Commit Graph

15130 Commits

Author SHA1 Message Date
Christoph Oelckers a516210b18 - always retrieve uniform buffer properties.
They are sometimes needed even if shader storage buffers are available.
2018-07-29 21:31:16 +02:00
Christoph Oelckers 6634416b89 - allow skipping optional arguments of the parent function in a virtual override definition.
This is mainly to allow retroactive addition to existing virtual functions without breaking existing content.
The MeansOfDeath fix for Actor.Die would not be possible without such handling.
2018-07-29 17:00:05 +02:00
Christoph Oelckers ff69d945e1 - fixed: A global variable was used to pass MeansOfDeath to ClientObituary.
The problem here is that this affects the public scripting interface so it cannot be committed to master without further adjustments.

# Conflicts:
#	src/p_interaction.cpp
2018-07-29 17:00:05 +02:00
alexey.lysiuk 269ca3155a - fixed buffer overflow in saved game comment
https://forum.zdoom.org/viewtopic.php?t=61465
2018-07-29 11:29:29 +03:00
alexey.lysiuk e9041c0697 - fixed potential garbage collection of still referenced objects
Objects from dynamic array stored in items of array of structures were incorrectly treated as unreachable

https://forum.zdoom.org/viewtopic.php?t=61354
2018-07-28 19:34:20 +02:00
Christoph Oelckers 7e69cd862e - restore the viewport after the SSAO pass.
This runs through the generic postprocessing code which restores the screen's viewport but since this is run in the middle of the scene it needs to restore the scene's viewport (i.e. the window controlled by screenblocks.)
2018-07-28 19:01:34 +02:00
Marisa Kirisame 66f616dc1a Set default window size to 80% of current display in SDL.
Make vid_setsize center window on current display in SDL.
2018-07-28 17:45:19 +02:00
alexey.lysiuk 477d2d0389 - center Cocoa window on vid_setsize CCMD 2018-07-28 18:17:25 +03:00
Christoph Oelckers 7c39773f98 - somehow the fullscreen default got reset... 2018-07-28 14:28:48 +02:00
alexey.lysiuk 8fab9f8c13 - set default window size to 80% of screen in Cocoa backend 2018-07-28 15:05:06 +03:00
Christoph Oelckers 9768698eda - do not use SSBOs for dynamic lights on Intel graphics hardware for performance reasons.
This was already disabled for GL 4.4 and lower but also needs to be done for Intel's GL 4.5 drivers.
Unlike before this is now exclusive to the light buffer, the shadowmap feature is not affected anymore, although that should be impossible to use anyway on all affected hardware due to lack of computing power.
2018-07-28 12:43:35 +02:00
Christoph Oelckers 843e9e950f - make the non-fullscreen window default to 80% of the current display size on Windows. 2018-07-28 11:57:51 +02:00
alexey.lysiuk d58fe1f78a - fixed compilation of Cocoa backend
src/posix/cocoa/i_main.mm:262:2: error: use of undeclared identifier 'fullscreen'
2018-07-28 12:24:23 +03:00
Christoph Oelckers 0d8d860c93 - moved the win_* CVARs to a single platform independent location. 2018-07-28 10:27:41 +02:00
Christoph Oelckers 3b53f31da3 - default to fullscreen display. 2018-07-28 10:05:50 +02:00
Magnus Norddahl 990f02d7c5 - add support for specifying the exact thread count to r_multithreaded and r_scene_multithreaded 2018-07-28 04:57:23 +02:00
Christoph Oelckers c60b4239ed - more parentheses. 2018-07-27 20:55:57 +02:00
Christoph Oelckers bb5dc92225 - added information about full OpenGL features support to survey code. 2018-07-27 20:47:23 +02:00
alexey.lysiuk 5011f1b33b - updated Travis CI configuration with Xcode 9.4 and GCC 8 2018-07-27 16:34:18 +03:00
Christoph Oelckers 9653aa95a4 - fixed: The BossCube must account for its target being gone. 2018-07-27 08:46:28 +02:00
Marisa Kirisame 79f0deaff4 Implement vid_setsize on SDL backend. 2018-07-25 10:34:52 +03:00
Christoph Oelckers 96bb8a779c - fixed incomplete reordering of code. 2018-07-23 21:17:57 +02:00
Christoph Oelckers 6076f0a69d - disable any texture clamping for textures with a user shader.
This cannot be reliably determined so the least restrictive setting must be used.
2018-07-23 17:53:35 +02:00
alexey.lysiuk 3a6e05710a - fixed missing decals on 3D floors with hardware renderer
https://forum.zdoom.org/viewtopic.php?t=61404
2018-07-23 16:46:51 +03:00
Rachael Alexanderson 63393e8f1a - fixed: use `templates.h` function for minimal value check
- fixed: it was `MAX` all along, not `min` :P
2018-07-22 18:08:54 -04:00
Magnus Norddahl b1468d9dcc - somehow visual studio 2015 miscompiles this so badly it triggers an out of bounds assert in STL! 2018-07-22 22:51:08 +02:00
Christoph Oelckers 2382b9a238 - fixed: GLScenePortal did not forward IsSky to its backing object. 2018-07-22 21:18:00 +02:00
Rachael Alexanderson fccb0b76c6 - fixed: correct the functionality of the 'min' function in the scaling code 2018-07-22 12:34:33 -04:00
Rachael Alexanderson 8cb281bf42 - fixed: I misnamed the function in my last commit, it should've been called 'min' not 'max' 2018-07-22 12:07:46 -04:00
Rachael Alexanderson 682b0ebf48 - enforce 320x200 minimum in actual scaling code 2018-07-22 12:05:16 -04:00
Christoph Oelckers d84497c85a - don't let the video scale let the screen end up with a client size less than 320x200, which may cause undefined behavior and trigger asserts in debug builds. 2018-07-22 11:40:12 +02:00
Christoph Oelckers 6d0b172762 - added MF8_DONTFACETALKER flag which prevents NPCs from facing the player in conversations. 2018-07-22 11:32:45 +02:00
alexey.lysiuk 051521a898 - set minimum size for Cocoa window 2018-07-22 12:10:06 +03:00
alexey.lysiuk 43d472328c - implemented vid_setsize CCMD in Cocoa backend 2018-07-22 11:16:48 +03:00
alexey.lysiuk 4bb125d76c - removed obsolete list of video modes 2018-07-22 11:04:38 +03:00
Rachael Alexanderson f71b5154c7 - fix vid_showcurrentscaling so that it works even when vid_scalemode is 2 or greater. 2018-07-21 22:27:43 -04:00
Rachael Alexanderson e4fd6ee03f - the error checking on the previous commit should've been done slightly differently 2018-07-21 21:51:37 -04:00
Rachael Alexanderson d7b7ae06e7 - implement a new vid_scalemode: 5 - this allows the usage of custom absolute scaling modes
- new ccmd: vid_setscale <x> <y> [linear] [fake-mcga-4:3] - sets vid_scalemode to 5 with the absolute scaling parameters. example: vid_scalemode 800 600 allows you to see the screen (stretched) as if it were 800x600. Linear specifies whether to force the scaling to be linear in this mode, and "fake-mcga-4:3" is meant for 320x200-like modes that mimic mode13h scaling.
2018-07-21 21:39:35 -04:00
Christoph Oelckers 156ed5790e - added vid_setsize CCMD and fixed some issues with window restoration when switching from fullscreen.
Windows apparently cannot both undo borderless fullscreen and resize the window at the same time, so this must delay the resizing one frame.
2018-07-21 21:32:02 +02:00
Christoph Oelckers 369267bbe9 - adjusted stat code for the new survey. 2018-07-21 19:14:11 +02:00
Rachael Alexanderson 21575bc3df - re-enable stats sending
- re-direct stats sending to new stats script
2018-07-21 07:21:37 -04:00
Rachael Alexanderson aab9f34bd5 - add LICENSE file for GitHub's info displays 2018-07-21 07:03:52 -04:00
Christoph Oelckers 6ca2b3fce1 - fixed display for smaller screeblocks value.
When refactoring the screen scaling one line too many was altered by accident.
2018-07-21 12:13:17 +02:00
Christoph Oelckers 57f65a9379 - fixed: The 2D drawer did not restore the blend mode after finishing. 2018-07-20 19:46:53 +02:00
Christoph Oelckers 18213f377c - fixed: Inventory items that have been modified with Dehacked to be monsters should not be killed by P_Massacre when being owned. 2018-07-20 11:43:49 +02:00
Christoph Oelckers 2a0c3e63a3 - allow temporary strings to be used as self pointer for String's member functions.
Due to how function calls get resolved by the code generator there were some incorrect flags on the self pointer which triggered an assert and caused incorrect code generation.
Fortunately this was a mostly contained special case for which a workaround was possible.
2018-07-20 10:38:55 +02:00
Christoph Oelckers 4a7b1aada7 Merge remote-tracking branch 'remotes/origin/modern'
# Conflicts:
#	wadsrc/static/shaders/glsl/main.fp
2018-07-20 10:19:07 +02:00
Magnus Norddahl a841602d70 - change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO 2018-07-20 05:48:15 +02:00
alexey.lysiuk 4d35b12808 - fixed crash on accessing state owner during VM abort
https://forum.zdoom.org/viewtopic.php?t=61338
2018-07-19 13:38:49 +03:00
Magnus Norddahl 7da61ddfee - fix missing forward declaration when falling back to older user shaders 2018-07-19 02:34:45 +02:00