- made the translation container a class.

This also splits off some Doom-specific implementation details into higher level headers.
This commit is contained in:
Christoph Oelckers 2020-04-11 12:43:46 +02:00
parent 520a96033b
commit cf757ba834
32 changed files with 293 additions and 375 deletions

View File

@ -2979,7 +2979,6 @@ void D_Cleanup()
V_ClearFonts(); // must clear global font pointers
ColorSets.Clear();
PainFlashes.Clear();
R_DeinitTranslationTables(); // some tables are initialized from outside the translation code.
gameinfo.~gameinfo_t();
new (&gameinfo) gameinfo_t; // Reset gameinfo
S_Shutdown(); // free all channels and delete playlist

View File

@ -1614,7 +1614,7 @@ void FLevelLocals::QueueBody (AActor *body)
GetTranslationType(body->Translation) == TRANSLATION_PlayersExtra)
{
// This needs to be able to handle multiple levels, in case a level with dead players is used as a secondary one later.
CopyTranslation(TRANSLATION(TRANSLATION_PlayerCorpses, modslot), body->Translation);
palMgr.CopyTranslation(TRANSLATION(TRANSLATION_PlayerCorpses, modslot), body->Translation);
body->Translation = TRANSLATION(TRANSLATION_PlayerCorpses, modslot);
}

View File

@ -666,7 +666,7 @@ void FFont::SetDefaultTranslation(uint32_t *othercolors)
}
}
}
Translations[CR_UNTRANSLATED] = remap.StoreTranslation(TRANSLATION_Font);
Translations[CR_UNTRANSLATED] = palMgr.StoreTranslation(TRANSLATION_Font, &remap);
forceremap = true;
}
@ -797,7 +797,7 @@ void FFont::BuildTranslations (const double *luminosity, const uint8_t *identity
remap.Palette[j] = GPalette.BaseColors[identity[j]] | MAKEARGB(255, 0, 0, 0);
}
}
Translations.Push(remap.StoreTranslation(TRANSLATION_Font));
Translations.Push(palMgr.StoreTranslation(TRANSLATION_Font, &remap));
}
else
{
@ -837,7 +837,7 @@ void FFont::BuildTranslations (const double *luminosity, const uint8_t *identity
remap.Palette[j] = PalEntry(255,r,g,b);
}
if (post) post(&remap);
Translations.Push(remap.StoreTranslation(TRANSLATION_Font));
Translations.Push(palMgr.StoreTranslation(TRANSLATION_Font, &remap));
// Advance to the next color range.
while (parmstart[1].RangeStart > parmstart[0].RangeEnd)

View File

@ -417,7 +417,7 @@ public:
}
}
}
Translations[CR_UNTRANSLATED] = remap.StoreTranslation(TRANSLATION_Font);
Translations[CR_UNTRANSLATED] = palMgr.StoreTranslation(TRANSLATION_Font, &remap);
forceremap = true;
}

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@ -84,7 +84,7 @@ FBuildTexture::FBuildTexture(const FString &pathprefix, int tilenum, const uint8
TArray<uint8_t> FBuildTexture::CreatePalettedPixels(int conversion)
{
TArray<uint8_t> Pixels(Width * Height, true);
FRemapTable *Remap = GetTranslation(TRANSLATION_Standard, Translation);
FRemapTable *Remap = palMgr.GetTranslation(TRANSLATION_Standard, Translation);
for (int i = 0; i < Width*Height; i++)
{
auto c = RawPixels[i];
@ -95,7 +95,7 @@ TArray<uint8_t> FBuildTexture::CreatePalettedPixels(int conversion)
int FBuildTexture::CopyPixels(FBitmap *bmp, int conversion)
{
PalEntry *Remap = GetTranslation(TRANSLATION_Standard, Translation)->Palette;
PalEntry *Remap = palMgr.GetTranslation(TRANSLATION_Standard, Translation)->Palette;
bmp->CopyPixelData(0, 0, RawPixels, Width, Height, Height, 1, 0, Remap);
return -1;
@ -280,7 +280,7 @@ static int BuildPaletteTranslation(int lump)
opal.Remap[255] = 0;
// Store the remap table in the translation manager so that we do not need to keep track of it ourselves.
// Slot 0 for internal translations is a convenient location because normally it only contains a small number of translations.
return GetTranslationIndex(opal.StoreTranslation(TRANSLATION_Standard));
return GetTranslationIndex(palMgr.StoreTranslation(TRANSLATION_Standard, &opal));
}

View File

@ -203,6 +203,6 @@ TArray<uint8_t> FIMGZTexture::CreatePalettedPixels(int conversion)
int FIMGZTexture::CopyPixels(FBitmap *bmp, int conversion)
{
if (!isalpha) return FImageSource::CopyPixels(bmp, conversion);
else return CopyTranslatedPixels(bmp, GetTranslation(TRANSLATION_Standard, STD_Grayscale)->Palette);
else return CopyTranslatedPixels(bmp, palMgr.GetTranslation(TRANSLATION_Standard, STD_Grayscale)->Palette);
}

View File

@ -92,7 +92,7 @@ static uint8_t *GetBlendMap(PalEntry blend, uint8_t *blendwork)
switch (blend.a==0 ? int(blend) : -1)
{
case BLEND_ICEMAP:
return TranslationToTable(TRANSLATION(TRANSLATION_Standard, 7))->Remap;
return palMgr.TranslationToTable(TRANSLATION(TRANSLATION_Standard, 7))->Remap;
default:
if (blend >= BLEND_SPECIALCOLORMAP1 && blend < BLEND_SPECIALCOLORMAP1 + SpecialColormaps.Size())

View File

@ -263,7 +263,7 @@ TArray<uint8_t> FPatchTexture::CreatePalettedPixels(int conversion)
int FPatchTexture::CopyPixels(FBitmap *bmp, int conversion)
{
if (!isalpha) return FImageSource::CopyPixels(bmp, conversion);
else return CopyTranslatedPixels(bmp, GetTranslation(TRANSLATION_Standard, STD_Grayscale)->Palette);
else return CopyTranslatedPixels(bmp, palMgr.GetTranslation(TRANSLATION_Standard, STD_Grayscale)->Palette);
}
//==========================================================================

View File

@ -122,7 +122,7 @@ public:
int CopyPixels(FBitmap *bmp, int conversion) override
{
bmp->CopyPixelData(0, 0, Pixels, Width, Height, Height, 1, 0, GetTranslation(TRANSLATION_Standard, STD_Gray)->Palette);
bmp->CopyPixelData(0, 0, Pixels, Width, Height, Height, 1, 0, palMgr.GetTranslation(TRANSLATION_Standard, STD_Gray)->Palette);
return 0;
}

View File

@ -55,7 +55,7 @@ namespace ImageHelpers
{
if (wantluminance)
{
return GetTranslation(TRANSLATION_Standard, srcisgrayscale ? STD_Gray : STD_Grayscale)->Remap;
return palMgr.GetTranslation(TRANSLATION_Standard, srcisgrayscale ? STD_Gray : STD_Grayscale)->Remap;
}
else
{

View File

@ -701,11 +701,11 @@ FTextureBuffer FTexture::CreateTexBuffer(int translation, int flags)
buffer = new unsigned char[W*(H + 1) * 4];
memset(buffer, 0, W * (H + 1) * 4);
auto remap = translation <= 0 ? nullptr : FUniquePalette::GetPalette(translation);
auto remap = translation <= 0 ? nullptr : palMgr.TranslationToTable(translation);
FBitmap bmp(buffer, W * 4, W, H);
int trans;
auto Pixels = GetBgraBitmap(remap, &trans);
auto Pixels = GetBgraBitmap(remap? remap->Palette : nullptr, &trans);
bmp.Blit(exx, exx, Pixels);
if (remap == nullptr)

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@ -1025,7 +1025,7 @@ void FLevelLocals::Serialize(FSerializer &arc, bool hubload)
arc("polyobjs", Polyobjects);
SerializeSubsectors(arc, "subsectors");
StatusBar->SerializeMessages(arc);
FRemapTable::StaticSerializeTranslations(arc);
StaticSerializeTranslations(arc);
canvasTextureInfo.Serialize(arc);
SerializePlayers(arc, hubload);
SerializeSounds(arc);

View File

@ -406,7 +406,7 @@ void P_SetupLevel(FLevelLocals *Level, int position, bool newGame)
{
Level->Players[i]->mo = nullptr;
}
ClearTranslationSlot(TRANSLATION_LevelScripted);
palMgr.ClearTranslationSlot(TRANSLATION_LevelScripted);
// Initial height of PointOfView will be set by player think.

View File

@ -9590,7 +9590,7 @@ scriptwait:
case PCD_ENDTRANSLATION:
if (translation != NULL)
{
UpdateTranslation(TRANSLATION(TRANSLATION_LevelScripted, transi), translation);
palMgr.UpdateTranslation(TRANSLATION(TRANSLATION_LevelScripted, transi), translation);
delete translation;
translation = NULL;
}

View File

@ -50,57 +50,103 @@
#include "v_text.h"
#include "m_crc32.h"
#include "g_levellocals.h"
#include "palutil.h"
#include "gi.h"
static FMemArena remapArena;
static TAutoGrowArray<FRemapTablePtr, FRemapTable *> TranslationTables[NUM_TRANSLATION_TABLES];
PaletteContainer palMgr;
inline FRemapTable* AllocRemap(FRemapTable *remap)
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
void PaletteContainer::Init() // This cannot be a constructor!!!
{
Clear();
// Make sure that index 0 is always the identity translation.
FRemapTable remap;
remap.MakeIdentity();
remap.Inactive = true;
AddRemap(&remap);
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
void PaletteContainer::Clear()
{
remapArena.FreeAllBlocks();
uniqueRemaps.Reset();
for (auto& slot : TranslationTables) slot.Reset();
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
FRemapTable* PaletteContainer::AddRemap(FRemapTable* remap)
{
if (!remap) return uniqueRemaps[0];
remap->crc32 = CalcCRC32((uint8_t*)remap->Palette, sizeof(remap->Palette));
for (auto uremap : uniqueRemaps)
{
if (uremap->crc32 == remap->crc32 && uremap->NumEntries == remap->NumEntries && *uremap == *remap)
return uremap;
}
auto newremap = (FRemapTable*)remapArena.Alloc(sizeof(FRemapTable));
if (remap) *newremap = *remap;
else newremap->MakeIdentity();
*newremap = *remap;
auto index = uniqueRemaps.Push(newremap);
newremap->Index = index;
return newremap;
}
void UpdateTranslation(int trans, FRemapTable* remap)
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
void PaletteContainer::UpdateTranslation(int trans, FRemapTable* remap)
{
auto newremap = AllocRemap(remap);
auto newremap = AddRemap(remap);
TranslationTables[GetTranslationType(trans)].SetVal(GetTranslationIndex(trans), newremap);
remap->UpdateNative();
}
int AddTranslation(int slot, FRemapTable* remap, int count)
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
int PaletteContainer::AddTranslation(int slot, FRemapTable* remap, int count)
{
uint32_t id;
for (int i = 0; i < count; i++)
{
auto newremap = AllocRemap(&remap[i]);
auto newremap = AddRemap(&remap[i]);
id = TranslationTables[slot].Push(newremap);
}
return TRANSLATION(slot, id);
}
FRemapTable* GetTranslation(int slot, int index)
{
return TranslationTables[slot].GetVal(index);
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
void CopyTranslation(int dest, int src)
void PaletteContainer::CopyTranslation(int dest, int src)
{
*TranslationTables[GetTranslationType(dest)][GetTranslationType(src)] = *TranslationToTable(src);
TranslationTables[GetTranslationType(dest)][GetTranslationType(src)]->UpdateNative();
}
void ClearTranslationSlot(int slot)
{
TranslationTables[slot].Clear();
}
unsigned NumTranslations(int slot)
{
return TranslationTables[slot].Size();
TranslationTables[GetTranslationType(dest)][GetTranslationType(src)] = TranslationToTable(src);
}
//----------------------------------------------------------------------------
@ -109,7 +155,7 @@ unsigned NumTranslations(int slot)
//
//----------------------------------------------------------------------------
FRemapTable *TranslationToTable(int translation)
FRemapTable *PaletteContainer::TranslationToTable(int translation)
{
unsigned int type = GetTranslationType(translation);
unsigned int index = GetTranslationIndex(translation);
@ -121,6 +167,34 @@ FRemapTable *TranslationToTable(int translation)
return GetTranslation(type, index);
}
//----------------------------------------------------------------------------
//
// Stores a copy of this translation in the DECORATE translation table
//
//----------------------------------------------------------------------------
int PaletteContainer::StoreTranslation(int slot, FRemapTable *remap)
{
unsigned int i;
auto size = NumTranslations(slot);
for (i = 0; i < size; i++)
{
if (*remap == *palMgr.TranslationToTable(TRANSLATION(slot, i)))
{
// A duplicate of this translation already exists
return TRANSLATION(slot, i);
}
}
if (size >= MAX_DECORATE_TRANSLATIONS)
{
I_Error("Too many DECORATE translations");
}
return AddTranslation(slot, remap);
}
const uint8_t IcePalette[16][3] =
{
@ -166,58 +240,6 @@ static bool IndexOutOfRange(const int start1, const int end1, const int start2,
return IndexOutOfRange(start2, end2) || outOfRange;
}
TArray<FUniquePalette::PalData> FUniquePalette::AllPalettes;
//----------------------------------------------------------------------------
//
// Helper class to deal with frequently changing translations from ACS
//
//----------------------------------------------------------------------------
bool FUniquePalette::Update()
{
PalData pd;
memset(pd.pe, 0, sizeof(pd.pe));
memcpy(pd.pe, remap->Palette, remap->NumEntries * sizeof(*remap->Palette));
pd.crc32 = CalcCRC32((uint8_t*)pd.pe, sizeof(pd.pe));
for (unsigned int i = 0; i< AllPalettes.Size(); i++)
{
if (pd.crc32 == AllPalettes[i].crc32)
{
if (!memcmp(pd.pe, AllPalettes[i].pe, sizeof(pd.pe)))
{
Index = 1 + i;
return true;
}
}
}
Index = 1 + AllPalettes.Push(pd);
return true;
}
/****************************************************/
/****************************************************/
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
int FRemapTable::GetUniqueIndex()
{
if (Inactive) return 0;
if (Native == nullptr)
{
Native = new FUniquePalette(this);
Native->Update();
}
return Native->GetIndex();
}
//----------------------------------------------------------------------------
//
//
@ -239,16 +261,14 @@ bool FRemapTable::operator==(const FRemapTable &o)
//
//----------------------------------------------------------------------------
void FRemapTable::Serialize(FSerializer &arc)
static void SerializeRemap(FSerializer &arc, FRemapTable &remap)
{
int n = NumEntries;
arc("numentries", NumEntries);
arc.Array("remap", Remap, NumEntries);
arc.Array("palette", Palette, NumEntries);
arc("numentries", remap.NumEntries);
arc.Array("remap", remap.Remap, remap.NumEntries);
arc.Array("palette", remap.Palette, remap.NumEntries);
}
void FRemapTable::StaticSerializeTranslations(FSerializer &arc)
void StaticSerializeTranslations(FSerializer &arc)
{
if (arc.BeginArray("translations"))
{
@ -257,16 +277,16 @@ void FRemapTable::StaticSerializeTranslations(FSerializer &arc)
int w;
if (arc.isWriting())
{
auto size = NumTranslations(TRANSLATION_LevelScripted);
auto size = palMgr.NumTranslations(TRANSLATION_LevelScripted);
for (unsigned int i = 0; i < size; ++i)
{
trans = TranslationToTable(TRANSLATION(TRANSLATION_LevelScripted, i));
trans = palMgr.TranslationToTable(TRANSLATION(TRANSLATION_LevelScripted, i));
if (trans != NULL && !trans->IsIdentity())
{
if (arc.BeginObject(nullptr))
{
arc("index", i);
trans->Serialize(arc);
SerializeRemap(arc, *trans);
arc.EndObject();
}
}
@ -278,8 +298,8 @@ void FRemapTable::StaticSerializeTranslations(FSerializer &arc)
{
arc("index", w);
FRemapTable remap;
remap.Serialize(arc);
UpdateTranslation(TRANSLATION(TRANSLATION_LevelScripted, w), &remap);
SerializeRemap(arc, remap);
palMgr.UpdateTranslation(TRANSLATION(TRANSLATION_LevelScripted, w), &remap);
arc.EndObject();
}
}
@ -335,35 +355,6 @@ bool FRemapTable::IsIdentity() const
//
//----------------------------------------------------------------------------
void FRemapTable::KillNative()
{
if (Native != NULL)
{
delete Native;
Native = NULL;
}
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
void FRemapTable::UpdateNative()
{
if (Native != NULL)
{
Native->Update();
}
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
bool FRemapTable::AddIndexRange(int start, int end, int pal1, int pal2)
{
if (IndexOutOfRange(start, end, pal1, pal2))
@ -761,46 +752,6 @@ bool FRemapTable::AddColors(int start, int count, const uint8_t*colors)
}
//----------------------------------------------------------------------------
//
// Stores a copy of this translation in the DECORATE translation table
//
//----------------------------------------------------------------------------
int FRemapTable::StoreTranslation(int slot)
{
unsigned int i;
auto size = NumTranslations(slot);
for (i = 0; i < size; i++)
{
if (*this == *TranslationToTable(TRANSLATION(slot, i)))
{
// A duplicate of this translation already exists
return TRANSLATION(slot, i);
}
}
if (size >= MAX_DECORATE_TRANSLATIONS)
{
I_Error("Too many DECORATE translations");
}
return AddTranslation(slot, this);
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
static void PushIdentityTable(int slot)
{
FRemapTable table;
table.MakeIdentity();
AddTranslation(slot, &table);
}
//----------------------------------------------------------------------------
//
//
@ -816,7 +767,7 @@ int CreateBloodTranslation(PalEntry color)
if (BloodTranslationColors.Size() == 0)
{
// Don't use the first slot.
PushIdentityTable(TRANSLATION_Blood);
palMgr.PushIdentityTable(TRANSLATION_Blood);
BloodTranslationColors.Push(0);
}
@ -846,7 +797,7 @@ int CreateBloodTranslation(PalEntry color)
trans.Palette[i] = pe;
trans.Remap[i] = entry;
}
AddTranslation(TRANSLATION_Blood, &trans);
palMgr.AddTranslation(TRANSLATION_Blood, &trans);
return BloodTranslationColors.Push(color);
}
@ -868,12 +819,12 @@ void R_InitTranslationTables ()
// maps until then so they won't be invalid.
for (i = 0; i < MAXPLAYERS; ++i)
{
PushIdentityTable(TRANSLATION_Players);
PushIdentityTable(TRANSLATION_PlayersExtra);
PushIdentityTable(TRANSLATION_RainPillar);
palMgr.PushIdentityTable(TRANSLATION_Players);
palMgr.PushIdentityTable(TRANSLATION_PlayersExtra);
palMgr.PushIdentityTable(TRANSLATION_RainPillar);
}
// The menu player also gets a separate translation table
PushIdentityTable(TRANSLATION_Players);
palMgr.PushIdentityTable(TRANSLATION_Players);
// The three standard translations from Doom or Heretic (seven for Strife),
// plus the generic ice translation.
@ -887,7 +838,7 @@ void R_InitTranslationTables ()
// color if the player who created them changes theirs.
for (i = 0; i < FLevelLocals::BODYQUESIZE; ++i)
{
PushIdentityTable(TRANSLATION_PlayerCorpses);
palMgr.PushIdentityTable(TRANSLATION_PlayerCorpses);
}
// Create the standard translation tables
@ -1023,26 +974,10 @@ void R_InitTranslationTables ()
remap->Remap[i] = v;
remap->Palette[i] = PalEntry(255, v, v, v);
}
AddTranslation(TRANSLATION_Standard, stdremaps, 10);
palMgr.AddTranslation(TRANSLATION_Standard, stdremaps, 10);
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
void R_DeinitTranslationTables()
{
for (int i = 0; i < NUM_TRANSLATION_TABLES; ++i)
{
ClearTranslationSlot(i);
}
BloodTranslationColors.Clear();
remapArena.FreeAllBlocks();
}
//----------------------------------------------------------------------------
//
// [RH] Create a player's translation table based on a given mid-range color.
@ -1153,7 +1088,6 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
if (start == 0 && end == 0)
{
table->Inactive = true;
table->UpdateNative();
return;
}
@ -1242,7 +1176,6 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
SetRemap(alttable, i, r, g, b);
SetPillarRemap(pillartable, i, h, s, v);
}
alttable->UpdateNative();
}
}
else if (gameinfo.gametype == GAME_Hexen)
@ -1300,10 +1233,8 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
SetRemap(alttable, i, r, g, b);
}
}
alttable->UpdateNative();
}
table->UpdateNative();
}
}
//----------------------------------------------------------------------------
//
@ -1321,9 +1252,9 @@ void R_BuildPlayerTranslation (int player)
FRemapTable remaps[3];
R_CreatePlayerTranslation (h, s, v, colorset, &Skins[players[player].userinfo.GetSkin()], &remaps[0], &remaps[1], &remaps[2]);
UpdateTranslation(TRANSLATION(TRANSLATION_Players, player), &remaps[0]);
UpdateTranslation(TRANSLATION(TRANSLATION_PlayersExtra, player), &remaps[1]);
UpdateTranslation(TRANSLATION(TRANSLATION_RainPillar, player), &remaps[2]);
palMgr.UpdateTranslation(TRANSLATION(TRANSLATION_Players, player), &remaps[0]);
palMgr.UpdateTranslation(TRANSLATION(TRANSLATION_PlayersExtra, player), &remaps[1]);
palMgr.UpdateTranslation(TRANSLATION(TRANSLATION_RainPillar, player), &remaps[2]);
}
//----------------------------------------------------------------------------
@ -1370,7 +1301,7 @@ DEFINE_ACTION_FUNCTION(_Translation, SetPlayerTranslation)
FRemapTable remap;
R_GetPlayerTranslation(PlayerColor, GetColorSet(cls->Type, PlayerColorset),
&Skins[PlayerSkin], &remap);
UpdateTranslation(TRANSLATION(tgroup, tnum), &remap);
palMgr.UpdateTranslation(TRANSLATION(tgroup, tnum), &remap);
}
ACTION_RETURN_BOOL(true);
}
@ -1434,7 +1365,7 @@ DEFINE_ACTION_FUNCTION(_Translation, GetID)
void R_ParseTrnslate()
{
customTranslationMap.Clear();
ClearTranslationSlot(TRANSLATION_Custom);
palMgr.ClearTranslationSlot(TRANSLATION_Custom);
int lump;
int lastlump = 0;
@ -1457,7 +1388,7 @@ void R_ParseTrnslate()
{
sc.ScriptError("Translation must be in the range [0,%d]", max);
}
NewTranslation = *TranslationToTable(TRANSLATION(TRANSLATION_Standard, sc.Number));
NewTranslation = *palMgr.TranslationToTable(TRANSLATION(TRANSLATION_Standard, sc.Number));
}
else if (sc.TokenType == TK_Identifier)
{
@ -1466,7 +1397,7 @@ void R_ParseTrnslate()
{
sc.ScriptError("Base translation '%s' not found in '%s'", sc.String, newtrans.GetChars());
}
NewTranslation = *TranslationToTable(tnum);
NewTranslation = *palMgr.TranslationToTable(tnum);
}
else
{
@ -1505,7 +1436,7 @@ void R_ParseTrnslate()
}
} while (sc.CheckToken(','));
int trans = NewTranslation.StoreTranslation(TRANSLATION_Custom);
int trans = palMgr.StoreTranslation(TRANSLATION_Custom, &NewTranslation);
customTranslationMap[newtrans] = trans;
}
}
@ -1532,7 +1463,7 @@ DEFINE_ACTION_FUNCTION(_Translation, AddTranslation)
{
NewTranslation.Remap[i] = ColorMatcher.Pick(self->colors[i]);
}
int trans = NewTranslation.StoreTranslation(TRANSLATION_Custom);
int trans = palMgr.StoreTranslation(TRANSLATION_Custom, &NewTranslation);
ACTION_RETURN_INT(trans);
}

View File

@ -3,27 +3,10 @@
#include "doomtype.h"
#include "tarray.h"
#include "palutil.h"
class FSerializer;
enum
{
TRANSLATION_Invalid,
TRANSLATION_Players,
TRANSLATION_PlayersExtra,
TRANSLATION_Standard,
TRANSLATION_LevelScripted,
TRANSLATION_Decals,
TRANSLATION_PlayerCorpses,
TRANSLATION_Decorate,
TRANSLATION_Blood,
TRANSLATION_RainPillar,
TRANSLATION_Custom,
TRANSLATION_Font,
NUM_TRANSLATION_TABLES
};
enum EStandardTranslations
{
STD_Ice = 7,
@ -31,115 +14,11 @@ enum EStandardTranslations
STD_Grayscale = 9, // desaturated version of the palette.
};
struct FRemapTable;
class FUniquePalette
{
friend struct FRemapTable;
struct PalData
{
int crc32;
PalEntry pe[256];
};
static TArray<PalData> AllPalettes;
int Index;
FRemapTable *remap;
FUniquePalette(FRemapTable *r) { remap = r; Index = -1; }
public:
static PalEntry *GetPalette(unsigned int index)
{
return index > 0 && index <= AllPalettes.Size() ? AllPalettes[index - 1].pe : NULL;
}
bool Update();
int GetIndex() const { return Index; }
};
struct FRemapTable
{
FRemapTable(int count = 256) { NumEntries = count; }
FRemapTable(const FRemapTable& o) = default;
bool operator==(const FRemapTable &o);
void MakeIdentity();
void KillNative();
void UpdateNative();
bool IsIdentity() const;
void Serialize(FSerializer &arc);
static void StaticSerializeTranslations(FSerializer &arc);
bool AddIndexRange(int start, int end, int pal1, int pal2);
bool AddColorRange(int start, int end, int r1,int g1, int b1, int r2, int g2, int b2);
bool AddDesaturation(int start, int end, double r1, double g1, double b1, double r2, double g2, double b2);
bool AddColourisation(int start, int end, int r, int g, int b);
bool AddTint(int start, int end, int r, int g, int b, int amount);
bool AddToTranslation(const char * range);
bool AddColors(int start, int count, const uint8_t*);
int StoreTranslation(int slot);
int GetUniqueIndex();
uint8_t Remap[256]; // For the software renderer
PalEntry Palette[256]; // The ideal palette this maps to
FUniquePalette *Native = nullptr; // The index into the list of unique palettes (this is to avoid frequent texture recreation with changing ACS translations)
//int crc32;
int NumEntries; // # of elements in this table (usually 256)
bool Inactive = false; // This table is inactive and should be treated as if it was passed as NULL
private:
};
// A class that initializes unusued pointers to NULL. This is used so that when
// the TAutoGrowArray below is expanded, the new elements will be NULLed.
class FRemapTablePtr
{
public:
FRemapTablePtr() throw() : Ptr(0) {}
FRemapTablePtr(FRemapTable *p) throw() : Ptr(p) {}
FRemapTablePtr(const FRemapTablePtr &p) throw() : Ptr(p.Ptr) {}
operator FRemapTable *() const throw() { return Ptr; }
FRemapTablePtr &operator= (FRemapTable *p) throw() { Ptr = p; return *this; }
FRemapTablePtr &operator= (FRemapTablePtr &p) throw() { Ptr = p.Ptr; return *this; }
FRemapTable &operator*() const throw() { return *Ptr; }
FRemapTable *operator->() const throw() { return Ptr; }
private:
FRemapTable *Ptr;
};
#define TRANSLATION_SHIFT 16
#define TRANSLATION_MASK ((1<<TRANSLATION_SHIFT)-1)
#define TRANSLATIONTYPE_MASK (255<<TRANSLATION_SHIFT)
inline uint32_t TRANSLATION(uint8_t a, uint32_t b)
{
return (a<<TRANSLATION_SHIFT) | b;
}
inline int GetTranslationType(uint32_t trans)
{
return (trans&TRANSLATIONTYPE_MASK) >> TRANSLATION_SHIFT;
}
inline int GetTranslationIndex(uint32_t trans)
{
return (trans&TRANSLATION_MASK);
}
// Retrieve the FRemapTable that an actor's translation value maps to.
FRemapTable *TranslationToTable(int translation);
void UpdateTranslation(int trans, FRemapTable* remap);
int AddTranslation(int slot, FRemapTable* remap, int count = 1);
FRemapTable* GetTranslation(int slot, int index);
void CopyTranslation(int dest, int src);
void ClearTranslationSlot(int slot);
#define MAX_ACS_TRANSLATIONS 65535
#define MAX_DECORATE_TRANSLATIONS 65535
// Initialize color translation tables, for player rendering etc.
void R_InitTranslationTables (void);
void R_DeinitTranslationTables();
void R_BuildPlayerTranslation (int player); // [RH] Actually create a player's translation table.
void R_GetPlayerTranslation (int color, const struct FPlayerColorSet *colorset, class FPlayerSkin *skin, struct FRemapTable *table);
@ -150,6 +29,7 @@ int CreateBloodTranslation(PalEntry color);
int R_FindCustomTranslation(FName name);
void R_ParseTrnslate();
void StaticSerializeTranslations(FSerializer& arc);
struct TextureManipulation
{

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@ -475,7 +475,7 @@ FTexture *OpenGLFrameBuffer::WipeStartScreen()
const auto &viewport = screen->mScreenViewport;
auto tex = new FWrapperTexture(viewport.width, viewport.height, 1);
tex->GetSystemTexture()->CreateTexture(nullptr, viewport.width, viewport.height, 0, false, 0, "WipeStartScreen");
tex->GetSystemTexture()->CreateTexture(nullptr, viewport.width, viewport.height, 0, false, "WipeStartScreen");
glFinish();
static_cast<FHardwareTexture*>(tex->GetSystemTexture())->Bind(0, false);
@ -497,7 +497,7 @@ FTexture *OpenGLFrameBuffer::WipeEndScreen()
GLRenderer->Flush();
const auto &viewport = screen->mScreenViewport;
auto tex = new FWrapperTexture(viewport.width, viewport.height, 1);
tex->GetSystemTexture()->CreateTexture(NULL, viewport.width, viewport.height, 0, false, 0, "WipeEndScreen");
tex->GetSystemTexture()->CreateTexture(NULL, viewport.width, viewport.height, 0, false, "WipeEndScreen");
glFinish();
static_cast<FHardwareTexture*>(tex->GetSystemTexture())->Bind(0, false);
GLRenderer->mBuffers->BindCurrentFB();

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@ -85,7 +85,7 @@ unsigned int FHardwareTexture::lastbound[FHardwareTexture::MAX_TEXTURES];
//
//===========================================================================
unsigned int FHardwareTexture::CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, int translation, const char *name)
unsigned int FHardwareTexture::CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, const char *name)
{
int rh,rw;
int texformat = GL_RGBA8;// TexFormat[gl_texture_format];
@ -317,9 +317,6 @@ bool FHardwareTexture::BindOrCreate(FTexture *tex, int texunit, int clampmode, i
{
int usebright = false;
auto remap = TranslationToTable(translation);
translation = remap == nullptr ? 0 : remap->GetUniqueIndex();
bool needmipmap = (clampmode <= CLAMP_XY);
// Bind it to the system.
@ -343,7 +340,7 @@ bool FHardwareTexture::BindOrCreate(FTexture *tex, int texunit, int clampmode, i
w = tex->GetWidth();
h = tex->GetHeight();
}
if (!CreateTexture(texbuffer.mBuffer, w, h, texunit, needmipmap, translation, "FHardwareTexture.BindOrCreate"))
if (!CreateTexture(texbuffer.mBuffer, w, h, texunit, needmipmap, "FHardwareTexture.BindOrCreate"))
{
// could not create texture
return false;

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@ -64,7 +64,7 @@ public:
void AllocateBuffer(int w, int h, int texelsize);
uint8_t *MapBuffer();
unsigned int CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, int translation, const char *name);
unsigned int CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, const char *name);
unsigned int GetTextureHandle(int translation);
};

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@ -21,7 +21,7 @@ public:
virtual void AllocateBuffer(int w, int h, int texelsize) = 0;
virtual uint8_t *MapBuffer() = 0;
virtual unsigned int CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, int translation, const char *name) = 0;
virtual unsigned int CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, const char *name) = 0;
void Resize(int swidth, int sheight, int width, int height, unsigned char *src_data, unsigned char *dst_data);

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@ -110,8 +110,8 @@ void hw_PrecacheTexture(uint8_t *texhitlist, TMap<PClassActor*, bool> &actorhitl
while (it.NextPair(pair))
{
PClassActor *cls = pair->Key;
auto remap = TranslationToTable(GetDefaultByType(cls)->Translation);
int gltrans = remap == nullptr ? 0 : remap->GetUniqueIndex();
auto remap = palMgr.TranslationToTable(GetDefaultByType(cls)->Translation);
int gltrans = remap == nullptr ? 0 : remap->Index;
for (unsigned i = 0; i < cls->GetStateCount(); i++)
{

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@ -42,9 +42,11 @@ private:
TranslatedTexture hwDefTex[2];
TArray<TranslatedTexture> hwTex_Translated;
TranslatedTexture * GetTexID(int translation, bool expanded)
TranslatedTexture * GetTexID(int translation, bool expanded)
{
translation = TranslationToIndex(translation);
auto remap = palMgr.TranslationToTable(translation);
translation = remap == nullptr ? 0 : remap->Index;
if (translation == 0)
{
return &hwDefTex[expanded];
@ -122,12 +124,6 @@ public:
}
}
static int TranslationToIndex(int translation)
{
auto remap = TranslationToTable(translation);
return remap == nullptr ? 0 : remap->GetUniqueIndex();
}
template<class T>
void Iterate(T callback)
{

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@ -130,7 +130,7 @@ uint8_t *PolyHardwareTexture::MapBuffer()
return mCanvas->GetPixels();
}
unsigned int PolyHardwareTexture::CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, int translation, const char *name)
unsigned int PolyHardwareTexture::CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, const char *name)
{
return 0;
}
@ -166,9 +166,6 @@ void PolyHardwareTexture::CreateImage(FTexture *tex, int translation, int flags)
if (!tex->isHardwareCanvas())
{
auto remap = TranslationToTable(translation);
translation = remap == nullptr ? 0 : remap->GetUniqueIndex();
FTextureBuffer texbuffer = tex->CreateTexBuffer(translation, flags | CTF_ProcessData);
mCanvas->Resize(texbuffer.mWidth, texbuffer.mHeight, false);
memcpy(mCanvas->GetPixels(), texbuffer.mBuffer, texbuffer.mWidth * texbuffer.mHeight * 4);

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@ -32,7 +32,7 @@ public:
// Software renderer stuff
void AllocateBuffer(int w, int h, int texelsize) override;
uint8_t *MapBuffer() override;
unsigned int CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, int translation, const char *name) override;
unsigned int CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, const char *name) override;
// Wipe screen
void CreateWipeTexture(int w, int h, const char *name);

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@ -112,7 +112,7 @@ sector_t *SWSceneDrawer::RenderView(player_t *player)
auto buf = systemTexture->MapBuffer();
if (!buf) I_FatalError("Unable to map buffer for software rendering");
SWRenderer->RenderView(player, Canvas.get(), buf, systemTexture->GetBufferPitch());
systemTexture->CreateTexture(nullptr, screen->GetWidth(), screen->GetHeight(), 0, false, 0, "swbuffer");
systemTexture->CreateTexture(nullptr, screen->GetWidth(), screen->GetHeight(), 0, false, "swbuffer");
auto map = swrenderer::CameraLight::Instance()->ShaderColormap();
screen->DrawTexture(fbtex.get(), 0, 0, DTA_SpecialColormap, map, TAG_DONE);

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@ -474,7 +474,7 @@ namespace swrenderer
SetTranslationMap(nullptr);
if (translation != 0)
{
FRemapTable *table = TranslationToTable(translation);
FRemapTable *table = palMgr.TranslationToTable(translation);
if (table != NULL && !table->Inactive)
{
if (viewport->RenderTarget->IsBgra())

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@ -132,7 +132,7 @@ void V_DrawPaletteTester(int paletteno)
PalEntry pe;
if (t > 1)
{
auto palette = GetTranslation(TRANSLATION_Standard, t - 2)->Palette;
auto palette = palMgr.GetTranslation(TRANSLATION_Standard, t - 2)->Palette;
pe = palette[k];
}
else GPalette.BaseColors[k];

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@ -350,7 +350,6 @@ protected:
bool Bgra;
};
class FUniquePalette;
class IHardwareTexture;
class FTexture;

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@ -207,9 +207,6 @@ void VkHardwareTexture::CreateImage(FTexture *tex, int translation, int flags)
{
if (!tex->isHardwareCanvas())
{
auto remap = TranslationToTable(translation);
translation = remap == nullptr ? 0 : remap->GetUniqueIndex();
FTextureBuffer texbuffer = tex->CreateTexBuffer(translation, flags | CTF_ProcessData);
CreateTexture(texbuffer.mWidth, texbuffer.mHeight, 4, VK_FORMAT_B8G8R8A8_UNORM, texbuffer.mBuffer);
}
@ -348,7 +345,7 @@ uint8_t *VkHardwareTexture::MapBuffer()
return mappedSWFB;
}
unsigned int VkHardwareTexture::CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, int translation, const char *name)
unsigned int VkHardwareTexture::CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, const char *name)
{
return 0;
}

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@ -34,7 +34,7 @@ public:
// Software renderer stuff
void AllocateBuffer(int w, int h, int texelsize) override;
uint8_t *MapBuffer() override;
unsigned int CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, int translation, const char *name) override;
unsigned int CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, const char *name) override;
// Wipe screen
void CreateWipeTexture(int w, int h, const char *name);

View File

@ -756,7 +756,7 @@ DEFINE_PROPERTY(translation, L, Actor)
}
}
}
defaults->Translation = CurrentTranslation.StoreTranslation (TRANSLATION_Decorate);
defaults->Translation = palMgr.StoreTranslation (TRANSLATION_Decorate, &CurrentTranslation);
}
}

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@ -1,7 +1,8 @@
#pragma once
#include <stdint.h>
struct PalEntry;
#include "memarena.h"
#include "palentry.h"
int BestColor(const uint32_t* pal, int r, int g, int b, int first = 1, int num = 255);
int PTM_BestColor(const uint32_t* pal_in, int r, int g, int b, bool reverselookup, float powtable, int first = 1, int num = 255);
@ -9,3 +10,124 @@ void DoBlending(const PalEntry* from, PalEntry* to, int count, int r, int g, int
// Colorspace conversion RGB <-> HSV
void RGBtoHSV (float r, float g, float b, float *h, float *s, float *v);
void HSVtoRGB (float *r, float *g, float *b, float h, float s, float v);
struct FRemapTable
{
FRemapTable(int count = 256) { NumEntries = count; }
FRemapTable(const FRemapTable& o) = default;
bool operator==(const FRemapTable& o);
void MakeIdentity();
bool IsIdentity() const;
bool AddIndexRange(int start, int end, int pal1, int pal2);
bool AddColorRange(int start, int end, int r1, int g1, int b1, int r2, int g2, int b2);
bool AddDesaturation(int start, int end, double r1, double g1, double b1, double r2, double g2, double b2);
bool AddColourisation(int start, int end, int r, int g, int b);
bool AddTint(int start, int end, int r, int g, int b, int amount);
bool AddToTranslation(const char* range);
bool AddColors(int start, int count, const uint8_t*);
uint8_t Remap[256]; // For the software renderer
PalEntry Palette[256]; // The ideal palette this maps to
int crc32;
int Index;
int NumEntries; // # of elements in this table (usually 256)
bool Inactive = false; // This table is inactive and should be treated as if it was passed as NULL
private:
};
// A class that initializes unusued pointers to NULL. This is used so that when
// the TAutoGrowArray below is expanded, the new elements will be NULLed.
class FRemapTablePtr
{
public:
FRemapTablePtr() throw() : Ptr(0) {}
FRemapTablePtr(FRemapTable* p) throw() : Ptr(p) {}
FRemapTablePtr(const FRemapTablePtr& p) throw() : Ptr(p.Ptr) {}
operator FRemapTable* () const throw() { return Ptr; }
FRemapTablePtr& operator= (FRemapTable* p) throw() { Ptr = p; return *this; }
FRemapTablePtr& operator= (FRemapTablePtr& p) throw() { Ptr = p.Ptr; return *this; }
FRemapTable& operator*() const throw() { return *Ptr; }
FRemapTable* operator->() const throw() { return Ptr; }
private:
FRemapTable* Ptr = nullptr;
};
#define TRANSLATION_SHIFT 16
#define TRANSLATION_MASK ((1<<TRANSLATION_SHIFT)-1)
#define TRANSLATIONTYPE_MASK (255<<TRANSLATION_SHIFT)
inline uint32_t TRANSLATION(uint8_t a, uint32_t b)
{
return (a << TRANSLATION_SHIFT) | b;
}
inline int GetTranslationType(uint32_t trans)
{
return (trans & TRANSLATIONTYPE_MASK) >> TRANSLATION_SHIFT;
}
inline int GetTranslationIndex(uint32_t trans)
{
return (trans & TRANSLATION_MASK);
}
// Fixme: This should avoid hard game content dependencies!
enum
{
TRANSLATION_Invalid,
TRANSLATION_Players,
TRANSLATION_PlayersExtra,
TRANSLATION_Standard,
TRANSLATION_LevelScripted,
TRANSLATION_Decals,
TRANSLATION_PlayerCorpses,
TRANSLATION_Decorate,
TRANSLATION_Blood,
TRANSLATION_RainPillar,
TRANSLATION_Custom,
TRANSLATION_Font,
NUM_TRANSLATION_TABLES
};
class PaletteContainer
{
FMemArena remapArena;
TArray<FRemapTable*> uniqueRemaps;
TAutoGrowArray<FRemapTablePtr, FRemapTable*> TranslationTables[NUM_TRANSLATION_TABLES];
public:
void Init(); // This cannot be a constructor!!!
void Clear();
FRemapTable* AddRemap(FRemapTable* remap);
void UpdateTranslation(int trans, FRemapTable* remap);
int AddTranslation(int slot, FRemapTable* remap, int count = 1);
void CopyTranslation(int dest, int src);
int StoreTranslation(int slot, FRemapTable* remap);
FRemapTable* TranslationToTable(int translation);
void PushIdentityTable(int slot)
{
AddTranslation(slot, nullptr);
}
FRemapTable* GetTranslation(int slot, int index)
{
return TranslationTables[slot].GetVal(index);
}
void ClearTranslationSlot(int slot)
{
TranslationTables[slot].Clear();
}
unsigned NumTranslations(int slot) const
{
return TranslationTables[slot].Size();
}
};
extern PaletteContainer palMgr;