]=0;
pic = TexMan[buffer];
}
else
{
pic = NULL;
}
if (pic != NULL)
{
int height = pic->GetScaledHeight();
@ -1623,7 +1631,7 @@ void V_InitCustomFonts()
FScanner sc;
int lumplist[256];
bool notranslate[256];
char namebuffer[16], templatebuf[16];
FString namebuffer, templatebuf;
int i;
int llump,lastlump=0;
int format;
@ -1638,8 +1646,7 @@ void V_InitCustomFonts()
{
memset (lumplist, -1, sizeof(lumplist));
memset (notranslate, 0, sizeof(notranslate));
strncpy (namebuffer, sc.String, 15);
namebuffer[15] = 0;
namebuffer = sc.String;
format = 0;
start = 33;
first = 33;
@ -1653,8 +1660,7 @@ void V_InitCustomFonts()
{
if (format == 2) goto wrong;
sc.MustGetString();
strncpy (templatebuf, sc.String, 16);
templatebuf[15] = 0;
templatebuf = sc.String;
format = 1;
}
else if (sc.Compare ("BASE"))