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- Fully implemented CVAR_OVERRIDEGET for vid_renderer from the ZDoom code submission.
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4 changed files with 3 additions and 6 deletions
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@ -52,9 +52,6 @@
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#include "v_video.h"
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#include "colormatcher.h"
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// [SP] This is a dummy CVAR that needs to be removed in child ports that implement the real version.
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CVAR(Int, vid_renderer, 1, CVAR_GLOBALCONFIG | CVAR_OVERRIDEGET | CVAR_ARCHIVE)
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// [SP] Lets the player (arbitrator) choose whether to override GetCVar checks.
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// Danger of desync? Can we just make it a client var? This probably *fixes* desyncs, actually...
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CVAR(Bool, sv_overridegetcvar, true, CVAR_SERVERINFO | CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
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@ -123,7 +123,7 @@ CUSTOM_CVAR(Bool, vid_autoswitch, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_
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static int s_currentRenderer;
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CUSTOM_CVAR(Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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CUSTOM_CVAR(Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL | CVAR_OVERRIDEGET)
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{
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// 0: Software renderer
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// 1: OpenGL renderer
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@ -64,7 +64,7 @@ void I_RestartRenderer();
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int currentrenderer;
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// [ZDoomGL]
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CUSTOM_CVAR (Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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CUSTOM_CVAR (Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL | CVAR_OVERRIDEGET)
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{
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// 0: Software renderer
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// 1: OpenGL renderer
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@ -71,7 +71,7 @@ int currentrenderer = -1;
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bool changerenderer;
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// [ZDoomGL]
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CUSTOM_CVAR (Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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CUSTOM_CVAR (Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL | CVAR_OVERRIDEGET)
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{
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// 0: Software renderer
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// 1: OpenGL renderer
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