- Rename con_numnotify to con_notifylines.

Zandronum 1.1 added an option with the same purpose. Use it to avoid duplicates.
This commit is contained in:
Edoardo Prezioso 2016-11-12 11:08:33 +01:00
parent f123da9385
commit 104030697f

View file

@ -404,9 +404,9 @@ private:
};
static FNotifyBuffer NotifyStrings;
CUSTOM_CVAR(Int, con_numnotify, NUMNOTIFIES, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
CUSTOM_CVAR(Int, con_notifylines, NUMNOTIFIES, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
{
NotifyStrings.Shift(con_numnotify);
NotifyStrings.Shift(self);
}
@ -711,7 +711,7 @@ void FNotifyBuffer::AddString(int printlevel, FString source)
source.IsEmpty() ||
gamestate == GS_FULLCONSOLE ||
gamestate == GS_DEMOSCREEN ||
con_numnotify == 0)
con_notifylines == 0)
return;
if (ConsoleDrawing)
@ -755,9 +755,9 @@ void FNotifyBuffer::AddString(int printlevel, FString source)
newline.PrintLevel = printlevel;
if (AddType == NEWLINE || Text.Size() == 0)
{
if (con_numnotify > 0)
if (con_notifylines > 0)
{
Shift(con_numnotify - 1);
Shift(con_notifylines - 1);
}
Text.Push(newline);
}