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- moved gl_load headers out of the gl folder.
This is mainly to get them out of the way. The place is not optimal but will have to do as long as this remains a separate branch.
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4 changed files with 3 additions and 1 deletions
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@ -727,6 +727,7 @@ file( GLOB HEADER_FILES
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gl/system/*.h
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gl/textures/*.h
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gl/utility/*.h
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gl_load/*.h
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*.h
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)
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@ -857,7 +858,7 @@ set( FASTMATH_SOURCES
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gl/scene/gl_vertex.cpp
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gl/scene/gl_spritelight.cpp
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gl/dynlights/gl_dynlight1.cpp
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gl/system/gl_load.c
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gl_load/gl_load.c
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gl/models/gl_models.cpp
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r_data/models/models.cpp
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r_data/matrix.cpp
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@ -1411,6 +1412,7 @@ source_group("FraggleScript" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/fr
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source_group("Intermission" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/intermission/.+")
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source_group("Inventory" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_inventory/.+")
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source_group("Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/menu/.+")
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source_group("OpenGL Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl_load/.+")
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source_group("OpenGL Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/.+")
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source_group("OpenGL Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/data/.+")
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source_group("OpenGL Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/dynlights/.+")
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