Commit graph

8840 commits

Author SHA1 Message Date
Magnus Norddahl
bd9ec843dd Add palette version of the blend modes 2016-11-20 16:42:53 +01:00
Magnus Norddahl
6761e8639a Add palette support 2016-11-20 04:06:21 +01:00
Magnus Norddahl
7ac0cace7d Stop copying the matrix and remove r_triangle 2016-11-20 02:07:55 +01:00
Magnus Norddahl
f8efe394cc Remove unused code 2016-11-20 01:51:08 +01:00
Magnus Norddahl
845bf93c95 Change triangle full block to use vectored load and store 2016-11-20 01:29:19 +01:00
Rachael Alexanderson
fc011e42dd Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-19 12:46:01 -05:00
Magnus Norddahl
b4eb49678a Cache the optimized bitcode (note: this adds LLVMBitWriter as a dependency) 2016-11-19 17:14:37 +01:00
alexey.lysiuk
c28bcca3f3 Print unknown if release information is unavailable on macOS
At least 10.4 Tiger doesn't support required sysctl name
2016-11-19 16:42:16 +01:00
alexey.lysiuk
60ac12be0a Fixed compilation warnings in Cocoa backend 2016-11-19 16:42:16 +01:00
alexey.lysiuk
3b240b73e9 Fixed endianness issue with saved games
See http://forum.zdoom.org/viewtopic.php?t=54272
2016-11-19 16:42:16 +01:00
Magnus Norddahl
d197ebca78 Remove redundant line 2016-11-19 14:07:39 +01:00
Magnus Norddahl
114fda1ed5 Added missing TranslateAlphaBlend and created a helper function for specifying the translation 2016-11-19 13:32:57 +01:00
Magnus Norddahl
17ed585c1f Fix vsync not working 2016-11-19 12:30:58 +01:00
Magnus Norddahl
272fe7f754 Added blending modes to triangle codegen 2016-11-19 02:53:32 +01:00
Magnus Norddahl
5d6ceb868e Move viewport stuff to its own function 2016-11-18 14:40:53 +01:00
Magnus Norddahl
dbb6c7ca27 Add support for specifying a viewport out of screen bounds and fixed statusbar by doing just that! 2016-11-18 01:58:39 +01:00
Rachael Alexanderson
bac3ae3bf8 Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-11-17 17:37:11 -05:00
Christoph Oelckers
b3b5cb2fa4 - fixed: Lines with both sides in the same sector but an active portal may not be discarded early. 2016-11-17 23:13:17 +01:00
Rachael Alexanderson
aa08285676 - Moved scaling before rotation again - this time, using a formula provided by Graf, the rendering pitch is now dynamically scaled based on the aspect ratio, causing pitch aiming to once again be correct. 2016-11-17 16:44:55 -05:00
Magnus Norddahl
6be80efa51 Moved scale back to be after pitch - otherwise the the bullets don't end up where you point 2016-11-17 21:19:50 +01:00
Magnus Norddahl
eac9367ace Fix perspective when status bar is visible 2016-11-17 21:07:00 +01:00
Rachael Alexanderson
7447c49dc5 - Added pixelratio support for the softpoly renderer. 2016-11-17 13:50:35 -05:00
Magnus Norddahl
b02e3d9514 Add shaded blend mode for the decals 2016-11-17 14:28:14 +01:00
Magnus Norddahl
511eb59479 Add particle drawing 2016-11-17 01:29:08 +01:00
Magnus Norddahl
266924600a Missing include guard 2016-11-17 01:28:51 +01:00
Magnus Norddahl
ff2ab61abc Added decals 2016-11-16 23:34:05 +01:00
Magnus Norddahl
59f7dedfb4 Added wall sprite support. Unfortunately it would seem that a bullet hole is not a wall sprite.. 2016-11-16 22:31:49 +01:00
Magnus Norddahl
ae889acaea active_con_scale should respect uiscale 2016-11-16 19:49:46 +01:00
Magnus Norddahl
712e032573 Remove swrenderer2 2016-11-16 19:44:11 +01:00
Magnus Norddahl
f457f0340c Add 3D floor planes 2016-11-16 11:18:40 +01:00
Rachael Alexanderson
71b4f57058 Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom
# Conflicts:
#	src/posix/cocoa/i_video.mm
#	src/posix/sdl/hardware.cpp
#	src/win32/hardware.cpp
2016-11-16 01:03:32 -05:00
Rachael Alexanderson
813030efef - Fully implemented CVAR_OVERRIDEGET for vid_renderer from the ZDoom code submission. 2016-11-15 20:03:50 -05:00
Rachael Alexanderson
9b9ed64360 - Implemented sv_overridegetcvar: This will override the return value for GetCVar checks for certain CVars marked with the CVAR_OVERRIDEGET flag. Instead of returning their true value, they only return defaults instead.
- Implemented dummy CVar vid_renderer with a default value of 1. This allows mods not designed for the software renderer to run if sv_overridegetcvar is turned on.
2016-11-15 20:01:36 -05:00
Magnus Norddahl
449d4963ae Mapping error workaround 2016-11-16 01:13:29 +01:00
Magnus Norddahl
a092a03c6d Some basic fixed light support 2016-11-15 23:30:42 +01:00
Magnus Norddahl
1b3d50951a Fix sky floodfill bug 2016-11-15 22:48:44 +01:00
Magnus Norddahl
a90a22e056 Fix segment culling bug 2016-11-15 19:27:21 +01:00
Major Cooke
f2ec266eec Fixed: Actors with NOINTERACTION shouldn't waste time continuously applying NOBLOCKMAP if it has it already and not moving. 2016-11-15 11:38:03 -06:00
Magnus Norddahl
cfc977f9e6 Fix texture coordinate 2016-11-15 18:14:18 +01:00
Magnus Norddahl
ee15856786 Deep water support 2016-11-15 15:15:26 +01:00
Magnus Norddahl
3b397183ac Clamp segment range 2016-11-15 15:15:01 +01:00
Magnus Norddahl
5f1b822523 Mark rendered lines in the automap 2016-11-15 13:30:30 +01:00
Magnus Norddahl
f143b9b7b0 Fix midtexture repeat and yoffset bug 2016-11-15 12:31:57 +01:00
Christoph Oelckers
196986ae6b Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-15 11:25:42 +01:00
Magnus Norddahl
e5f8af2216 Fix sky flood fill for E1M8 and Map11 2016-11-14 23:22:38 +01:00
Rachael Alexanderson
62adb64a95 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-14 10:28:52 -05:00
Christoph Oelckers
0111ec451a Revert "Fixed: A_SetInventory with an amount of 0 was not truly eliminating the actor."
This reverts commit 02435b46a0.
2016-11-14 15:52:49 +01:00
Magnus Norddahl
3673338644 Split r_poly into multiple files handling each aspect of rendering a scene 2016-11-14 14:19:48 +01:00
Christoph Oelckers
109558d74d - added unsigned char casts to all isspace calls in zstring.cpp
isspace takes a signed integer as parameter which triggers an assert on any non-ASCII character taken from a signed char array.
2016-11-14 13:14:07 +01:00
Major Cooke
02435b46a0 Fixed: A_SetInventory with an amount of 0 was not truly eliminating the actor. 2016-11-13 19:27:59 -06:00
Rachael Alexanderson
23384a913c Merge pull request #2 from edward-san/qz_clang_fix
- Fixed Clang on Linux compilation.
2016-11-13 12:49:14 -05:00
Magnus Norddahl
c06798bca1 Adjust texture coordinates 2016-11-13 17:58:03 +01:00
Edoardo Prezioso
1442f7fb7b - Fixed Clang on Linux compilation. 2016-11-13 16:53:18 +01:00
Magnus Norddahl
acb2e821f0 Evict floats from the block code (too bad it didn't make any difference to the speed) 2016-11-13 16:36:47 +01:00
Magnus Norddahl
f25579849a Minor variable optimization 2016-11-13 15:43:54 +01:00
Magnus Norddahl
411eb57952 Fix rendering of masked walls 2016-11-13 15:16:55 +01:00
Rachael Alexanderson
470046ec5a Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-13 07:30:34 -05:00
Magnus Norddahl
c914a7a7fe Cull walls 2016-11-13 13:24:36 +01:00
Magnus Norddahl
27eb8e36ae Fix solid segment culling 2016-11-13 11:44:07 +01:00
Magnus Norddahl
af7a7ab7d7 Remove use of the llvm.round intrinsic as it apparently doesn't work in some environments 2016-11-13 08:57:29 +01:00
Braden Obrzut
472f35d2ce - Fixed building with gtk2 headers. 2016-11-13 00:17:09 -05:00
Rachael Alexanderson
87e9ba0f05 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-12 22:31:05 -05:00
Braden Obrzut
9342898361 - Added support for GTK3 (thanks to "MineyMe" and edward-san)
- Replaced GTK/OS X (note different from Cocoa) clipboard code with SDL clipboard API.
- Removed requirement to link to GTK in order to compile with GTK support.
	- GTK is no longer init'd if the GTK IWAD picker is not used.
	- Our usage of GTK is such that the dynamic loader can work with both GTK2 and GTK3 depending on what's installed.
	- Since we're accumulating a lot of library loaders I've built a generic interface as FModule which replaces TOptWin32Proc and the loaders in the OpenAL and Fluidsynth code.
2016-11-12 18:32:09 -05:00
alexey.lysiuk
b16e6725d7 Added missing #include to fix build with GCC/Clang 2016-11-12 18:09:05 +02:00
Rachael Alexanderson
f284a24ed9 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-12 10:17:56 -05:00
Christoph Oelckers
0c0cb6d69c - fixed warnings. 2016-11-12 15:36:36 +01:00
Magnus Norddahl
402227d6b6 Add some intersection tests useful for culling 2016-11-12 14:55:14 +01:00
Christoph Oelckers
32e0123e1b - fixed: FResourceLump::LumpNameSetup passed negative numbers to FString::Truncate for extension-less lump names. 2016-11-12 14:01:34 +01:00
Magnus Norddahl
e3dc9c93b9 Use a simpler algorithm for the stencil buffer as the old one was too slow 2016-11-12 13:50:28 +01:00
Edoardo Prezioso
ffea457d81 - Fixed GCC/Clang warnings with serializer Unicode parser. 2016-11-12 13:35:10 +01:00
Edoardo Prezioso
104030697f - Rename con_numnotify to con_notifylines.
Zandronum 1.1 added an option with the same purpose. Use it to avoid duplicates.
2016-11-12 11:08:33 +01:00
Edoardo Prezioso
f123da9385 - Fixed GCC warnings with new history code. 2016-11-12 11:07:39 +01:00
Magnus Norddahl
eb4021b997 Codegen for all triangle variants 2016-11-12 10:21:02 +01:00
Marisa Heit
c69394fa40 Add con_numnotify cvar to control number of lines of notification text
- If con_numnotify < 0, then there is no limit on the number of lines of
  text.
- If con_numnotify == 0, then any text that would normally be shown in the
  notification area is discarded.
- If con_numnotify > 0, then that is the maximum number of lines of
  notification text to display.
2016-11-12 00:34:07 -06:00
Marisa Heit
1e497e0b3e Fixed: FString::StripLeftRight() lost the right character when copying to a new buffer
- Also, some minor improvements to the strip functions to avoid doing
  extra work.
2016-11-12 00:34:07 -06:00
Marisa Heit
513ad7f75f Use FString to store console atexit commands 2016-11-12 00:34:07 -06:00
Marisa Heit
c5eb28d360 Fix console scrolling too far when page scrolling with scaled text 2016-11-12 00:34:07 -06:00
Marisa Heit
4dce07762b Change con_scale behavior for value 0
- Do not use uiscale for con_scale default. A 40 column console when
  everything is defaults is maddening. The default is now CleanXfac minus 1.
2016-11-12 00:34:07 -06:00
Marisa Heit
3926ca13b0 Fix console input not scrolling when you hit the side of the screen
- Also changed the console input buffer into a struct instead of a
  frankenstein buffer.
2016-11-12 00:34:07 -06:00
Magnus Norddahl
c852b6c5e9 Add codegen for one of the triangle variants 2016-11-12 00:50:21 +01:00
Magnus Norddahl
667f35bfce Declare structs to LLVM 2016-11-11 20:12:09 +01:00
Magnus Norddahl
0938420871 Make triangle drawers compatible with LLVMDrawers 2016-11-11 19:54:27 +01:00
Magnus Norddahl
3cc5cec5a0 Hook up subsector gbuffer 2016-11-11 19:26:28 +01:00
Magnus Norddahl
5a9d4ee9d9 Simplify argument passing 2016-11-11 18:24:59 +01:00
Rachael Alexanderson
c6f7848a09 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-11 11:39:53 -05:00
nashmuhandes
970c750daa Added OpenGL support to the underwater view blend scalar option. 2016-11-11 18:08:47 +08:00
Magnus Norddahl
6989b7037e Fix stencil write bug 2016-11-11 10:25:40 +01:00
nashmuhandes
fd31c84745 Added a slider to control the intensity of underwater screen blending. 2016-11-11 17:18:39 +08:00
Magnus Norddahl
529a93b680 Sky rendering fixes 2016-11-11 10:15:27 +01:00
Magnus Norddahl
373038231c More stencil sky stuff 2016-11-10 13:58:03 +01:00
Magnus Norddahl
049ceecca5 Toying with stencils 2016-11-10 10:44:35 +01:00
Magnus Norddahl
204d09efde Add a stencil buffer 2016-11-10 08:08:37 +01:00
Magnus Norddahl
b94096ffe1 Crash fixes 2016-11-10 05:30:33 +01:00
Magnus Norddahl
6c52e1e52b Draw sky in a very expensive way 2016-11-10 05:01:33 +01:00
Magnus Norddahl
9820a6cb88 Request GL BSP instead of requiring automap texturing to be on 2016-11-09 12:07:07 +01:00
Magnus Norddahl
dc0e6d40a4 Distance sort sprites 2016-11-09 11:38:07 +01:00
Magnus Norddahl
cffdfdf7fd Cull bsp using solid segments 2016-11-09 01:33:40 +01:00
Magnus Norddahl
95df9bf48e Fix crash bug in 8 bit drawer 2016-11-09 00:35:41 +01:00
Magnus Norddahl
968150ceff Seems there could be more than 6 vertices 2016-11-09 00:22:05 +01:00
Magnus Norddahl
7d3e8d1414 Fix triangle drawer clipping bug 2016-11-08 23:08:25 +01:00