Christoph Oelckers
c1bb7de23a
- more file system refactoring.
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* moved the sprite renaming out of the file system entirely into a caller-provided callback.
* renamed several functions to closer match the terms of a file system.
* moved the VM interface out of the implementation.
2020-04-11 14:00:19 +02:00
Christoph Oelckers
6bccde3b51
- renamed the file system related classes to actually use the term "FileSystem".
2020-04-11 14:00:18 +02:00
Christoph Oelckers
83befa7686
- moved the "??? lumps" messages out of the single resource file handlers into the calling function and did a bit of include cleanup.
2020-04-11 14:00:18 +02:00
Christoph Oelckers
7d83dfa03a
- moved the file names used for deciding to remove the root directory of zips out of the resource file management.
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Yet again too much dependencies on game specifics in low level code.
2020-04-11 14:00:18 +02:00
Christoph Oelckers
135f159927
- pass lump filters as parameter when initializing the file system to reduce dependencies on high level state in the low level code.
2020-04-11 14:00:17 +02:00
Christoph Oelckers
d12a9bb77a
- renamed the caching functions of FResourceLump.
2020-04-11 14:00:17 +02:00
Christoph Oelckers
510fc2d549
- added handler for Witchaven's sound resource files.
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Useful for loading these to play the MIDIs. Since these files have no named directory, the content just gets inserted into a subdirectory named after the file with each entry given a 4 digit hex number as a name.
2020-04-11 14:00:17 +02:00
Christoph Oelckers
1574799683
- moved most parts of the Doom specific lump setup out of the file format implementations into the main class.
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This is to keep as much higher level logic out of these as possible. The presentation of the data should be a concern of the file system, not the data containers.
2020-04-11 14:00:16 +02:00
Christoph Oelckers
ef300a9ea8
- lump flags cleanup.
2020-04-11 14:00:16 +02:00
Christoph Oelckers
025e80b74a
- moved NeedFileStart out of the lump flag word into an empty part of the FZipLump structure.
2020-04-11 14:00:16 +02:00
Christoph Oelckers
a38633aa22
- moved the file name management out of the single resource lumps.
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This is now being managed by the main file system class. The single lumps should only concern themselves with the actual data they manage, not with how the file system presents them to the outside.
The IWAD detection code was also switched to use a file system wrapper instead of looking at the single files directly.
2020-04-11 14:00:16 +02:00
Christoph Oelckers
89fb479c19
- moved the linkedTexture pointer up one level out of the resource descriptor into the file system record.
2020-04-11 14:00:15 +02:00
Christoph Oelckers
2e258e8cdb
- include cleanup in Win32 folder.
2020-04-11 14:00:15 +02:00
Christoph Oelckers
fdc14ca805
- renamed fullscreen CVar internally to vid_fullscreen to make searching for it easier.
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The word 'fullscreen' appears a bit too frequently in the source.
2020-04-11 14:00:15 +02:00
Christoph Oelckers
d523da1313
- make DumpCPUInfo return a string instead of letting it print the info itself. Also consolidated I_Init, because both existing versions were identical.
2020-04-11 14:00:15 +02:00
Christoph Oelckers
76352dd9b3
- moved the last remaining utilities.
2020-04-11 14:00:14 +02:00
Christoph Oelckers
5a1c4693de
- moved SFMT to 'common'.
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Now it is third party code with no hooks into higher level dependencies.
2020-04-11 14:00:14 +02:00
Christoph Oelckers
9ef6b15bfa
- moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG.
2020-04-11 14:00:14 +02:00
Christoph Oelckers
fb1a7679ec
- moved most basic utility code without any dependencies on the rest of the engine to 'common' directory.
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Again the objective is easier sharing with Raze.
2020-04-11 14:00:13 +02:00
Christoph Oelckers
ace3e29473
- removed the implicit conversion operators from FName.
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These were creating dangerous interdependencies. It is better to do explicit conversions when needed.
As an added plus, this means that zstring.h no longer depends on name.h which was very annoying.
2020-04-11 14:00:13 +02:00
Christoph Oelckers
6996d54a23
- moved more code to 'common'.
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This is all low level utilities with no dependencies on game logic. Having this in a separate directory makes sharing with Raze a lot easier.
2020-04-11 14:00:12 +02:00
Christoph Oelckers
e230420f88
- moved all character set utilities to utf8.cpp.
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- moved matrix class to 'common'.
2020-04-11 14:00:12 +02:00
Christoph Oelckers
669e8fbe48
- started some reorganization of low level utility code by moving all third party dependencies to a separate place.
2020-04-11 14:00:12 +02:00
Christoph Oelckers
820fe8b3f9
- split off the container for the translation data into its own file.
2020-04-11 14:00:11 +02:00
Christoph Oelckers
66a837f983
- took the translation slot definition out of the container and use a dynamic array to store the data.
2020-04-11 14:00:11 +02:00
Christoph Oelckers
cf757ba834
- made the translation container a class.
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This also splits off some Doom-specific implementation details into higher level headers.
2020-04-11 14:00:11 +02:00
Christoph Oelckers
520a96033b
- minimalized the interface to the translation tables to a small set of functions.
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Now the internals can be refactored without affecting all using code.
2020-04-11 14:00:10 +02:00
Christoph Oelckers
0a7344e432
- abstract the external translation interface.
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The translation table array now only gets accessed from within r_translate.cpp.
2020-04-11 14:00:10 +02:00
Christoph Oelckers
d00ad60437
- fixed a few issues pointed out by the assert in the TArray [] operator.
2020-04-11 14:00:10 +02:00
Christoph Oelckers
77c4a57c51
- allocate FRemapTable's content statically.
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first step of organizing this data more renderer-friendly.
2020-04-11 14:00:10 +02:00
Christoph Oelckers
b0ecb02d6b
- move SuperFastHash to its own set of files, instead of having this tied to the console.
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- replace swapvalues with std::swap globally.
- added some additions to utility code from Raze, mainly to reduce file content differences.
- reduced some unused utilities
2020-04-11 14:00:10 +02:00
Christoph Oelckers
003294e598
- added printf.h header to avoid including more dirty ones for the console printing functions.
2020-04-11 14:00:09 +02:00
Christoph Oelckers
1fe667c6a0
- cleaned up the includes in m_png.h, this file had far too many and far too broad dependencies.
2020-04-11 14:00:09 +02:00
Christoph Oelckers
cc48f18303
- moved the dictionary implementation into the 'scripting' folder where it really belongs.
2020-04-11 14:00:09 +02:00
Christoph Oelckers
40e380f2c0
- updated m_argv.cpp from Raze.
2020-04-11 14:00:08 +02:00
Christoph Oelckers
6847ea027d
- updated files.cpp with some new features from Raze.
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Not really needed for GZDoom but it's convenient to have the files being identical.
2020-04-11 14:00:08 +02:00
Christoph Oelckers
c623b04170
- copied some fixes for overlong config entries from Raze.
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- renamed basictypes.h to basics.h to keep the file name in line with Raze and make comparisons easier.
2020-04-11 14:00:08 +02:00
Christoph Oelckers
58afc3d5b2
- added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here.
2020-04-11 14:00:08 +02:00
Christoph Oelckers
3113c6b69b
- removed 2 redundant string copies in CCMD code.
2020-04-11 14:00:08 +02:00
Christoph Oelckers
3db56651f4
- avoid using plain char pointers to store script data for FraggleScript.
2020-04-11 14:00:07 +02:00
Christoph Oelckers
5865c4dcca
- use FString to manage strings in bot code.
2020-04-11 14:00:07 +02:00
Christoph Oelckers
6bfdf904b9
- removed use of copystring in Dehacked code and cleaned up the list of includes in cmdlib.cpp
2020-04-11 14:00:07 +02:00
Christoph Oelckers
30577e8a50
- Text update.
2020-04-11 14:00:07 +02:00
Blue
52f1c8a0d1
Added $OPTVAL_MBFSTRICT to menudef.txt, and added corresponding case 7 to the compatmode cvar in d_main.cpp
2020-04-08 18:51:38 +02:00
Magnus Norddahl
0d7eb9da58
Revert "- Fix legacy input state getting out of sync when raw mouse input grabs or releases the events"
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This reverts commit b4424b2d4d
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2020-04-08 16:21:16 +02:00
Lucy Phipps
2c1a42ae55
remove gl_texture_usehires since it's unused now
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GLTEXMNU_ENABLEHIRES in language.csv is unused too
2020-04-05 13:22:32 +01:00
Christoph Oelckers
5490ffcd77
- removed the obsolete Doomsday 1.8-style texture pack support.
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This poorly integrated into the texture system and wasn't compatible with modern texture packs anymore so its usefulness was questionable.
2020-04-04 12:55:24 +02:00
Erick Tenorio
b2a17dfdc2
- REQUIEM.WAD fixes ( #1050 )
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Fixes for various maps in the Requiem megawad.
Idgames: https://www.doomworld.com/idgames/levels/doom2/megawads/requiem
2020-04-02 05:35:51 -04:00
drfrag
8336e80f48
- Fixed sprites sunk into water on Carmack with HQ resize modes.
2020-04-01 14:25:10 +02:00
dondiego
4bfb0e937f
- Fixed tutti-frutti and crash with liquid warp effects on the Carmack renderer when texture resizing was disabled. ( #1063 )
2020-03-31 19:17:41 -04:00