- took editor numbers out of DECORATE definitions.

This commit is contained in:
Christoph Oelckers 2015-04-03 16:34:07 +02:00
parent 9617b4afa8
commit 8b06b24035
142 changed files with 811 additions and 811 deletions

View file

@ -2,13 +2,13 @@
// Mini Zorch -----------------------------------------------------------------
actor MiniZorchRecharge : Clip 2007
actor MiniZorchRecharge : Clip
{
Game Chex
inventory.pickupmessage "$GOTZORCHRECHARGE"
}
actor MiniZorchPack : Clip 2048
actor MiniZorchPack : Clip
{
Game Chex
Inventory.PickupMessage "$GOTMINIZORCHPACK"
@ -23,13 +23,13 @@ actor MiniZorchPack : Clip 2048
// Large Zorch ----------------------------------------------------------------
actor LargeZorchRecharge : Shell 2008
actor LargeZorchRecharge : Shell
{
Game Chex
inventory.pickupmessage "$GOTLARGEZORCHERRECHARGE"
}
actor LargeZorchPack : Shell 2049
actor LargeZorchPack : Shell
{
Game Chex
Inventory.PickupMessage "$GOTLARGEZORCHERPACK"
@ -44,13 +44,13 @@ actor LargeZorchPack : Shell 2049
// Zorch Propulsor ------------------------------------------------------------
actor PropulsorZorch : RocketAmmo 2010
actor PropulsorZorch : RocketAmmo
{
Game Chex
inventory.pickupmessage "$GOTPROPULSORRECHARGE"
}
actor PropulsorZorchPack : RocketAmmo 2046
actor PropulsorZorchPack : RocketAmmo
{
Game Chex
Inventory.PickupMessage "$GOTPROPULSORPACK"
@ -65,13 +65,13 @@ actor PropulsorZorchPack : RocketAmmo 2046
// Phasing Zorch --------------------------------------------------------------
actor PhasingZorch : Cell 2047
actor PhasingZorch : Cell
{
Game Chex
inventory.pickupmessage "$GOTPHASINGZORCHERRECHARGE"
}
actor PhasingZorchPack : Cell 17
actor PhasingZorchPack : Cell
{
Game Chex
SpawnID 142

View file

@ -2,19 +2,19 @@
// Civilians ------------------------------------------------------------------
actor ChexCivilian1 : GreenTorch 45
actor ChexCivilian1 : GreenTorch
{
game Chex
height 54
}
actor ChexCivilian2 : ShortGreenTorch 56
actor ChexCivilian2 : ShortGreenTorch
{
game Chex
height 54
}
actor ChexCivilian3 : ShortRedTorch 57
actor ChexCivilian3 : ShortRedTorch
{
game Chex
height 48
@ -22,13 +22,13 @@ actor ChexCivilian3 : ShortRedTorch 57
// Landing Zone ---------------------------------------------------------------
actor ChexLandingLight : Column 2028
actor ChexLandingLight : Column
{
game Chex
height 35
}
actor ChexSpaceship : TechPillar 48
actor ChexSpaceship : TechPillar
{
game Chex
height 52
@ -36,37 +36,37 @@ actor ChexSpaceship : TechPillar 48
// Trees and Plants -----------------------------------------------------------
actor ChexAppleTree : Stalagtite 47
actor ChexAppleTree : Stalagtite
{
game Chex
height 92
}
actor ChexBananaTree : BigTree 54
actor ChexBananaTree : BigTree
{
game Chex
height 108
}
actor ChexOrangeTree : TorchTree 43
actor ChexOrangeTree : TorchTree
{
game Chex
height 92
}
actor ChexSubmergedPlant : ShortGreenColumn 31
actor ChexSubmergedPlant : ShortGreenColumn
{
game Chex
height 42
}
actor ChexTallFlower : HeadsOnAStick 28
actor ChexTallFlower : HeadsOnAStick
{
game Chex
height 25
}
actor ChexTallFlower2 : DeadStick 25
actor ChexTallFlower2 : DeadStick
{
game Chex
height 25
@ -74,7 +74,7 @@ actor ChexTallFlower2 : DeadStick 25
// Slime Fountain -------------------------------------------------------------
actor ChexSlimeFountain : BlueTorch 44
actor ChexSlimeFountain : BlueTorch
{
game Chex
height 48
@ -88,13 +88,13 @@ actor ChexSlimeFountain : BlueTorch 44
// Cavern Decorations ---------------------------------------------------------
actor ChexCavernColumn : TallRedColumn 32
actor ChexCavernColumn : TallRedColumn
{
game Chex
height 128
}
actor ChexCavernStalagmite : TallGreenColumn 30
actor ChexCavernStalagmite : TallGreenColumn
{
game Chex
height 60
@ -102,38 +102,38 @@ actor ChexCavernStalagmite : TallGreenColumn 30
// Misc. Props ----------------------------------------------------------------
actor ChexChemicalBurner : EvilEye 41
actor ChexChemicalBurner : EvilEye
{
game Chex
height 25
}
actor ChexChemicalFlask : Candlestick 34
actor ChexChemicalFlask : Candlestick
{
game Chex
renderstyle translucent
alpha 0.75
}
actor ChexFlagOnPole : SkullColumn 37
actor ChexFlagOnPole : SkullColumn
{
game Chex
height 128
}
actor ChexGasTank : Candelabra 35
actor ChexGasTank : Candelabra
{
game Chex
height 36
}
actor ChexLightColumn : ShortBlueTorch 55
actor ChexLightColumn : ShortBlueTorch
{
game Chex
height 86
}
actor ChexMineCart : ShortRedColumn 33
actor ChexMineCart : ShortRedColumn
{
game Chex
height 30

View file

@ -3,26 +3,26 @@
// Health ---------------------------------------------------------------------
actor GlassOfWater : HealthBonus 2014
actor GlassOfWater : HealthBonus
{
game Chex
inventory.pickupmessage "$GOTWATER"
}
actor BowlOfFruit : Stimpack 2011
actor BowlOfFruit : Stimpack
{
game Chex
inventory.pickupmessage "$GOTFRUIT"
}
actor BowlOfVegetables : Medikit 2012
actor BowlOfVegetables : Medikit
{
game Chex
inventory.pickupmessage "$GOTVEGETABLES"
health.lowmessage 25, "$GOTVEGETABLESNEED"
}
actor SuperchargeBreakfast : Soulsphere 2013
actor SuperchargeBreakfast : Soulsphere
{
game Chex
inventory.pickupmessage "$GOTBREAKFAST"
@ -30,19 +30,19 @@ actor SuperchargeBreakfast : Soulsphere 2013
// Armor ----------------------------------------------------------------------
actor SlimeRepellent : ArmorBonus 2015
actor SlimeRepellent : ArmorBonus
{
game Chex
inventory.pickupmessage "$GOTREPELLENT"
}
actor ChexArmor : GreenArmor 2018
actor ChexArmor : GreenArmor
{
game Chex
inventory.pickupmessage "$GOTCHEXARMOR"
}
actor SuperChexArmor : BlueArmor 2019
actor SuperChexArmor : BlueArmor
{
game Chex
inventory.pickupmessage "$GOTSUPERCHEXARMOR"
@ -50,19 +50,19 @@ actor SuperChexArmor : BlueArmor 2019
// Powerups ===================================================================
actor ComputerAreaMap : Allmap 2026
actor ComputerAreaMap : Allmap
{
game Chex
inventory.pickupmessage "$GOTCHEXMAP"
}
actor SlimeProofSuit : RadSuit 2025
actor SlimeProofSuit : RadSuit
{
game Chex
inventory.pickupmessage "$GOTSLIMESUIT"
}
actor Zorchpack : Backpack 8
actor Zorchpack : Backpack
{
game Chex
inventory.pickupmessage "$GOTZORCHPACK"

View file

@ -1,18 +1,18 @@
// These are merely renames of the Doom cards
actor ChexBlueCard : BlueCard 5
actor ChexBlueCard : BlueCard
{
Game Chex
inventory.pickupmessage "$GOTCBLUEKEY"
}
actor ChexYellowCard : YellowCard 6
actor ChexYellowCard : YellowCard
{
Game Chex
inventory.pickupmessage "$GOTCYELLOWKEY"
}
actor ChexRedCard : RedCard 13
actor ChexRedCard : RedCard
{
Game Chex
inventory.pickupmessage "$GOTCREDKEY"

View file

@ -5,7 +5,7 @@
//
//===========================================================================
actor FlemoidusCommonus : ZombieMan 3004
actor FlemoidusCommonus : ZombieMan
{
Game Chex
DropItem ""
@ -25,7 +25,7 @@ actor FlemoidusCommonus : ZombieMan 3004
//
//===========================================================================
actor FlemoidusBipedicus : ShotgunGuy 9
actor FlemoidusBipedicus : ShotgunGuy
{
Game Chex
DropItem ""
@ -45,7 +45,7 @@ actor FlemoidusBipedicus : ShotgunGuy 9
//
//===========================================================================
actor ArmoredFlemoidusBipedicus : DoomImp 3001
actor ArmoredFlemoidusBipedicus : DoomImp
{
Game Chex
Obituary "$OB_BIPEDICUS2"
@ -58,7 +58,7 @@ actor ArmoredFlemoidusBipedicus : DoomImp 3001
//
//===========================================================================
actor FlemoidusCycloptisCommonus : Demon 3002
actor FlemoidusCycloptisCommonus : Demon
{
Game Chex
Obituary "$OB_CYCLOPTIS"
@ -70,7 +70,7 @@ actor FlemoidusCycloptisCommonus : Demon 3002
//
//===========================================================================
actor Flembrane : BaronOfHell 3003
actor Flembrane : BaronOfHell
{
Game Chex
radius 44
@ -88,7 +88,7 @@ actor Flembrane : BaronOfHell 3003
//===========================================================================
actor ChexSoul : LostSoul 3006
actor ChexSoul : LostSoul
{
Game Chex
height 0

View file

@ -7,7 +7,7 @@ actor Bootspoon : Fist
Tag "$TAG_SPOON"
}
actor SuperBootspork : Chainsaw 2005
actor SuperBootspork : Chainsaw
{
game Chex
obituary "$OB_MPBOOTSPORK"
@ -28,7 +28,7 @@ actor MiniZorcher : Pistol
}
}
actor LargeZorcher : Shotgun 2001
actor LargeZorcher : Shotgun
{
game Chex
obituary "$OB_MPZORCH"
@ -36,7 +36,7 @@ actor LargeZorcher : Shotgun 2001
Tag "$TAG_LARGEZORCHER"
}
actor SuperLargeZorcher : SuperShotgun 82
actor SuperLargeZorcher : SuperShotgun
{
game Chex
obituary "$OB_MPMEGAZORCH"
@ -44,7 +44,7 @@ actor SuperLargeZorcher : SuperShotgun 82
Tag "$TAG_SUPERLARGEZORCHER"
}
actor RapidZorcher : Chaingun 2002
actor RapidZorcher : Chaingun
{
game Chex
obituary "$OB_MPRAPIDZORCH"
@ -52,7 +52,7 @@ actor RapidZorcher : Chaingun 2002
Tag "$TAG_RAPIDZORCHER"
}
actor ZorchPropulsor : RocketLauncher 2003
actor ZorchPropulsor : RocketLauncher
{
game Chex
obituary ""
@ -77,7 +77,7 @@ actor PropulsorMissile : Rocket
Alpha 0.75
}
actor PhasingZorcher : PlasmaRifle 2004
actor PhasingZorcher : PlasmaRifle
{
game Chex
obituary ""
@ -107,7 +107,7 @@ actor PhaseZorchMissile : PlasmaBall
Alpha 0.75
}
actor LAZDevice : BFG9000 2006
actor LAZDevice : BFG9000
{
game Chex
obituary ""

View file

@ -3,7 +3,7 @@
// Arachnotron
//
//===========================================================================
ACTOR Arachnotron 68
ACTOR Arachnotron
{
Game Doom
SpawnID 6

View file

@ -4,7 +4,7 @@
//
//===========================================================================
ACTOR Archvile 64
ACTOR Archvile
{
Game Doom
SpawnID 111

View file

@ -5,7 +5,7 @@
//
//===========================================================================
ACTOR BossBrain 88
ACTOR BossBrain
{
Game Doom
Health 250
@ -43,7 +43,7 @@ ACTOR BossBrain 88
//
//===========================================================================
ACTOR BossEye 89
ACTOR BossEye
{
Game Doom
Height 32
@ -67,7 +67,7 @@ ACTOR BossEye 89
//
//===========================================================================
ACTOR BossTarget : SpecialSpot 87
ACTOR BossTarget : SpecialSpot
{
Game Doom
Height 32

View file

@ -3,7 +3,7 @@
// Baron of Hell
//
//===========================================================================
ACTOR BaronOfHell 3003
ACTOR BaronOfHell
{
Game Doom
SpawnID 3
@ -59,7 +59,7 @@ ACTOR BaronOfHell 3003
// Hell Knight
//
//===========================================================================
ACTOR HellKnight : BaronOfHell 69
ACTOR HellKnight : BaronOfHell
{
Game Doom
SpawnID 113

View file

@ -3,7 +3,7 @@
// Cacodemon
//
//===========================================================================
ACTOR Cacodemon 3005
ACTOR Cacodemon
{
Game Doom
SpawnID 19

View file

@ -4,7 +4,7 @@
// Cyberdemon
//
//===========================================================================
ACTOR Cyberdemon 16
ACTOR Cyberdemon
{
Game Doom
SpawnID 114

View file

@ -1,6 +1,6 @@
// Gibbed marine -----------------------------------------------------------
actor GibbedMarine 10
actor GibbedMarine
{
Game Doom
SpawnID 145
@ -14,14 +14,14 @@ actor GibbedMarine 10
// Gibbed marine (extra copy) ----------------------------------------------
actor GibbedMarineExtra : GibbedMarine 12
actor GibbedMarineExtra : GibbedMarine
{
Game Doom
}
// Dead marine -------------------------------------------------------------
actor DeadMarine 15
actor DeadMarine
{
Game Doom
States
@ -39,7 +39,7 @@ actor DeadMarine 15
// Dead zombie man ---------------------------------------------------------
actor DeadZombieMan : ZombieMan 18
actor DeadZombieMan : ZombieMan
{
Skip_Super
Game Doom
@ -53,7 +53,7 @@ actor DeadZombieMan : ZombieMan 18
// Dead shotgun guy --------------------------------------------------------
actor DeadShotgunGuy : ShotgunGuy 19
actor DeadShotgunGuy : ShotgunGuy
{
Skip_Super
Game Doom
@ -67,7 +67,7 @@ actor DeadShotgunGuy : ShotgunGuy 19
// Dead imp ----------------------------------------------------------------
actor DeadDoomImp : DoomImp 20
actor DeadDoomImp : DoomImp
{
Skip_Super
Game Doom
@ -80,7 +80,7 @@ actor DeadDoomImp : DoomImp 20
// Dead demon --------------------------------------------------------------
actor DeadDemon : Demon 21
actor DeadDemon : Demon
{
Skip_Super
Game Doom
@ -93,7 +93,7 @@ actor DeadDemon : Demon 21
// Dead cacodemon ----------------------------------------------------------
actor DeadCacodemon : Cacodemon 22
actor DeadCacodemon : Cacodemon
{
Skip_Super
Game Doom
@ -112,7 +112,7 @@ actor DeadCacodemon : Cacodemon 22
* a holdover from that.)
*/
actor DeadLostSoul : LostSoul 23
actor DeadLostSoul : LostSoul
{
Skip_Super
Game Doom

View file

@ -3,7 +3,7 @@
// Pink Demon
//
//===========================================================================
ACTOR Demon 3002
ACTOR Demon
{
Game Doom
SpawnID 8
@ -57,7 +57,7 @@ ACTOR Demon 3002
// Spectre
//
//===========================================================================
ACTOR Spectre : Demon 58
ACTOR Spectre : Demon
{
Game Doom
SpawnID 9

View file

@ -1,6 +1,6 @@
// Clip --------------------------------------------------------------------
ACTOR Clip : Ammo 2007
ACTOR Clip : Ammo
{
Game Doom
SpawnID 11
@ -20,7 +20,7 @@ ACTOR Clip : Ammo 2007
// Clip box ----------------------------------------------------------------
ACTOR ClipBox : Clip 2048
ACTOR ClipBox : Clip
{
Game Doom
SpawnID 139
@ -36,7 +36,7 @@ ACTOR ClipBox : Clip 2048
// Rocket ------------------------------------------------------------------
ACTOR RocketAmmo : Ammo 2010
ACTOR RocketAmmo : Ammo
{
Game Doom
SpawnID 140
@ -56,7 +56,7 @@ ACTOR RocketAmmo : Ammo 2010
// Rocket box --------------------------------------------------------------
ACTOR RocketBox : RocketAmmo 2046
ACTOR RocketBox : RocketAmmo
{
Game Doom
SpawnID 141
@ -72,7 +72,7 @@ ACTOR RocketBox : RocketAmmo 2046
// Cell --------------------------------------------------------------------
ACTOR Cell : Ammo 2047
ACTOR Cell : Ammo
{
Game Doom
SpawnID 75
@ -92,7 +92,7 @@ ACTOR Cell : Ammo 2047
// Cell pack ---------------------------------------------------------------
ACTOR CellPack : Cell 17
ACTOR CellPack : Cell
{
Game Doom
SpawnID 142
@ -108,7 +108,7 @@ ACTOR CellPack : Cell 17
// Shells ------------------------------------------------------------------
ACTOR Shell : Ammo 2008
ACTOR Shell : Ammo
{
Game Doom
SpawnID 12
@ -128,7 +128,7 @@ ACTOR Shell : Ammo 2008
// Shell box ---------------------------------------------------------------
ACTOR ShellBox : Shell 2049
ACTOR ShellBox : Shell
{
Game Doom
SpawnID 143
@ -144,7 +144,7 @@ ACTOR ShellBox : Shell 2049
// Backpack ---------------------------------------------------------------
ACTOR Backpack : BackpackItem 8
ACTOR Backpack : BackpackItem
{
Game Doom
SpawnID 144

View file

@ -1,7 +1,7 @@
// Armor bonus --------------------------------------------------------------
Actor ArmorBonus : BasicArmorBonus 2015
Actor ArmorBonus : BasicArmorBonus
{
Game Doom
SpawnID 22
@ -24,7 +24,7 @@ Actor ArmorBonus : BasicArmorBonus 2015
// Green armor --------------------------------------------------------------
Actor GreenArmor : BasicArmorPickup 2018
Actor GreenArmor : BasicArmorPickup
{
Game Doom
SpawnID 68
@ -45,7 +45,7 @@ Actor GreenArmor : BasicArmorPickup 2018
// Blue armor ---------------------------------------------------------------
Actor BlueArmor : BasicArmorPickup 2019
Actor BlueArmor : BasicArmorPickup
{
Game Doom
SpawnID 69

View file

@ -1,6 +1,6 @@
// Invulnerability Sphere ---------------------------------------------------
ACTOR InvulnerabilitySphere : PowerupGiver 2022
ACTOR InvulnerabilitySphere : PowerupGiver
{
Game Doom
SpawnID 133
@ -22,7 +22,7 @@ ACTOR InvulnerabilitySphere : PowerupGiver 2022
// Soulsphere --------------------------------------------------------------
ACTOR Soulsphere : Health 2013
ACTOR Soulsphere : Health
{
Game Doom
SpawnID 25
@ -58,7 +58,7 @@ actor BlueArmorForMegasphere : BlueArmor
Armor.SaveAmount 200
}
ACTOR Megasphere : CustomInventory 83
ACTOR Megasphere : CustomInventory
{
Game Doom
SpawnID 132
@ -80,7 +80,7 @@ ACTOR Megasphere : CustomInventory 83
// Invisibility -------------------------------------------------------------
ACTOR BlurSphere : PowerupGiver 2024
ACTOR BlurSphere : PowerupGiver
{
Game Doom
SpawnID 135
@ -103,7 +103,7 @@ ACTOR BlurSphere : PowerupGiver 2024
// Radiation suit (aka iron feet) -------------------------------------------
ACTOR RadSuit : PowerupGiver 2025
ACTOR RadSuit : PowerupGiver
{
Game Doom
SpawnID 136
@ -123,7 +123,7 @@ ACTOR RadSuit : PowerupGiver 2025
// infrared -----------------------------------------------------------------
ACTOR Infrared : PowerupGiver 2045
ACTOR Infrared : PowerupGiver
{
Game Doom
SpawnID 138
@ -144,7 +144,7 @@ ACTOR Infrared : PowerupGiver 2045
// Allmap -------------------------------------------------------------------
ACTOR Allmap : MapRevealer 2026
ACTOR Allmap : MapRevealer
{
Game Doom
SpawnID 137
@ -164,7 +164,7 @@ ACTOR Allmap : MapRevealer 2026
// Berserk ------------------------------------------------------------------
ACTOR Berserk : CustomInventory 2023
ACTOR Berserk : CustomInventory
{
Game Doom
SpawnID 134

View file

@ -1,7 +1,7 @@
// Tech lamp ---------------------------------------------------------------
ACTOR TechLamp 85
ACTOR TechLamp
{
Game Doom
Radius 16
@ -18,7 +18,7 @@ ACTOR TechLamp 85
// Tech lamp 2 -------------------------------------------------------------
ACTOR TechLamp2 86
ACTOR TechLamp2
{
Game Doom
Radius 16
@ -35,7 +35,7 @@ ACTOR TechLamp2 86
// Column ------------------------------------------------------------------
ACTOR Column 2028
ACTOR Column
{
Game Doom
Radius 16
@ -52,7 +52,7 @@ ACTOR Column 2028
// Tall green column -------------------------------------------------------
ACTOR TallGreenColumn 30
ACTOR TallGreenColumn
{
Game Doom
Radius 16
@ -69,7 +69,7 @@ ACTOR TallGreenColumn 30
// Short green column ------------------------------------------------------
ACTOR ShortGreenColumn 31
ACTOR ShortGreenColumn
{
Game Doom
Radius 16
@ -86,7 +86,7 @@ ACTOR ShortGreenColumn 31
// Tall red column ---------------------------------------------------------
ACTOR TallRedColumn 32
ACTOR TallRedColumn
{
Game Doom
Radius 16
@ -103,7 +103,7 @@ ACTOR TallRedColumn 32
// Short red column --------------------------------------------------------
ACTOR ShortRedColumn 33
ACTOR ShortRedColumn
{
Game Doom
Radius 16
@ -120,7 +120,7 @@ ACTOR ShortRedColumn 33
// Skull column ------------------------------------------------------------
ACTOR SkullColumn 37
ACTOR SkullColumn
{
Game Doom
Radius 16
@ -137,7 +137,7 @@ ACTOR SkullColumn 37
// Heart column ------------------------------------------------------------
ACTOR HeartColumn 36
ACTOR HeartColumn
{
Game Doom
Radius 16
@ -154,7 +154,7 @@ ACTOR HeartColumn 36
// Evil eye ----------------------------------------------------------------
ACTOR EvilEye 41
ACTOR EvilEye
{
Game Doom
Radius 16
@ -171,7 +171,7 @@ ACTOR EvilEye 41
// Floating skull ----------------------------------------------------------
ACTOR FloatingSkull 42
ACTOR FloatingSkull
{
Game Doom
Radius 16
@ -188,7 +188,7 @@ ACTOR FloatingSkull 42
// Torch tree --------------------------------------------------------------
ACTOR TorchTree 43
ACTOR TorchTree
{
Game Doom
Radius 16
@ -205,7 +205,7 @@ ACTOR TorchTree 43
// Blue torch --------------------------------------------------------------
ACTOR BlueTorch 44
ACTOR BlueTorch
{
Game Doom
Radius 16
@ -222,7 +222,7 @@ ACTOR BlueTorch 44
// Green torch -------------------------------------------------------------
ACTOR GreenTorch 45
ACTOR GreenTorch
{
Game Doom
Radius 16
@ -239,7 +239,7 @@ ACTOR GreenTorch 45
// Red torch ---------------------------------------------------------------
ACTOR RedTorch 46
ACTOR RedTorch
{
Game Doom
Radius 16
@ -256,7 +256,7 @@ ACTOR RedTorch 46
// Short blue torch --------------------------------------------------------
ACTOR ShortBlueTorch 55
ACTOR ShortBlueTorch
{
Game Doom
Radius 16
@ -273,7 +273,7 @@ ACTOR ShortBlueTorch 55
// Short green torch -------------------------------------------------------
ACTOR ShortGreenTorch 56
ACTOR ShortGreenTorch
{
Game Doom
Radius 16
@ -290,7 +290,7 @@ ACTOR ShortGreenTorch 56
// Short red torch ---------------------------------------------------------
ACTOR ShortRedTorch 57
ACTOR ShortRedTorch
{
Game Doom
Radius 16
@ -307,7 +307,7 @@ ACTOR ShortRedTorch 57
// Stalagtite --------------------------------------------------------------
ACTOR Stalagtite 47
ACTOR Stalagtite
{
Game Doom
Radius 16
@ -324,7 +324,7 @@ ACTOR Stalagtite 47
// Tech pillar -------------------------------------------------------------
ACTOR TechPillar 48
ACTOR TechPillar
{
Game Doom
Radius 16
@ -341,7 +341,7 @@ ACTOR TechPillar 48
// Candle stick ------------------------------------------------------------
ACTOR Candlestick 34
ACTOR Candlestick
{
Game Doom
Radius 20
@ -357,7 +357,7 @@ ACTOR Candlestick 34
// Candelabra --------------------------------------------------------------
ACTOR Candelabra 35
ACTOR Candelabra
{
Game Doom
Radius 16
@ -374,7 +374,7 @@ ACTOR Candelabra 35
// Bloody twitch -----------------------------------------------------------
ACTOR BloodyTwitch 49
ACTOR BloodyTwitch
{
Game Doom
Radius 16
@ -395,7 +395,7 @@ ACTOR BloodyTwitch 49
// Meat 2 ------------------------------------------------------------------
ACTOR Meat2 50
ACTOR Meat2
{
Game Doom
Radius 16
@ -413,7 +413,7 @@ ACTOR Meat2 50
// Meat 3 ------------------------------------------------------------------
ACTOR Meat3 51
ACTOR Meat3
{
Game Doom
Radius 16
@ -431,7 +431,7 @@ ACTOR Meat3 51
// Meat 4 ------------------------------------------------------------------
ACTOR Meat4 52
ACTOR Meat4
{
Game Doom
Radius 16
@ -449,7 +449,7 @@ ACTOR Meat4 52
// Meat 5 ------------------------------------------------------------------
ACTOR Meat5 53
ACTOR Meat5
{
Game Doom
Radius 16
@ -467,28 +467,28 @@ ACTOR Meat5 53
// Nonsolid meat -----------------------------------------------------------
ACTOR NonsolidMeat2 : Meat2 59
ACTOR NonsolidMeat2 : Meat2
{
Game Doom
-SOLID
Radius 20
}
ACTOR NonsolidMeat3 : Meat3 61
ACTOR NonsolidMeat3 : Meat3
{
Game Doom
-SOLID
Radius 20
}
ACTOR NonsolidMeat4 : Meat4 60
ACTOR NonsolidMeat4 : Meat4
{
Game Doom
-SOLID
Radius 20
}
ACTOR NonsolidMeat5 : Meat5 62
ACTOR NonsolidMeat5 : Meat5
{
Game Doom
-SOLID
@ -497,7 +497,7 @@ ACTOR NonsolidMeat5 : Meat5 62
// Nonsolid bloody twitch --------------------------------------------------
ACTOR NonsolidTwitch : BloodyTwitch 63
ACTOR NonsolidTwitch : BloodyTwitch
{
Game Doom
-SOLID
@ -506,7 +506,7 @@ ACTOR NonsolidTwitch : BloodyTwitch 63
// Head on a stick ---------------------------------------------------------
ACTOR HeadOnAStick 27
ACTOR HeadOnAStick
{
Game Doom
Radius 16
@ -523,7 +523,7 @@ ACTOR HeadOnAStick 27
// Heads (plural!) on a stick ----------------------------------------------
ACTOR HeadsOnAStick 28
ACTOR HeadsOnAStick
{
Game Doom
Radius 16
@ -540,7 +540,7 @@ ACTOR HeadsOnAStick 28
// Head candles ------------------------------------------------------------
ACTOR HeadCandles 29
ACTOR HeadCandles
{
Game Doom
Radius 16
@ -557,7 +557,7 @@ ACTOR HeadCandles 29
// Dead on a stick ---------------------------------------------------------
ACTOR DeadStick 25
ACTOR DeadStick
{
Game Doom
Radius 16
@ -574,7 +574,7 @@ ACTOR DeadStick 25
// Still alive on a stick --------------------------------------------------
ACTOR LiveStick 26
ACTOR LiveStick
{
Game Doom
Radius 16
@ -592,7 +592,7 @@ ACTOR LiveStick 26
// Big tree ----------------------------------------------------------------
ACTOR BigTree 54
ACTOR BigTree
{
Game Doom
Radius 32
@ -609,7 +609,7 @@ ACTOR BigTree 54
// Burning barrel ----------------------------------------------------------
ACTOR BurningBarrel 70
ACTOR BurningBarrel
{
Game Doom
SpawnID 149
@ -627,7 +627,7 @@ ACTOR BurningBarrel 70
// Hanging with no guts ----------------------------------------------------
ACTOR HangNoGuts 73
ACTOR HangNoGuts
{
Game Doom
Radius 16
@ -645,7 +645,7 @@ ACTOR HangNoGuts 73
// Hanging from bottom with no brain ---------------------------------------
ACTOR HangBNoBrain 74
ACTOR HangBNoBrain
{
Game Doom
Radius 16
@ -663,7 +663,7 @@ ACTOR HangBNoBrain 74
// Hanging from top, looking down ------------------------------------------
ACTOR HangTLookingDown 75
ACTOR HangTLookingDown
{
Game Doom
Radius 16
@ -681,7 +681,7 @@ ACTOR HangTLookingDown 75
// Hanging from top, looking up --------------------------------------------
ACTOR HangTLookingUp 77
ACTOR HangTLookingUp
{
Game Doom
Radius 16
@ -699,7 +699,7 @@ ACTOR HangTLookingUp 77
// Hanging from top, skully ------------------------------------------------
ACTOR HangTSkull 76
ACTOR HangTSkull
{
Game Doom
Radius 16
@ -717,7 +717,7 @@ ACTOR HangTSkull 76
// Hanging from top without a brain ----------------------------------------
ACTOR HangTNoBrain 78
ACTOR HangTNoBrain
{
Game Doom
Radius 16
@ -735,7 +735,7 @@ ACTOR HangTNoBrain 78
// Colon gibs --------------------------------------------------------------
ACTOR ColonGibs 79
ACTOR ColonGibs
{
Game Doom
SpawnID 147
@ -753,7 +753,7 @@ ACTOR ColonGibs 79
// Small pool o' blood -----------------------------------------------------
ACTOR SmallBloodPool 80
ACTOR SmallBloodPool
{
Game Doom
SpawnID 148
@ -771,7 +771,7 @@ ACTOR SmallBloodPool 80
// brain stem lying on the ground ------------------------------------------
ACTOR BrainStem 81
ACTOR BrainStem
{
Game Doom
SpawnID 150
@ -790,7 +790,7 @@ ACTOR BrainStem 81
// Grey stalagmite (unused Doom sprite, definition taken from Skulltag -----
ACTOR Stalagmite 5050
ACTOR Stalagmite
{
Game Doom
Radius 16

View file

@ -1,6 +1,6 @@
// Health bonus -------------------------------------------------------------
ACTOR HealthBonus : Health 2014
ACTOR HealthBonus : Health
{
Game Doom
SpawnID 152
@ -19,7 +19,7 @@ ACTOR HealthBonus : Health 2014
// Stimpack -----------------------------------------------------------------
ACTOR Stimpack : Health 2011
ACTOR Stimpack : Health
{
Game Doom
SpawnID 23
@ -35,7 +35,7 @@ ACTOR Stimpack : Health 2011
// Medikit -----------------------------------------------------------------
ACTOR Medikit : Health 2012
ACTOR Medikit : Health
{
Game Doom
SpawnID 24

View file

@ -3,7 +3,7 @@
// Imp
//
//===========================================================================
ACTOR DoomImp 3001
ACTOR DoomImp
{
Game Doom
SpawnID 5

View file

@ -8,7 +8,7 @@ Actor DoomKey : Key
// Blue key card ------------------------------------------------------------
Actor BlueCard : DoomKey 5
Actor BlueCard : DoomKey
{
Game Doom
SpawnID 85
@ -25,7 +25,7 @@ Actor BlueCard : DoomKey 5
// Yellow key card ----------------------------------------------------------
Actor YellowCard : DoomKey 6
Actor YellowCard : DoomKey
{
Game Doom
SpawnID 87
@ -42,7 +42,7 @@ Actor YellowCard : DoomKey 6
// Red key card -------------------------------------------------------------
Actor RedCard : DoomKey 13
Actor RedCard : DoomKey
{
Game Doom
SpawnID 86
@ -59,7 +59,7 @@ Actor RedCard : DoomKey 13
// Blue skull key -----------------------------------------------------------
Actor BlueSkull : DoomKey 40
Actor BlueSkull : DoomKey
{
Game Doom
SpawnID 90
@ -76,7 +76,7 @@ Actor BlueSkull : DoomKey 40
// Yellow skull key ---------------------------------------------------------
Actor YellowSkull : DoomKey 39
Actor YellowSkull : DoomKey
{
Game Doom
SpawnID 88
@ -93,7 +93,7 @@ Actor YellowSkull : DoomKey 39
// Red skull key ------------------------------------------------------------
Actor RedSkull : DoomKey 38
Actor RedSkull : DoomKey
{
Game Doom
SpawnID 89

View file

@ -1,6 +1,6 @@
// The barrel of green goop ------------------------------------------------
ACTOR ExplosiveBarrel 2035
ACTOR ExplosiveBarrel
{
Game Doom
SpawnID 125
@ -85,7 +85,7 @@ ACTOR DoomUnusedStates
// MBF Beta emulation items
Actor EvilSceptre : ScoreItem 2016
Actor EvilSceptre : ScoreItem
{
Game Doom
Inventory.PickupMessage "$BETA_BONUS3"
@ -97,7 +97,7 @@ Actor EvilSceptre : ScoreItem 2016
}
}
Actor UnholyBible : ScoreItem 2017
Actor UnholyBible : ScoreItem
{
Game Doom
Inventory.PickupMessage "$BETA_BONUS4"

View file

@ -52,7 +52,7 @@ ACTOR Fist : Weapon
//
// --------------------------------------------------------------------------
ACTOR Pistol : DoomWeapon 5010
ACTOR Pistol : DoomWeapon
{
Game Doom
Weapon.SelectionOrder 1900
@ -97,7 +97,7 @@ ACTOR Pistol : DoomWeapon 5010
//
// --------------------------------------------------------------------------
ACTOR Chainsaw : Weapon 2005
ACTOR Chainsaw : Weapon
{
Game Doom
SpawnID 32
@ -137,7 +137,7 @@ ACTOR Chainsaw : Weapon 2005
//
// --------------------------------------------------------------------------
ACTOR Shotgun : DoomWeapon 2001
ACTOR Shotgun : DoomWeapon
{
Game Doom
SpawnID 27
@ -184,7 +184,7 @@ ACTOR Shotgun : DoomWeapon 2001
//
// --------------------------------------------------------------------------
ACTOR SuperShotgun : DoomWeapon 82
ACTOR SuperShotgun : DoomWeapon
{
Game Doom
SpawnID 33
@ -238,7 +238,7 @@ ACTOR SuperShotgun : DoomWeapon 82
//
// --------------------------------------------------------------------------
ACTOR Chaingun : DoomWeapon 2002
ACTOR Chaingun : DoomWeapon
{
Game Doom
SpawnID 28
@ -281,7 +281,7 @@ ACTOR Chaingun : DoomWeapon 2002
//
// --------------------------------------------------------------------------
ACTOR RocketLauncher : DoomWeapon 2003
ACTOR RocketLauncher : DoomWeapon
{
Game Doom
SpawnID 29
@ -404,7 +404,7 @@ ACTOR Grenade
//
// --------------------------------------------------------------------------
ACTOR PlasmaRifle : DoomWeapon 2004
ACTOR PlasmaRifle : DoomWeapon
{
Game Doom
SpawnID 30
@ -508,7 +508,7 @@ ACTOR PlasmaBall2 : PlasmaBall1
//
// --------------------------------------------------------------------------
ACTOR BFG9000 : DoomWeapon 2006
ACTOR BFG9000 : DoomWeapon
{
Game Doom
Height 20

View file

@ -3,7 +3,7 @@
// Mancubus
//
//===========================================================================
ACTOR Fatso 67
ACTOR Fatso
{
Game Doom
SpawnID 112

View file

@ -3,7 +3,7 @@
// Commander Keen
//
//===========================================================================
ACTOR CommanderKeen 72
ACTOR CommanderKeen
{
Game Doom
Health 100

View file

@ -3,7 +3,7 @@
// Lost Soul
//
//===========================================================================
ACTOR LostSoul 3006
ACTOR LostSoul
{
Game Doom
SpawnID 110
@ -50,7 +50,7 @@ ACTOR LostSoul 3006
}
}
Actor BetaSkull : LostSoul 9037
Actor BetaSkull : LostSoul
{
States
{

View file

@ -3,7 +3,7 @@
// Pain Elemental
//
//===========================================================================
ACTOR PainElemental 71
ACTOR PainElemental
{
Game Doom
SpawnID 115

View file

@ -4,7 +4,7 @@
// Zombie man
//
//===========================================================================
ACTOR ZombieMan 3004
ACTOR ZombieMan
{
Game Doom
SpawnID 4
@ -65,7 +65,7 @@ ACTOR ZombieMan 3004
// Sergeant / Shotgun guy
//
//===========================================================================
ACTOR ShotgunGuy 9
ACTOR ShotgunGuy
{
Game Doom
SpawnID 1
@ -127,7 +127,7 @@ ACTOR ShotgunGuy 9
// Chaingunner
//
//===========================================================================
ACTOR ChaingunGuy 65
ACTOR ChaingunGuy
{
Game Doom
SpawnID 2
@ -189,7 +189,7 @@ ACTOR ChaingunGuy 65
// SS Nazi
//
//===========================================================================
ACTOR WolfensteinSS 84
ACTOR WolfensteinSS
{
Game Doom
SpawnID 116

View file

@ -3,7 +3,7 @@
// Revenant
//
//===========================================================================
ACTOR Revenant 66
ACTOR Revenant
{
Game Doom
SpawnID 20

View file

@ -1,7 +1,7 @@
// Scriptable marine -------------------------------------------------------
ACTOR ScriptedMarine 9100 native
ACTOR ScriptedMarine native
{
Game Doom
SpawnID 151
@ -172,7 +172,7 @@ ACTOR ScriptedMarine 9100 native
//---------------------------------------------------------------------------
ACTOR MarineFist : ScriptedMarine 9101
ACTOR MarineFist : ScriptedMarine
{
Game Doom
States
@ -187,7 +187,7 @@ ACTOR MarineFist : ScriptedMarine 9101
//---------------------------------------------------------------------------
ACTOR MarineBerserk : MarineFist 9102
ACTOR MarineBerserk : MarineFist
{
Game Doom
States
@ -200,7 +200,7 @@ ACTOR MarineBerserk : MarineFist 9102
}
//---------------------------------------------------------------------------
ACTOR MarineChainsaw : ScriptedMarine 9103
ACTOR MarineChainsaw : ScriptedMarine
{
Game Doom
States
@ -216,7 +216,7 @@ ACTOR MarineChainsaw : ScriptedMarine 9103
//---------------------------------------------------------------------------
ACTOR MarinePistol : ScriptedMarine 9104
ACTOR MarinePistol : ScriptedMarine
{
Game Doom
States
@ -229,7 +229,7 @@ ACTOR MarinePistol : ScriptedMarine 9104
//---------------------------------------------------------------------------
ACTOR MarineShotgun : ScriptedMarine 9105
ACTOR MarineShotgun : ScriptedMarine
{
Game Doom
States
@ -244,7 +244,7 @@ ACTOR MarineShotgun : ScriptedMarine 9105
//---------------------------------------------------------------------------
ACTOR MarineSSG : ScriptedMarine 9106
ACTOR MarineSSG : ScriptedMarine
{
Game Doom
States
@ -256,7 +256,7 @@ ACTOR MarineSSG : ScriptedMarine 9106
//---------------------------------------------------------------------------
ACTOR MarineChaingun : ScriptedMarine 9107
ACTOR MarineChaingun : ScriptedMarine
{
Game Doom
States
@ -269,7 +269,7 @@ ACTOR MarineChaingun : ScriptedMarine 9107
//---------------------------------------------------------------------------
ACTOR MarineRocket : MarineFist 9108
ACTOR MarineRocket : MarineFist
{
Game Doom
States
@ -282,7 +282,7 @@ ACTOR MarineRocket : MarineFist 9108
//---------------------------------------------------------------------------
ACTOR MarinePlasma : ScriptedMarine 9109
ACTOR MarinePlasma : ScriptedMarine
{
Game Doom
States
@ -295,7 +295,7 @@ ACTOR MarinePlasma : ScriptedMarine 9109
//---------------------------------------------------------------------------
ACTOR MarineRailgun : ScriptedMarine 9110
ACTOR MarineRailgun : ScriptedMarine
{
Game Doom
States
@ -308,7 +308,7 @@ ACTOR MarineRailgun : ScriptedMarine 9110
//---------------------------------------------------------------------------
ACTOR MarineBFG : ScriptedMarine 9111
ACTOR MarineBFG : ScriptedMarine
{
Game Doom
States

View file

@ -3,7 +3,7 @@
// Spider boss
//
//===========================================================================
ACTOR SpiderMastermind 7
ACTOR SpiderMastermind
{
Game Doom
SpawnID 7

View file

@ -1,5 +1,5 @@
ACTOR StealthArachnotron : Arachnotron 9050
ACTOR StealthArachnotron : Arachnotron
{
Game Doom
SpawnID 117
@ -9,7 +9,7 @@ ACTOR StealthArachnotron : Arachnotron 9050
Obituary "$OB_STEALTHBABY"
}
ACTOR StealthArchvile : Archvile 9051
ACTOR StealthArchvile : Archvile
{
Game Doom
SpawnID 118
@ -19,7 +19,7 @@ ACTOR StealthArchvile : Archvile 9051
Obituary "$OB_STEALTHVILE"
}
ACTOR StealthBaron : BaronOfHell 9052
ACTOR StealthBaron : BaronOfHell
{
Game Doom
SpawnID 100
@ -30,7 +30,7 @@ ACTOR StealthBaron : BaronOfHell 9052
HitObituary "$OB_STEALTHBARON"
}
ACTOR StealthCacodemon : Cacodemon 9053
ACTOR StealthCacodemon : Cacodemon
{
Game Doom
SpawnID 119
@ -41,7 +41,7 @@ ACTOR StealthCacodemon : Cacodemon 9053
HitObituary "$OB_STEALTHCACO"
}
ACTOR StealthChaingunGuy : ChaingunGuy 9054
ACTOR StealthChaingunGuy : ChaingunGuy
{
Game Doom
SpawnID 120
@ -51,7 +51,7 @@ ACTOR StealthChaingunGuy : ChaingunGuy 9054
Obituary "$OB_STEALTHCHAINGUY"
}
ACTOR StealthDemon : Demon 9055
ACTOR StealthDemon : Demon
{
Game Doom
SpawnID 121
@ -62,7 +62,7 @@ ACTOR StealthDemon : Demon 9055
HitObituary "$OB_STEALTHDEMON"
}
ACTOR StealthHellKnight : HellKnight 9056
ACTOR StealthHellKnight : HellKnight
{
Game Doom
SpawnID 101
@ -73,7 +73,7 @@ ACTOR StealthHellKnight : HellKnight 9056
HitObituary "$OB_STEALTHKNIGHT"
}
ACTOR StealthDoomImp : DoomImp 9057
ACTOR StealthDoomImp : DoomImp
{
Game Doom
SpawnID 122
@ -84,7 +84,7 @@ ACTOR StealthDoomImp : DoomImp 9057
HitObituary "$OB_STEALTHIMP"
}
ACTOR StealthFatso : Fatso 9058
ACTOR StealthFatso : Fatso
{
Game Doom
SpawnID 123
@ -94,7 +94,7 @@ ACTOR StealthFatso : Fatso 9058
Obituary "$OB_STEALTHFATSO"
}
ACTOR StealthRevenant : Revenant 9059
ACTOR StealthRevenant : Revenant
{
Game Doom
SpawnID 124
@ -105,7 +105,7 @@ ACTOR StealthRevenant : Revenant 9059
HitObituary "$OB_STEALTHUNDEAD"
}
ACTOR StealthShotgunGuy : ShotgunGuy 9060
ACTOR StealthShotgunGuy : ShotgunGuy
{
Game Doom
SpawnID 103
@ -115,7 +115,7 @@ ACTOR StealthShotgunGuy : ShotgunGuy 9060
Obituary "$OB_STEALTHSHOTGUNGUY"
}
ACTOR StealthZombieMan : ZombieMan 9061
ACTOR StealthZombieMan : ZombieMan
{
Game Doom
SpawnID 102

View file

@ -1,7 +1,7 @@
// Beast --------------------------------------------------------------------
ACTOR Beast 70
ACTOR Beast
{
Game Heretic
SpawnID 3

View file

@ -1,5 +1,5 @@
ACTOR Clink 90
ACTOR Clink
{
Game Heretic
SpawnID 1

View file

@ -1,7 +1,7 @@
// Boss spot ----------------------------------------------------------------
ACTOR BossSpot : SpecialSpot 56
ACTOR BossSpot : SpecialSpot
{
Game Heretic
SpawnID 141
@ -10,7 +10,7 @@ ACTOR BossSpot : SpecialSpot 56
// Sorcerer (D'Sparil on his serpent) ---------------------------------------
ACTOR Sorcerer1 7
ACTOR Sorcerer1
{
Game Heretic
SpawnID 142

View file

@ -1,7 +1,7 @@
// Wimpy ammo ---------------------------------------------------------------
ACTOR GoldWandAmmo : Ammo 10
ACTOR GoldWandAmmo : Ammo
{
Game Heretic
SpawnID 11
@ -21,7 +21,7 @@ ACTOR GoldWandAmmo : Ammo 10
// Hefty ammo ---------------------------------------------------------------
ACTOR GoldWandHefty : GoldWandAmmo 12
ACTOR GoldWandHefty : GoldWandAmmo
{
Game Heretic
SpawnID 12
@ -36,7 +36,7 @@ ACTOR GoldWandHefty : GoldWandAmmo 12
}
// Wimpy ammo ---------------------------------------------------------------
ACTOR CrossbowAmmo : Ammo 18
ACTOR CrossbowAmmo : Ammo
{
Game Heretic
SpawnID 33
@ -56,7 +56,7 @@ ACTOR CrossbowAmmo : Ammo 18
// Hefty ammo ---------------------------------------------------------------
ACTOR CrossbowHefty : CrossbowAmmo 19
ACTOR CrossbowHefty : CrossbowAmmo
{
Game Heretic
SpawnID 34
@ -71,7 +71,7 @@ ACTOR CrossbowHefty : CrossbowAmmo 19
}
// Wimpy ammo ---------------------------------------------------------------
ACTOR MaceAmmo : Ammo 13
ACTOR MaceAmmo : Ammo
{
Game Heretic
SpawnID 35
@ -91,7 +91,7 @@ ACTOR MaceAmmo : Ammo 13
// Hefty ammo ---------------------------------------------------------------
ACTOR MaceHefty : MaceAmmo 16
ACTOR MaceHefty : MaceAmmo
{
Game Heretic
SpawnID 36
@ -107,7 +107,7 @@ ACTOR MaceHefty : MaceAmmo 16
// Wimpy ammo ---------------------------------------------------------------
ACTOR BlasterAmmo : Ammo 54
ACTOR BlasterAmmo : Ammo
{
Game Heretic
SpawnID 37
@ -127,7 +127,7 @@ ACTOR BlasterAmmo : Ammo 54
// Hefty ammo ---------------------------------------------------------------
ACTOR BlasterHefty : BlasterAmmo 55
ACTOR BlasterHefty : BlasterAmmo
{
Game Heretic
SpawnID 38
@ -143,7 +143,7 @@ ACTOR BlasterHefty : BlasterAmmo 55
// Wimpy ammo ---------------------------------------------------------------
ACTOR SkullRodAmmo : Ammo 20
ACTOR SkullRodAmmo : Ammo
{
Game Heretic
SpawnID 158
@ -163,7 +163,7 @@ ACTOR SkullRodAmmo : Ammo 20
// Hefty ammo ---------------------------------------------------------------
ACTOR SkullRodHefty : SkullRodAmmo 21
ACTOR SkullRodHefty : SkullRodAmmo
{
Game Heretic
SpawnID 159
@ -179,7 +179,7 @@ ACTOR SkullRodHefty : SkullRodAmmo 21
// Wimpy ammo ---------------------------------------------------------------
ACTOR PhoenixRodAmmo : Ammo 22
ACTOR PhoenixRodAmmo : Ammo
{
Game Heretic
SpawnID 161
@ -198,7 +198,7 @@ ACTOR PhoenixRodAmmo : Ammo 22
}
// Hefty ammo ---------------------------------------------------------------
ACTOR PhoenixRodHefty : PhoenixRodAmmo 23
ACTOR PhoenixRodHefty : PhoenixRodAmmo
{
Game Heretic
SpawnID 162
@ -214,7 +214,7 @@ ACTOR PhoenixRodHefty : PhoenixRodAmmo 23
// --- Bag of holding -------------------------------------------------------
ACTOR BagOfHolding : BackpackItem 8
ACTOR BagOfHolding : BackpackItem
{
Game Heretic
SpawnID 136

View file

@ -1,7 +1,7 @@
// Silver Shield (Shield1) --------------------------------------------------
Actor SilverShield : BasicArmorPickup 85
Actor SilverShield : BasicArmorPickup
{
Game Heretic
SpawnID 68
@ -20,7 +20,7 @@ Actor SilverShield : BasicArmorPickup 85
// Enchanted shield (Shield2) -----------------------------------------------
Actor EnchantedShield : BasicArmorPickup 31
Actor EnchantedShield : BasicArmorPickup
{
Game Heretic
SpawnID 69

View file

@ -1,6 +1,6 @@
// Super map ----------------------------------------------------------------
ACTOR SuperMap : MapRevealer 35
ACTOR SuperMap : MapRevealer
{
Game Heretic
SpawnID 137
@ -20,7 +20,7 @@ ACTOR SuperMap : MapRevealer 35
// Invisibility -------------------------------------------------------------
ACTOR ArtiInvisibility : PowerupGiver 75
ACTOR ArtiInvisibility : PowerupGiver
{
Game Heretic
SpawnID 135
@ -45,7 +45,7 @@ ACTOR ArtiInvisibility : PowerupGiver 75
// Tome of power ------------------------------------------------------------
ACTOR ArtiTomeOfPower : PowerupGiver 86 native
ACTOR ArtiTomeOfPower : PowerupGiver native
{
Game Heretic
SpawnID 134
@ -88,7 +88,7 @@ ACTOR ActivatedTimeBomb
}
ACTOR ArtiTimeBomb : Inventory 34 native
ACTOR ArtiTimeBomb : Inventory native
{
Game Heretic
SpawnID 72

View file

@ -1,4 +1,4 @@
ACTOR SkullHang70 17
ACTOR SkullHang70
{
Game Heretic
Radius 20
@ -13,7 +13,7 @@ ACTOR SkullHang70 17
}
}
ACTOR SkullHang60 24
ACTOR SkullHang60
{
Game Heretic
Radius 20
@ -28,7 +28,7 @@ ACTOR SkullHang60 24
}
}
ACTOR SkullHang45 25
ACTOR SkullHang45
{
Game Heretic
Radius 20
@ -43,7 +43,7 @@ ACTOR SkullHang45 25
}
}
ACTOR SkullHang35 26
ACTOR SkullHang35
{
Game Heretic
Radius 20
@ -58,7 +58,7 @@ ACTOR SkullHang35 26
}
}
ACTOR Chandelier 28
ACTOR Chandelier
{
Game Heretic
Radius 20
@ -73,7 +73,7 @@ ACTOR Chandelier 28
}
}
ACTOR SerpentTorch 27
ACTOR SerpentTorch
{
Game Heretic
Radius 12
@ -87,7 +87,7 @@ ACTOR SerpentTorch 27
}
}
ACTOR SmallPillar 29
ACTOR SmallPillar
{
Game Heretic
Radius 16
@ -101,7 +101,7 @@ ACTOR SmallPillar 29
}
}
ACTOR StalagmiteSmall 37
ACTOR StalagmiteSmall
{
Game Heretic
Radius 8
@ -115,7 +115,7 @@ ACTOR StalagmiteSmall 37
}
}
ACTOR StalagmiteLarge 38
ACTOR StalagmiteLarge
{
Game Heretic
Radius 12
@ -129,7 +129,7 @@ ACTOR StalagmiteLarge 38
}
}
ACTOR StalactiteSmall 39
ACTOR StalactiteSmall
{
Game Heretic
Radius 8
@ -145,7 +145,7 @@ ACTOR StalactiteSmall 39
}
}
ACTOR StalactiteLarge 40
ACTOR StalactiteLarge
{
Game Heretic
Radius 12
@ -161,7 +161,7 @@ ACTOR StalactiteLarge 40
}
}
ACTOR FireBrazier 76
ACTOR FireBrazier
{
Game Heretic
Radius 16
@ -175,7 +175,7 @@ ACTOR FireBrazier 76
}
}
ACTOR Barrel 44
ACTOR Barrel
{
Game Heretic
Radius 12
@ -189,7 +189,7 @@ ACTOR Barrel 44
}
}
ACTOR BrownPillar 47
ACTOR BrownPillar
{
Game Heretic
Radius 14
@ -203,7 +203,7 @@ ACTOR BrownPillar 47
}
}
ACTOR Moss1 48
ACTOR Moss1
{
Game Heretic
Radius 20
@ -218,7 +218,7 @@ ACTOR Moss1 48
}
}
ACTOR Moss2 49
ACTOR Moss2
{
Game Heretic
Radius 20
@ -233,7 +233,7 @@ ACTOR Moss2 49
}
}
ACTOR WallTorch 50
ACTOR WallTorch
{
Game Heretic
Radius 6
@ -248,7 +248,7 @@ ACTOR WallTorch 50
}
}
ACTOR HangingCorpse 51
ACTOR HangingCorpse
{
Game Heretic
Radius 8

View file

@ -1,7 +1,7 @@
// Heretic imp (as opposed to the Doom variety) -----------------------------
ACTOR HereticImp 66
ACTOR HereticImp
{
Game Heretic
SpawnID 5
@ -78,7 +78,7 @@ ACTOR HereticImp 66
// Heretic imp leader -------------------------------------------------------
ACTOR HereticImpLeader : HereticImp 5
ACTOR HereticImpLeader : HereticImp
{
Game Heretic
SpawnID 7

View file

@ -8,7 +8,7 @@ ACTOR HereticKey : Key
// Green key ------------------------------------------------------------
ACTOR KeyGreen : HereticKey 73
ACTOR KeyGreen : HereticKey
{
Game Heretic
SpawnID 86
@ -24,7 +24,7 @@ ACTOR KeyGreen : HereticKey 73
// Blue key -----------------------------------------------------------------
ACTOR KeyBlue : HereticKey 79
ACTOR KeyBlue : HereticKey
{
Game Heretic
SpawnID 85
@ -40,7 +40,7 @@ ACTOR KeyBlue : HereticKey 79
// Yellow key ---------------------------------------------------------------
ACTOR KeyYellow : HereticKey 80
ACTOR KeyYellow : HereticKey
{
Game Heretic
SpawnID 87
@ -57,7 +57,7 @@ ACTOR KeyYellow : HereticKey 80
// --- Blue Key gizmo -----------------------------------------------------------
ACTOR KeyGizmoBlue 94
ACTOR KeyGizmoBlue
{
Game Heretic
Radius 16
@ -89,7 +89,7 @@ ACTOR KeyGizmoFloatBlue
// --- Green Key gizmo -----------------------------------------------------------
ACTOR KeyGizmoGreen 95
ACTOR KeyGizmoGreen
{
Game Heretic
Radius 16
@ -121,7 +121,7 @@ ACTOR KeyGizmoFloatGreen
// --- Yellow Key gizmo -----------------------------------------------------------
ACTOR KeyGizmoYellow 96
ACTOR KeyGizmoYellow
{
Game Heretic
Radius 16

View file

@ -1,7 +1,7 @@
// Pod ----------------------------------------------------------------------
ACTOR Pod 2035
ACTOR Pod
{
Game Heretic
SpawnID 125
@ -62,7 +62,7 @@ ACTOR PodGoo
// Pod generator ------------------------------------------------------------
ACTOR PodGenerator 43
ACTOR PodGenerator
{
Game Heretic
SpawnID 126
@ -84,7 +84,7 @@ ACTOR PodGenerator 43
// Teleglitter generator 1 --------------------------------------------------
ACTOR TeleGlitterGenerator1 74
ACTOR TeleGlitterGenerator1
{
Game Heretic
SpawnID 166
@ -102,7 +102,7 @@ ACTOR TeleGlitterGenerator1 74
// Teleglitter generator 2 --------------------------------------------------
ACTOR TeleGlitterGenerator2 52
ACTOR TeleGlitterGenerator2
{
Game Heretic
SpawnID 167
@ -160,7 +160,7 @@ ACTOR TeleGlitter2 : TeleGlitter1
// --- Volcano --------------------------------------------------------------
ACTOR Volcano 87
ACTOR Volcano
{
Game Heretic
SpawnID 150

View file

@ -110,7 +110,7 @@ ACTOR StaffPuff2
// Gold wand ----------------------------------------------------------------
ACTOR GoldWand : HereticWeapon 9042
ACTOR GoldWand : HereticWeapon
{
Game Heretic
+BLOODSPLATTER
@ -248,7 +248,7 @@ ACTOR GoldWandPuff2 : GoldWandFX1
// Crossbow -----------------------------------------------------------------
ACTOR Crossbow : HereticWeapon 2001
ACTOR Crossbow : HereticWeapon
{
Game Heretic
SpawnID 27
@ -400,7 +400,7 @@ ACTOR CrossbowFX4
// Gauntlets ----------------------------------------------------------------
ACTOR Gauntlets : Weapon 2005
ACTOR Gauntlets : Weapon
{
Game Heretic
SpawnID 32
@ -681,7 +681,7 @@ ACTOR MaceFX4 native
// Mace spawn spot ----------------------------------------------------------
ACTOR MaceSpawner : SpecialSpot 2002
ACTOR MaceSpawner : SpecialSpot
{
Game Heretic
+NOSECTOR
@ -698,7 +698,7 @@ ACTOR MaceSpawner : SpecialSpot 2002
// Blaster ------------------------------------------------------------------
ACTOR Blaster : HereticWeapon 53
ACTOR Blaster : HereticWeapon
{
Game Heretic
SpawnID 28
@ -854,7 +854,7 @@ ACTOR BlasterPuff
// Skull (Horn) Rod ---------------------------------------------------------
ACTOR SkullRod : HereticWeapon 2004
ACTOR SkullRod : HereticWeapon
{
Game Heretic
SpawnID 30
@ -1028,7 +1028,7 @@ ACTOR RainTracker : Inventory native
// Phoenix Rod --------------------------------------------------------------
ACTOR PhoenixRod : Weapon 2003 native
ACTOR PhoenixRod : Weapon native
{
Game Heretic
SpawnID 29

View file

@ -1,7 +1,7 @@
// Ironlich -----------------------------------------------------------------
ACTOR Ironlich 6
ACTOR Ironlich
{
Game Heretic
SpawnID 20

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@ -1,7 +1,7 @@
// Knight -------------------------------------------------------------------
ACTOR Knight 64
ACTOR Knight
{
Game Heretic
SpawnID 6
@ -60,7 +60,7 @@ ACTOR Knight 64
// Knight ghost -------------------------------------------------------------
ACTOR KnightGhost : Knight 65
ACTOR KnightGhost : Knight
{
Game Heretic
SpawnID 129

View file

@ -1,7 +1,7 @@
// Mummy --------------------------------------------------------------------
ACTOR Mummy 68
ACTOR Mummy
{
Game Heretic
SpawnID 4
@ -51,7 +51,7 @@ ACTOR Mummy 68
// Mummy leader -------------------------------------------------------------
ACTOR MummyLeader : Mummy 45
ACTOR MummyLeader : Mummy
{
Game Heretic
SpawnID 2
@ -74,7 +74,7 @@ ACTOR MummyLeader : Mummy 45
// Mummy ghost --------------------------------------------------------------
ACTOR MummyGhost : Mummy 69
ACTOR MummyGhost : Mummy
{
Game Heretic
SpawnID 8
@ -86,7 +86,7 @@ ACTOR MummyGhost : Mummy 69
// Mummy leader ghost -------------------------------------------------------
ACTOR MummyLeaderGhost : MummyLeader 46
ACTOR MummyLeaderGhost : MummyLeader
{
Game Heretic
SpawnID 9

View file

@ -1,5 +1,5 @@
ACTOR Snake 92
ACTOR Snake
{
Game Heretic
SpawnID 132

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@ -1,7 +1,7 @@
// Wizard --------------------------------------------------------
ACTOR Wizard 15
ACTOR Wizard
{
Game Heretic
SpawnID 19

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@ -1,7 +1,7 @@
// Bat Spawner --------------------------------------------------------------
ACTOR BatSpawner : SwitchableDecoration 10225
ACTOR BatSpawner : SwitchableDecoration
{
Game Hexen
+NOBLOCKMAP +NOSECTOR +NOGRAVITY

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@ -1,7 +1,7 @@
// Bishop -------------------------------------------------------------------
ACTOR Bishop 114
ACTOR Bishop
{
Game Hexen
SpawnID 19

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@ -1,5 +1,5 @@
ACTOR ArtiBlastRadius : CustomInventory 10110
ACTOR ArtiBlastRadius : CustomInventory
{
Game Hexen
SpawnID 74

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@ -1,7 +1,7 @@
// Boost Armor Artifact (Dragonskin Bracers) --------------------------------
ACTOR ArtiBoostArmor : Inventory 8041 native
ACTOR ArtiBoostArmor : Inventory native
{
Game Hexen
SpawnID 22

View file

@ -1,6 +1,6 @@
// Centaur ------------------------------------------------------------------
ACTOR Centaur 107
ACTOR Centaur
{
Game Hexen
SpawnID 1
@ -78,7 +78,7 @@ ACTOR Centaur 107
// Centaur Leader -----------------------------------------------------------
ACTOR CentaurLeader : Centaur 115
ACTOR CentaurLeader : Centaur
{
Game Hexen
SpawnID 2

View file

@ -1,7 +1,7 @@
// Cleric Boss (Traductus) --------------------------------------------------
ACTOR ClericBoss 10101
ACTOR ClericBoss
{
Game Hexen
Health 800

View file

@ -1,7 +1,7 @@
// The Cleric's Flame Strike ------------------------------------------------
ACTOR CWeapFlame : ClericWeapon 8009
ACTOR CWeapFlame : ClericWeapon
{
Game Hexen
+NOGRAVITY

View file

@ -12,7 +12,7 @@ ACTOR ClericWeaponPiece : WeaponPiece
// Cleric Weapon Piece 1 ----------------------------------------------------
ACTOR CWeaponPiece1 : ClericWeaponPiece 18
ACTOR CWeaponPiece1 : ClericWeaponPiece
{
Game Hexen
SpawnID 33
@ -27,7 +27,7 @@ ACTOR CWeaponPiece1 : ClericWeaponPiece 18
// Cleric Weapon Piece 2 ----------------------------------------------------
ACTOR CWeaponPiece2 : ClericWeaponPiece 19
ACTOR CWeaponPiece2 : ClericWeaponPiece
{
Game Hexen
SpawnID 34
@ -42,7 +42,7 @@ ACTOR CWeaponPiece2 : ClericWeaponPiece 19
// Cleric Weapon Piece 3 ----------------------------------------------------
ACTOR CWeaponPiece3 : ClericWeaponPiece 20
ACTOR CWeaponPiece3 : ClericWeaponPiece
{
Game Hexen
SpawnID 35

View file

@ -1,7 +1,7 @@
// The Cleric's Serpent Staff -----------------------------------------------
ACTOR CWeapStaff : ClericWeapon 10
ACTOR CWeapStaff : ClericWeapon
{
Game Hexen
SpawnID 32

View file

@ -1,7 +1,7 @@
// Demon, type 1 (green, like D'Sparil's) -----------------------------------
ACTOR Demon1 31
ACTOR Demon1
{
Game Hexen
SpawnID 3
@ -212,7 +212,7 @@ ACTOR Demon1FX1
// Demon, type 2 (brown) ----------------------------------------------------
ACTOR Demon2 : Demon1 8080
ACTOR Demon2 : Demon1
{
Game Hexen
Obituary "$OB_DEMON2"

View file

@ -1,7 +1,7 @@
// Dragon -------------------------------------------------------------------
ACTOR Dragon 254
ACTOR Dragon
{
Game Hexen
Health 640

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@ -1,7 +1,7 @@
// Ettin --------------------------------------------------------------------
ACTOR Ettin 10030
ACTOR Ettin
{
Game Hexen
SpawnID 4

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@ -1,7 +1,7 @@
// The Fighter's Axe --------------------------------------------------------
ACTOR FWeapAxe : FighterWeapon 8010 native
ACTOR FWeapAxe : FighterWeapon native
{
Game Hexen
SpawnID 27

View file

@ -1,7 +1,7 @@
// Fighter Boss (Zedek) -----------------------------------------------------
ACTOR FighterBoss 10100
ACTOR FighterBoss
{
Game Hexen
health 800

View file

@ -1,7 +1,7 @@
// The Fighter's Hammer -----------------------------------------------------
ACTOR FWeapHammer : FighterWeapon 123
ACTOR FWeapHammer : FighterWeapon
{
Game Hexen
SpawnID 28

View file

@ -12,7 +12,7 @@ ACTOR FighterWeaponPiece : WeaponPiece
// Fighter Weapon Piece 1 ---------------------------------------------------
ACTOR FWeaponPiece1 : FighterWeaponPiece 12
ACTOR FWeaponPiece1 : FighterWeaponPiece
{
Game Hexen
SpawnID 29
@ -27,7 +27,7 @@ ACTOR FWeaponPiece1 : FighterWeaponPiece 12
// Fighter Weapon Piece 2 ---------------------------------------------------
ACTOR FWeaponPiece2 : FighterWeaponPiece 13
ACTOR FWeaponPiece2 : FighterWeaponPiece
{
Game Hexen
SpawnID 30
@ -42,7 +42,7 @@ ACTOR FWeaponPiece2 : FighterWeaponPiece 13
// Fighter Weapon Piece 3 ---------------------------------------------------
ACTOR FWeaponPiece3 : FighterWeaponPiece 16
ACTOR FWeaponPiece3 : FighterWeaponPiece
{
Game Hexen
SpawnID 31

View file

@ -1,7 +1,7 @@
// FireDemon ----------------------------------------------------------------
ACTOR FireDemon 10060
ACTOR FireDemon
{
Game Hexen
SpawnID 5

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@ -1,6 +1,6 @@
// Temp Small Flame --------------------------------------------------------
ACTOR FlameSmallTemp 10500
ACTOR FlameSmallTemp
{
Game Hexen
SpawnID 96
@ -21,7 +21,7 @@ ACTOR FlameSmallTemp 10500
// Temp Large Flame ---------------------------------------------------------
ACTOR FlameLargeTemp 10502
ACTOR FlameLargeTemp
{
Game Hexen
SpawnID 98
@ -52,7 +52,7 @@ ACTOR FlameLargeTemp 10502
// Small Flame --------------------------------------------------------------
ACTOR FlameSmall : SwitchableDecoration 10501
ACTOR FlameSmall : SwitchableDecoration
{
Game Hexen
SpawnID 97
@ -85,7 +85,7 @@ ACTOR FlameSmall2 : FlameSmall
// Large Flame --------------------------------------------------------------
ACTOR FlameLarge : SwitchableDecoration 10503
ACTOR FlameLarge : SwitchableDecoration
{
Game Hexen
SpawnID 99

View file

@ -94,7 +94,7 @@ ACTOR ThrowingBomb
// Poison Bag Artifact (Flechette) ------------------------------------------
ACTOR ArtiPoisonBag : Inventory 8000 native
ACTOR ArtiPoisonBag : Inventory native
{
Game Hexen
SpawnID 72
@ -189,7 +189,7 @@ ACTOR PoisonCloud native
// Poison Shroom ------------------------------------------------------------
ACTOR ZPoisonShroom : PoisonBag 8104
ACTOR ZPoisonShroom : PoisonBag
{
Game Hexen
Radius 6

View file

@ -1,7 +1,7 @@
// Buzzy fly ----------------------------------------------------------------
ACTOR LittleFly 112
ACTOR LittleFly
{
Game Hexen
+NOBLOCKMAP +NOGRAVITY

View file

@ -1,7 +1,7 @@
// Fog Spawner --------------------------------------------------------------
ACTOR FogSpawner 10000
ACTOR FogSpawner
{
Game Hexen
+NOSECTOR +NOBLOCKMAP
@ -21,7 +21,7 @@ ACTOR FogSpawner 10000
// Small Fog Patch ----------------------------------------------------------
ACTOR FogPatchSmall 10001
ACTOR FogPatchSmall
{
Game Hexen
Speed 1
@ -45,7 +45,7 @@ ACTOR FogPatchSmall 10001
// Medium Fog Patch ---------------------------------------------------------
ACTOR FogPatchMedium : FogPatchSmall 10002
ACTOR FogPatchMedium : FogPatchSmall
{
Game Hexen
States
@ -61,7 +61,7 @@ ACTOR FogPatchMedium : FogPatchSmall 10002
// Large Fog Patch ----------------------------------------------------------
ACTOR FogPatchLarge : FogPatchMedium 10003
ACTOR FogPatchLarge : FogPatchMedium
{
Game Hexen
States

View file

@ -1,7 +1,7 @@
// Healing Radius Artifact --------------------------------------------------
ACTOR ArtiHealingRadius : Inventory 10120 native
ACTOR ArtiHealingRadius : Inventory native
{
Game Hexen
+COUNTITEM

View file

@ -1,7 +1,7 @@
// The Heresiarch him/itself ------------------------------------------------
ACTOR Heresiarch 10080 native
ACTOR Heresiarch native
{
Game Hexen
Health 5000

View file

@ -1,7 +1,7 @@
// Mesh Armor (1) -----------------------------------------------------------
ACTOR MeshArmor : HexenArmor 8005
ACTOR MeshArmor : HexenArmor
{
Game Hexen
SpawnID 68
@ -19,7 +19,7 @@ ACTOR MeshArmor : HexenArmor 8005
// Falcon Shield (2) --------------------------------------------------------
ACTOR FalconShield : HexenArmor 8006
ACTOR FalconShield : HexenArmor
{
Game Hexen
SpawnID 69
@ -37,7 +37,7 @@ ACTOR FalconShield : HexenArmor 8006
// Platinum Helm (3) --------------------------------------------------------
ACTOR PlatinumHelm : HexenArmor 8007
ACTOR PlatinumHelm : HexenArmor
{
Game Hexen
SpawnID 70
@ -55,7 +55,7 @@ ACTOR PlatinumHelm : HexenArmor 8007
// Amulet of Warding (4) ----------------------------------------------------
ACTOR AmuletOfWarding : HexenArmor 8008
ACTOR AmuletOfWarding : HexenArmor
{
Game Hexen
SpawnID 71

View file

@ -1,4 +1,4 @@
ACTOR ZWingedStatue 5
ACTOR ZWingedStatue
{
Game Hexen
Radius 10
@ -12,7 +12,7 @@ ACTOR ZWingedStatue 5
}
}
ACTOR ZRock1 6
ACTOR ZRock1
{
Game Hexen
Radius 20
@ -25,7 +25,7 @@ ACTOR ZRock1 6
}
}
ACTOR ZRock2 7
ACTOR ZRock2
{
Game Hexen
Radius 20
@ -38,7 +38,7 @@ ACTOR ZRock2 7
}
}
ACTOR ZRock3 9
ACTOR ZRock3
{
Game Hexen
Radius 20
@ -51,7 +51,7 @@ ACTOR ZRock3 9
}
}
ACTOR ZRock4 15
ACTOR ZRock4
{
Game Hexen
Radius 20
@ -64,7 +64,7 @@ ACTOR ZRock4 15
}
}
ACTOR ZChandelier 17
ACTOR ZChandelier
{
Game Hexen
Radius 20
@ -79,7 +79,7 @@ ACTOR ZChandelier 17
}
}
ACTOR ZChandelierUnlit 8063
ACTOR ZChandelierUnlit
{
Game Hexen
Radius 20
@ -94,7 +94,7 @@ ACTOR ZChandelierUnlit 8063
}
}
ACTOR ZTreeDead 24
ACTOR ZTreeDead
{
Game Hexen
Radius 10
@ -108,7 +108,7 @@ ACTOR ZTreeDead 24
}
}
ACTOR ZTree 25
ACTOR ZTree
{
Game Hexen
Radius 15
@ -122,7 +122,7 @@ ACTOR ZTree 25
}
}
ACTOR ZTreeSwamp150 26
ACTOR ZTreeSwamp150
{
Game Hexen
Radius 10
@ -136,7 +136,7 @@ ACTOR ZTreeSwamp150 26
}
}
ACTOR ZTreeSwamp120 27
ACTOR ZTreeSwamp120
{
Game Hexen
Radius 10
@ -150,7 +150,7 @@ ACTOR ZTreeSwamp120 27
}
}
ACTOR ZStumpBurned 28
ACTOR ZStumpBurned
{
Game Hexen
Radius 12
@ -164,7 +164,7 @@ ACTOR ZStumpBurned 28
}
}
ACTOR ZStumpBare 29
ACTOR ZStumpBare
{
Game Hexen
Radius 12
@ -178,7 +178,7 @@ ACTOR ZStumpBare 29
}
}
ACTOR ZStumpSwamp1 37
ACTOR ZStumpSwamp1
{
Game Hexen
Radius 20
@ -191,7 +191,7 @@ ACTOR ZStumpSwamp1 37
}
}
ACTOR ZStumpSwamp2 38
ACTOR ZStumpSwamp2
{
Game Hexen
Radius 20
@ -204,7 +204,7 @@ ACTOR ZStumpSwamp2 38
}
}
ACTOR ZShroomLarge1 39
ACTOR ZShroomLarge1
{
Game Hexen
Radius 20
@ -217,7 +217,7 @@ ACTOR ZShroomLarge1 39
}
}
ACTOR ZShroomLarge2 40
ACTOR ZShroomLarge2
{
Game Hexen
Radius 20
@ -230,7 +230,7 @@ ACTOR ZShroomLarge2 40
}
}
ACTOR ZShroomLarge3 41
ACTOR ZShroomLarge3
{
Game Hexen
Radius 20
@ -243,7 +243,7 @@ ACTOR ZShroomLarge3 41
}
}
ACTOR ZShroomSmall1 42
ACTOR ZShroomSmall1
{
Game Hexen
Radius 20
@ -256,7 +256,7 @@ ACTOR ZShroomSmall1 42
}
}
ACTOR ZShroomSmall2 44
ACTOR ZShroomSmall2
{
Game Hexen
Radius 20
@ -269,7 +269,7 @@ ACTOR ZShroomSmall2 44
}
}
ACTOR ZShroomSmall3 45
ACTOR ZShroomSmall3
{
Game Hexen
Radius 20
@ -282,7 +282,7 @@ ACTOR ZShroomSmall3 45
}
}
ACTOR ZShroomSmall4 46
ACTOR ZShroomSmall4
{
Game Hexen
Radius 20
@ -295,7 +295,7 @@ ACTOR ZShroomSmall4 46
}
}
ACTOR ZShroomSmall5 47
ACTOR ZShroomSmall5
{
Game Hexen
Radius 20
@ -308,7 +308,7 @@ ACTOR ZShroomSmall5 47
}
}
ACTOR ZStalagmitePillar 48
ACTOR ZStalagmitePillar
{
Game Hexen
Radius 8
@ -322,7 +322,7 @@ ACTOR ZStalagmitePillar 48
}
}
ACTOR ZStalagmiteLarge 49
ACTOR ZStalagmiteLarge
{
Game Hexen
Radius 8
@ -336,7 +336,7 @@ ACTOR ZStalagmiteLarge 49
}
}
ACTOR ZStalagmiteMedium 50
ACTOR ZStalagmiteMedium
{
Game Hexen
Radius 6
@ -350,7 +350,7 @@ ACTOR ZStalagmiteMedium 50
}
}
ACTOR ZStalagmiteSmall 51
ACTOR ZStalagmiteSmall
{
Game Hexen
Radius 8
@ -364,7 +364,7 @@ ACTOR ZStalagmiteSmall 51
}
}
ACTOR ZStalactiteLarge 52
ACTOR ZStalactiteLarge
{
Game Hexen
Radius 8
@ -380,7 +380,7 @@ ACTOR ZStalactiteLarge 52
}
}
ACTOR ZStalactiteMedium 56
ACTOR ZStalactiteMedium
{
Game Hexen
Radius 6
@ -396,7 +396,7 @@ ACTOR ZStalactiteMedium 56
}
}
ACTOR ZStalactiteSmall 57
ACTOR ZStalactiteSmall
{
Game Hexen
Radius 8
@ -412,7 +412,7 @@ ACTOR ZStalactiteSmall 57
}
}
ACTOR ZMossCeiling1 58
ACTOR ZMossCeiling1
{
Game Hexen
Radius 20
@ -427,7 +427,7 @@ ACTOR ZMossCeiling1 58
}
}
ACTOR ZMossCeiling2 59
ACTOR ZMossCeiling2
{
Game Hexen
Radius 20
@ -442,7 +442,7 @@ ACTOR ZMossCeiling2 59
}
}
ACTOR ZSwampVine 60
ACTOR ZSwampVine
{
Game Hexen
Radius 8
@ -456,7 +456,7 @@ ACTOR ZSwampVine 60
}
}
ACTOR ZCorpseKabob 61
ACTOR ZCorpseKabob
{
Game Hexen
Radius 10
@ -470,7 +470,7 @@ ACTOR ZCorpseKabob 61
}
}
ACTOR ZCorpseSleeping 62
ACTOR ZCorpseSleeping
{
Game Hexen
Radius 20
@ -483,7 +483,7 @@ ACTOR ZCorpseSleeping 62
}
}
ACTOR ZTombstoneRIP 63
ACTOR ZTombstoneRIP
{
Game Hexen
Radius 10
@ -497,7 +497,7 @@ ACTOR ZTombstoneRIP 63
}
}
ACTOR ZTombstoneShane 64
ACTOR ZTombstoneShane
{
Game Hexen
Radius 10
@ -511,7 +511,7 @@ ACTOR ZTombstoneShane 64
}
}
ACTOR ZTombstoneBigCross 65
ACTOR ZTombstoneBigCross
{
Game Hexen
Radius 10
@ -525,7 +525,7 @@ ACTOR ZTombstoneBigCross 65
}
}
ACTOR ZTombstoneBrianR 66
ACTOR ZTombstoneBrianR
{
Game Hexen
Radius 10
@ -539,7 +539,7 @@ ACTOR ZTombstoneBrianR 66
}
}
ACTOR ZTombstoneCrossCircle 67
ACTOR ZTombstoneCrossCircle
{
Game Hexen
Radius 10
@ -553,7 +553,7 @@ ACTOR ZTombstoneCrossCircle 67
}
}
ACTOR ZTombstoneSmallCross 68
ACTOR ZTombstoneSmallCross
{
Game Hexen
Radius 8
@ -567,7 +567,7 @@ ACTOR ZTombstoneSmallCross 68
}
}
ACTOR ZTombstoneBrianP 69
ACTOR ZTombstoneBrianP
{
Game Hexen
Radius 8
@ -581,7 +581,7 @@ ACTOR ZTombstoneBrianP 69
}
}
ACTOR ZCorpseHanging 71
ACTOR ZCorpseHanging
{
Game Hexen
Radius 6
@ -597,7 +597,7 @@ ACTOR ZCorpseHanging 71
}
}
ACTOR ZStatueGargoyleGreenTall 72
ACTOR ZStatueGargoyleGreenTall
{
Game Hexen
Radius 14
@ -611,7 +611,7 @@ ACTOR ZStatueGargoyleGreenTall 72
}
}
ACTOR ZStatueGargoyleBlueTall 73
ACTOR ZStatueGargoyleBlueTall
{
Game Hexen
Radius 14
@ -625,7 +625,7 @@ ACTOR ZStatueGargoyleBlueTall 73
}
}
ACTOR ZStatueGargoyleGreenShort 74
ACTOR ZStatueGargoyleGreenShort
{
Game Hexen
Radius 14
@ -639,7 +639,7 @@ ACTOR ZStatueGargoyleGreenShort 74
}
}
ACTOR ZStatueGargoyleBlueShort 76
ACTOR ZStatueGargoyleBlueShort
{
Game Hexen
Radius 14
@ -653,7 +653,7 @@ ACTOR ZStatueGargoyleBlueShort 76
}
}
ACTOR ZStatueGargoyleStripeTall 8044
ACTOR ZStatueGargoyleStripeTall
{
Game Hexen
Radius 14
@ -667,7 +667,7 @@ ACTOR ZStatueGargoyleStripeTall 8044
}
}
ACTOR ZStatueGargoyleDarkRedTall 8045
ACTOR ZStatueGargoyleDarkRedTall
{
Game Hexen
Radius 14
@ -681,7 +681,7 @@ ACTOR ZStatueGargoyleDarkRedTall 8045
}
}
ACTOR ZStatueGargoyleRedTall 8046
ACTOR ZStatueGargoyleRedTall
{
Game Hexen
Radius 14
@ -695,7 +695,7 @@ ACTOR ZStatueGargoyleRedTall 8046
}
}
ACTOR ZStatueGargoyleTanTall 8047
ACTOR ZStatueGargoyleTanTall
{
Game Hexen
Radius 14
@ -709,7 +709,7 @@ ACTOR ZStatueGargoyleTanTall 8047
}
}
ACTOR ZStatueGargoyleRustTall 8048
ACTOR ZStatueGargoyleRustTall
{
Game Hexen
Radius 14
@ -723,7 +723,7 @@ ACTOR ZStatueGargoyleRustTall 8048
}
}
ACTOR ZStatueGargoyleDarkRedShort 8049
ACTOR ZStatueGargoyleDarkRedShort
{
Game Hexen
Radius 14
@ -737,7 +737,7 @@ ACTOR ZStatueGargoyleDarkRedShort 8049
}
}
ACTOR ZStatueGargoyleRedShort 8050
ACTOR ZStatueGargoyleRedShort
{
Game Hexen
Radius 14
@ -751,7 +751,7 @@ ACTOR ZStatueGargoyleRedShort 8050
}
}
ACTOR ZStatueGargoyleTanShort 8051
ACTOR ZStatueGargoyleTanShort
{
Game Hexen
Radius 14
@ -765,7 +765,7 @@ ACTOR ZStatueGargoyleTanShort 8051
}
}
ACTOR ZStatueGargoyleRustShort 8052
ACTOR ZStatueGargoyleRustShort
{
Game Hexen
Radius 14
@ -779,7 +779,7 @@ ACTOR ZStatueGargoyleRustShort 8052
}
}
ACTOR ZBannerTattered 77
ACTOR ZBannerTattered
{
Game Hexen
Radius 8
@ -793,7 +793,7 @@ ACTOR ZBannerTattered 77
}
}
ACTOR ZTreeLarge1 78
ACTOR ZTreeLarge1
{
Game Hexen
Radius 15
@ -807,7 +807,7 @@ ACTOR ZTreeLarge1 78
}
}
ACTOR ZTreeLarge2 79
ACTOR ZTreeLarge2
{
Game Hexen
Radius 15
@ -821,7 +821,7 @@ ACTOR ZTreeLarge2 79
}
}
ACTOR ZTreeGnarled1 80
ACTOR ZTreeGnarled1
{
Game Hexen
Radius 22
@ -835,7 +835,7 @@ ACTOR ZTreeGnarled1 80
}
}
ACTOR ZTreeGnarled2 87
ACTOR ZTreeGnarled2
{
Game Hexen
Radius 22
@ -849,7 +849,7 @@ ACTOR ZTreeGnarled2 87
}
}
ACTOR ZLog 88
ACTOR ZLog
{
Game Hexen
Radius 20
@ -863,7 +863,7 @@ ACTOR ZLog 88
}
}
ACTOR ZStalactiteIceLarge 89
ACTOR ZStalactiteIceLarge
{
Game Hexen
Radius 8
@ -879,7 +879,7 @@ ACTOR ZStalactiteIceLarge 89
}
}
ACTOR ZStalactiteIceMedium 90
ACTOR ZStalactiteIceMedium
{
Game Hexen
Radius 5
@ -895,7 +895,7 @@ ACTOR ZStalactiteIceMedium 90
}
}
ACTOR ZStalactiteIceSmall 91
ACTOR ZStalactiteIceSmall
{
Game Hexen
Radius 4
@ -911,7 +911,7 @@ ACTOR ZStalactiteIceSmall 91
}
}
ACTOR ZStalactiteIceTiny 92
ACTOR ZStalactiteIceTiny
{
Game Hexen
Radius 4
@ -927,7 +927,7 @@ ACTOR ZStalactiteIceTiny 92
}
}
ACTOR ZStalagmiteIceLarge 93
ACTOR ZStalagmiteIceLarge
{
Game Hexen
Radius 8
@ -941,7 +941,7 @@ ACTOR ZStalagmiteIceLarge 93
}
}
ACTOR ZStalagmiteIceMedium 94
ACTOR ZStalagmiteIceMedium
{
Game Hexen
Radius 5
@ -955,7 +955,7 @@ ACTOR ZStalagmiteIceMedium 94
}
}
ACTOR ZStalagmiteIceSmall 95
ACTOR ZStalagmiteIceSmall
{
Game Hexen
Radius 4
@ -969,7 +969,7 @@ ACTOR ZStalagmiteIceSmall 95
}
}
ACTOR ZStalagmiteIceTiny 96
ACTOR ZStalagmiteIceTiny
{
Game Hexen
Radius 4
@ -983,7 +983,7 @@ ACTOR ZStalagmiteIceTiny 96
}
}
ACTOR ZRockBrown1 97
ACTOR ZRockBrown1
{
Game Hexen
Radius 17
@ -997,7 +997,7 @@ ACTOR ZRockBrown1 97
}
}
ACTOR ZRockBrown2 98
ACTOR ZRockBrown2
{
Game Hexen
Radius 15
@ -1011,7 +1011,7 @@ ACTOR ZRockBrown2 98
}
}
ACTOR ZRockBlack 99
ACTOR ZRockBlack
{
Game Hexen
Radius 20
@ -1025,7 +1025,7 @@ ACTOR ZRockBlack 99
}
}
ACTOR ZRubble1 100
ACTOR ZRubble1
{
Game Hexen
Radius 20
@ -1038,7 +1038,7 @@ ACTOR ZRubble1 100
}
}
ACTOR ZRubble2 101
ACTOR ZRubble2
{
Game Hexen
Radius 20
@ -1051,7 +1051,7 @@ ACTOR ZRubble2 101
}
}
ACTOR ZRubble3 102
ACTOR ZRubble3
{
Game Hexen
Radius 20
@ -1064,7 +1064,7 @@ ACTOR ZRubble3 102
}
}
ACTOR ZVasePillar 103
ACTOR ZVasePillar
{
Game Hexen
Radius 12
@ -1078,7 +1078,7 @@ ACTOR ZVasePillar 103
}
}
ACTOR ZCorpseLynched 108
ACTOR ZCorpseLynched
{
Game Hexen
Radius 11
@ -1094,7 +1094,7 @@ ACTOR ZCorpseLynched 108
}
}
ACTOR ZCandle 119
ACTOR ZCandle
{
Game Hexen
Radius 20
@ -1109,7 +1109,7 @@ ACTOR ZCandle 119
}
}
ACTOR ZBarrel 8100
ACTOR ZBarrel
{
Game Hexen
Radius 15
@ -1123,7 +1123,7 @@ ACTOR ZBarrel 8100
}
}
ACTOR ZBucket 8103
ACTOR ZBucket
{
Game Hexen
Radius 8
@ -1139,7 +1139,7 @@ ACTOR ZBucket 8103
}
}
ACTOR FireThing 8060
ACTOR FireThing
{
Game Hexen
Radius 5
@ -1161,7 +1161,7 @@ ACTOR FireThing 8060
}
}
ACTOR BrassTorch 8061
ACTOR BrassTorch
{
Game Hexen
Radius 6
@ -1175,7 +1175,7 @@ ACTOR BrassTorch 8061
}
}
ACTOR ZBlueCandle 8066
ACTOR ZBlueCandle
{
Game Hexen
Radius 20
@ -1189,7 +1189,7 @@ ACTOR ZBlueCandle 8066
}
}
ACTOR ZIronMaiden 8067
ACTOR ZIronMaiden
{
Game Hexen
Radius 12
@ -1203,7 +1203,7 @@ ACTOR ZIronMaiden 8067
}
}
ACTOR ZChainBit32 8071
ACTOR ZChainBit32
{
Game Hexen
Radius 4
@ -1219,7 +1219,7 @@ ACTOR ZChainBit32 8071
}
}
ACTOR ZChainBit64 8072
ACTOR ZChainBit64
{
Game Hexen
Radius 4
@ -1235,7 +1235,7 @@ ACTOR ZChainBit64 8072
}
}
ACTOR ZChainEndHeart 8073
ACTOR ZChainEndHeart
{
Game Hexen
Radius 4
@ -1251,7 +1251,7 @@ ACTOR ZChainEndHeart 8073
}
}
ACTOR ZChainEndHook1 8074
ACTOR ZChainEndHook1
{
Game Hexen
Radius 4
@ -1267,7 +1267,7 @@ ACTOR ZChainEndHook1 8074
}
}
ACTOR ZChainEndHook2 8075
ACTOR ZChainEndHook2
{
Game Hexen
Radius 4
@ -1283,7 +1283,7 @@ ACTOR ZChainEndHook2 8075
}
}
ACTOR ZChainEndSpike 8076
ACTOR ZChainEndSpike
{
Game Hexen
Radius 4
@ -1299,7 +1299,7 @@ ACTOR ZChainEndSpike 8076
}
}
ACTOR ZChainEndSkull 8077
ACTOR ZChainEndSkull
{
Game Hexen
Radius 4
@ -1315,7 +1315,7 @@ ACTOR ZChainEndSkull 8077
}
}
ACTOR TableShit1 8500
ACTOR TableShit1
{
Game Hexen
Radius 20
@ -1329,7 +1329,7 @@ ACTOR TableShit1 8500
}
}
ACTOR TableShit2 8501
ACTOR TableShit2
{
Game Hexen
Radius 20
@ -1343,7 +1343,7 @@ ACTOR TableShit2 8501
}
}
ACTOR TableShit3 8502
ACTOR TableShit3
{
Game Hexen
Radius 20
@ -1357,7 +1357,7 @@ ACTOR TableShit3 8502
}
}
ACTOR TableShit4 8503
ACTOR TableShit4
{
Game Hexen
Radius 20
@ -1371,7 +1371,7 @@ ACTOR TableShit4 8503
}
}
ACTOR TableShit5 8504
ACTOR TableShit5
{
Game Hexen
Radius 20
@ -1385,7 +1385,7 @@ ACTOR TableShit5 8504
}
}
ACTOR TableShit6 8505
ACTOR TableShit6
{
Game Hexen
Radius 20
@ -1399,7 +1399,7 @@ ACTOR TableShit6 8505
}
}
ACTOR TableShit7 8506
ACTOR TableShit7
{
Game Hexen
Radius 20
@ -1413,7 +1413,7 @@ ACTOR TableShit7 8506
}
}
ACTOR TableShit8 8507
ACTOR TableShit8
{
Game Hexen
Radius 20
@ -1427,7 +1427,7 @@ ACTOR TableShit8 8507
}
}
ACTOR TableShit9 8508
ACTOR TableShit9
{
Game Hexen
Radius 20
@ -1441,7 +1441,7 @@ ACTOR TableShit9 8508
}
}
ACTOR TableShit10 8509
ACTOR TableShit10
{
Game Hexen
Radius 20
@ -1455,7 +1455,7 @@ ACTOR TableShit10 8509
}
}
ACTOR TeleSmoke 140
ACTOR TeleSmoke
{
Game Hexen
Radius 20

View file

@ -5,7 +5,7 @@ ACTOR HexenKey : Key
Height 20
}
ACTOR KeySteel : HexenKey 8030
ACTOR KeySteel : HexenKey
{
Game Hexen
SpawnID 85
@ -19,7 +19,7 @@ ACTOR KeySteel : HexenKey 8030
}
}
ACTOR KeyCave : HexenKey 8031
ACTOR KeyCave : HexenKey
{
Game Hexen
SpawnID 86
@ -33,7 +33,7 @@ ACTOR KeyCave : HexenKey 8031
}
}
ACTOR KeyAxe : HexenKey 8032
ACTOR KeyAxe : HexenKey
{
Game Hexen
SpawnID 87
@ -47,7 +47,7 @@ ACTOR KeyAxe : HexenKey 8032
}
}
ACTOR KeyFire : HexenKey 8033
ACTOR KeyFire : HexenKey
{
Game Hexen
SpawnID 88
@ -61,7 +61,7 @@ ACTOR KeyFire : HexenKey 8033
}
}
ACTOR KeyEmerald : HexenKey 8034
ACTOR KeyEmerald : HexenKey
{
Game Hexen
SpawnID 89
@ -75,7 +75,7 @@ ACTOR KeyEmerald : HexenKey 8034
}
}
ACTOR KeyDungeon : HexenKey 8035
ACTOR KeyDungeon : HexenKey
{
Game Hexen
SpawnID 90
@ -89,7 +89,7 @@ ACTOR KeyDungeon : HexenKey 8035
}
}
ACTOR KeySilver : HexenKey 8036
ACTOR KeySilver : HexenKey
{
Game Hexen
SpawnID 91
@ -103,7 +103,7 @@ ACTOR KeySilver : HexenKey 8036
}
}
ACTOR KeyRusted : HexenKey 8037
ACTOR KeyRusted : HexenKey
{
Game Hexen
SpawnID 92
@ -117,7 +117,7 @@ ACTOR KeyRusted : HexenKey 8037
}
}
ACTOR KeyHorn : HexenKey 8038
ACTOR KeyHorn : HexenKey
{
Game Hexen
SpawnID 93
@ -131,7 +131,7 @@ ACTOR KeyHorn : HexenKey 8038
}
}
ACTOR KeySwamp : HexenKey 8039
ACTOR KeySwamp : HexenKey
{
Game Hexen
SpawnID 94
@ -145,7 +145,7 @@ ACTOR KeySwamp : HexenKey 8039
}
}
ACTOR KeyCastle : HexenKey 8200
ACTOR KeyCastle : HexenKey
{
Game Hexen
Inventory.Icon KEYSLOTB

View file

@ -1,7 +1,7 @@
// Winged Statue (no skull) -------------------------------------------------
ACTOR ZWingedStatueNoSkull : SwitchingDecoration 9011
ACTOR ZWingedStatueNoSkull : SwitchingDecoration
{
Game Hexen
Radius 10
@ -21,7 +21,7 @@ ACTOR ZWingedStatueNoSkull : SwitchingDecoration 9011
// Gem pedestal -------------------------------------------------------------
ACTOR ZGemPedestal : SwitchingDecoration 9012
ACTOR ZGemPedestal : SwitchingDecoration
{
Game Hexen
Radius 10
@ -41,7 +41,7 @@ ACTOR ZGemPedestal : SwitchingDecoration 9012
// Tree (destructible) ------------------------------------------------------
ACTOR TreeDestructible 8062
ACTOR TreeDestructible
{
Game Hexen
Health 70
@ -77,7 +77,7 @@ ACTOR TreeDestructible 8062
// Pottery1 ------------------------------------------------------------------
ACTOR Pottery1 104 native
ACTOR Pottery1 native
{
Game Hexen
Health 15
@ -102,7 +102,7 @@ ACTOR Pottery1 104 native
// Pottery2 -----------------------------------------------------------------
ACTOR Pottery2 : Pottery1 105
ACTOR Pottery2 : Pottery1
{
Game Hexen
Height 25
@ -116,7 +116,7 @@ ACTOR Pottery2 : Pottery1 105
// Pottery3 -----------------------------------------------------------------
ACTOR Pottery3 : Pottery1 106
ACTOR Pottery3 : Pottery1
{
Game Hexen
Height 25
@ -175,7 +175,7 @@ ACTOR PotteryBit
// Blood pool ---------------------------------------------------------------
ACTOR BloodPool 111
ACTOR BloodPool
{
Game Hexen
States
@ -189,7 +189,7 @@ ACTOR BloodPool 111
// Lynched corpse (no heart) ------------------------------------------------
ACTOR ZCorpseLynchedNoHeart 109 native
ACTOR ZCorpseLynchedNoHeart native
{
Game Hexen
Radius 10
@ -255,7 +255,7 @@ ACTOR CorpseBit
// Corpse (sitting, splatterable) -------------------------------------------
ACTOR ZCorpseSitting 110
ACTOR ZCorpseSitting
{
Game Hexen
Health 30
@ -281,7 +281,7 @@ ACTOR ZCorpseSitting 110
// Leaf Spawner -------------------------------------------------------------
ACTOR LeafSpawner 113
ACTOR LeafSpawner
{
Game Hexen
+NOBLOCKMAP +NOSECTOR
@ -357,7 +357,7 @@ ACTOR Leaf2 : Leaf1
// Twined torch -------------------------------------------------------------
ACTOR ZTwinedTorch : SwitchableDecoration 116
ACTOR ZTwinedTorch : SwitchableDecoration
{
Game Hexen
Radius 10
@ -376,7 +376,7 @@ ACTOR ZTwinedTorch : SwitchableDecoration 116
}
}
ACTOR ZTwinedTorchUnlit : ZTwinedTorch 117
ACTOR ZTwinedTorchUnlit : ZTwinedTorch
{
Game Hexen
States
@ -389,7 +389,7 @@ ACTOR ZTwinedTorchUnlit : ZTwinedTorch 117
// Wall torch ---------------------------------------------------------------
ACTOR ZWallTorch : SwitchableDecoration 54
ACTOR ZWallTorch : SwitchableDecoration
{
Game Hexen
+NOBLOCKMAP
@ -409,7 +409,7 @@ ACTOR ZWallTorch : SwitchableDecoration 54
}
}
ACTOR ZWallTorchUnlit : ZWallTorch 55
ACTOR ZWallTorchUnlit : ZWallTorch
{
Game Hexen
States
@ -422,7 +422,7 @@ ACTOR ZWallTorchUnlit : ZWallTorch 55
// Shrub1 -------------------------------------------------------------------
ACTOR ZShrub1 8101
ACTOR ZShrub1
{
Game Hexen
Radius 8
@ -447,7 +447,7 @@ ACTOR ZShrub1 8101
// Shrub2 -------------------------------------------------------------------
ACTOR ZShrub2 8102
ACTOR ZShrub2
{
Game Hexen
Radius 16
@ -473,7 +473,7 @@ ACTOR ZShrub2 8102
// Fire Bull ----------------------------------------------------------------
ACTOR ZFireBull : SwitchableDecoration 8042
ACTOR ZFireBull : SwitchableDecoration
{
Game Hexen
Radius 20
@ -494,7 +494,7 @@ ACTOR ZFireBull : SwitchableDecoration 8042
}
}
ACTOR ZFireBullUnlit : ZFireBull 8043
ACTOR ZFireBullUnlit : ZFireBull
{
Game Hexen
States
@ -507,7 +507,7 @@ ACTOR ZFireBullUnlit : ZFireBull 8043
// Suit of armor ------------------------------------------------------------
ACTOR ZSuitOfArmor 8064
ACTOR ZSuitOfArmor
{
Game Hexen
Health 60
@ -567,7 +567,7 @@ ACTOR ZArmorChunk
// Bell ---------------------------------------------------------------------
ACTOR ZBell 8065 native
ACTOR ZBell native
{
Game Hexen
Health 5
@ -627,7 +627,7 @@ ACTOR ZBell 8065 native
// "Christmas" Tree ---------------------------------------------------------
ACTOR ZXmasTree 8068
ACTOR ZXmasTree
{
Game Hexen
Radius 11
@ -658,7 +658,7 @@ ACTOR ZXmasTree 8068
// Cauldron -----------------------------------------------------------------
ACTOR ZCauldron : SwitchableDecoration 8069
ACTOR ZCauldron : SwitchableDecoration
{
Game Hexen
Radius 12
@ -677,7 +677,7 @@ ACTOR ZCauldron : SwitchableDecoration 8069
}
}
ACTOR ZCauldronUnlit : ZCauldron 8070
ACTOR ZCauldronUnlit : ZCauldron
{
Game Hexen
States

View file

@ -1,7 +1,7 @@
// Ice Guy ------------------------------------------------------------------
ACTOR IceGuy 8020
ACTOR IceGuy
{
Game Hexen
SpawnID 20

View file

@ -1,4 +1,4 @@
ACTOR Korax 10200
ACTOR Korax
{
Game Hexen
Health 5000

View file

@ -1,7 +1,7 @@
// Mage Boss (Menelkir) -----------------------------------------------------
ACTOR MageBoss 10102
ACTOR MageBoss
{
Game Hexen
Health 800

View file

@ -1,7 +1,7 @@
// The Mage's Frost Cone ----------------------------------------------------
ACTOR MWeapFrost : MageWeapon 53
ACTOR MWeapFrost : MageWeapon
{
Game Hexen
SpawnID 36

View file

@ -1,7 +1,7 @@
// The Mage's Lightning Arc of Death ----------------------------------------
ACTOR MWeapLightning : MageWeapon 8040
ACTOR MWeapLightning : MageWeapon
{
Game Hexen
+NOGRAVITY

View file

@ -12,7 +12,7 @@ ACTOR MageWeaponPiece : WeaponPiece
// Mage Weapon Piece 1 ------------------------------------------------------
ACTOR MWeaponPiece1 : MageWeaponPiece 21
ACTOR MWeaponPiece1 : MageWeaponPiece
{
Game Hexen
SpawnID 37
@ -27,7 +27,7 @@ ACTOR MWeaponPiece1 : MageWeaponPiece 21
// Mage Weapon Piece 2 ------------------------------------------------------
ACTOR MWeaponPiece2 : MageWeaponPiece 22
ACTOR MWeaponPiece2 : MageWeaponPiece
{
Game Hexen
SpawnID 38
@ -42,7 +42,7 @@ ACTOR MWeaponPiece2 : MageWeaponPiece 22
// Mage Weapon Piece 3 ------------------------------------------------------
ACTOR MWeaponPiece3 : MageWeaponPiece 23
ACTOR MWeaponPiece3 : MageWeaponPiece
{
Game Hexen
SpawnID 39

View file

@ -1,6 +1,6 @@
// Blue mana ----------------------------------------------------------------
ACTOR Mana1 : Ammo 122
ACTOR Mana1 : Ammo
{
Game Hexen
SpawnID 11
@ -23,7 +23,7 @@ ACTOR Mana1 : Ammo 122
// Green mana ---------------------------------------------------------------
ACTOR Mana2 : Ammo 124
ACTOR Mana2 : Ammo
{
Game Hexen
SpawnID 12
@ -46,7 +46,7 @@ ACTOR Mana2 : Ammo 124
// Combined mana ------------------------------------------------------------
ACTOR Mana3 : CustomInventory 8004
ACTOR Mana3 : CustomInventory
{
Game Hexen
SpawnID 75
@ -68,7 +68,7 @@ ACTOR Mana3 : CustomInventory 8004
// Boost Mana Artifact Krater of Might ------------------------------------
ACTOR ArtiBoostMana : CustomInventory 8003
ACTOR ArtiBoostMana : CustomInventory
{
Game Hexen
SpawnID 26

View file

@ -1,7 +1,7 @@
// Yorick's Skull -----------------------------------------------------------
ACTOR PuzzSkull : PuzzleItem 9002
ACTOR PuzzSkull : PuzzleItem
{
Game Hexen
SpawnID 76
@ -20,7 +20,7 @@ ACTOR PuzzSkull : PuzzleItem 9002
// Heart of D'Sparil --------------------------------------------------------
ACTOR PuzzGemBig : PuzzleItem 9003
ACTOR PuzzGemBig : PuzzleItem
{
Game Hexen
SpawnID 77
@ -38,7 +38,7 @@ ACTOR PuzzGemBig : PuzzleItem 9003
// Red Gem (Ruby Planet) ----------------------------------------------------
ACTOR PuzzGemRed : PuzzleItem 9004
ACTOR PuzzGemRed : PuzzleItem
{
Game Hexen
SpawnID 78
@ -57,7 +57,7 @@ ACTOR PuzzGemRed : PuzzleItem 9004
// Green Gem 1 (Emerald Planet) ---------------------------------------------
ACTOR PuzzGemGreen1 : PuzzleItem 9005
ACTOR PuzzGemGreen1 : PuzzleItem
{
Game Hexen
SpawnID 79
@ -76,7 +76,7 @@ ACTOR PuzzGemGreen1 : PuzzleItem 9005
// Green Gem 2 (Emerald Planet) ---------------------------------------------
ACTOR PuzzGemGreen2 : PuzzleItem 9009
ACTOR PuzzGemGreen2 : PuzzleItem
{
Game Hexen
SpawnID 80
@ -95,7 +95,7 @@ ACTOR PuzzGemGreen2 : PuzzleItem 9009
// Blue Gem 1 (Sapphire Planet) ---------------------------------------------
ACTOR PuzzGemBlue1 : PuzzleItem 9006
ACTOR PuzzGemBlue1 : PuzzleItem
{
Game Hexen
SpawnID 81
@ -114,7 +114,7 @@ ACTOR PuzzGemBlue1 : PuzzleItem 9006
// Blue Gem 2 (Sapphire Planet) ---------------------------------------------
ACTOR PuzzGemBlue2 : PuzzleItem 9010
ACTOR PuzzGemBlue2 : PuzzleItem
{
Game Hexen
SpawnID 82
@ -133,7 +133,7 @@ ACTOR PuzzGemBlue2 : PuzzleItem 9010
// Book 1 (Daemon Codex) ----------------------------------------------------
ACTOR PuzzBook1 : PuzzleItem 9007
ACTOR PuzzBook1 : PuzzleItem
{
Game Hexen
SpawnID 83
@ -152,7 +152,7 @@ ACTOR PuzzBook1 : PuzzleItem 9007
// Book 2 (Liber Oscura) ----------------------------------------------------
ACTOR PuzzBook2 : PuzzleItem 9008
ACTOR PuzzBook2 : PuzzleItem
{
Game Hexen
SpawnID 84
@ -172,7 +172,7 @@ ACTOR PuzzBook2 : PuzzleItem 9008
// Flame Mask ---------------------------------------------------------------
ACTOR PuzzFlameMask : PuzzleItem 9014
ACTOR PuzzFlameMask : PuzzleItem
{
Game Hexen
PuzzleItem.Number 9
@ -189,7 +189,7 @@ ACTOR PuzzFlameMask : PuzzleItem 9014
// Fighter Weapon (Glaive Seal) ---------------------------------------------
ACTOR PuzzFWeapon : PuzzleItem 9015
ACTOR PuzzFWeapon : PuzzleItem
{
Game Hexen
PuzzleItem.Number 10
@ -207,7 +207,7 @@ ACTOR PuzzFWeapon : PuzzleItem 9015
// Cleric Weapon (Holy Relic) -----------------------------------------------
ACTOR PuzzCWeapon : PuzzleItem 9016
ACTOR PuzzCWeapon : PuzzleItem
{
Game Hexen
PuzzleItem.Number 11
@ -225,7 +225,7 @@ ACTOR PuzzCWeapon : PuzzleItem 9016
// Mage Weapon (Sigil of the Magus) -----------------------------------------
ACTOR PuzzMWeapon : PuzzleItem 9017
ACTOR PuzzMWeapon : PuzzleItem
{
Game Hexen
PuzzleItem.Number 12
@ -242,7 +242,7 @@ ACTOR PuzzMWeapon : PuzzleItem 9017
// Clock Gear 1 -------------------------------------------------------------
ACTOR PuzzGear1 : PuzzleItem 9018
ACTOR PuzzGear1 : PuzzleItem
{
Game Hexen
PuzzleItem.Number 13
@ -260,7 +260,7 @@ ACTOR PuzzGear1 : PuzzleItem 9018
// Clock Gear 2 -------------------------------------------------------------
ACTOR PuzzGear2 : PuzzleItem 9019
ACTOR PuzzGear2 : PuzzleItem
{
Game Hexen
PuzzleItem.Number 14
@ -278,7 +278,7 @@ ACTOR PuzzGear2 : PuzzleItem 9019
// Clock Gear 3 -------------------------------------------------------------
ACTOR PuzzGear3 : PuzzleItem 9020
ACTOR PuzzGear3 : PuzzleItem
{
Game Hexen
PuzzleItem.Number 15
@ -296,7 +296,7 @@ ACTOR PuzzGear3 : PuzzleItem 9020
// Clock Gear 4 -------------------------------------------------------------
ACTOR PuzzGear4 : PuzzleItem 9021
ACTOR PuzzGear4 : PuzzleItem
{
Game Hexen
PuzzleItem.Number 16

View file

@ -1,7 +1,7 @@
// Serpent ------------------------------------------------------------------
ACTOR Serpent 121
ACTOR Serpent
{
Game Hexen
SpawnID 6
@ -102,7 +102,7 @@ ACTOR Serpent 121
// Serpent Leader -----------------------------------------------------------
ACTOR SerpentLeader : Serpent 120
ACTOR SerpentLeader : Serpent
{
Game Hexen
SpawnID 7

View file

@ -1,6 +1,6 @@
ACTOR ArtiSpeedBoots : PowerupGiver 8002
ACTOR ArtiSpeedBoots : PowerupGiver
{
Game Hexen
SpawnID 13

View file

@ -79,7 +79,7 @@ ACTOR ThrustFloor native
// Spike up -----------------------------------------------------------------
ACTOR ThrustFloorUp : ThrustFloor 10091
ACTOR ThrustFloorUp : ThrustFloor
{
Game Hexen
SpawnID 104
@ -94,7 +94,7 @@ ACTOR ThrustFloorUp : ThrustFloor 10091
// Spike down ---------------------------------------------------------------
ACTOR ThrustFloorDown : ThrustFloor 10090
ACTOR ThrustFloorDown : ThrustFloor
{
Game Hexen
+NOTELEPORT +FLOORCLIP

View file

@ -1,7 +1,7 @@
// Dark Servant Artifact ----------------------------------------------------
ACTOR ArtiDarkServant : Inventory 86 native
ACTOR ArtiDarkServant : Inventory native
{
Game Hexen
SpawnID 16

View file

@ -1,7 +1,7 @@
// Teleport Other Artifact --------------------------------------------------
ACTOR ArtiTeleportOther : Inventory 10040 native
ACTOR ArtiTeleportOther : Inventory native
{
Game Hexen
SpawnID 17

View file

@ -1,7 +1,7 @@
// Wraith -------------------------------------------------------------------
ACTOR Wraith 34
ACTOR Wraith
{
Game Hexen
SpawnID 8
@ -81,7 +81,7 @@ ACTOR Wraith 34
// Buried wraith ------------------------------------------------------------
ACTOR WraithBuried : Wraith 10011
ACTOR WraithBuried : Wraith
{
Game Hexen
SpawnID 9

View file

@ -25,7 +25,7 @@ ACTOR EggFX : MorphProjectile
// Morph Ovum ----------------------------------------------------------------
ACTOR ArtiEgg : CustomInventory 30
ACTOR ArtiEgg : CustomInventory
{
Game Heretic
SpawnID 14
@ -79,7 +79,7 @@ ACTOR PorkFX : MorphProjectile
// Porkalator ---------------------------------------------------------------
ACTOR ArtiPork : CustomInventory 30
ACTOR ArtiPork : CustomInventory
{
Game Hexen
SpawnID 14

View file

@ -1,7 +1,7 @@
// Teleport (self) ----------------------------------------------------------
ACTOR ArtiTeleport : Inventory 36 native
ACTOR ArtiTeleport : Inventory native
{
Game Raven
SpawnID 18

View file

@ -1,4 +1,4 @@
ACTOR Minotaur 9 native
ACTOR Minotaur native
{
Game Heretic
Health 3000

View file

@ -2,7 +2,7 @@
// Wind ---------------------------------------------------------------------
ACTOR SoundWind 42
ACTOR SoundWind
{
Game Heretic
SpawnID 110
@ -17,7 +17,7 @@ ACTOR SoundWind 42
}
}
ACTOR SoundWindHexen : SoundWind 1410
ACTOR SoundWindHexen : SoundWind
{
Game Hexen
SpawnID 110
@ -26,7 +26,7 @@ ACTOR SoundWindHexen : SoundWind 1410
// Waterfall ----------------------------------------------------------------
ACTOR SoundWaterfall 41
ACTOR SoundWaterfall
{
Game Heretic
SpawnID 111

View file

@ -1,7 +1,7 @@
// Health -------------------------------------------------------------------
ACTOR ArtiHealth : HealthPickup 82
ACTOR ArtiHealth : HealthPickup
{
Game Raven
SpawnID 24
@ -25,7 +25,7 @@ ACTOR ArtiHealth : HealthPickup 82
// Super health -------------------------------------------------------------
ACTOR ArtiSuperHealth : HealthPickup 32
ACTOR ArtiSuperHealth : HealthPickup
{
Game Raven
SpawnID 25
@ -49,7 +49,7 @@ ACTOR ArtiSuperHealth : HealthPickup 32
// Flight -------------------------------------------------------------------
ACTOR ArtiFly : PowerupGiver 83
ACTOR ArtiFly : PowerupGiver
{
Game Raven
SpawnID 15
@ -72,7 +72,7 @@ ACTOR ArtiFly : PowerupGiver 83
// Invulnerability Heretic (Ring of invincibility) --------------------------
ACTOR ArtiInvulnerability : PowerupGiver 84
ACTOR ArtiInvulnerability : PowerupGiver
{
Game Heretic
SpawnID 133
@ -95,7 +95,7 @@ ACTOR ArtiInvulnerability : PowerupGiver 84
// Invulnerability Hexen (Icon of the defender) -----------------------------
ACTOR ArtiInvulnerability2 : PowerupGiver 84
ACTOR ArtiInvulnerability2 : PowerupGiver
{
Game Hexen
SpawnID 133
@ -117,7 +117,7 @@ ACTOR ArtiInvulnerability2 : PowerupGiver 84
// Torch --------------------------------------------------------------------
ACTOR ArtiTorch : PowerupGiver 33
ACTOR ArtiTorch : PowerupGiver
{
Game Raven
SpawnID 73

View file

@ -1,4 +1,4 @@
ACTOR CrystalVial : Health 81
ACTOR CrystalVial : Health
{
Game Raven
SpawnID 23

View file

@ -20,7 +20,7 @@ ACTOR BridgeBall
// The bridge itself -------------------------------------------------------
ACTOR CustomBridge 9991 native
ACTOR CustomBridge native
{
+SOLID
+NOGRAVITY
@ -51,7 +51,7 @@ ACTOR CustomBridge 9991 native
// The Hexen bridge -------------------------------------------------------
ACTOR Bridge : CustomBridge 118
ACTOR Bridge : CustomBridge
{
Game Raven
SpawnID 21
@ -61,7 +61,7 @@ ACTOR Bridge : CustomBridge 118
// The ZDoom bridge -------------------------------------------------------
ACTOR ZBridge : CustomBridge 118
ACTOR ZBridge : CustomBridge
{
Game Doom
SpawnID 21
@ -71,7 +71,7 @@ ACTOR ZBridge : CustomBridge 118
// Invisible bridge --------------------------------------------------------
ACTOR InvisibleBridge 9990 native
ACTOR InvisibleBridge native
{
RenderStyle None
Radius 32
@ -90,19 +90,19 @@ ACTOR InvisibleBridge 9990 native
// And some invisible bridges from Skull Tag -------------------------------
ACTOR InvisibleBridge32 : InvisibleBridge 5061
ACTOR InvisibleBridge32 : InvisibleBridge
{
Radius 32
Height 8
}
ACTOR InvisibleBridge16 : InvisibleBridge 5064
ACTOR InvisibleBridge16 : InvisibleBridge
{
Radius 16
Height 8
}
ACTOR InvisibleBridge8 : InvisibleBridge 5065
ACTOR InvisibleBridge8 : InvisibleBridge
{
Radius 8
Height 8

View file

@ -1,4 +1,4 @@
ACTOR DoomBuilderCamera 32000
ACTOR DoomBuilderCamera
{
States
{
@ -9,7 +9,7 @@ ACTOR DoomBuilderCamera 32000
}
ACTOR SecurityCamera 9025 native
ACTOR SecurityCamera native
{
+NOBLOCKMAP
+NOGRAVITY
@ -17,6 +17,6 @@ ACTOR SecurityCamera 9025 native
RenderStyle None
}
ACTOR AimingCamera : SecurityCamera 9073 native
ACTOR AimingCamera : SecurityCamera native
{
}

View file

@ -1,3 +1,3 @@
ACTOR Decal 9200 native
ACTOR Decal native
{
}

View file

@ -1,4 +1,4 @@
ACTOR MBFHelperDog 888
ACTOR MBFHelperDog
{
Health 500
Speed 10

View file

@ -6,37 +6,37 @@ ACTOR ParticleFountain native
+INVISIBLE
}
ACTOR RedParticleFountain : ParticleFountain 9027
ACTOR RedParticleFountain : ParticleFountain
{
Health 1
}
ACTOR GreenParticleFountain : ParticleFountain 9028
ACTOR GreenParticleFountain : ParticleFountain
{
Health 2
}
ACTOR BlueParticleFountain : ParticleFountain 9029
ACTOR BlueParticleFountain : ParticleFountain
{
Health 3
}
ACTOR YellowParticleFountain : ParticleFountain 9030
ACTOR YellowParticleFountain : ParticleFountain
{
Health 4
}
ACTOR PurpleParticleFountain : ParticleFountain 9031
ACTOR PurpleParticleFountain : ParticleFountain
{
Health 5
}
ACTOR BlackParticleFountain : ParticleFountain 9032
ACTOR BlackParticleFountain : ParticleFountain
{
Health 6
}
ACTOR WhiteParticleFountain : ParticleFountain 9033
ACTOR WhiteParticleFountain : ParticleFountain
{
Health 7
}

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