.. |
fragglescript
|
- fixed code emission for constant ZScript function arguments
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2019-04-27 12:43:22 +02:00 |
g_inventory
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- took the delayed console command execution out of the thinker management.
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2019-04-27 13:18:04 +02:00 |
g_shared
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- only activate lights if the light actor isn't dormant, and only create a new one if it doesn't already have one.
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2019-04-27 13:30:21 +02:00 |
g_statusbar
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- fixed many compilation errors with GCC and Clang
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2019-04-26 17:14:12 +02:00 |
gl
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- fixed: RecreateAllAttachedLights must activate the lights it creates.
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2019-04-27 13:20:44 +02:00 |
intermission
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- fixed many compilation errors with GCC and Clang
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2019-04-26 17:14:12 +02:00 |
math
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|
|
menu
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- more direct native stuff, this is a week old but was almost forgotten.
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2019-04-17 17:42:24 +02:00 |
polyrenderer
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- properly handle passing of the light flags.
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2019-04-26 00:42:05 +02:00 |
posix
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- replaced several explicit allocations with TArrays.
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2019-04-18 13:58:37 +02:00 |
r_data
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- fixed many compilation errors with GCC and Clang
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2019-04-26 17:14:12 +02:00 |
rapidjson
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|
|
resourcefiles
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- replaced several explicit allocations with TArrays.
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2019-04-18 13:58:37 +02:00 |
scripting
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- fixed code emission for constant ZScript function arguments
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2019-04-27 12:43:22 +02:00 |
sfmt
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- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |
sound
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- moved the menu.h include from oalsound.h to oalsound.cpp.
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2019-04-27 13:30:06 +02:00 |
swrenderer
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- properly handle passing of the light flags.
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2019-04-26 00:42:05 +02:00 |
textures
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- Fixed compilation of previous commit.
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2019-04-18 20:16:30 +02:00 |
win32
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- replaced several explicit allocations with TArrays.
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2019-04-18 13:58:37 +02:00 |
xlat
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Fixed uninitialized variable in XLAT parser
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2017-07-13 18:05:58 +03:00 |
__autostart.cpp
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|
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actionspecials.h
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Single commit - destructible geometry feature
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2018-11-01 21:02:25 +01:00 |
actor.h
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- removed all remaining native parts of APlayerPawn.
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2019-04-26 01:20:02 +02:00 |
actorinlines.h
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- exported all native components of APlayerPawn.
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2019-04-25 17:42:11 +02:00 |
actorptrselect.cpp
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- fixed many compilation errors with GCC and Clang
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2019-04-26 17:14:12 +02:00 |
actorptrselect.h
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|
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am_map.cpp
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Removed all remaining references to AInventory
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2019-04-16 23:57:12 +02:00 |
am_map.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
announcer.h
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|
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autosegs.h
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- for some reason the change to c_expr.cpp got lost.
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2017-03-08 21:14:21 +01:00 |
b_bot.cpp
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- replaced some NULLs with nullptr.
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2019-04-26 01:33:07 +02:00 |
b_bot.h
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Removed more literal references to AInventory.
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2019-04-16 23:57:07 +02:00 |
b_func.cpp
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- fixed many compilation errors with GCC and Clang
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2019-04-26 17:14:12 +02:00 |
b_game.cpp
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- fixed many compilation errors with GCC and Clang
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2019-04-26 17:14:12 +02:00 |
b_move.cpp
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- removed the bot related properties from AWeapon.
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2019-04-15 22:29:15 +02:00 |
b_think.cpp
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- fixed many compilation errors with GCC and Clang
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2019-04-26 17:14:12 +02:00 |
basictypes.h
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- Removed power-of-two limitation from span drawers, except for slopes
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2017-06-21 03:08:11 +02:00 |
bbannouncer.cpp
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Add "neutral" gender option and better obit formatting
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2018-10-31 11:24:01 +01:00 |
c_bind.cpp
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Missed "Abnt_C2" in the keybind name array.
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2019-04-27 13:04:01 +02:00 |
c_bind.h
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|
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c_cmds.cpp
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- add 'cl_blockcheats' - useful for people who use debugging keys, allows a user to consciously turn off cheats without affecting the server
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2019-04-27 13:03:59 +02:00 |
c_console.cpp
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- took the delayed console command execution out of the thinker management.
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2019-04-27 13:18:04 +02:00 |
c_console.h
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c_consolebuffer.cpp
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- a few more buffers converted.
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2018-11-12 21:53:12 +01:00 |
c_consolebuffer.h
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- use a saner data structure to store the BrokenLines.
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2018-11-01 21:08:17 +01:00 |
c_cvars.cpp
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- Enforce CheckCheatmode() for cheat-enforced CVARs, allowing them to be changed in normal single player games
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2019-04-17 15:11:11 +02:00 |
c_cvars.h
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Allowed CVARs to be set in unsafe context
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2018-03-03 10:26:28 +01:00 |
c_dispatch.cpp
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- added virtual destructor to FDelayedCommand
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2019-04-27 13:18:06 +02:00 |
c_dispatch.h
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- took the delayed console command execution out of the thinker management.
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2019-04-27 13:18:04 +02:00 |
c_expr.cpp
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- for some reason the change to c_expr.cpp got lost.
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2017-03-08 21:14:21 +01:00 |
c_functions.cpp
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Removed all remaining references to AInventory
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2019-04-16 23:57:12 +02:00 |
c_functions.h
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- added a 'brief' mode to linetarget and info.
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2017-02-25 21:48:15 +01:00 |
CMakeLists.txt
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fix Unix builds without backtrace functions in their libc
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2019-04-25 13:10:47 +02:00 |
cmdlib.cpp
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removed the unused DefaultExtension variant taking a char *.
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2019-04-18 14:59:34 +02:00 |
cmdlib.h
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removed the unused DefaultExtension variant taking a char *.
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2019-04-18 14:59:34 +02:00 |
colormatcher.cpp
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- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |
colormatcher.h
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- most WORD and SWORD are gone.
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2017-03-08 18:55:55 +01:00 |
compatibility.cpp
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- call level compatibility handlers for all levels and pass the map name as a second parameter.
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2019-04-27 13:02:58 +02:00 |
compatibility.h
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- some improvements to compatibility scripts:
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2018-04-09 22:09:28 +02:00 |
configfile.cpp
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Moved FConfigFile over to FileReader/FileWriter
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2018-08-31 21:04:17 +02:00 |
configfile.h
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Moved FConfigFile over to FileReader/FileWriter
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2018-08-31 21:04:17 +02:00 |
critsec.h
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-added missing file.
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2017-03-10 22:19:36 +01:00 |
ct_chat.cpp
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- started removing literal references of AInventory, so far only simple stuff.
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2019-04-16 23:57:02 +02:00 |
cycler.cpp
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- moved dynamic lights out of the GL code into the common game code.
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2017-03-12 19:57:06 +01:00 |
cycler.h
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- moved dynamic lights out of the GL code into the common game code.
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2017-03-12 19:57:06 +01:00 |
d_dehacked.cpp
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- removed all remaining native parts of APlayerPawn.
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2019-04-26 01:20:02 +02:00 |
d_dehacked.h
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DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
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2017-04-04 12:20:12 +03:00 |
d_event.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
d_gui.h
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|
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d_iwad.cpp
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- use TArray and FString in resource file management.
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2018-11-12 21:53:13 +01:00 |
d_main.cpp
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- took the delayed console command execution out of the thinker management.
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2019-04-27 13:18:04 +02:00 |
d_main.h
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- added an option to GAMEINFO to either force or disable loading of the default lights and brightmaps.
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2019-04-18 14:34:23 +02:00 |
d_net.cpp
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- fixed linking of optimized targets
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2019-04-27 13:03:32 +02:00 |
d_net.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
d_netinf.h
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Add "neutral" gender option and better obit formatting
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2018-10-31 11:24:01 +01:00 |
d_netinfo.cpp
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- Default gender for sound classes should be male and not other since it could be undefined in SNDINFO.
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2018-12-03 20:19:46 +01:00 |
d_player.h
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- removed all remaining native parts of APlayerPawn.
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2019-04-26 01:20:02 +02:00 |
d_protocol.cpp
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- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
d_protocol.h
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Send player FOV across the network as floatig point.
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2017-09-02 09:57:48 +02:00 |
d_stats.cpp
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- disabled the survey code.
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2018-04-08 20:51:19 +02:00 |
decallib.cpp
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- fixed the decal translation handler truncated the translation ID
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2019-04-18 17:01:11 +02:00 |
decallib.h
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- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
dobject.cpp
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- removed all remaining native parts of APlayerPawn.
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2019-04-26 01:20:02 +02:00 |
dobject.h
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- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
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2019-04-26 00:19:03 +02:00 |
dobjgc.cpp
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- removed incorrect assert.
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2019-04-27 12:37:51 +02:00 |
dobjgc.h
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- fixed some issues with the bodyque and moved this variable into FLevelLocals
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2019-04-15 16:08:18 +02:00 |
dobjtype.cpp
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Removed all remaining references to AInventory
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2019-04-16 23:57:12 +02:00 |
dobjtype.h
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 10:36:10 +02:00 |
doomdata.h
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Single commit - destructible geometry feature
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2018-11-01 21:02:25 +01:00 |
doomdef.h
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- fixed compilation in debug mode.
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2017-11-12 09:06:40 +01:00 |
doomerrors.h
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- fixed compilation of POSIX targets
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2018-11-23 19:41:07 +01:00 |
doomstat.cpp
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
doomstat.h
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- fixed some issues with the bodyque and moved this variable into FLevelLocals
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2019-04-15 16:08:18 +02:00 |
doomtype.h
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- defaulted constructors and assignment operators of several trivial types.
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2018-08-28 13:43:51 +02:00 |
dsectoreffect.cpp
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- replaced some NULLs with nullptr.
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2019-04-26 01:33:07 +02:00 |
dsectoreffect.h
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- separated class descriptors from VM types.
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2017-04-12 22:46:49 +02:00 |
dthinker.cpp
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- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
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2019-04-26 00:19:03 +02:00 |
dthinker.h
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Removed all remaining references to AInventory
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2019-04-16 23:57:12 +02:00 |
edata.cpp
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- another batch of direct native functions.
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2019-04-16 12:40:43 +02:00 |
edata.h
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|
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empty.cpp
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|
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errors.h
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|
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events.cpp
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- fixed potentially missing event handlers
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2019-04-26 18:14:58 +02:00 |
events.h
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Exported destructible geometry to ZScript
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2018-11-07 11:00:08 +01:00 |
f_wipe.cpp
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
f_wipe.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
files.cpp
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- fixed seeking end of file in memory reader
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2018-05-17 11:57:05 +02:00 |
files.h
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- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
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2018-11-12 21:53:10 +01:00 |
files_decompress.cpp
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- added missing return to translation code.
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2018-03-12 21:18:11 +01:00 |
g_doomedmap.cpp
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- fixed wrong line number in error message
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2018-05-14 18:06:59 +02:00 |
g_game.cpp
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- took the delayed console command execution out of the thinker management.
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2019-04-27 13:18:04 +02:00 |
g_game.h
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Removed all remaining references to AInventory
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2019-04-16 23:57:12 +02:00 |
g_hub.cpp
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- made intermission screen more scripting friendly.
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2017-02-24 00:28:33 +01:00 |
g_hub.h
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|
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g_input.h
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
g_level.cpp
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- fixed: TVector3::Pitch() got the sign inverted.
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2019-04-27 12:10:41 +02:00 |
g_level.h
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- added a 'forceworldpanning' map flag.
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2019-04-18 13:14:32 +02:00 |
g_levellocals.h
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- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
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2019-04-26 00:19:03 +02:00 |
g_mapinfo.cpp
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- added a 'forceworldpanning' map flag.
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2019-04-18 13:14:32 +02:00 |
g_pch.h
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- added missing return to translation code.
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2018-03-12 21:18:11 +01:00 |
g_pch2.h
|
|
|
g_skill.cpp
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- fixed: FSkillInfo operator "=" did not set PlayerRespawn value
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2017-12-28 01:41:56 -05:00 |
gameconfigfile.cpp
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- split gl_texture_hqresize into two variables - one for mode, one for multiplier.
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2019-04-17 21:04:41 +02:00 |
gameconfigfile.h
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Moved FConfigFile over to FileReader/FileWriter
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2018-08-31 21:04:17 +02:00 |
gametype.h
|
|
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gi.cpp
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- let RunHealth clamping respect the newly added global properties.
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2019-04-26 01:31:12 +02:00 |
gi.h
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- made forwardmove and sidemove defaults configurable through the gameinfo section.
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2019-04-26 01:31:07 +02:00 |
gitinfo.cpp
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|
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gstrings.h
|
|
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GuillotineBinPack.cpp
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|
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GuillotineBinPack.h
|
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hu_scores.cpp
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- exported all native components of APlayerPawn.
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2019-04-25 17:42:11 +02:00 |
hu_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_cd.h
|
|
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i_module.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
i_module.h
|
|
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i_net.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_net.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_time.cpp
|
Fixed freeze after saving game when cl_waitforsave CVAR set to false
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2018-03-04 15:11:45 +02:00 |
i_time.h
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- fixed: screen->FrameTime should use an adjusted frame start time
|
2017-12-07 03:01:57 -05:00 |
i_video.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
info.cpp
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- relaxed caller type check for states modified by Dehacked
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2019-04-26 18:14:53 +02:00 |
info.h
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- extended state caller check to work on CustomInventory items as well
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2018-11-16 21:31:53 +01:00 |
keysections.cpp
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- removed an unchecked fixed size buffer in the KEYCONF parser.
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2018-03-03 09:14:33 +01:00 |
lists.h
|
|
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lumpconfigfile.cpp
|
|
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lumpconfigfile.h
|
|
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m_alloc.cpp
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Fixed non-portable usage of __solaris__ preprocessor definition
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2017-10-24 15:32:43 +03:00 |
m_alloc.h
|
|
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m_argv.cpp
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- block direct use of 'new' for DObjects.
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2017-04-14 13:31:58 +02:00 |
m_argv.h
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
m_bbox.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_bbox.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_cheat.cpp
|
- removed all remaining native parts of APlayerPawn.
|
2019-04-26 01:20:02 +02:00 |
m_cheat.h
|
- previous fix attempts done right
|
2019-04-16 17:43:23 +02:00 |
m_crc32.h
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
m_fixed.h
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Enabled position independent executable for generic GCC/Clang
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2017-12-29 09:39:01 +02:00 |
m_joy.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_joy.h
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
m_misc.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
m_misc.h
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- added M_GetDocumentsPath function.
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2017-12-03 21:03:44 +01:00 |
m_png.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
m_png.h
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
m_random.cpp
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
m_random.h
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- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |
m_swap.h
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- fixed some issues with m_swap's design.
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2018-03-11 14:35:36 +01:00 |
md5.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
md5.h
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
memarena.cpp
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- fixed FMemArena to always return 16 byte aligned pointers.
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2018-06-05 00:04:31 +02:00 |
memarena.h
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- fixed FMemArena to always return 16 byte aligned pointers.
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2018-06-05 00:04:31 +02:00 |
mus2midi.cpp
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
mus2midi.h
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- more of the same.
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2017-03-08 18:55:53 +01:00 |
name.cpp
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|
|
name.h
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- defaulted constructors and assignment operators of several trivial types.
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2018-08-28 13:43:51 +02:00 |
namedef.h
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- made OP_NEW a builtin function instead of an opcode.
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2019-04-26 17:23:33 +02:00 |
nodebuild.cpp
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- replaced DWORD_MAX with UINT_MAX globally.
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2019-04-27 13:28:22 +02:00 |
nodebuild.h
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Use 64-bit fixed point for node builder's vertex map
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2018-02-28 16:36:14 +01:00 |
nodebuild_classify_nosse2.cpp
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- removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
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2017-02-26 12:47:16 +01:00 |
nodebuild_events.cpp
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|
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nodebuild_extract.cpp
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- replaced DWORD_MAX with UINT_MAX globally.
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2019-04-27 13:28:22 +02:00 |
nodebuild_gl.cpp
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- replaced DWORD_MAX with UINT_MAX globally.
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2019-04-27 13:28:22 +02:00 |
nodebuild_utility.cpp
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- replaced DWORD_MAX with UINT_MAX globally.
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2019-04-27 13:28:22 +02:00 |
p_3dfloors.cpp
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- fixed 3D floor initialization for actor spawning.
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2019-04-18 19:57:09 +02:00 |
p_3dfloors.h
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- fixed 3D floor initialization for actor spawning.
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2019-04-18 19:57:09 +02:00 |
p_3dmidtex.cpp
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- use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used.
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2018-11-17 20:43:52 +01:00 |
p_3dmidtex.h
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|
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p_acs.cpp
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- normalize the pitch in ACS's SetActorPitch.
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2019-04-27 12:10:42 +02:00 |
p_acs.h
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- started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt
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2019-04-15 21:58:26 +02:00 |
p_actionfunctions.cpp
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- fixed: When A_SpawnProjectile got fixed, this fix broke the old A_CustomMissile function because the added workaround was overlooked.
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2019-04-27 13:09:09 +02:00 |
p_blockmap.h
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Fixed compilation with GCC/Clang
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2017-03-17 17:42:28 +02:00 |
p_ceiling.cpp
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Added direct native functions to the remaining content of vmthunks.cpp
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2019-04-16 15:12:47 +02:00 |
p_checkposition.h
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- fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag.
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2017-08-27 10:36:34 +02:00 |
p_conversation.cpp
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- fixed many compilation errors with GCC and Clang
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2019-04-26 17:14:12 +02:00 |
p_conversation.h
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 10:36:10 +02:00 |
p_destructible.cpp
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- this "genuine hack" was totally redundant...
|
2019-04-17 17:44:07 +02:00 |
p_destructible.h
|
Exported destructible geometry to ZScript
|
2018-11-07 11:00:08 +01:00 |
p_doors.cpp
|
- fixed many compilation errors with GCC and Clang
|
2019-04-26 17:14:12 +02:00 |
p_effect.cpp
|
- use a TArray to store the particles and remove all 16 bit global variables.
|
2019-04-18 13:12:51 +02:00 |
p_effect.h
|
- use a TArray to store the particles and remove all 16 bit global variables.
|
2019-04-18 13:12:51 +02:00 |
p_enemy.cpp
|
- fixed many compilation errors with GCC and Clang
|
2019-04-26 17:14:12 +02:00 |
p_enemy.h
|
- more direct native entry points.
|
2019-04-17 17:27:39 +02:00 |
p_floor.cpp
|
- fixed many compilation errors with GCC and Clang
|
2019-04-26 17:14:12 +02:00 |
p_glnodes.cpp
|
- replaced DWORD_MAX with UINT_MAX globally.
|
2019-04-27 13:28:22 +02:00 |
p_interaction.cpp
|
- fixed many compilation errors with GCC and Clang
|
2019-04-26 17:14:12 +02:00 |
p_lights.cpp
|
Added direct native functions to the remaining content of vmthunks.cpp
|
2019-04-16 15:12:47 +02:00 |
p_linetracedata.h
|
- more direct native entry points.
|
2019-04-17 17:27:39 +02:00 |
p_linkedsectors.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
p_lnspec.cpp
|
- fixed default alpha for sector colors
|
2019-04-26 18:18:11 +02:00 |
p_lnspec.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_local.h
|
- removed all remaining native parts of APlayerPawn.
|
2019-04-26 01:20:02 +02:00 |
p_map.cpp
|
- fixed: The rail attack only considered the puff's decal if it had ALWAYSPUFF set.
|
2019-04-27 12:16:34 +02:00 |
p_maputl.cpp
|
Added direct native entry points to a larger number of functions.
|
2019-04-17 15:11:22 +02:00 |
p_maputl.h
|
Destructible geometry - minor fixes and 3D floor support
|
2018-11-07 11:00:05 +01:00 |
p_mobj.cpp
|
- fixed many compilation errors with GCC and Clang
|
2019-04-26 17:14:12 +02:00 |
p_openmap.cpp
|
- moved P_OpenMapData and related content out of p_setup.cpp.
|
2019-04-18 14:52:24 +02:00 |
p_pillar.cpp
|
- replaced some NULLs with nullptr.
|
2019-04-26 01:33:07 +02:00 |
p_plats.cpp
|
- more direct native functions for sector utilities.
|
2019-04-16 15:12:45 +02:00 |
p_pspr.cpp
|
- removed all remaining native parts of APlayerPawn.
|
2019-04-26 01:20:02 +02:00 |
p_pspr.h
|
Removed more literal references to AInventory.
|
2019-04-16 23:57:07 +02:00 |
p_pusher.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_saveg.cpp
|
- fixed sprite sorting in the hardware renderer.
|
2019-04-18 18:53:10 +02:00 |
p_saveg.h
|
- moved the Zones array into FLevelLocals.
|
2017-03-17 12:11:37 +01:00 |
p_scroll.cpp
|
- major optimization on carry scroller code.
|
2017-05-19 16:31:44 +02:00 |
p_secnodes.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_sectors.cpp
|
- more direct native stuff, this is a week old but was almost forgotten.
|
2019-04-17 17:42:24 +02:00 |
p_setup.cpp
|
- recalculate the line deltas if a nodebuild is needed
|
2019-04-27 12:07:49 +02:00 |
p_setup.h
|
- use TArrays for all local allocations in the map loader.
|
2019-04-25 12:44:28 +02:00 |
p_sight.cpp
|
- more direct native entry points.
|
2019-04-17 17:27:39 +02:00 |
p_slopes.cpp
|
- defaulted constructors and assignment operators of several trivial types.
|
2018-08-28 13:43:51 +02:00 |
p_spec.cpp
|
- fixed many compilation errors with GCC and Clang
|
2019-04-26 17:14:12 +02:00 |
p_spec.h
|
- use value initialization for secspecial_t
|
2018-10-23 21:31:26 +02:00 |
p_states.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2019-04-15 14:59:00 +02:00 |
p_switch.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
p_tags.cpp
|
- allow assignment of line IDs through LevelCompatibility.
|
2019-04-27 11:38:41 +02:00 |
p_tags.h
|
- allow assignment of line IDs through LevelCompatibility.
|
2019-04-27 11:38:41 +02:00 |
p_teleport.cpp
|
- removed all remaining native parts of APlayerPawn.
|
2019-04-26 01:20:02 +02:00 |
p_terrain.cpp
|
Fix null pointer access in p_terrain.cpp
|
2018-11-24 11:27:51 +01:00 |
p_terrain.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_things.cpp
|
Fixed Thing_ProjectileAimed being broken.
|
2019-04-26 01:39:56 +02:00 |
p_tick.cpp
|
- use map time, not hub time for map actions.
|
2019-04-27 13:18:08 +02:00 |
p_tick.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_trace.cpp
|
Extend SKYEXPLODE flag for LineAttack
|
2018-11-03 21:52:25 +01:00 |
p_trace.h
|
Extend SKYEXPLODE flag for LineAttack
|
2018-11-03 21:52:25 +01:00 |
p_udmf.cpp
|
- more direct native entry points.
|
2019-04-17 14:55:56 +02:00 |
p_udmf.h
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 10:36:10 +02:00 |
p_usdf.cpp
|
- started replacing direct references to class AInventory.
|
2019-04-16 21:34:23 +02:00 |
p_user.cpp
|
- removed all remaining native parts of APlayerPawn.
|
2019-04-26 01:20:02 +02:00 |
p_xlat.cpp
|
- fixed: P_TranslateLinedef should not do any byte swapping but require passing of properly ordered values.
|
2017-05-04 23:52:16 +02:00 |
parallel_for.h
|
Moved parallel_for() function template to own header file
|
2017-07-15 12:16:06 +03:00 |
parsecontext.cpp
|
- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
|
2018-11-12 21:53:10 +01:00 |
parsecontext.h
|
|
|
po_man.cpp
|
- Exported AActor::Grind to ZScript.
|
2018-11-30 10:18:43 +01:00 |
po_man.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
portal.cpp
|
- removed the redundant GetOffsetPosition export and added direct native support to its existing variants
|
2019-04-18 17:01:17 +02:00 |
portal.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
r_defs.h
|
- more direct native entry points.
|
2019-04-17 17:27:39 +02:00 |
r_renderer.h
|
- more timer cleanup
|
2017-11-13 00:28:43 +01:00 |
r_sky.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
r_sky.h
|
- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
|
2017-11-15 20:33:08 -05:00 |
r_state.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
r_utility.cpp
|
- fixed linking of optimized targets
|
2019-04-17 15:11:26 +02:00 |
r_utility.h
|
- more timer cleanup
|
2017-11-13 00:28:43 +01:00 |
r_videoscale.cpp
|
- set vid_scalefactor to 1 when using vid_setscale
|
2019-04-18 19:20:28 +02:00 |
r_videoscale.h
|
- added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work.
|
2017-10-07 20:18:37 -04:00 |
Rect.h
|
|
|
s_advsound.cpp
|
- same for the ambient sound
|
2019-04-26 17:14:06 +02:00 |
s_environment.cpp
|
Disabled reverb editor's test environment by default
|
2018-02-24 17:46:04 +02:00 |
s_playlist.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
s_playlist.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
s_sndseq.cpp
|
- fixed many compilation errors with GCC and Clang
|
2019-04-26 17:14:12 +02:00 |
s_sndseq.h
|
- removed dependency on global time in sound sequence code.
|
2019-04-26 17:14:04 +02:00 |
s_sound.cpp
|
- increased range of valid sound positions and velocities
|
2019-04-26 17:20:37 +02:00 |
s_sound.h
|
- did some more lightening on the PlayerPawn class. 4 more properties and one native member function have been handled.
|
2019-04-25 17:34:47 +02:00 |
sc_man.cpp
|
- improved error reporting for badly defined translations.
|
2019-04-18 13:07:39 +02:00 |
sc_man.h
|
- ensure proper emission of deprecations.
|
2019-04-26 18:12:29 +02:00 |
sc_man_scanner.re
|
- fixed script line numbers after multi-line raw string literal
|
2019-04-26 18:14:51 +02:00 |
sc_man_tokens.h
|
- allow defining flags in the script declaration of a class and do that for Weapon.
|
2019-04-15 22:29:47 +02:00 |
scriptutil.cpp
|
- fixed: The static variant of PClass::FindFunction may only be used for actual static variables.
|
2019-04-16 21:52:56 +02:00 |
scriptutil.h
|
- fixed: The static variant of PClass::FindFunction may only be used for actual static variables.
|
2019-04-16 21:52:56 +02:00 |
serializer.cpp
|
- treat non-existent arrays in the savegame as zero length.
|
2019-04-25 12:55:13 +02:00 |
serializer.h
|
- converted FInterBackground into a class so that the scripts can use it.
|
2017-03-18 13:25:22 +01:00 |
skins.cpp
|
Add "neutral" gender option and better obit formatting
|
2018-10-31 11:24:01 +01:00 |
skins.h
|
|
|
SkylineBinPack.cpp
|
|
|
SkylineBinPack.h
|
|
|
st_start.h
|
- separated the software-renderer-specific parts of colormap processing from the common parts.
|
2017-03-15 22:04:59 +01:00 |
st_stuff.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
st_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
statistics.cpp
|
Save item statistics
|
2018-06-18 10:12:23 +02:00 |
statnums.h
|
- added a user reserved range of statnums from 70-90
|
2017-08-12 13:08:11 +02:00 |
stats.cpp
|
- Fix stat output to use the console scale
|
2017-06-03 16:58:09 +02:00 |
stats.h
|
- defaulted constructors and assignment operators of several trivial types.
|
2018-08-28 13:43:51 +02:00 |
stringtable.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
stringtable.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tagitem.h
|
|
|
tarray.h
|
- reworked the lock code to remove the 255 locks limit and to allow it to automatically deinitialize.
|
2019-04-25 12:55:19 +02:00 |
teaminfo.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
teaminfo.h
|
- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
|
2017-02-18 01:20:07 +01:00 |
templates.h
|
|
|
tflags.h
|
- properly handle passing of the light flags.
|
2019-04-26 00:42:05 +02:00 |
umapinfo.cpp
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 10:36:10 +02:00 |
v_blend.cpp
|
- removed all remaining native parts of APlayerPawn.
|
2019-04-26 01:20:02 +02:00 |
v_collection.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
v_collection.h
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
v_draw.cpp
|
- fixed the reginfo checks for the Draw... functions.
|
2019-04-15 16:03:51 +02:00 |
v_font.cpp
|
- moved all exports from class Font to vmthunks.cpp and gave them direct native entrypoints.
|
2019-04-16 18:14:09 +02:00 |
v_font.h
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 10:36:10 +02:00 |
v_palette.cpp
|
- Restored DoBlending_MMX for non SSE2 cpus.
|
2018-04-28 20:36:54 +02:00 |
v_palette.h
|
- added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though.
|
2017-03-14 12:16:42 +01:00 |
v_pfx.cpp
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
v_pfx.h
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
v_text.cpp
|
- removed erroneous assertion
|
2019-04-17 19:44:00 +02:00 |
v_text.h
|
- made DBrokenLines serializable.
|
2018-11-02 13:07:28 +01:00 |
v_video.cpp
|
- Make 160x100 scaling actually work, not that it's really useful.
|
2018-10-15 11:58:09 +02:00 |
v_video.h
|
- moved the type infomation entirely out of VMValue.
|
2019-04-15 16:02:17 +02:00 |
vectors.h
|
- fixed: TVector3::Pitch() got the sign inverted.
|
2019-04-27 12:10:41 +02:00 |
version.h
|
- Bumped ZScript version.
|
2019-04-27 12:35:41 +02:00 |
w_wad.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2019-04-15 14:59:00 +02:00 |
w_wad.h
|
- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
|
2018-11-12 21:53:10 +01:00 |
w_zip.h
|
- transition to new FileReader interface complete, but untested.
|
2018-03-11 12:33:46 +01:00 |
weightedlist.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
wi_stuff.cpp
|
- fixed some merging issues.
|
2019-04-26 18:12:32 +02:00 |
wi_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
x86.cpp
|
- Give an error message instead of just crashing on non SSE2 cpus.
|
2018-05-12 14:48:52 +02:00 |
x86.h
|
- most stat stuff done.
|
2018-03-12 19:33:48 +01:00 |
xs_Float.h
|
|
|
zstrformat.cpp
|
Fixed Infinity and NaN floating point values formatting as string
|
2017-08-29 11:39:50 +03:00 |
zstring.cpp
|
- defaulted constructors and assignment operators of several trivial types.
|
2018-08-28 13:43:51 +02:00 |
zstring.h
|
- removed most of the old LastIndexOf methods in FString, only leaving one for ZScript and clearly giving it a name that says it all. RIndexOf has been made the proper version of LastIndexOf internally now.
|
2018-08-26 13:51:30 +02:00 |
zzautozend.cpp
|
|
|