..
fragglescript
- fixed FS camera for real.
2018-08-14 21:12:50 +02:00
g_inventory
- fixed: Inventory items that have been modified with Dehacked to be monsters should not be killed by P_Massacre when being owned.
2018-07-20 11:43:49 +02:00
g_shared
- fixed: A global variable was used to pass MeansOfDeath to ClientObituary.
2018-07-29 17:00:05 +02:00
g_statusbar
- fixed: attaching a new status bar to a player now calls 'setsizeneeded' - fixes an issue where the screen geometry is out of sync with the characteristics of the new status bar.
2018-10-20 13:22:11 -04:00
gl
Merge branch 'master' into mt
2018-10-31 10:20:29 +01:00
gl_load
- fixed error message for old OpenGL versions. There was still a mention of "with framebuffer support" which is core in 3.3.
2018-10-31 10:50:45 +01:00
hwrenderer
- fixed missing binding of the light buffer.
2018-10-31 12:48:09 +01:00
intermission
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 08:19:19 +02:00
math
menu
Squashed commit of the following:
2018-10-30 21:42:09 +01:00
polyrenderer
Merge branch 'master' into renderstate_abstraction
2018-10-29 14:00:43 +01:00
posix
- fixed compilation of SDL backend
2018-10-29 22:41:24 +02:00
r_data
- use standard sprite lighting for voxels.
2018-10-31 12:28:10 +01:00
rapidjson
resourcefiles
Added lump size validation to the WAD loader
2018-06-27 08:51:45 +02:00
scripting
- extended the register limit for 'param'.
2018-10-14 09:13:26 +02:00
sfmt
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
sound
Upgrade libADLMIDI and libOPNMIDI
2018-10-04 08:58:47 -04:00
swrenderer
- do a texture check when drawing fog borders in the software renderer. this does not fix the crash issue, but mitigates it enough with a check that likely should be in place, anyhow.
2018-10-30 01:13:00 -04:00
textures
- merged the nearly identical wrapper texture classes for the software render and the wiper.
2018-10-29 07:39:33 +01:00
win32
- moved the entire OpenGL backend into a separate namespace.
2018-10-29 13:56:17 +01:00
xlat
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
__autostart.cpp
actionspecials.h
Add missing line specials.
2018-05-26 10:36:16 +03:00
actor.h
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 08:19:19 +02:00
actorinlines.h
- moved portal data into FLevelLocals.
2018-04-01 20:17:39 +02:00
actorptrselect.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
actorptrselect.h
am_map.cpp
- removed some references to r_viewpoint in game code
2018-06-19 11:20:36 +02:00
am_map.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
announcer.h
autosegs.h
b_bot.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
b_bot.h
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
b_func.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
b_game.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
b_move.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
b_think.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
basictypes.h
- Removed power-of-two limitation from span drawers, except for slopes
2017-06-21 03:08:11 +02:00
bbannouncer.cpp
Squashed commit of the following:
2018-10-30 21:42:09 +01:00
c_bind.cpp
- be more thorough with 'in menu' checks for certain protected functions.
2018-09-15 12:30:05 +02:00
c_bind.h
c_cmds.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
c_console.cpp
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 08:19:19 +02:00
c_console.h
- Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function.
2018-03-27 20:02:44 +02:00
c_consolebuffer.cpp
- removed some unused static variables
2017-04-26 14:48:33 +02:00
c_consolebuffer.h
c_cvars.cpp
- be more thorough with 'in menu' checks for certain protected functions.
2018-09-15 12:30:05 +02:00
c_cvars.h
Allowed CVARs to be set in unsafe context
2018-03-03 10:26:28 +01:00
c_dispatch.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
c_dispatch.h
Made unsafe execution context check for CVARs more strict
2018-01-29 15:20:35 +02:00
c_expr.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
c_functions.cpp
c_functions.h
CMakeLists.txt
- minor cleanup.
2018-10-29 13:00:12 +01:00
cmdlib.cpp
Framework for context independent sounffont management
2018-02-22 12:51:45 +01:00
cmdlib.h
Framework for context independent sounffont management
2018-02-22 12:51:45 +01:00
colormatcher.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
colormatcher.h
compatibility.cpp
Fixed walkthrough blocker in Sin City 2 via compatibility entry
2018-04-28 17:45:15 +02:00
compatibility.h
- some improvements to compatibility scripts:
2018-04-09 22:09:28 +02:00
configfile.cpp
Moved FConfigFile over to FileReader/FileWriter
2018-08-31 14:29:37 +02:00
configfile.h
Moved FConfigFile over to FileReader/FileWriter
2018-08-31 14:29:37 +02:00
critsec.h
-added missing file.
2017-03-10 22:19:36 +01:00
ct_chat.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
ctpl.h
- added missing file.
2018-10-31 09:22:38 +01:00
cycler.cpp
- moved dynamic lights out of the GL code into the common game code.
2017-03-12 19:57:06 +01:00
cycler.h
- moved dynamic lights out of the GL code into the common game code.
2017-03-12 19:57:06 +01:00
d_anonstats.cpp
- disable survey code, 3.5.0's is over
2018-08-23 15:09:40 -04:00
d_dehacked.cpp
- extended the register limit for 'param'.
2018-10-14 09:13:26 +02:00
d_dehacked.h
DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
2017-04-04 12:20:12 +03:00
d_event.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
d_gui.h
d_iwad.cpp
- Fixed -iwad parameter working only with VS on Windows.
2018-06-18 20:57:52 +02:00
d_main.cpp
- fixed memory leak with wipes set to pff.
2018-09-02 21:13:58 +02:00
d_main.h
Added startup song definition for custom IWADs
2018-04-27 13:32:38 +03:00
d_net.cpp
- fixed crash when actor is destroyed during spawning
2018-06-30 15:11:21 +03:00
d_net.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
d_netinf.h
Squashed commit of the following:
2018-10-30 21:42:09 +01:00
d_netinfo.cpp
Squashed commit of the following:
2018-10-30 21:42:09 +01:00
d_player.h
Squashed commit of the following:
2018-10-30 21:42:09 +01:00
d_protocol.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
d_protocol.h
Send player FOV across the network as floatig point.
2017-09-02 09:57:48 +02:00
decallib.cpp
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 08:19:19 +02:00
decallib.h
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
dobject.cpp
- serialize 'spawned' object flag, WorldThingDestroyed event relies on it
2018-05-05 17:55:44 +03:00
dobject.h
Made usage of assertions in VM code consistent
2017-06-22 10:36:08 +03:00
dobjgc.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
dobjgc.h
- defaulted constructors and assignment operators of several trivial types.
2018-08-25 23:51:36 +02:00
dobjtype.cpp
- allow skipping optional arguments of the parent function in a virtual override definition.
2018-07-29 17:00:05 +02:00
dobjtype.h
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 08:19:19 +02:00
doomdata.h
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 08:19:19 +02:00
doomdef.h
- fixed compilation in debug mode.
2017-11-12 09:06:40 +01:00
doomerrors.h
doomstat.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
doomstat.h
- removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
2018-06-17 20:08:35 +02:00
doomtype.h
- defaulted constructors and assignment operators of several trivial types.
2018-08-25 23:51:36 +02:00
dsectoreffect.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
dsectoreffect.h
- separated class descriptors from VM types.
2017-04-12 22:46:49 +02:00
dthinker.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
dthinker.h
- added per-class think time profiling tool.
2017-07-17 10:21:58 +02:00
edata.cpp
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 08:19:19 +02:00
edata.h
empty.cpp
errors.h
events.cpp
Add NewGame to EventHandler
2018-09-15 13:20:41 +02:00
events.h
Add NewGame to EventHandler
2018-09-15 13:20:41 +02:00
f_wipe.cpp
- fixed: The wipe textures need to be rendered with DTA_Masked set to false because they contain bogus alpha values where a stencil got rendered.
2018-09-02 12:30:40 +02:00
f_wipe.h
- Untested wipe refactor
2018-09-02 12:02:36 +02:00
files.cpp
- fixed seeking end of file in memory reader
2018-05-17 10:19:29 +03:00
files.h
- fixed uninitialized variables in files.h.
2018-03-20 18:29:54 +01:00
files_decompress.cpp
- added missing return to translation code.
2018-03-12 21:18:11 +01:00
g_doomedmap.cpp
- fixed wrong line number in error message
2018-05-14 14:42:31 +03:00
g_game.cpp
- fixed buffer overflow in saved game comment
2018-07-29 11:29:29 +03:00
g_game.h
- fix gamepic render buffer issues
2018-06-03 13:59:40 +02:00
g_hub.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
g_hub.h
g_input.h
- finally managed to get rid of the DWORD type.
2017-03-10 19:46:22 +01:00
g_level.cpp
Add NewGame to EventHandler
2018-09-15 13:20:41 +02:00
g_level.h
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 08:19:19 +02:00
g_levellocals.h
- fixed portal restoration on revisiting level in hub
2018-06-11 11:55:49 +03:00
g_mapinfo.cpp
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 08:19:19 +02:00
g_pch.h
- added missing return to translation code.
2018-03-12 21:18:11 +01:00
g_pch2.h
g_skill.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
gameconfigfile.cpp
Upgrade libADLMIDI and libOPNMIDI
2018-10-04 08:58:47 -04:00
gameconfigfile.h
Moved FConfigFile over to FileReader/FileWriter
2018-08-31 14:29:37 +02:00
gametype.h
gi.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
gi.h
- added ability to change slider color using mapinfo's gameinfo
2017-10-14 13:05:15 -04:00
gitinfo.cpp
gstrings.h
hu_scores.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
hu_stuff.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
i_cd.h
i_module.cpp
- finally managed to get rid of the DWORD type.
2017-03-10 19:46:22 +01:00
i_module.h
i_net.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
i_net.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
i_time.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
i_time.h
- fixed: screen->FrameTime should use an adjusted frame start time
2017-12-07 03:01:57 -05:00
i_video.h
- removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
2018-06-17 20:08:35 +02:00
info.cpp
Hotfix: The output from CheckReplacement no longer permanently overrides an actor's replacement.
2018-09-23 23:40:58 +02:00
info.h
Fixed potential crash during state validation
2018-03-01 11:08:38 +02:00
keysections.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
Fixed non-portable usage of __solaris__ preprocessor definition
2017-10-24 15:32:43 +03:00
m_alloc.h
m_argv.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
m_argv.h
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
m_bbox.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
m_bbox.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
m_cheat.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
m_cheat.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
m_crc32.h
m_fixed.h
Enabled position independent executable for generic GCC/Clang
2017-12-29 09:39:01 +02:00
m_joy.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
m_joy.h
m_misc.cpp
- moved the palette stuff and some remaining scaling code from OpenGLFrameBuffer to DFrameBuffer and fixed GetFlashedPalette
2018-05-16 22:10:24 +02:00
m_misc.h
- replaced deprecated macOS functions in paths handling
2018-07-15 13:20:36 +03:00
m_png.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
m_png.h
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
m_random.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
m_random.h
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
m_swap.h
- fixed some issues with m_swap's design.
2018-03-11 14:35:36 +01:00
md5.cpp
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
md5.h
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
memarena.cpp
- fixed FMemArena to always return 16 byte aligned pointers.
2018-06-04 21:51:16 +02:00
memarena.h
- fixed FMemArena to always return 16 byte aligned pointers.
2018-06-04 21:51:16 +02:00
mus2midi.cpp
mus2midi.h
name.cpp
name.h
- defaulted constructors and assignment operators of several trivial types.
2018-08-25 23:51:36 +02:00
namedef.h
- added forced automap style to linedef, UDMF only
2018-05-19 17:09:26 +02:00
nodebuild.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
nodebuild.h
Use 64-bit fixed point for node builder's vertex map
2018-02-28 16:36:14 +01:00
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
nodebuild_gl.cpp
nodebuild_utility.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_3dfloors.cpp
- use an indexed vertex buffer to render the flats.
2018-05-19 13:33:28 +02:00
p_3dfloors.h
- refactored FDynamicColormap out of sector_t.
2017-03-15 22:04:59 +01:00
p_3dmidtex.cpp
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
p_3dmidtex.h
p_acs.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_acs.h
Fixed excessive growth of ACS string pool
2018-04-01 16:27:08 +03:00
p_actionfunctions.cpp
Exports various resurrection-related functions to ZScript.
2018-10-04 08:59:37 -04:00
p_blockmap.h
Fixed compilation with GCC/Clang
2017-03-17 17:42:28 +02:00
p_ceiling.cpp
- use value initialization for secspecial_t
2018-10-23 20:30:27 +02:00
p_checkposition.h
- fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag.
2017-08-27 10:36:34 +02:00
p_conversation.cpp
- added MF8_DONTFACETALKER flag which prevents NPCs from facing the player in conversations.
2018-07-22 11:32:45 +02:00
p_conversation.h
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 08:19:19 +02:00
p_doors.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_effect.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_effect.h
- changed ttl in particle_t from short to int32_t for longer lifespan.
2017-12-07 01:54:30 -05:00
p_enemy.cpp
Exports various resurrection-related functions to ZScript.
2018-10-04 08:59:37 -04:00
p_enemy.h
- added 'kill baddies' cheat - does the same thing as 'kill monsters' only it ignores friendly monsters
2017-07-19 15:03:27 -04:00
p_floor.cpp
- use value initialization for secspecial_t
2018-10-23 20:30:27 +02:00
p_glnodes.cpp
- renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
2018-05-01 11:29:29 +02:00
p_interaction.cpp
Squashed commit of the following:
2018-10-30 21:42:09 +01:00
p_lights.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_linetracedata.h
Fix accidentally removed SectorPlane assignment. Added missing HitVector support.
2018-03-03 09:30:06 +01:00
p_linkedsectors.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
p_lnspec.cpp
- fixed minor issues with new line specials
2018-05-26 10:37:01 +03:00
p_lnspec.h
- GLWall is mostly clean, except some smaller things in gl_sky.cpp
2018-04-27 00:22:00 +02:00
p_local.h
Added DMG_EXPLOSION flag.
2018-09-15 13:23:11 +02:00
p_map.cpp
Added DMG_EXPLOSION flag.
2018-09-15 13:23:11 +02:00
p_maputl.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_maputl.h
- iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group.
2018-01-29 18:00:55 +01:00
p_mobj.cpp
Exports various resurrection-related functions to ZScript.
2018-10-04 08:59:37 -04:00
p_pillar.cpp
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
p_plats.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_pspr.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_pspr.h
Added PSPF_MIRROR.
2017-05-25 19:46:36 -05:00
p_pusher.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_saveg.cpp
Preserve line locknumber in savegames.
2018-10-16 08:58:37 -04:00
p_saveg.h
- moved the Zones array into FLevelLocals.
2017-03-17 12:11:37 +01:00
p_scroll.cpp
- major optimization on carry scroller code.
2017-05-19 16:31:44 +02:00
p_secnodes.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_sectors.cpp
- renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
2018-05-01 11:29:29 +02:00
p_setup.cpp
- changed a bit more stuff that doesn't need to be routed through the OpenGL interface anymore.
2018-10-28 14:25:29 +01:00
p_setup.h
- fixed potential access to freed memory on map loading
2018-06-22 15:42:00 +03:00
p_sight.cpp
- calculate a proper opening range when encountering a sector portal on a one-sided line in the sight checking code
2018-06-25 10:27:02 +02:00
p_slopes.cpp
- defaulted constructors and assignment operators of several trivial types.
2018-08-25 23:51:36 +02:00
p_spec.cpp
Adds "OnGiveSecret" virtual function on Actor for customizing behavior of secret finding.
2018-06-05 10:06:53 -04:00
p_spec.h
- use value initialization for secspecial_t
2018-10-23 20:30:27 +02:00
p_states.cpp
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 08:19:19 +02:00
p_switch.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_tags.cpp
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
p_tags.h
p_teleport.cpp
- fixed: smooth teleporters could fudge the player over an adjacent line, causing the player to appear on top of a cliff that is much higher than the original teleport.
2018-10-09 06:55:56 -04:00
p_terrain.cpp
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 08:19:19 +02:00
p_terrain.h
p_things.cpp
- skipped owned items in proximity test
2018-07-11 17:49:30 +02:00
p_tick.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_tick.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
p_trace.cpp
Fixed crash during line tracing when enter sector is null
2018-04-26 17:33:05 +02:00
p_trace.h
Implemented workaround for ZScript LineTrace with 3D floors
2018-04-25 19:38:29 +02:00
p_udmf.cpp
- use setter methods for glow initialization of sectors.
2018-10-20 11:28:51 +02:00
p_udmf.h
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 08:19:19 +02:00
p_usdf.cpp
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 08:19:19 +02:00
p_user.cpp
- Exported PickNewWeapon function from PlayerPawn to ZScript.
2018-10-14 00:52:00 +02:00
p_xlat.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
parallel_for.h
Moved parallel_for() function template to own header file
2017-07-15 12:16:06 +03:00
parsecontext.cpp
parsecontext.h
po_man.cpp
BLOCKASPLAYER flag: treat non-player actors as blockable by "block players" lines
2018-06-04 22:18:51 +02:00
po_man.h
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
portal.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
portal.h
- moved all portal code that sets up a scene to be rendered into API independent code and let it be handled by a common wrapper class.
2018-06-23 23:03:34 +02:00
r_defs.h
Merge branch 'master' into renderstate_abstraction
2018-10-29 14:00:43 +01:00
r_renderer.h
- change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO
2018-07-20 05:48:15 +02:00
r_sky.cpp
- GLFlat split into API-dependent and -independent data.
2018-04-28 12:34:09 +02:00
r_sky.h
- moved the matrix math for the sky dome into backend independent code.
2018-06-18 18:18:28 +02:00
r_state.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
r_utility.cpp
- move view and projection matrices to DrawInfo.
2018-06-21 21:02:14 +02:00
r_utility.h
- use locally stored viewpoint variables in the hardware renderer.
2018-06-19 23:45:17 +02:00
r_videoscale.cpp
- fixed: use 'setsizeneeded' more often in the scaling code. recalculating screen geometry for 2D elements when it changes never really hurts.
2018-10-14 16:27:08 -04:00
r_videoscale.h
- added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work.
2017-10-07 20:18:37 -04:00
s_advsound.cpp
Squashed commit of the following:
2018-10-30 21:42:09 +01:00
s_environment.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
s_playlist.cpp
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
s_playlist.h
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
s_sndseq.cpp
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 08:19:19 +02:00
s_sndseq.h
s_sound.cpp
- fixed default values for S_ChangeMusic
2018-10-22 08:19:56 +03:00
s_sound.h
- defaulted constructors and assignment operators of several trivial types.
2018-08-25 23:51:36 +02:00
sc_man.cpp
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 08:19:19 +02:00
sc_man.h
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 08:19:19 +02:00
sc_man_scanner.re
-protected critical portal data from getting written to by user code.
2018-04-15 12:13:02 +02:00
sc_man_tokens.h
-protected critical portal data from getting written to by user code.
2018-04-15 12:13:02 +02:00
serializer.cpp
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 08:19:19 +02:00
serializer.h
- converted FInterBackground into a class so that the scripts can use it.
2017-03-18 13:25:22 +01:00
skins.cpp
Squashed commit of the following:
2018-10-30 21:42:09 +01:00
skins.h
st_start.h
- separated the software-renderer-specific parts of colormap processing from the common parts.
2017-03-15 22:04:59 +01:00
st_stuff.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
st_stuff.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
statistics.cpp
Save item statistics
2018-06-18 00:24:23 +02:00
statnums.h
- added a user reserved range of statnums from 70-90
2017-08-12 13:08:11 +02:00
stats.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
stats.h
- defaulted constructors and assignment operators of several trivial types.
2018-08-25 23:51:36 +02:00
stringtable.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
stringtable.h
strnatcmp.c
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
strnatcmp.h
tagitem.h
tarray.h
- store the wall render nodes as pointers, not as objects.
2018-04-15 14:25:42 +02:00
teaminfo.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
teaminfo.h
templates.h
tflags.h
umapinfo.cpp
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 08:19:19 +02:00
v_2ddrawer.cpp
- first adjustments to decal code.
2018-10-21 08:14:48 +02:00
v_2ddrawer.h
- first adjustments to decal code.
2018-10-21 08:14:48 +02:00
v_blend.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
v_collection.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
v_collection.h
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
v_colortables.h
- it compiles again.
2018-03-28 16:40:09 +02:00
v_draw.cpp
- Untested wipe refactor
2018-09-02 12:02:36 +02:00
v_font.cpp
- fixed: always initialize active colors in special font
2018-08-31 10:42:53 +03:00
v_font.h
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 08:19:19 +02:00
v_framebuffer.cpp
- moved the mSceneClearColor variable to main DFrameBuffer class.
2018-10-29 09:34:30 +01:00
v_palette.cpp
- cleaned up the gamma correction code.
2018-04-29 13:45:53 +02:00
v_palette.h
- moved PTM_BestColor to v_palette.cpp and removed its dependencies on CVARs.
2018-04-29 13:10:30 +02:00
v_pfx.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
v_pfx.h
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
2017-03-11 11:31:09 +01:00
v_text.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
v_text.h
- let the 3 relevant text functions handle UTF-8 strings
2017-12-02 21:21:57 +01:00
v_video.cpp
- some cleanup on the OpenGL interface and its flags.
2018-10-20 12:55:25 +02:00
v_video.h
- moved DrawScene to GLRenderer and call it through std::function.
2018-10-29 12:54:10 +01:00
vectors.h
- defaulted constructors and assignment operators of several trivial types.
2018-08-25 23:51:36 +02:00
version.h
- g3.7pre
2018-10-10 02:25:32 -04:00
w_wad.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
w_wad.h
- moved a large portion of gl_textures.cpp into the main files for the implementing classes.
2018-03-31 19:20:59 +02:00
w_zip.h
- transition to new FileReader interface complete, but untested.
2018-03-11 12:33:46 +01:00
weightedlist.h
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
wi_stuff.cpp
- fixed typo in error message
2018-05-25 11:05:30 +03:00
wi_stuff.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
x86.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
x86.h
- most stat stuff done.
2018-03-12 19:33:48 +01:00
xs_Float.h
zstrformat.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
zstring.cpp
- defaulted constructors and assignment operators of several trivial types.
2018-08-25 23:51:36 +02:00
zstring.h
- removed most of the old LastIndexOf methods in FString, only leaving one for ZScript and clearly giving it a name that says it all. RIndexOf has been made the proper version of LastIndexOf internally now.
2018-08-25 20:54:16 +02:00
zzautozend.cpp