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- deleting some unused stuff
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6 changed files with 1 additions and 37 deletions
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@ -42,7 +42,6 @@
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#include "po_man.h"
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#include "r_utility.h"
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#include "p_local.h"
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#include "gl/gl_functions.h"
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#include "serializer.h"
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#include "g_levellocals.h"
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#include "events.h"
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@ -1003,11 +1002,8 @@ struct FGLInterface : public FRenderer
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void Precache(uint8_t *texhitlist, TMap<PClassActor*, bool> &actorhitlist) override;
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void RenderView(player_t *player) override;
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void WriteSavePic (player_t *player, FileWriter *file, int width, int height) override;
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void StartSerialize(FSerializer &arc) override;
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void EndSerialize(FSerializer &arc) override;
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void RenderTextureView (FCanvasTexture *self, AActor *viewpoint, double fov) override;
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void PreprocessLevel() override;
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void CleanLevelData() override;
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int GetMaxViewPitch(bool down) override;
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void SetClearColor(int color) override;
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@ -1026,20 +1022,6 @@ void FGLInterface::Precache(uint8_t *texhitlist, TMap<PClassActor*, bool> &actor
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gl_PrecacheTexture(texhitlist, actorhitlist);
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}
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//===========================================================================
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//
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// notify the renderer that serialization of the curent level is about to start/end
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//
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//===========================================================================
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void FGLInterface::StartSerialize(FSerializer &arc)
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{
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}
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void FGLInterface::EndSerialize(FSerializer &arc)
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{
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}
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//===========================================================================
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//
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// Get max. view angle (renderer specific information so it goes here now)
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@ -1147,16 +1129,12 @@ void FGLInterface::RenderTextureView (FCanvasTexture *tex, AActor *Viewpoint, do
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//
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//
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//===========================================================================
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void gl_PreprocessLevel();
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void FGLInterface::PreprocessLevel()
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{
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gl_PreprocessLevel();
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}
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void FGLInterface::CleanLevelData()
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{
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}
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uint32_t FGLInterface::GetCaps()
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{
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// describe our basic feature set
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@ -943,7 +943,6 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
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}
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arc("saveversion", SaveVersion);
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Renderer->StartSerialize(arc);
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if (arc.isReading())
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{
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DThinker::DestroyAllThinkers();
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@ -1025,6 +1024,4 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
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}
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AActor::RecreateAllAttachedLights();
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InitPortalGroups();
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Renderer->EndSerialize(arc);
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}
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@ -3532,7 +3532,6 @@ void P_FreeLevelData ()
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AActor::ClearTIDHashes();
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interpolator.ClearInterpolations(); // [RH] Nothing to interpolate on a fresh level.
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Renderer->CleanLevelData();
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FPolyObj::ClearAllSubsectorLinks(); // can't be done as part of the polyobj deletion process.
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SN_StopAllSequences ();
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DThinker::DestroyAllThinkers ();
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@ -40,17 +40,12 @@ struct FRenderer
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// draws player sprites with hardware acceleration (only useful for software rendering)
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virtual void DrawRemainingPlayerSprites() {}
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// notify the renderer that serialization of the curent level is about to start/end
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virtual void StartSerialize(FSerializer &arc) {}
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virtual void EndSerialize(FSerializer &arc) {}
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virtual int GetMaxViewPitch(bool down) = 0; // return value is in plain degrees
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virtual void OnModeSet () {}
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virtual void SetClearColor(int color) = 0;
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virtual void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, double fov) = 0;
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virtual void PreprocessLevel() {}
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virtual void CleanLevelData() {}
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virtual uint32_t GetCaps() { return 0; }
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};
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@ -365,10 +365,6 @@ void FSoftwareRenderer::PreprocessLevel()
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}
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}
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void FSoftwareRenderer::CleanLevelData()
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{
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}
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uint32_t FSoftwareRenderer::GetCaps()
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{
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ActorRenderFeatureFlags FlagSet = 0;
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@ -31,7 +31,6 @@ struct FSoftwareRenderer : public FRenderer
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void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, double fov) override;
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void PreprocessLevel() override;
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void CleanLevelData() override;
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uint32_t GetCaps() override;
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