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- fixed buffer overflow in saved game comment
https://forum.zdoom.org/viewtopic.php?t=61465
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parent
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commit
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1 changed files with 4 additions and 11 deletions
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@ -2177,32 +2177,25 @@ static void PutSaveWads (FSerializer &arc)
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static void PutSaveComment (FSerializer &arc)
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{
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char comment[256];
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const char *readableTime;
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uint16_t len;
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int levelTime;
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// Get the current date and time
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readableTime = myasctime ();
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strncpy (comment, readableTime, 10);
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strncpy (comment+10, readableTime+19, 5);
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strncpy (comment+15, readableTime+10, 9);
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comment[24] = 0;
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FString comment;
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comment.Format("%.10s%.5s%.9s", readableTime, &readableTime[19], &readableTime[10]);
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arc.AddString("Creation Time", comment);
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// Get level name
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//strcpy (comment, level.level_name);
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mysnprintf(comment, countof(comment), "%s - %s", level.MapName.GetChars(), level.LevelName.GetChars());
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len = (uint16_t)strlen (comment);
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comment[len] = '\n';
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comment.Format("%s - %s\n", level.MapName.GetChars(), level.LevelName.GetChars());
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// Append elapsed time
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levelTime = level.time / TICRATE;
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mysnprintf (comment + len + 1, countof(comment) - len - 1, "time: %02d:%02d:%02d",
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comment.AppendFormat("time: %02d:%02d:%02d",
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levelTime/3600, (levelTime%3600)/60, levelTime%60);
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comment[len+16] = 0;
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// Write out the comment
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arc.AddString("Comment", comment);
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