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https://github.com/ZDoom/gzdoom-gles.git
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Set default window size to 80% of current display in SDL.
Make vid_setsize center window on current display in SDL.
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parent
477d2d0389
commit
66f616dc1a
1 changed files with 14 additions and 20 deletions
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@ -223,11 +223,19 @@ SystemGLFrameBuffer::SystemGLFrameBuffer (void *, bool fullscreen)
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{
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static_cast<SDLGLVideo*>(Video)->SetupPixelFormat(false, 0, glvers[glveridx]);
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Screen = SDL_CreateWindow (caption,
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SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter),
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SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter),
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vid_defwidth, vid_defheight, (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0) | SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE
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);
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SDL_Rect bounds;
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SDL_GetDisplayBounds(vid_adapter,&bounds);
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// set default size
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if ( win_w <= 0 || win_h <= 0 )
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{
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win_w = bounds.w * 8 / 10;
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win_h = bounds.h * 8 / 10;
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}
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Screen = SDL_CreateWindow(caption,
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(win_x <= 0) ? SDL_WINDOWPOS_CENTERED_DISPLAY(vid_adapter) : win_x,
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(win_y <= 0) ? SDL_WINDOWPOS_CENTERED_DISPLAY(vid_adapter) : win_y,
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win_w, win_h, (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0) | (win_maximized ? SDL_WINDOW_MAXIMIZED : 0) | SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
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if (Screen != NULL)
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{
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// enforce minimum size limit
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@ -240,20 +248,6 @@ SystemGLFrameBuffer::SystemGLFrameBuffer (void *, bool fullscreen)
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m_origGamma[0], m_origGamma[1], m_origGamma[2]
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);
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if (!fullscreen)
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{
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if (win_w >= MIN_WIDTH && win_h >= MIN_HEIGHT)
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{
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SDL_SetWindowSize(Screen, win_w, win_h);
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}
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if (win_x >= 0 && win_y >= 0)
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{
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SDL_SetWindowPosition(Screen, win_x, win_y);
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}
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}
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return;
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}
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@ -376,7 +370,7 @@ void SystemGLFrameBuffer::SetWindowSize(int w, int h)
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{
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win_maximized = false;
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SDL_SetWindowSize(Screen, w, h);
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SDL_SetWindowPosition(Screen, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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SDL_SetWindowPosition(Screen, SDL_WINDOWPOS_CENTERED_DISPLAY(vid_adapter), SDL_WINDOWPOS_CENTERED_DISPLAY(vid_adapter));
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SetSize(GetClientWidth(), GetClientHeight());
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int x, y;
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SDL_GetWindowPosition(Screen, &x, &y);
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