mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 14:51:46 +00:00
- changed voxel remapping to make a copy instead of destroying the original.
With live renderer switching both sets of data are needed.
This commit is contained in:
parent
2f96d3c61a
commit
942460ba55
9 changed files with 44 additions and 26 deletions
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@ -2729,7 +2729,6 @@ void D_DoomMain (void)
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// These calls from inside V_Init2 are still necessary
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C_NewModeAdjust();
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M_InitVideoModesMenu();
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Renderer->RemapVoxels();
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D_StartTitle (); // start up intro loop
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setmodeneeded = false; // This may be set to true here, but isn't needed for a restart
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}
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@ -306,7 +306,7 @@ void FVoxelModel::Initialize()
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FVoxelMipLevel *mip = &mVoxel->Mips[0];
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for (int x = 0; x < mip->SizeX; x++)
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{
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uint8_t *slabxoffs = &mip->SlabData[mip->OffsetX[x]];
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uint8_t *slabxoffs = &mip->GetSlabData(false)[mip->OffsetX[x]];
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short *xyoffs = &mip->OffsetXY[x * (mip->SizeY + 1)];
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for (int y = 0; y < mip->SizeY; y++)
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{
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@ -386,6 +386,18 @@ FVoxelMipLevel::~FVoxelMipLevel()
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}
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}
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//==========================================================================
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//
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// FVoxelMipLevel :: GetSlabData
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//
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//==========================================================================
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uint8_t *FVoxelMipLevel::GetSlabData(bool wantremapped) const
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{
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if (wantremapped && SlabDataRemapped.Size() > 0) return &SlabDataRemapped[0];
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return SlabData;
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}
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//==========================================================================
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//
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// FVoxel Constructor
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@ -410,6 +422,8 @@ FVoxel::~FVoxel()
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void FVoxel::CreateBgraSlabData()
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{
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if (Bgramade) return;
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Bgramade = true;
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for (int i = 0; i < NumMips; ++i)
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{
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int size = Mips[i].OffsetX[Mips[i].SizeX];
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@ -464,14 +478,20 @@ void FVoxel::CreateBgraSlabData()
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void FVoxel::Remap()
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{
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if (Remapped) return;
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Remapped = true;
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if (Palette != NULL)
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{
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uint8_t *remap = GetVoxelRemap(Palette);
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for (int i = 0; i < NumMips; ++i)
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{
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RemapVoxelSlabs((kvxslab_t *)Mips[i].SlabData, Mips[i].OffsetX[Mips[i].SizeX], remap);
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int size = Mips[i].OffsetX[Mips[i].SizeX];
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if (size <= 0) continue;
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Mips[i].SlabDataRemapped.Resize(size);
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memcpy(&Mips[i].SlabDataRemapped [0], Mips[i].SlabData, size);
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RemapVoxelSlabs((kvxslab_t *)&Mips[i].SlabDataRemapped[0], Mips[i].OffsetX[Mips[i].SizeX], remap);
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}
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RemovePalette();
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}
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}
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@ -23,6 +23,8 @@ struct kvxslab_bgra_t
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uint32_t col[1/*zleng*/];// color data from top to bottom
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};
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struct FVoxel;
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struct FVoxelMipLevel
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{
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FVoxelMipLevel();
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@ -34,17 +36,27 @@ struct FVoxelMipLevel
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DVector3 Pivot;
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int *OffsetX;
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short *OffsetXY;
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uint8_t *SlabData;
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private:
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uint8_t *SlabData;
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TArray<uint8_t> SlabDataRemapped;
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public:
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TArray<uint32_t> SlabDataBgra;
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uint8_t *GetSlabData(bool wantpaletted) const;
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friend FVoxel *R_LoadKVX(int lumpnum);
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friend struct FVoxel;
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};
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struct FVoxel
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{
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int LumpNum;
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int NumMips;
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int VoxelIndex; // Needed by GZDoom
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int VoxelIndex;
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uint8_t *Palette;
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FVoxelMipLevel Mips[MAXVOXMIPS];
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bool Remapped = false;
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bool Bgramade = false;
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FVoxel();
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~FVoxel();
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@ -31,9 +31,6 @@ struct FRenderer
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// render 3D view
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virtual void RenderView(player_t *player) = 0;
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// Remap voxel palette
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virtual void RemapVoxels() {}
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// renders view to a savegame picture
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virtual void WriteSavePic (player_t *player, FileWriter *file, int width, int height) = 0;
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@ -188,15 +188,6 @@ void FSoftwareRenderer::RenderView(player_t *player)
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FCanvasTextureInfo::UpdateAll();
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}
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void FSoftwareRenderer::RemapVoxels()
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{
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for (unsigned i=0; i<Voxels.Size(); i++)
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{
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Voxels[i]->CreateBgraSlabData();
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Voxels[i]->Remap();
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}
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}
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void FSoftwareRenderer::WriteSavePic (player_t *player, FileWriter *file, int width, int height)
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{
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DCanvas *pic = new DSimpleCanvas (width, height, false);
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@ -15,9 +15,6 @@ struct FSoftwareRenderer : public FRenderer
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// render 3D view
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void RenderView(player_t *player) override;
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// Remap voxel palette
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void RemapVoxels() override;
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// renders view to a savegame picture
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void WriteSavePic (player_t *player, FileWriter *file, int width, int height) override;
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@ -338,7 +338,7 @@ namespace swrenderer
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}
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if (k >= voxobj->NumMips) k = voxobj->NumMips - 1;
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mip = &voxobj->Mips[k]; if (mip->SlabData == NULL) return;
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mip = &voxobj->Mips[k]; if (mip->GetSlabData(false) == NULL) return;
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minslabz >>= k;
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maxslabz >>= k;
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@ -391,6 +391,8 @@ namespace swrenderer
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yoff = (abs(gxinc) + abs(gyinc)) >> 1;
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bool useSlabDataBgra = !drawerargs.DrawerNeedsPalInput() && viewport->RenderTarget->IsBgra();
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if (!useSlabDataBgra) voxobj->Remap();
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else voxobj->CreateBgraSlabData();
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int coverageX1 = this->x2;
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int coverageX2 = this->x1;
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@ -462,7 +464,8 @@ namespace swrenderer
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for (x = xs; x != xe; x += xi)
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{
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uint8_t *slabxoffs = &mip->SlabData[mip->OffsetX[x]];
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auto SlabData = mip->GetSlabData(true);
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uint8_t *slabxoffs = &SlabData[mip->OffsetX[x]];
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short *xyoffs = &mip->OffsetXY[x * (mip->SizeY + 1)];
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nx = FixedMul(ggxstart + ggxinc[x], viewport->viewingrangerecip) + x1;
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@ -588,7 +591,7 @@ namespace swrenderer
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//
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// We can find the same slab column by calculating the offset from the start of SlabData
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// and use that to offset into the BGRA version of the same data.
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columnColors = (const uint8_t *)(&mip->SlabDataBgra[0] + (ptrdiff_t)(col - mip->SlabData));
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columnColors = (const uint8_t *)(&mip->SlabDataBgra[0] + (ptrdiff_t)(col - SlabData));
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}
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// Find top and bottom pixels that match and draw them as one strip
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@ -687,7 +690,7 @@ namespace swrenderer
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kvxslab_t *RenderVoxel::GetSlabStart(const FVoxelMipLevel &mip, int x, int y)
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{
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return (kvxslab_t *)&mip.SlabData[mip.OffsetX[x] + (int)mip.OffsetXY[x * (mip.SizeY + 1) + y]];
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return (kvxslab_t *)&mip.GetSlabData(true)[mip.OffsetX[x] + (int)mip.OffsetXY[x * (mip.SizeY + 1) + y]];
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}
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kvxslab_t *RenderVoxel::GetSlabEnd(const FVoxelMipLevel &mip, int x, int y)
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@ -1249,7 +1249,6 @@ void V_Init2()
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Printf ("Resolution: %d x %d\n", SCREENWIDTH, SCREENHEIGHT);
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screen->SetGamma (gamma);
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Renderer->RemapVoxels();
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FBaseCVar::ResetColors ();
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C_NewModeAdjust();
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M_InitVideoModesMenu();
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