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https://github.com/ZDoom/gzdoom-gles.git
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- default to fullscreen display.
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990f02d7c5
commit
3b53f31da3
15 changed files with 6 additions and 21 deletions
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@ -103,7 +103,6 @@
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#include "r_data/r_vanillatrans.h"
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EXTERN_CVAR(Bool, hud_althud)
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EXTERN_CVAR(Bool, fullscreen)
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EXTERN_CVAR(Int, vr_mode)
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void DrawHUD();
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void D_DoAnonStats();
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@ -466,7 +466,6 @@ void OpenGLFrameBuffer::GetScreenshotBuffer(const uint8_t *&buffer, int &pitch,
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buffer = ScreenshotBuffer;
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// Screenshot should not use gamma correction if it was already applied to rendered image
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EXTERN_CVAR(Bool, fullscreen);
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gamma = 1 == vid_hwgamma || (2 == vid_hwgamma && !fullscreen) ? 1.0f : Gamma;
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}
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@ -56,7 +56,6 @@ CVAR (Bool, i_soundinbackground, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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EXTERN_CVAR(Int, vid_defwidth )
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EXTERN_CVAR(Int, vid_defheight)
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EXTERN_CVAR(Bool, vid_vsync )
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EXTERN_CVAR(Bool, fullscreen )
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// ---------------------------------------------------------------------------
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@ -88,7 +88,6 @@ EXTERN_CVAR(Bool, vid_vsync)
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EXTERN_CVAR(Bool, vid_hidpi)
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EXTERN_CVAR(Int, vid_defwidth)
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EXTERN_CVAR(Int, vid_defheight)
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EXTERN_CVAR(Bool, fullscreen)
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CVAR(Int, win_x, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, win_y, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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@ -42,8 +42,6 @@
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#include "m_argv.h"
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#include "swrenderer/r_swrenderer.h"
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EXTERN_CVAR (Bool, fullscreen)
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IVideo *Video;
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void I_RestartRenderer();
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@ -57,7 +57,6 @@ CVAR (Bool, use_mouse, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, m_noprescale, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, m_filter, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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EXTERN_CVAR (Bool, fullscreen)
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extern int WaitingForKey, chatmodeon;
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extern constate_e ConsoleState;
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@ -70,7 +70,6 @@ EXTERN_CVAR (Int, vid_displaybits)
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EXTERN_CVAR (Int, vid_maxfps)
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EXTERN_CVAR (Int, vid_defwidth)
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EXTERN_CVAR (Int, vid_defheight)
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EXTERN_CVAR (Bool, fullscreen)
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EXTERN_CVAR (Bool, cl_capfps)
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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@ -104,8 +104,6 @@ int active_con_scale();
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FRenderer *SWRenderer;
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EXTERN_CVAR (Bool, fullscreen)
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#define DBGBREAK assert(0)
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class DDummyFrameBuffer : public DFrameBuffer
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@ -88,6 +88,12 @@ void V_OutputResized (int width, int height);
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void V_CalcCleanFacs (int designwidth, int designheight, int realwidth, int realheight, int *cleanx, int *cleany, int *cx1=NULL, int *cx2=NULL);
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EXTERN_CVAR(Int, vid_rendermode)
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EXTERN_CVAR(Bool, fullscreen)
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EXTERN_CVAR(Int, win_x)
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EXTERN_CVAR(Int, win_y)
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EXTERN_CVAR(Int, win_w)
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EXTERN_CVAR(Int, win_h)
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inline bool V_IsHardwareRenderer()
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{
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@ -67,11 +67,8 @@ CVAR(Int, win_y, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, win_w, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, win_h, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, win_maximized, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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EXTERN_CVAR(Int, vid_defwidth)
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EXTERN_CVAR(Int, vid_defheight)
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EXTERN_CVAR(Bool, fullscreen)
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//==========================================================================
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//
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@ -67,10 +67,6 @@ CUSTOM_CVAR(Bool, vr_enable_quadbuffered, false, CVAR_ARCHIVE | CVAR_GLOBALCONFI
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Printf("You must restart " GAMENAME " to switch quad stereo mode\n");
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}
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EXTERN_CVAR(Int, vid_defwidth)
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EXTERN_CVAR(Int, vid_defheight)
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//==========================================================================
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//
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// Windows framebuffer
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@ -46,7 +46,6 @@
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#include "win32glvideo.h"
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#include "swrenderer/r_swrenderer.h"
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EXTERN_CVAR (Bool, fullscreen)
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EXTERN_CVAR(Int, vid_maxfps)
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extern HWND Window;
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@ -114,7 +114,6 @@ static void DestroyCustomCursor();
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EXTERN_CVAR(String, language);
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EXTERN_CVAR (Bool, queryiwad);
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// Used on welcome/IWAD screen.
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EXTERN_CVAR (Bool, fullscreen)
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EXTERN_CVAR (Bool, disableautoload)
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EXTERN_CVAR (Bool, autoloadlights)
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EXTERN_CVAR (Bool, autoloadbrightmaps)
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@ -55,7 +55,6 @@
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CVAR(Int, vid_adapter, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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EXTERN_CVAR(Bool, fullscreen)
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EXTERN_CVAR(Bool, vr_enable_quadbuffered)
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//==========================================================================
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@ -54,7 +54,6 @@
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#include "gl/system/gl_framebuffer.h"
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EXTERN_CVAR(Int, vid_adapter)
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EXTERN_CVAR(Bool, fullscreen)
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EXTERN_CVAR(Bool, vr_enable_quadbuffered)
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CUSTOM_CVAR(Bool, gl_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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