mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
- split off the container for the translation data into its own file.
This commit is contained in:
parent
66a837f983
commit
820fe8b3f9
6 changed files with 688 additions and 637 deletions
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@ -1121,6 +1121,7 @@ set (PCH_SOURCES
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events.cpp
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utility/i_module.cpp
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utility/palette.cpp
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utility/palettecontainer.cpp
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utility/files.cpp
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utility/files_decompress.cpp
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utility/m_png.cpp
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@ -35,6 +35,7 @@
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#define __V_TEXT_H__
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#include "v_font.h"
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#include "printf.h"
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struct FBrokenLines
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{
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@ -45,34 +46,6 @@ struct FBrokenLines
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#define TEXTCOLOR_ESCAPE '\034'
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#define TEXTCOLOR_ESCAPESTR "\034"
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#define TEXTCOLOR_BRICK "\034A"
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#define TEXTCOLOR_TAN "\034B"
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#define TEXTCOLOR_GRAY "\034C"
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#define TEXTCOLOR_GREY "\034C"
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#define TEXTCOLOR_GREEN "\034D"
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#define TEXTCOLOR_BROWN "\034E"
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#define TEXTCOLOR_GOLD "\034F"
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#define TEXTCOLOR_RED "\034G"
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#define TEXTCOLOR_BLUE "\034H"
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#define TEXTCOLOR_ORANGE "\034I"
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#define TEXTCOLOR_WHITE "\034J"
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#define TEXTCOLOR_YELLOW "\034K"
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#define TEXTCOLOR_UNTRANSLATED "\034L"
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#define TEXTCOLOR_BLACK "\034M"
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#define TEXTCOLOR_LIGHTBLUE "\034N"
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#define TEXTCOLOR_CREAM "\034O"
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#define TEXTCOLOR_OLIVE "\034P"
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#define TEXTCOLOR_DARKGREEN "\034Q"
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#define TEXTCOLOR_DARKRED "\034R"
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#define TEXTCOLOR_DARKBROWN "\034S"
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#define TEXTCOLOR_PURPLE "\034T"
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#define TEXTCOLOR_DARKGRAY "\034U"
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#define TEXTCOLOR_CYAN "\034V"
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#define TEXTCOLOR_ICE "\034W"
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#define TEXTCOLOR_FIRE "\034X"
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#define TEXTCOLOR_SAPPHIRE "\034Y"
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#define TEXTCOLOR_TEAL "\034Z"
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#define TEXTCOLOR_NORMAL "\034-"
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#define TEXTCOLOR_BOLD "\034+"
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@ -56,145 +56,6 @@
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PaletteContainer palMgr;
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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void PaletteContainer::Init(int numslots) // This cannot be a constructor!!!
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{
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Clear();
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// Make sure that index 0 is always the identity translation.
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FRemapTable remap;
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remap.MakeIdentity();
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remap.Inactive = true;
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AddRemap(&remap);
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TranslationTables.Resize(numslots);
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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void PaletteContainer::Clear()
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{
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remapArena.FreeAllBlocks();
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uniqueRemaps.Reset();
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TranslationTables.Reset();
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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FRemapTable* PaletteContainer::AddRemap(FRemapTable* remap)
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{
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if (!remap) return uniqueRemaps[0];
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remap->crc32 = CalcCRC32((uint8_t*)remap->Palette, sizeof(remap->Palette));
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for (auto uremap : uniqueRemaps)
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{
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if (uremap->crc32 == remap->crc32 && uremap->NumEntries == remap->NumEntries && *uremap == *remap)
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return uremap;
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}
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auto newremap = (FRemapTable*)remapArena.Alloc(sizeof(FRemapTable));
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*newremap = *remap;
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auto index = uniqueRemaps.Push(newremap);
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newremap->Index = index;
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return newremap;
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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void PaletteContainer::UpdateTranslation(int trans, FRemapTable* remap)
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{
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auto newremap = AddRemap(remap);
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TranslationTables[GetTranslationType(trans)].SetVal(GetTranslationIndex(trans), newremap);
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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int PaletteContainer::AddTranslation(int slot, FRemapTable* remap, int count)
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{
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uint32_t id;
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for (int i = 0; i < count; i++)
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{
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auto newremap = AddRemap(&remap[i]);
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id = TranslationTables[slot].Push(newremap);
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}
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return TRANSLATION(slot, id);
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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void PaletteContainer::CopyTranslation(int dest, int src)
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{
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TranslationTables[GetTranslationType(dest)][GetTranslationType(src)] = TranslationToTable(src);
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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FRemapTable *PaletteContainer::TranslationToTable(int translation)
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{
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unsigned int type = GetTranslationType(translation);
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unsigned int index = GetTranslationIndex(translation);
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if (type <= 0 || type >= TranslationTables.Size() || index >= NumTranslations(type))
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{
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return NULL;
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}
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return GetTranslation(type, index);
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}
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//----------------------------------------------------------------------------
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//
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// Stores a copy of this translation in the DECORATE translation table
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//
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//----------------------------------------------------------------------------
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int PaletteContainer::StoreTranslation(int slot, FRemapTable *remap)
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{
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unsigned int i;
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auto size = NumTranslations(slot);
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for (i = 0; i < size; i++)
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{
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if (*remap == *palMgr.TranslationToTable(TRANSLATION(slot, i)))
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{
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// A duplicate of this translation already exists
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return TRANSLATION(slot, i);
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}
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}
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if (size >= MAX_DECORATE_TRANSLATIONS)
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{
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I_Error("Too many DECORATE translations");
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}
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return AddTranslation(slot, remap);
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}
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const uint8_t IcePalette[16][3] =
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@ -217,30 +78,6 @@ const uint8_t IcePalette[16][3] =
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{ 148,148,172 }
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};
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static bool IndexOutOfRange(const int color)
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{
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const bool outOfRange = color < 0 || color > 255;
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if (outOfRange)
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{
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Printf(TEXTCOLOR_ORANGE "Palette index %i is out of range [0..255]\n", color);
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}
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return outOfRange;
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}
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static bool IndexOutOfRange(const int start, const int end)
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{
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const bool outOfRange = IndexOutOfRange(start);
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return IndexOutOfRange(end) || outOfRange;
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}
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static bool IndexOutOfRange(const int start1, const int end1, const int start2, const int end2)
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{
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const bool outOfRange = IndexOutOfRange(start1, end1);
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return IndexOutOfRange(start2, end2) || outOfRange;
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}
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//----------------------------------------------------------------------------
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//
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//
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@ -314,451 +151,6 @@ void StaticSerializeTranslations(FSerializer &arc)
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//
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//----------------------------------------------------------------------------
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void FRemapTable::MakeIdentity()
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{
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int i;
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for (i = 0; i < NumEntries; ++i)
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{
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Remap[i] = i;
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}
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for (i = 0; i < NumEntries; ++i)
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{
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Palette[i] = GPalette.BaseColors[i];
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}
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for (i = 1; i < NumEntries; ++i)
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{
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Palette[i].a = 255;
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}
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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bool FRemapTable::IsIdentity() const
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{
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for (int j = 0; j < 256; ++j)
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{
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if (Remap[j] != j)
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{
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return false;
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}
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}
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return true;
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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bool FRemapTable::AddIndexRange(int start, int end, int pal1, int pal2)
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{
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if (IndexOutOfRange(start, end, pal1, pal2))
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{
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return false;
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}
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double palcol, palstep;
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if (start > end)
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{
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std::swap (start, end);
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std::swap (pal1, pal2);
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}
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else if (start == end)
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{
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start = GPalette.Remap[start];
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pal1 = GPalette.Remap[pal1];
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Remap[start] = pal1;
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Palette[start] = GPalette.BaseColors[pal1];
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Palette[start].a = start == 0 ? 0 : 255;
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return true;
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}
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palcol = pal1;
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palstep = (pal2 - palcol) / (end - start);
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for (int i = start; i <= end; palcol += palstep, ++i)
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{
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int j = GPalette.Remap[i], k = GPalette.Remap[int(round(palcol))];
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Remap[j] = k;
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Palette[j] = GPalette.BaseColors[k];
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Palette[j].a = j == 0 ? 0 : 255;
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}
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return true;
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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bool FRemapTable::AddColorRange(int start, int end, int _r1,int _g1, int _b1, int _r2, int _g2, int _b2)
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{
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if (IndexOutOfRange(start, end))
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{
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return false;
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}
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double r1 = _r1;
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double g1 = _g1;
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double b1 = _b1;
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double r2 = _r2;
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double g2 = _g2;
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double b2 = _b2;
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double r, g, b;
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double rs, gs, bs;
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if (start > end)
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{
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std::swap (start, end);
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r = r2;
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g = g2;
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b = b2;
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rs = r1 - r2;
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gs = g1 - g2;
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bs = b1 - b2;
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}
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else
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{
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r = r1;
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g = g1;
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b = b1;
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rs = r2 - r1;
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gs = g2 - g1;
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bs = b2 - b1;
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}
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if (start == end)
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{
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start = GPalette.Remap[start];
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Palette[start] = PalEntry(start == 0 ? 0 : 255, int(r), int(g), int(b));
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Remap[start] = ColorMatcher.Pick(Palette[start]);
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}
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else
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{
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rs /= (end - start);
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gs /= (end - start);
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bs /= (end - start);
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for (int i = start; i <= end; ++i)
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{
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int j = GPalette.Remap[i];
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Palette[j] = PalEntry(j == 0 ? 0 : 255, int(r), int(g), int(b));
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Remap[j] = ColorMatcher.Pick(Palette[j]);
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r += rs;
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g += gs;
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b += bs;
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}
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}
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return true;
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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bool FRemapTable::AddDesaturation(int start, int end, double r1, double g1, double b1, double r2, double g2, double b2)
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{
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if (IndexOutOfRange(start, end))
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{
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return false;
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}
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r1 = clamp(r1, 0.0, 2.0);
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g1 = clamp(g1, 0.0, 2.0);
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b1 = clamp(b1, 0.0, 2.0);
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r2 = clamp(r2, 0.0, 2.0);
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g2 = clamp(g2, 0.0, 2.0);
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b2 = clamp(b2, 0.0, 2.0);
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if (start > end)
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{
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std::swap(start, end);
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std::swap(r1, r2);
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std::swap(g1, g2);
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std::swap(b1, b2);
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}
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r2 -= r1;
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g2 -= g1;
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b2 -= b1;
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r1 *= 255;
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g1 *= 255;
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b1 *= 255;
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for(int c = start; c <= end; c++)
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{
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double intensity = (GPalette.BaseColors[c].r * 77 +
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GPalette.BaseColors[c].g * 143 +
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GPalette.BaseColors[c].b * 37) / 256.0;
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PalEntry pe = PalEntry( MIN(255, int(r1 + intensity*r2)),
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MIN(255, int(g1 + intensity*g2)),
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MIN(255, int(b1 + intensity*b2)));
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int cc = GPalette.Remap[c];
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Remap[cc] = ColorMatcher.Pick(pe);
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Palette[cc] = pe;
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Palette[cc].a = cc == 0 ? 0:255;
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}
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return true;
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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bool FRemapTable::AddColourisation(int start, int end, int r, int g, int b)
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{
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if (IndexOutOfRange(start, end))
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{
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return false;
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}
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for (int i = start; i < end; ++i)
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{
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double br = GPalette.BaseColors[i].r;
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double bg = GPalette.BaseColors[i].g;
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double bb = GPalette.BaseColors[i].b;
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double grey = (br * 0.299 + bg * 0.587 + bb * 0.114) / 255.0f;
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if (grey > 1.0) grey = 1.0;
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br = r * grey;
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bg = g * grey;
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bb = b * grey;
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int j = GPalette.Remap[i];
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Palette[j] = PalEntry(j == 0 ? 0 : 255, int(br), int(bg), int(bb));
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Remap[j] = ColorMatcher.Pick(Palette[j]);
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}
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return true;
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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bool FRemapTable::AddTint(int start, int end, int r, int g, int b, int amount)
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{
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if (IndexOutOfRange(start, end))
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{
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return false;
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}
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for (int i = start; i < end; ++i)
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{
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float br = GPalette.BaseColors[i].r;
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float bg = GPalette.BaseColors[i].g;
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float bb = GPalette.BaseColors[i].b;
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float a = amount * 0.01f;
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float ia = 1.0f - a;
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br = br * ia + r * a;
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bg = bg * ia + g * a;
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bb = bb * ia + b * a;
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int j = GPalette.Remap[i];
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Palette[j] = PalEntry(j == 0 ? 0 : 255, int(br), int(bg), int(bb));
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Remap[j] = ColorMatcher.Pick(Palette[j]);
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}
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return true;
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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bool FRemapTable::AddToTranslation(const char *range)
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{
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int start,end;
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bool desaturated = false;
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FScanner sc;
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sc.OpenMem("translation", range, int(strlen(range)));
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sc.SetCMode(true);
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sc.MustGetToken(TK_IntConst);
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start = sc.Number;
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sc.MustGetToken(':');
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sc.MustGetToken(TK_IntConst);
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end = sc.Number;
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sc.MustGetToken('=');
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if (start < 0 || start > 255 || end < 0 || end > 255)
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{
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sc.ScriptError("Palette index out of range");
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return false;
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}
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sc.MustGetAnyToken();
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if (sc.TokenType == '[')
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{
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// translation using RGB values
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int r1,g1,b1,r2,g2,b2;
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sc.MustGetToken(TK_IntConst);
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r1 = sc.Number;
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sc.MustGetToken(',');
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sc.MustGetToken(TK_IntConst);
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||||
g1 = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
b1 = sc.Number;
|
||||
sc.MustGetToken(']');
|
||||
sc.MustGetToken(':');
|
||||
sc.MustGetToken('[');
|
||||
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
r2 = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
g2 = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
b2 = sc.Number;
|
||||
sc.MustGetToken(']');
|
||||
|
||||
return AddColorRange(start, end, r1, g1, b1, r2, g2, b2);
|
||||
}
|
||||
else if (sc.TokenType == '%')
|
||||
{
|
||||
// translation using RGB values
|
||||
double r1,g1,b1,r2,g2,b2;
|
||||
|
||||
sc.MustGetToken('[');
|
||||
sc.MustGetAnyToken();
|
||||
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
||||
r1 = sc.Float;
|
||||
sc.MustGetToken(',');
|
||||
|
||||
sc.MustGetAnyToken();
|
||||
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
||||
g1 = sc.Float;
|
||||
sc.MustGetToken(',');
|
||||
|
||||
sc.MustGetAnyToken();
|
||||
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
||||
b1 = sc.Float;
|
||||
sc.MustGetToken(']');
|
||||
sc.MustGetToken(':');
|
||||
sc.MustGetToken('[');
|
||||
|
||||
sc.MustGetAnyToken();
|
||||
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
||||
r2 = sc.Float;
|
||||
sc.MustGetToken(',');
|
||||
|
||||
sc.MustGetAnyToken();
|
||||
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
||||
g2 = sc.Float;
|
||||
sc.MustGetToken(',');
|
||||
|
||||
sc.MustGetAnyToken();
|
||||
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
||||
b2 = sc.Float;
|
||||
sc.MustGetToken(']');
|
||||
|
||||
return AddDesaturation(start, end, r1, g1, b1, r2, g2, b2);
|
||||
}
|
||||
else if (sc.TokenType == '#')
|
||||
{
|
||||
// Colourise translation
|
||||
int r, g, b;
|
||||
sc.MustGetToken('[');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
r = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
g = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
b = sc.Number;
|
||||
sc.MustGetToken(']');
|
||||
|
||||
return AddColourisation(start, end, r, g, b);
|
||||
}
|
||||
else if (sc.TokenType == '@')
|
||||
{
|
||||
// Tint translation
|
||||
int a, r, g, b;
|
||||
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
a = sc.Number;
|
||||
sc.MustGetToken('[');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
r = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
g = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
b = sc.Number;
|
||||
sc.MustGetToken(']');
|
||||
|
||||
return AddTint(start, end, r, g, b, a);
|
||||
}
|
||||
else
|
||||
{
|
||||
int pal1, pal2;
|
||||
|
||||
sc.TokenMustBe(TK_IntConst);
|
||||
pal1 = sc.Number;
|
||||
sc.MustGetToken(':');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
pal2 = sc.Number;
|
||||
return AddIndexRange(start, end, pal1, pal2);
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
// Adds raw colors to a given translation
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
bool FRemapTable::AddColors(int start, int count, const uint8_t*colors)
|
||||
{
|
||||
int end = start + count;
|
||||
if (IndexOutOfRange(start, end))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = start; i < end; ++i)
|
||||
{
|
||||
auto br = colors[0];
|
||||
auto bg = colors[1];
|
||||
auto bb = colors[2];
|
||||
colors += 3;
|
||||
|
||||
int j = GPalette.Remap[i];
|
||||
Palette[j] = PalEntry(j == 0 ? 0 : 255, br, bg, bb);
|
||||
Remap[j] = ColorMatcher.Pick(Palette[j]);
|
||||
}
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
static TArray<PalEntry> BloodTranslationColors;
|
||||
|
||||
int CreateBloodTranslation(PalEntry color)
|
||||
|
@ -997,7 +389,7 @@ static void SetRemap(FRemapTable *table, int i, float r, float g, float b)
|
|||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
// Sets the translation Heretic's the rain pillar
|
||||
// Sets the translation for Heretic's rain pillar
|
||||
// This tries to create a translation that preserves the brightness of
|
||||
// the rain projectiles so that their effect isn't ruined.
|
||||
//
|
||||
|
|
|
@ -34,6 +34,7 @@
|
|||
|
||||
#include "palutil.h"
|
||||
#include "palentry.h"
|
||||
#include "files.h"
|
||||
|
||||
/****************************/
|
||||
/* Palette management stuff */
|
||||
|
|
656
src/utility/palettecontainer.cpp
Normal file
656
src/utility/palettecontainer.cpp
Normal file
|
@ -0,0 +1,656 @@
|
|||
/*
|
||||
** r_translate.cpp
|
||||
** Translation table handling
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 1998-2006 Randy Heit
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
*/
|
||||
|
||||
#include "palutil.h"
|
||||
#include "sc_man.h"
|
||||
#include "v_palette.h"
|
||||
#include "m_crc32.h"
|
||||
#include "printf.h"
|
||||
#include "colormatcher.h"
|
||||
#include "templates.h"
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void PaletteContainer::Init(int numslots) // This cannot be a constructor!!!
|
||||
{
|
||||
Clear();
|
||||
// Make sure that index 0 is always the identity translation.
|
||||
FRemapTable remap;
|
||||
remap.MakeIdentity();
|
||||
remap.Inactive = true;
|
||||
AddRemap(&remap);
|
||||
TranslationTables.Resize(numslots);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void PaletteContainer::Clear()
|
||||
{
|
||||
remapArena.FreeAllBlocks();
|
||||
uniqueRemaps.Reset();
|
||||
TranslationTables.Reset();
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
FRemapTable* PaletteContainer::AddRemap(FRemapTable* remap)
|
||||
{
|
||||
if (!remap) return uniqueRemaps[0];
|
||||
|
||||
remap->crc32 = CalcCRC32((uint8_t*)remap->Palette, sizeof(remap->Palette));
|
||||
|
||||
for (auto uremap : uniqueRemaps)
|
||||
{
|
||||
if (uremap->crc32 == remap->crc32 && uremap->NumEntries == remap->NumEntries && *uremap == *remap)
|
||||
return uremap;
|
||||
}
|
||||
auto newremap = (FRemapTable*)remapArena.Alloc(sizeof(FRemapTable));
|
||||
*newremap = *remap;
|
||||
auto index = uniqueRemaps.Push(newremap);
|
||||
newremap->Index = index;
|
||||
return newremap;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void PaletteContainer::UpdateTranslation(int trans, FRemapTable* remap)
|
||||
{
|
||||
auto newremap = AddRemap(remap);
|
||||
TranslationTables[GetTranslationType(trans)].SetVal(GetTranslationIndex(trans), newremap);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
int PaletteContainer::AddTranslation(int slot, FRemapTable* remap, int count)
|
||||
{
|
||||
uint32_t id;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
auto newremap = AddRemap(&remap[i]);
|
||||
id = TranslationTables[slot].Push(newremap);
|
||||
}
|
||||
return TRANSLATION(slot, id);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void PaletteContainer::CopyTranslation(int dest, int src)
|
||||
{
|
||||
TranslationTables[GetTranslationType(dest)][GetTranslationType(src)] = TranslationToTable(src);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
FRemapTable *PaletteContainer::TranslationToTable(int translation)
|
||||
{
|
||||
unsigned int type = GetTranslationType(translation);
|
||||
unsigned int index = GetTranslationIndex(translation);
|
||||
|
||||
if (type <= 0 || type >= TranslationTables.Size() || index >= NumTranslations(type))
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
return GetTranslation(type, index);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
// Stores a copy of this translation but avoids duplicates
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
int PaletteContainer::StoreTranslation(int slot, FRemapTable *remap)
|
||||
{
|
||||
unsigned int i;
|
||||
|
||||
auto size = NumTranslations(slot);
|
||||
for (i = 0; i < size; i++)
|
||||
{
|
||||
if (*remap == *palMgr.TranslationToTable(TRANSLATION(slot, i)))
|
||||
{
|
||||
// A duplicate of this translation already exists
|
||||
return TRANSLATION(slot, i);
|
||||
}
|
||||
}
|
||||
if (size >= 65535) // Translation IDs only have 16 bits for the index.
|
||||
{
|
||||
I_Error("Too many DECORATE translations");
|
||||
}
|
||||
return AddTranslation(slot, remap);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
static bool IndexOutOfRange(const int color)
|
||||
{
|
||||
const bool outOfRange = color < 0 || color > 255;
|
||||
|
||||
if (outOfRange)
|
||||
{
|
||||
Printf(TEXTCOLOR_ORANGE "Palette index %i is out of range [0..255]\n", color);
|
||||
}
|
||||
|
||||
return outOfRange;
|
||||
}
|
||||
|
||||
static bool IndexOutOfRange(const int start, const int end)
|
||||
{
|
||||
const bool outOfRange = IndexOutOfRange(start);
|
||||
return IndexOutOfRange(end) || outOfRange;
|
||||
}
|
||||
|
||||
static bool IndexOutOfRange(const int start1, const int end1, const int start2, const int end2)
|
||||
{
|
||||
const bool outOfRange = IndexOutOfRange(start1, end1);
|
||||
return IndexOutOfRange(start2, end2) || outOfRange;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void FRemapTable::MakeIdentity()
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < NumEntries; ++i)
|
||||
{
|
||||
Remap[i] = i;
|
||||
}
|
||||
for (i = 0; i < NumEntries; ++i)
|
||||
{
|
||||
Palette[i] = GPalette.BaseColors[i];
|
||||
}
|
||||
for (i = 1; i < NumEntries; ++i)
|
||||
{
|
||||
Palette[i].a = 255;
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
bool FRemapTable::IsIdentity() const
|
||||
{
|
||||
for (int j = 0; j < 256; ++j)
|
||||
{
|
||||
if (Remap[j] != j)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
bool FRemapTable::AddIndexRange(int start, int end, int pal1, int pal2)
|
||||
{
|
||||
if (IndexOutOfRange(start, end, pal1, pal2))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
double palcol, palstep;
|
||||
|
||||
if (start > end)
|
||||
{
|
||||
std::swap (start, end);
|
||||
std::swap (pal1, pal2);
|
||||
}
|
||||
else if (start == end)
|
||||
{
|
||||
start = GPalette.Remap[start];
|
||||
pal1 = GPalette.Remap[pal1];
|
||||
Remap[start] = pal1;
|
||||
Palette[start] = GPalette.BaseColors[pal1];
|
||||
Palette[start].a = start == 0 ? 0 : 255;
|
||||
return true;
|
||||
}
|
||||
palcol = pal1;
|
||||
palstep = (pal2 - palcol) / (end - start);
|
||||
for (int i = start; i <= end; palcol += palstep, ++i)
|
||||
{
|
||||
int j = GPalette.Remap[i], k = GPalette.Remap[int(round(palcol))];
|
||||
Remap[j] = k;
|
||||
Palette[j] = GPalette.BaseColors[k];
|
||||
Palette[j].a = j == 0 ? 0 : 255;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
bool FRemapTable::AddColorRange(int start, int end, int _r1,int _g1, int _b1, int _r2, int _g2, int _b2)
|
||||
{
|
||||
if (IndexOutOfRange(start, end))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
double r1 = _r1;
|
||||
double g1 = _g1;
|
||||
double b1 = _b1;
|
||||
double r2 = _r2;
|
||||
double g2 = _g2;
|
||||
double b2 = _b2;
|
||||
double r, g, b;
|
||||
double rs, gs, bs;
|
||||
|
||||
if (start > end)
|
||||
{
|
||||
std::swap (start, end);
|
||||
r = r2;
|
||||
g = g2;
|
||||
b = b2;
|
||||
rs = r1 - r2;
|
||||
gs = g1 - g2;
|
||||
bs = b1 - b2;
|
||||
}
|
||||
else
|
||||
{
|
||||
r = r1;
|
||||
g = g1;
|
||||
b = b1;
|
||||
rs = r2 - r1;
|
||||
gs = g2 - g1;
|
||||
bs = b2 - b1;
|
||||
}
|
||||
if (start == end)
|
||||
{
|
||||
start = GPalette.Remap[start];
|
||||
Palette[start] = PalEntry(start == 0 ? 0 : 255, int(r), int(g), int(b));
|
||||
Remap[start] = ColorMatcher.Pick(Palette[start]);
|
||||
}
|
||||
else
|
||||
{
|
||||
rs /= (end - start);
|
||||
gs /= (end - start);
|
||||
bs /= (end - start);
|
||||
for (int i = start; i <= end; ++i)
|
||||
{
|
||||
int j = GPalette.Remap[i];
|
||||
Palette[j] = PalEntry(j == 0 ? 0 : 255, int(r), int(g), int(b));
|
||||
Remap[j] = ColorMatcher.Pick(Palette[j]);
|
||||
r += rs;
|
||||
g += gs;
|
||||
b += bs;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
bool FRemapTable::AddDesaturation(int start, int end, double r1, double g1, double b1, double r2, double g2, double b2)
|
||||
{
|
||||
if (IndexOutOfRange(start, end))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
r1 = clamp(r1, 0.0, 2.0);
|
||||
g1 = clamp(g1, 0.0, 2.0);
|
||||
b1 = clamp(b1, 0.0, 2.0);
|
||||
r2 = clamp(r2, 0.0, 2.0);
|
||||
g2 = clamp(g2, 0.0, 2.0);
|
||||
b2 = clamp(b2, 0.0, 2.0);
|
||||
|
||||
if (start > end)
|
||||
{
|
||||
std::swap(start, end);
|
||||
std::swap(r1, r2);
|
||||
std::swap(g1, g2);
|
||||
std::swap(b1, b2);
|
||||
}
|
||||
|
||||
r2 -= r1;
|
||||
g2 -= g1;
|
||||
b2 -= b1;
|
||||
r1 *= 255;
|
||||
g1 *= 255;
|
||||
b1 *= 255;
|
||||
|
||||
for(int c = start; c <= end; c++)
|
||||
{
|
||||
double intensity = (GPalette.BaseColors[c].r * 77 +
|
||||
GPalette.BaseColors[c].g * 143 +
|
||||
GPalette.BaseColors[c].b * 37) / 256.0;
|
||||
|
||||
PalEntry pe = PalEntry( MIN(255, int(r1 + intensity*r2)),
|
||||
MIN(255, int(g1 + intensity*g2)),
|
||||
MIN(255, int(b1 + intensity*b2)));
|
||||
|
||||
int cc = GPalette.Remap[c];
|
||||
|
||||
Remap[cc] = ColorMatcher.Pick(pe);
|
||||
Palette[cc] = pe;
|
||||
Palette[cc].a = cc == 0 ? 0:255;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
bool FRemapTable::AddColourisation(int start, int end, int r, int g, int b)
|
||||
{
|
||||
if (IndexOutOfRange(start, end))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = start; i < end; ++i)
|
||||
{
|
||||
double br = GPalette.BaseColors[i].r;
|
||||
double bg = GPalette.BaseColors[i].g;
|
||||
double bb = GPalette.BaseColors[i].b;
|
||||
double grey = (br * 0.299 + bg * 0.587 + bb * 0.114) / 255.0f;
|
||||
if (grey > 1.0) grey = 1.0;
|
||||
br = r * grey;
|
||||
bg = g * grey;
|
||||
bb = b * grey;
|
||||
|
||||
int j = GPalette.Remap[i];
|
||||
Palette[j] = PalEntry(j == 0 ? 0 : 255, int(br), int(bg), int(bb));
|
||||
Remap[j] = ColorMatcher.Pick(Palette[j]);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
bool FRemapTable::AddTint(int start, int end, int r, int g, int b, int amount)
|
||||
{
|
||||
if (IndexOutOfRange(start, end))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = start; i < end; ++i)
|
||||
{
|
||||
float br = GPalette.BaseColors[i].r;
|
||||
float bg = GPalette.BaseColors[i].g;
|
||||
float bb = GPalette.BaseColors[i].b;
|
||||
float a = amount * 0.01f;
|
||||
float ia = 1.0f - a;
|
||||
br = br * ia + r * a;
|
||||
bg = bg * ia + g * a;
|
||||
bb = bb * ia + b * a;
|
||||
|
||||
int j = GPalette.Remap[i];
|
||||
Palette[j] = PalEntry(j == 0 ? 0 : 255, int(br), int(bg), int(bb));
|
||||
Remap[j] = ColorMatcher.Pick(Palette[j]);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
bool FRemapTable::AddToTranslation(const char *range)
|
||||
{
|
||||
int start,end;
|
||||
bool desaturated = false;
|
||||
FScanner sc;
|
||||
|
||||
sc.OpenMem("translation", range, int(strlen(range)));
|
||||
sc.SetCMode(true);
|
||||
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
start = sc.Number;
|
||||
sc.MustGetToken(':');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
end = sc.Number;
|
||||
sc.MustGetToken('=');
|
||||
if (start < 0 || start > 255 || end < 0 || end > 255)
|
||||
{
|
||||
sc.ScriptError("Palette index out of range");
|
||||
return false;
|
||||
}
|
||||
|
||||
sc.MustGetAnyToken();
|
||||
|
||||
if (sc.TokenType == '[')
|
||||
{
|
||||
// translation using RGB values
|
||||
int r1,g1,b1,r2,g2,b2;
|
||||
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
r1 = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
g1 = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
b1 = sc.Number;
|
||||
sc.MustGetToken(']');
|
||||
sc.MustGetToken(':');
|
||||
sc.MustGetToken('[');
|
||||
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
r2 = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
g2 = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
b2 = sc.Number;
|
||||
sc.MustGetToken(']');
|
||||
|
||||
return AddColorRange(start, end, r1, g1, b1, r2, g2, b2);
|
||||
}
|
||||
else if (sc.TokenType == '%')
|
||||
{
|
||||
// translation using RGB values
|
||||
double r1,g1,b1,r2,g2,b2;
|
||||
|
||||
sc.MustGetToken('[');
|
||||
sc.MustGetAnyToken();
|
||||
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
||||
r1 = sc.Float;
|
||||
sc.MustGetToken(',');
|
||||
|
||||
sc.MustGetAnyToken();
|
||||
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
||||
g1 = sc.Float;
|
||||
sc.MustGetToken(',');
|
||||
|
||||
sc.MustGetAnyToken();
|
||||
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
||||
b1 = sc.Float;
|
||||
sc.MustGetToken(']');
|
||||
sc.MustGetToken(':');
|
||||
sc.MustGetToken('[');
|
||||
|
||||
sc.MustGetAnyToken();
|
||||
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
||||
r2 = sc.Float;
|
||||
sc.MustGetToken(',');
|
||||
|
||||
sc.MustGetAnyToken();
|
||||
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
||||
g2 = sc.Float;
|
||||
sc.MustGetToken(',');
|
||||
|
||||
sc.MustGetAnyToken();
|
||||
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
||||
b2 = sc.Float;
|
||||
sc.MustGetToken(']');
|
||||
|
||||
return AddDesaturation(start, end, r1, g1, b1, r2, g2, b2);
|
||||
}
|
||||
else if (sc.TokenType == '#')
|
||||
{
|
||||
// Colourise translation
|
||||
int r, g, b;
|
||||
sc.MustGetToken('[');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
r = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
g = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
b = sc.Number;
|
||||
sc.MustGetToken(']');
|
||||
|
||||
return AddColourisation(start, end, r, g, b);
|
||||
}
|
||||
else if (sc.TokenType == '@')
|
||||
{
|
||||
// Tint translation
|
||||
int a, r, g, b;
|
||||
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
a = sc.Number;
|
||||
sc.MustGetToken('[');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
r = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
g = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
b = sc.Number;
|
||||
sc.MustGetToken(']');
|
||||
|
||||
return AddTint(start, end, r, g, b, a);
|
||||
}
|
||||
else
|
||||
{
|
||||
int pal1, pal2;
|
||||
|
||||
sc.TokenMustBe(TK_IntConst);
|
||||
pal1 = sc.Number;
|
||||
sc.MustGetToken(':');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
pal2 = sc.Number;
|
||||
return AddIndexRange(start, end, pal1, pal2);
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
// Adds raw colors to a given translation
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
bool FRemapTable::AddColors(int start, int count, const uint8_t*colors)
|
||||
{
|
||||
int end = start + count;
|
||||
if (IndexOutOfRange(start, end))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = start; i < end; ++i)
|
||||
{
|
||||
auto br = colors[0];
|
||||
auto bg = colors[1];
|
||||
auto bb = colors[2];
|
||||
colors += 3;
|
||||
|
||||
int j = GPalette.Remap[i];
|
||||
Palette[j] = PalEntry(j == 0 ? 0 : 255, br, bg, bb);
|
||||
Remap[j] = ColorMatcher.Pick(Palette[j]);
|
||||
}
|
||||
return true;
|
||||
|
||||
}
|
||||
|
|
@ -36,6 +36,34 @@ enum
|
|||
DMSG_SPAMMY, // for those who want to see everything, regardless of its usefulness.
|
||||
};
|
||||
|
||||
#define TEXTCOLOR_BRICK "\034A"
|
||||
#define TEXTCOLOR_TAN "\034B"
|
||||
#define TEXTCOLOR_GRAY "\034C"
|
||||
#define TEXTCOLOR_GREY "\034C"
|
||||
#define TEXTCOLOR_GREEN "\034D"
|
||||
#define TEXTCOLOR_BROWN "\034E"
|
||||
#define TEXTCOLOR_GOLD "\034F"
|
||||
#define TEXTCOLOR_RED "\034G"
|
||||
#define TEXTCOLOR_BLUE "\034H"
|
||||
#define TEXTCOLOR_ORANGE "\034I"
|
||||
#define TEXTCOLOR_WHITE "\034J"
|
||||
#define TEXTCOLOR_YELLOW "\034K"
|
||||
#define TEXTCOLOR_UNTRANSLATED "\034L"
|
||||
#define TEXTCOLOR_BLACK "\034M"
|
||||
#define TEXTCOLOR_LIGHTBLUE "\034N"
|
||||
#define TEXTCOLOR_CREAM "\034O"
|
||||
#define TEXTCOLOR_OLIVE "\034P"
|
||||
#define TEXTCOLOR_DARKGREEN "\034Q"
|
||||
#define TEXTCOLOR_DARKRED "\034R"
|
||||
#define TEXTCOLOR_DARKBROWN "\034S"
|
||||
#define TEXTCOLOR_PURPLE "\034T"
|
||||
#define TEXTCOLOR_DARKGRAY "\034U"
|
||||
#define TEXTCOLOR_CYAN "\034V"
|
||||
#define TEXTCOLOR_ICE "\034W"
|
||||
#define TEXTCOLOR_FIRE "\034X"
|
||||
#define TEXTCOLOR_SAPPHIRE "\034Y"
|
||||
#define TEXTCOLOR_TEAL "\034Z"
|
||||
|
||||
|
||||
void I_Error(const char *fmt, ...) ATTRIBUTE((format(printf,1,2)));
|
||||
void I_FatalError(const char* fmt, ...) ATTRIBUTE((format(printf, 1, 2)));
|
||||
|
|
Loading…
Reference in a new issue