Commit graph

14672 commits

Author SHA1 Message Date
alexey.lysiuk
cb3650ed9e Added message for absent explicitly referenced dialog file 2018-04-07 12:52:38 +03:00
alexey.lysiuk
3239a9eaa6 Added loading of ZSDF lumps by full paths
https://forum.zdoom.org/viewtopic.php?t=60139
2018-04-07 12:43:10 +03:00
Christoph Oelckers
211a7f2569 - made the screen blend work for the software renderer.
It may use the same calculations as the hardware renderer but must use the 2D drawer for display.
It should be investigated if the hardware renderer can do this as well.
2018-04-07 10:53:20 +02:00
Christoph Oelckers
b34d7f9e08 - added a software scene drawer to the GL renderer.
It still looks like shit and only works on the modern render path but at least the basics are working.
2018-04-07 10:20:59 +02:00
alexey.lysiuk
5177868773 Revert "Removed workaround for MSVC 2017 compiler bug"
This reverts commit 9da92facda.
2018-04-07 08:05:50 +03:00
alexey.lysiuk
7bd281ddc9 Added zero initialization of implicit dynamic array items
https://forum.zdoom.org/viewtopic.php?t=60111
2018-04-05 12:22:41 +03:00
Magnus Norddahl
b1d33d1bba - Fix mid texture rendering for self-referencing sector lines 2018-04-05 01:40:58 +02:00
alexey.lysiuk
b6f184491b Restored vanilla behavior of lightning for original Hexen
https://forum.zdoom.org/viewtopic.php?t=60103
2018-04-04 16:46:01 +03:00
alexey.lysiuk
2e7d196f8b Fixed crash when vid_setmode CCMD is used from command line
It's impossible to validate video mode at such early stage of initialization
Added sanity check for mode's width and height as well

https://forum.zdoom.org/viewtopic.php?t=59990
2018-04-04 11:46:14 +03:00
Christoph Oelckers
d474b849a5 - removed the remaining calls from the FRenderer interface from the main game code.
This does not work with a setup where the same backend is driving both renderers.
Most of this is now routed through 'screen', and the decision between renderers has to be made inside the actual render functions.
The software renderer is still driven by a thin opaque interface to keep it mostly an isolated module.
2018-04-04 00:21:25 +02:00
Christoph Oelckers
927b351174 - added missing validation to SetCameraToTexture ZScript function. 2018-04-03 23:01:15 +02:00
Christoph Oelckers
fcc33f0a09 - moved around more stuff from the FRenderer interface. 2018-04-03 22:50:47 +02:00
Christoph Oelckers
91813ec43d - moved part of the fade init for LEVEL_HASFADETABLE to the common colormap initialization to have all of it in one place.
Otherwise this is easily overlooked when changing things later and potentially causing problems.
2018-04-03 20:55:36 +02:00
Christoph Oelckers
9ba32cb994 - with the new order of things we need the software renderer to be always available. 2018-04-03 20:14:26 +02:00
Christoph Oelckers
51bf2eb9fa - took GetMaxViewPitch out of renderer interfaces.
With live switching and both renderers on the same backend the old approach will no longer work.
2018-04-03 19:18:16 +02:00
alexey.lysiuk
d3cacbf246 Fixed potential crash on usage of Mystic Ambit Incant
https://forum.zdoom.org/viewtopic.php?t=60080
2018-04-03 12:41:51 +03:00
alexey.lysiuk
9da92facda Removed workaround for MSVC 2017 compiler bug
Apparently Microsoft fixed it in the recent update
2018-04-03 12:13:40 +03:00
alexey.lysiuk
5c8a82d6b2 Set proper version numbers in 7-Zip header file
Source code was at 18.01 already, the latest stable version at the moment
2018-04-03 12:13:37 +03:00
alexey.lysiuk
de2ad7a5d9 Updated zlib to 1.2.11
https://zlib.net/zlib1211.zip
2018-04-03 11:30:04 +03:00
Christoph Oelckers
9a919960c9 - fixd bad comparators for std::sort 2018-04-03 01:01:10 +02:00
Christoph Oelckers
7589dfda25 - removed test and debug code. 2018-04-03 00:53:45 +02:00
Christoph Oelckers
853903bb7e - removed the border refresh counter.
This was just a relic of DirectDraw as main backend and is no longer needed.
2018-04-03 00:50:40 +02:00
Christoph Oelckers
942460ba55 - changed voxel remapping to make a copy instead of destroying the original.
With live renderer switching both sets of data are needed.
2018-04-03 00:30:02 +02:00
Christoph Oelckers
2f96d3c61a - moved global variable definitions to the top of a few files.
Most of these are not critical because they only get used in non-multithreaded contexts but it's definitely easier to look them up this way.
2018-04-02 23:42:45 +02:00
Christoph Oelckers
821c2ec4c7 - removed access to deleted variable. 2018-04-02 20:38:12 +02:00
Christoph Oelckers
b0460eee19 - regenerated gl_load with full OpenGL 4.5 declarations, mostly to get the direct state access functions. 2018-04-02 20:37:31 +02:00
Christoph Oelckers
6641d65237 - use std::sort to sort the draw lists to avoid having to go through global variables. 2018-04-02 20:10:51 +02:00
Christoph Oelckers
5d94af913a - no, we do not want to use global variables to pass parameters around... 2018-04-02 18:13:18 +02:00
Christoph Oelckers
60aebff4a1 - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
alexey.lysiuk
c70f9cf833 Reintroduced discarding of custom IWAD duplicates
Detection of duplicated IWADs now works the same for embedded and custom IWADINFO definitions

https://forum.zdoom.org/viewtopic.php?t=58333
2018-04-02 16:16:47 +03:00
alexey.lysiuk
4de9597006 Fixed detection of .ipk7 custom IWADs 2018-04-02 15:32:00 +03:00
alexey.lysiuk
ac7e5def32 Forbade dynamic array as the return type of a function
Compiler ignored this case silently but it crashed during code generation
2018-04-02 15:18:30 +03:00
Christoph Oelckers
52c5328412 - made the glow getter functions members of sector_t. 2018-04-02 13:36:28 +02:00
Christoph Oelckers
d01bc452ba - moved all variables not related to the hardware renderer's texture state out of gl_info. 2018-04-02 13:00:33 +02:00
Christoph Oelckers
1fc4c9801b - moved all GLDEFS parsing into a dedicated source file.
- split gl_postprocessshader.h in two so that the hardware independent part can be used by GLDEFS without pulling in all of OpenGL.
2018-04-02 12:28:20 +02:00
Christoph Oelckers
fd6fbc76c6 - moved the ZDoomGL texshader files to 'unused', where they belong. It is very unlikely that this code will ever be revisited. 2018-04-02 10:24:27 +02:00
Christoph Oelckers
7083103a0e - moved dynlightdata to r_data 2018-04-02 09:51:51 +02:00
Christoph Oelckers
8080e039e0 - moved most of gl_setup.cpp to r_data as this is only some data setup in the main map data structures.
- made currentmapsections array something nicer to look at and made it a member of the scene drawer class.
2018-04-02 09:27:40 +02:00
Christoph Oelckers
202d209eb8 - made the MapSectionGenerator a class to remove a global array. 2018-04-02 08:25:07 +02:00
Christoph Oelckers
4357f0dc40 - removed translation hack for alpha textures.
This will cause incorrectly generated textures and the reason for this no longer exists because CreateTexBuffer is doing this as a postprocessing step now.
2018-04-02 03:38:25 +02:00
Christoph Oelckers
524df21d81 - moved portal grouping code out of GL and into r_data. 2018-04-02 00:39:04 +02:00
Christoph Oelckers
d84554f093 - deleting some unused stuff 2018-04-02 00:28:25 +02:00
Christoph Oelckers
64b504ee7f - fixed last commit. This was missing an init call for the portal data. 2018-04-02 00:14:53 +02:00
Christoph Oelckers
248a29bf06 - resorted portal render data.
Compiles but does not work...
2018-04-01 22:26:57 +02:00
Christoph Oelckers
8be788a9b3 - moved portal data into FLevelLocals. 2018-04-01 20:17:39 +02:00
Christoph Oelckers
65e7b6dfaa - moved the code in gl_data.cpp to better fitting places
* the MAPINFO options now get handled in g_mapinfo.cpp and g_level.cpp, just like the rest of them as members of level_info_t and FLevelLocals.
* RecalcVertexHeights has been made a member of vertex_t and been moved to p_sectors.cpp.
* the dumpgeometry CCMD has been moved to p_setup.cpp
2018-04-01 18:45:27 +02:00
Christoph Oelckers
0127a71974 - fixed last commit. 2018-04-01 17:16:53 +02:00
Christoph Oelckers
0ae371f3ce - moved gl_use_hires check back into material class and cleaned up the interface a bit.
The function is supposed to be a worker, nothing more and its result should only depend on its arguments.
2018-04-01 16:32:37 +02:00
Christoph Oelckers
c60c025554 - moved gl_load headers out of the gl folder.
This is mainly to get them out of the way. The place is not optimal but will have to do as long as this remains a separate branch.
2018-04-01 16:30:34 +02:00
alexey.lysiuk
5df5e2abe7 Fixed excessive growth of ACS string pool
This fixes usage of uninitialized variable in ACSStringPool::PoolEntry objects
The initial version (before 66d15dc) increased pool size by one entry and assign all its members right after that
The improved version reserved MIN_GC_SIZE entries but didn't initialize anything except the first one
ACSStringPool::FindFirstFreeEntry() cannot find the proper entry as it uses PoolEntry::Next member for list traversal
It's enough to initialize Next member with FREE_ENTRY value because other fields will be assigned anyway inside ACSStringPool::InsertString()

https://forum.zdoom.org/viewtopic.php?t=60049
2018-04-01 16:27:08 +03:00