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https://github.com/ZDoom/gzdoom-gles.git
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Declare structs to LLVM
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parent
0938420871
commit
667f35bfce
4 changed files with 91 additions and 26 deletions
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@ -87,6 +87,10 @@ private:
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static llvm::Type *GetDrawWallArgsStruct(llvm::LLVMContext &context);
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static llvm::Type *GetDrawSkyArgsStruct(llvm::LLVMContext &context);
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static llvm::Type *GetWorkerThreadDataStruct(llvm::LLVMContext &context);
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static llvm::Type *GetTriVertexStruct(llvm::LLVMContext &context);
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static llvm::Type *GetTriMatrixStruct(llvm::LLVMContext &context);
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static llvm::Type *GetTriUniformsStruct(llvm::LLVMContext &context);
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static llvm::Type *GetTriDrawTriangleArgs(llvm::LLVMContext &context);
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LLVMProgram mProgram;
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};
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@ -461,6 +465,67 @@ llvm::Type *LLVMDrawersImpl::GetWorkerThreadDataStruct(llvm::LLVMContext &contex
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return llvm::StructType::create(context, elements, "ThreadData", false)->getPointerTo();
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}
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llvm::Type *LLVMDrawersImpl::GetTriVertexStruct(llvm::LLVMContext &context)
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{
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std::vector<llvm::Type *> elements;
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for (int i = 0; i < 6; i++)
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elements.push_back(llvm::Type::getFloatTy(context));
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return llvm::StructType::create(context, elements, "TriVertex", false)->getPointerTo();
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}
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llvm::Type *LLVMDrawersImpl::GetTriMatrixStruct(llvm::LLVMContext &context)
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{
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std::vector<llvm::Type *> elements;
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for (int i = 0; i < 4 * 4; i++)
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elements.push_back(llvm::Type::getFloatTy(context));
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return llvm::StructType::create(context, elements, "TriMatrix", false)->getPointerTo();
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}
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llvm::Type *LLVMDrawersImpl::GetTriUniformsStruct(llvm::LLVMContext &context)
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{
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std::vector<llvm::Type *> elements;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t light;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t subsectorDepth;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_alpha;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_red;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_green;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_blue;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_alpha;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_red;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_green;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_blue;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t desaturate;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t flags;
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elements.push_back(GetTriMatrixStruct(context)); // TriMatrix objectToClip
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return llvm::StructType::create(context, elements, "TriUniforms", false)->getPointerTo();
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}
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llvm::Type *LLVMDrawersImpl::GetTriDrawTriangleArgs(llvm::LLVMContext &context)
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{
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std::vector<llvm::Type *> elements;
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elements.push_back(llvm::Type::getInt8PtrTy(context)); // uint8_t *dest;
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elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t pitch;
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elements.push_back(GetTriVertexStruct(context)->getPointerTo()); // TriVertex *v1;
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elements.push_back(GetTriVertexStruct(context)->getPointerTo()); // TriVertex *v2;
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elements.push_back(GetTriVertexStruct(context)->getPointerTo()); // TriVertex *v3;
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elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t clipleft;
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elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t clipright;
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elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t cliptop;
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elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t clipbottom;
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elements.push_back(llvm::Type::getInt8PtrTy(context)); // const uint8_t *texturePixels;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t textureWidth;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t textureHeight;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t solidcolor;
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elements.push_back(GetTriUniformsStruct(context)->getPointerTo()); // const TriUniforms *uniforms;
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elements.push_back(llvm::Type::getInt8PtrTy(context)); // uint8_t *stencilValues;
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elements.push_back(llvm::Type::getInt32PtrTy(context)); // uint32_t *stencilMasks;
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elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t stencilPitch;
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elements.push_back(llvm::Type::getInt8Ty(context)); // uint8_t stencilTestValue;
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elements.push_back(llvm::Type::getInt8Ty(context)); // uint8_t stencilWriteValue;
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elements.push_back(llvm::Type::getInt32PtrTy(context)); // uint32_t *subsectorGBuffer;
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return llvm::StructType::create(context, elements, "TriDrawTriangle", false)->getPointerTo();
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}
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/////////////////////////////////////////////////////////////////////////////
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namespace { static bool LogFatalErrors = false; }
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@ -236,25 +236,25 @@ struct TriUniforms
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TriMatrix objectToClip;
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};
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struct ScreenPolyTriangleDrawerArgs
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struct TriDrawTriangleArgs
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{
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uint8_t *dest;
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int pitch;
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int32_t pitch;
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TriVertex *v1;
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TriVertex *v2;
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TriVertex *v3;
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int clipleft;
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int clipright;
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int cliptop;
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int clipbottom;
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int32_t clipleft;
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int32_t clipright;
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int32_t cliptop;
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int32_t clipbottom;
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const uint8_t *texturePixels;
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int textureWidth;
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int textureHeight;
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uint32_t textureWidth;
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uint32_t textureHeight;
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uint32_t solidcolor;
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const TriUniforms *uniforms;
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uint8_t *stencilValues;
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uint32_t *stencilMasks;
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int stencilPitch;
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int32_t stencilPitch;
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uint8_t stencilTestValue;
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uint8_t stencilWriteValue;
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uint32_t *subsectorGBuffer;
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@ -53,7 +53,7 @@ void PolyTriangleDrawer::draw_arrays(const PolyDrawArgs &drawargs, PolyDrawVaria
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if (drawargs.vcount < 3)
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return;
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void(*drawfunc)(const ScreenPolyTriangleDrawerArgs *, WorkerThreadData *);
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void(*drawfunc)(const TriDrawTriangleArgs *, WorkerThreadData *);
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switch (variant)
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{
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default:
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@ -63,7 +63,7 @@ void PolyTriangleDrawer::draw_arrays(const PolyDrawArgs &drawargs, PolyDrawVaria
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case PolyDrawVariant::Stencil: drawfunc = ScreenPolyTriangleDrawer::stencil; break;
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}
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ScreenPolyTriangleDrawerArgs args;
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TriDrawTriangleArgs args;
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args.dest = dc_destorg;
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args.pitch = dc_pitch;
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args.clipleft = drawargs.clipleft;
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@ -128,7 +128,7 @@ TriVertex PolyTriangleDrawer::shade_vertex(const TriUniforms &uniforms, TriVerte
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return uniforms.objectToClip * v;
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}
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void PolyTriangleDrawer::draw_shaded_triangle(const TriVertex *vert, bool ccw, ScreenPolyTriangleDrawerArgs *args, WorkerThreadData *thread, void(*drawfunc)(const ScreenPolyTriangleDrawerArgs *, WorkerThreadData *))
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void PolyTriangleDrawer::draw_shaded_triangle(const TriVertex *vert, bool ccw, TriDrawTriangleArgs *args, WorkerThreadData *thread, void(*drawfunc)(const TriDrawTriangleArgs *, WorkerThreadData *))
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{
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// Cull, clip and generate additional vertices as needed
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TriVertex clippedvert[max_additional_vertices];
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@ -288,7 +288,7 @@ void PolyTriangleDrawer::clipedge(const TriVertex *verts, TriVertex *clippedvert
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/////////////////////////////////////////////////////////////////////////////
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void ScreenPolyTriangleDrawer::draw(const ScreenPolyTriangleDrawerArgs *args, WorkerThreadData *thread)
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void ScreenPolyTriangleDrawer::draw(const TriDrawTriangleArgs *args, WorkerThreadData *thread)
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{
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uint8_t *dest = args->dest;
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int pitch = args->pitch;
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@ -523,7 +523,7 @@ void ScreenPolyTriangleDrawer::draw(const ScreenPolyTriangleDrawerArgs *args, Wo
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}
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}
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void ScreenPolyTriangleDrawer::fill(const ScreenPolyTriangleDrawerArgs *args, WorkerThreadData *thread)
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void ScreenPolyTriangleDrawer::fill(const TriDrawTriangleArgs *args, WorkerThreadData *thread)
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{
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uint8_t *dest = args->dest;
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int pitch = args->pitch;
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@ -681,7 +681,7 @@ void ScreenPolyTriangleDrawer::fill(const ScreenPolyTriangleDrawerArgs *args, Wo
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}
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}
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void ScreenPolyTriangleDrawer::stencil(const ScreenPolyTriangleDrawerArgs *args, WorkerThreadData *thread)
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void ScreenPolyTriangleDrawer::stencil(const TriDrawTriangleArgs *args, WorkerThreadData *thread)
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{
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const TriVertex &v1 = *args->v1;
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const TriVertex &v2 = *args->v2;
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@ -833,7 +833,7 @@ void ScreenPolyTriangleDrawer::stencil(const ScreenPolyTriangleDrawerArgs *args,
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}
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}
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void ScreenPolyTriangleDrawer::draw32(const ScreenPolyTriangleDrawerArgs *args, WorkerThreadData *thread)
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void ScreenPolyTriangleDrawer::draw32(const TriDrawTriangleArgs *args, WorkerThreadData *thread)
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{
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uint32_t *dest = (uint32_t *)args->dest;
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int pitch = args->pitch;
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@ -1145,7 +1145,7 @@ void ScreenPolyTriangleDrawer::draw32(const ScreenPolyTriangleDrawerArgs *args,
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}
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}
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void ScreenPolyTriangleDrawer::drawsubsector32(const ScreenPolyTriangleDrawerArgs *args, WorkerThreadData *thread)
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void ScreenPolyTriangleDrawer::drawsubsector32(const TriDrawTriangleArgs *args, WorkerThreadData *thread)
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{
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uint32_t *dest = (uint32_t *)args->dest;
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int pitch = args->pitch;
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@ -1412,7 +1412,7 @@ void ScreenPolyTriangleDrawer::drawsubsector32(const ScreenPolyTriangleDrawerArg
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}
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}
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void ScreenPolyTriangleDrawer::fill32(const ScreenPolyTriangleDrawerArgs *args, WorkerThreadData *thread)
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void ScreenPolyTriangleDrawer::fill32(const TriDrawTriangleArgs *args, WorkerThreadData *thread)
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{
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uint32_t *dest = (uint32_t *)args->dest;
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int pitch = args->pitch;
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@ -26,7 +26,7 @@
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#include "r_triangle.h"
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struct ScreenPolyTriangleDrawerArgs;
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struct TriDrawTriangleArgs;
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enum class PolyDrawVariant
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{
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@ -74,7 +74,7 @@ public:
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private:
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static TriVertex shade_vertex(const TriUniforms &uniforms, TriVertex v);
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static void draw_arrays(const PolyDrawArgs &args, PolyDrawVariant variant, WorkerThreadData *thread);
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static void draw_shaded_triangle(const TriVertex *vertices, bool ccw, ScreenPolyTriangleDrawerArgs *args, WorkerThreadData *thread, void(*drawfunc)(const ScreenPolyTriangleDrawerArgs *, WorkerThreadData *));
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static void draw_shaded_triangle(const TriVertex *vertices, bool ccw, TriDrawTriangleArgs *args, WorkerThreadData *thread, void(*drawfunc)(const TriDrawTriangleArgs *, WorkerThreadData *));
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static bool cullhalfspace(float clipdistance1, float clipdistance2, float &t1, float &t2);
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static void clipedge(const TriVertex *verts, TriVertex *clippedvert, int &numclipvert);
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@ -228,14 +228,14 @@ private:
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class ScreenPolyTriangleDrawer
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{
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public:
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static void draw(const ScreenPolyTriangleDrawerArgs *args, WorkerThreadData *thread);
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static void fill(const ScreenPolyTriangleDrawerArgs *args, WorkerThreadData *thread);
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static void draw(const TriDrawTriangleArgs *args, WorkerThreadData *thread);
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static void fill(const TriDrawTriangleArgs *args, WorkerThreadData *thread);
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static void stencil(const ScreenPolyTriangleDrawerArgs *args, WorkerThreadData *thread);
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static void stencil(const TriDrawTriangleArgs *args, WorkerThreadData *thread);
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static void draw32(const ScreenPolyTriangleDrawerArgs *args, WorkerThreadData *thread);
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static void drawsubsector32(const ScreenPolyTriangleDrawerArgs *args, WorkerThreadData *thread);
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static void fill32(const ScreenPolyTriangleDrawerArgs *args, WorkerThreadData *thread);
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static void draw32(const TriDrawTriangleArgs *args, WorkerThreadData *thread);
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static void drawsubsector32(const TriDrawTriangleArgs *args, WorkerThreadData *thread);
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static void fill32(const TriDrawTriangleArgs *args, WorkerThreadData *thread);
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private:
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static float gradx(float x0, float y0, float x1, float y1, float x2, float y2, float c0, float c1, float c2);
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