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- don't let the video scale let the screen end up with a client size less than 320x200, which may cause undefined behavior and trigger asserts in debug builds.
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2 changed files with 3 additions and 2 deletions
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@ -163,6 +163,8 @@ void OpenGLFrameBuffer::Update()
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int initialHeight = GetClientHeight();
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int clientWidth = ViewportScaledWidth(initialWidth, initialHeight);
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int clientHeight = ViewportScaledHeight(initialWidth, initialHeight);
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if (clientWidth < 320) clientWidth = 320;
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if (clientHeight < 200) clientHeight = 200;
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if (clientWidth > 0 && clientHeight > 0 && (GetWidth() != clientWidth || GetHeight() != clientHeight))
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{
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SetVirtualSize(clientWidth, clientHeight);
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@ -475,8 +475,7 @@ void V_UpdateModeSize (int width, int height)
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CleanWidth = width / CleanXfac;
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CleanHeight = height / CleanYfac;
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assert(CleanWidth >= 320);
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assert(CleanHeight >= 200);
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assert(CleanWidth >= 320 && CleanHeight >= 200);
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if (width < 800 || width >= 960)
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{
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