Commit graph

5191 commits

Author SHA1 Message Date
Christoph Oelckers
f7834061df Merge commit 'b6a4511dd1e74440fad99bc673c1f2b3680dba48' into scripting
Conflicts:
	src/dobjtype.cpp
	src/p_conversation.cpp
	src/p_local.h
	src/p_things.cpp
	src/thingdef/thingdef_properties.cpp

(This is just the conversationID to MAPINFO stuff to keep the conflicts as small as possible)
2015-04-28 13:08:18 +02:00
Christoph Oelckers
ddced06be2 Merge commit '6e45c565a0bc8d05279b0b2458a3fb718ae0924c' into scripting
Conflicts:
	src/p_mobj.cpp

(This stops right before moving the conversation IDs into MAPINFO because that feature is quite conflict-heavy and will have to merged by itself.)
2015-04-28 12:59:20 +02:00
Christoph Oelckers
0474560ac6 Merge commit '2ec8e2c2ac61d30f7f1d666ec58ca0fd37e2e3b0' into scripting
Conflicts:
	src/d_main.cpp
	src/info.cpp
	src/p_local.h

(Had to merge this all by itself because it was creating too many merge conflicts when combined with other stuff.
2015-04-28 12:54:01 +02:00
Christoph Oelckers
065c0a79cd Merge commit '4f7ec3ad891d556c0d3f680e209a120ed38e9cdb' into scripting
Conflicts:
	src/d_main.cpp
	src/info.cpp
	src/info.h
	src/p_acs.cpp
	src/p_interaction.cpp
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_properties.cpp

(scripting branch update part 5)
2015-04-28 12:48:33 +02:00
Christoph Oelckers
2604905b0c - missed one compile error in last merge. 2015-04-28 12:03:06 +02:00
Christoph Oelckers
792cad89b3 Merge commit '3849cb86231ce24131a86e9c29795a8cf3706a3d' into scripting
Conflicts:
	src/g_hexen/a_clericstaff.cpp
	src/g_hexen/a_hexenspecialdecs.cpp
	src/p_acs.cpp
	src/p_enemy.cpp
	src/p_interaction.cpp
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_expression.cpp

(Scripting branch update part 4)
2015-04-28 11:59:33 +02:00
Christoph Oelckers
6ebdf7396c Merge commit '8e0151b4c1b88eaf295042ea2d545a83b4b99acc' into scripting
Conflicts:
	src/sc_man_tokens.h
	src/thingdef/thingdef_exp.h
	src/thingdef/thingdef_expression.cpp

(Scripting branch update part 3)
2015-04-28 10:59:50 +02:00
Christoph Oelckers
a13ada3b2d Revert "Merge commit '173dbd6bcee02a9e9c12a4a74d1fffe3e081d162' into scripting"
This reverts commit e9cbb0b223, reversing
changes made to d6e3fc0567.

The merge just copied the obsolete FxFloatCast from master without any conflict so it all had to be removed again.
2015-04-28 10:39:35 +02:00
Christoph Oelckers
e9cbb0b223 Merge commit '173dbd6bcee02a9e9c12a4a74d1fffe3e081d162' into scripting 2015-04-28 10:37:23 +02:00
Christoph Oelckers
d6e3fc0567 Merge commit 'fb9231a38db2025eb77bfd246f36d985cbbccd2e' into scripting
Conflicts:
	src/info.cpp
	src/thingdef/thingdef_expression.cpp
	wadsrc/static/actors/constants.txt

(Scripting branch update part 2)
2015-04-28 09:57:01 +02:00
Christoph Oelckers
7898e189df - fixed problems in CMake project files:
* thingdef_function.cpp no longer exists
* the build rule for zcc-parse.c was not correct.
2015-04-28 09:40:57 +02:00
Christoph Oelckers
56989d3422 Merge commit 'ec5817869592660af6837b9f4e20ed140972a2b2' into scripting
Conflicts:
	src/p_enemy.cpp
	src/p_enemy.h
	wadsrc/static/actors/constants.txt

(Scripting branch update part 1)
2015-04-28 09:34:51 +02:00
Christoph Oelckers
b6a4511dd1 - move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences. 2015-04-05 00:31:15 +02:00
Christoph Oelckers
6e45c565a0 - fixed: FResourceLump::LumpNameSetup's iname parameter can point to the FullName variable's stringbuffer so any assignment to that variable must be done indirectly. 2015-04-04 20:52:55 +02:00
Christoph Oelckers
a5c75c1b1a - added some missing autoload sections (Hacx 1.2 vs. Hacx 2, Hexen vs Deathkings and Heretic vs. Shadows of the Serpent Riders.) and filter names for Strifeteaser1 and Strifeteaser2 which are needed for exporting the conversation IDs to MAPINFO 2015-04-04 20:44:27 +02:00
Christoph Oelckers
87229f4787 Merge branch 'fix_filter_crash' of https://github.com/alexey-lysiuk/gzdoom 2015-04-04 14:12:13 +02:00
Christoph Oelckers
bd96adafda - cleanup 2015-04-04 14:12:04 +02:00
alexey.lysiuk
8b92c45f84 Fixed crash in lump filtering caused by uninitialized variables 2015-04-04 12:38:37 +03:00
Christoph Oelckers
747e160c96 Merge branch 'master' of https://github.com/rheit/zdoom 2015-04-04 10:30:37 +02:00
Christoph Oelckers
338a220df8 - add empty editor number mapping for GZDoom's dynamic lights so that these will no longer produce errors when loaded with ZDoom. 2015-04-04 10:30:09 +02:00
Christoph Oelckers
51591d10b0 - handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed.
- removed FMapThing::Serialize because it isn't used anywhere - it was rather broken anyway.
2015-04-04 10:25:01 +02:00
Randy Heit
a5e67f7332 Split sndinfo.txt up into multiple files using filter directories.
- This means the original need for $ifdoom, $ifheretic, etc directives is
  no more, but they need to stay for compatibility with third-party wads
  that use them.
2015-04-03 22:58:58 -05:00
Randy Heit
7b4d6e2f87 Add lump filtering for archive resources
- Multi-directory archives (e.g. zips) now support filtering lumps
  depending on the loaded IWAD. The search rules are the same as for the
  Autoload entries in the user's ini. For instance, if you are playing
  Doom 2, the following filters will be applied:
  * "filter/doom2/*"
  * "filter/doom/*"
  They will be renamed to strip out the "filter/doom2/" and "filter/doom/"
  parts and will be ordered so they take precedence over any files not
  inside a filter/ directory. Any files inside another filter/ directory
  (e.g. "filter/hexen/*") will be ignored.
2015-04-03 22:42:22 -05:00
Randy Heit
fc6f983c13 Fix memory leak when passing directories to -file 2015-04-03 21:50:08 -05:00
Randy Heit
efa82cf38b Consolidate archive sorting into FResourceFile base class 2015-04-03 20:22:18 -05:00
Randy Heit
966d0b7034 Use FString for FResourceLump::FullName 2015-04-03 20:00:58 -05:00
Randy Heit
a08e439551 Update VS2005 project 2015-04-03 19:21:23 -05:00
Christoph Oelckers
2ec8e2c2ac - moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them. 2015-04-04 00:39:09 +02:00
Christoph Oelckers
4f7ec3ad89 - print proper information about non-actor mapthings. 2015-04-03 22:23:42 +02:00
Christoph Oelckers
9e5bf38123 - handle all special mapthing items (player starts, polyobj spots) via the new MAPINFO method instead of hard coding them in the spawn function.
(Note: The buildmap loading code should be adjusted to the new functionality as well eventually.)
2015-04-03 21:17:10 +02:00
Christoph Oelckers
15dbbc9137 - set editor numbers through MAPINFO. The DECORATE way still works ans will override any definition made in MAPINFO.
- use a standard TMap for finding editor numbers
2015-04-03 16:51:45 +02:00
Christoph Oelckers
463d495b80 - strife was broken, too... 2015-04-03 16:44:41 +02:00
Christoph Oelckers
8b06b24035 - took editor numbers out of DECORATE definitions. 2015-04-03 16:34:07 +02:00
Christoph Oelckers
9617b4afa8 - fix more search&replace mess. 2015-04-03 16:31:28 +02:00
Christoph Oelckers
937d793353 - fixed Hexen editor numbers. 2015-04-03 15:34:41 +02:00
Christoph Oelckers
bd77f83bab - added editor number definitions to MAPINFO. 2015-04-03 13:54:38 +02:00
Christoph Oelckers
ccd9fb9c23 - moved FDoomEdMap to its own file to make the upcoming changes a bit nicer to handle. 2015-04-03 10:54:55 +02:00
Christoph Oelckers
6c603b3c78 Merge branch 'misc_code_improvements' of https://github.com/edward-san/zdoom 2015-04-03 09:33:33 +02:00
Christoph Oelckers
4c06e71536 Merge branch 'dmgforcedfix' of https://github.com/MajorCooke/zdoom 2015-04-03 09:32:46 +02:00
MajorCooke
27c1434585 - Fixed: Buddha never took forced damage into account. 2015-04-02 20:52:51 -05:00
Randy Heit
ef562c0341 Add dot sprites for Hexen beta flies 2015-04-02 17:53:15 -05:00
Randy Heit
d37f9cbcae Add flies (doomed #112) from the Hexen retail beta
...because it brought back memories of adding Strife support.
- The search function is radically different, but the flying mechanics are
  the same.
2015-04-02 17:52:54 -05:00
Edoardo Prezioso
7c7c3fb54e - Make the 'crashout' CCMD available in non-win32. 2015-04-02 20:14:33 +02:00
Edoardo Prezioso
a88f515364 - Import GAMENAMELOWERCASE macro from Zandronum.
This will greatly help reducing the code delta between ZDoom and the child ports.
2015-04-02 13:27:52 +02:00
Edoardo Prezioso
e07f64a23a - Increase the SDL crashinfo char buffer to 4 KB.
This helps the crash catcher when there are numerous wad files, for which it's possible that either the wad list, the map or the position is truncated. A more reliable alternative to this should be allocating the char buffer, but I never heard about a way to do this reliably during signal handling.
2015-04-02 13:19:48 +02:00
Edoardo Prezioso
6c07d765db - Fixed a wrong linux macro in an ifdef. 2015-04-02 13:18:37 +02:00
Christoph Oelckers
0a16855232 - fixed: The assignment to the 'player' variable in P_DamageMobj occured too late, skipping a few cases.
- changed monster unblocking logic to include players as well (i.e. a player being stuck inside another actor is allowed to move away from that other actor.)
2015-04-02 10:05:32 +02:00
MajorCooke
e70aae91e3 - Fixed NODAMAGE not ignoring telefrag damage. 2015-04-01 10:31:47 -05:00
Christoph Oelckers
74f4ae86d8 - forgot to save this... 2015-04-01 11:57:10 +02:00
Christoph Oelckers
ad9e4413fa - made the texture precaching code a bit more self-descriptive after finding a discrepancy in handling between ZDoom and GZDoom's versions. 2015-04-01 11:48:47 +02:00