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https://github.com/ZDoom/gzdoom-gles.git
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- fixed last commit. This was missing an init call for the portal data.
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parent
248a29bf06
commit
64b504ee7f
5 changed files with 4 additions and 16 deletions
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@ -107,6 +107,7 @@ struct FCoverageBuilder
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FCoverageBuilder(subsector_t *sub)
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@ -477,7 +478,6 @@ static void GroupLinePortals()
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{
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level.linePortals[i].mGroup = &level.linePortalSpans[tempindex[i]];
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}
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}
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void InitPortalGroups()
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@ -1,9 +0,0 @@
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#ifndef __GL_FUNCT
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#define __GL_FUNCT
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#include "v_palette.h"
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class AActor;
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#endif
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@ -42,6 +42,7 @@
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#include "po_man.h"
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#include "r_utility.h"
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#include "p_local.h"
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#include "gl/gl_functions.h"
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#include "serializer.h"
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#include "g_levellocals.h"
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#include "events.h"
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@ -1037,10 +1038,6 @@ void FGLInterface::StartSerialize(FSerializer &arc)
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void FGLInterface::EndSerialize(FSerializer &arc)
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{
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if (arc.isReading())
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{
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// The portal data needs to be recreated after reading a savegame.
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}
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}
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//===========================================================================
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@ -1150,7 +1147,6 @@ void FGLInterface::RenderTextureView (FCanvasTexture *tex, AActor *Viewpoint, do
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//
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//
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//===========================================================================
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void gl_PreprocessLevel();
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void FGLInterface::PreprocessLevel()
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{
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@ -134,7 +134,7 @@ void GLWall::SkyPlane(sector_t *sector, int plane, bool allowreflect)
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case PORTS_PORTAL:
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case PORTS_LINKEDPORTAL:
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{
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FSectorPortalGroup *glport = sector->GetPortalGroup(plane);
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auto glport = sector->GetPortalGroup(plane);
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if (glport != NULL)
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{
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if (sector->PortalBlocksView(plane)) return;
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@ -4122,6 +4122,7 @@ void P_SetupLevel (const char *lumpname, int position)
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// This must be done BEFORE the PolyObj Spawn!!!
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Renderer->PreprocessLevel();
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InitPortalGroups();
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times[16].Clock();
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if (reloop) P_LoopSidedefs (false);
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