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- moved gl_use_hires check back into material class and cleaned up the interface a bit.
The function is supposed to be a worker, nothing more and its result should only depend on its arguments.
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c60c025554
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0ae371f3ce
3 changed files with 11 additions and 17 deletions
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@ -50,6 +50,7 @@
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EXTERN_CVAR(Bool, gl_render_precise)
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EXTERN_CVAR(Int, gl_lightmode)
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EXTERN_CVAR(Bool, gl_precache)
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EXTERN_CVAR(Bool, gl_texture_usehires)
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//===========================================================================
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//
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@ -141,7 +142,7 @@ FHardwareTexture *FGLTexture::CreateHwTexture()
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//
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//===========================================================================
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const FHardwareTexture *FGLTexture::Bind(int texunit, int clampmode, int translation, FTexture *hirescheck)
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const FHardwareTexture *FGLTexture::Bind(int texunit, int clampmode, int translation, int flags)
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{
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int usebright = false;
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@ -179,11 +180,7 @@ const FHardwareTexture *FGLTexture::Bind(int texunit, int clampmode, int transla
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if (!tex->bHasCanvas)
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{
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int flags = CTF_ProcessData;
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if (bExpandFlag) flags |= CTF_Expand;
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if (hirescheck) flags |= CTF_CheckHires;
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buffer = tex->CreateTexBuffer(translation, w, h, flags);
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buffer = tex->CreateTexBuffer(translation, w, h, flags | CTF_ProcessData);
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if (tex->bWarped && gl.legacyMode && w*h <= 256*256) // do not software-warp larger textures, especially on the old systems that still need this fallback.
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{
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// need to do software warping
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@ -486,8 +483,8 @@ void FMaterial::SetSpriteRect()
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//===========================================================================
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//
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// Finds gaps in the texture which can be skipped by the renderer
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// This was mainly added to speed up one area in E4M6 of 007LTSD
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// Finds empty space around the texture.
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// Used for sprites that got placed into a huge empty frame.
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//
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//===========================================================================
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@ -607,12 +604,14 @@ void FMaterial::Bind(int clampmode, int translation)
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int usebright = false;
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int maxbound = 0;
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bool allowhires = tex->Scale.X == 1 && tex->Scale.Y == 1 && clampmode <= CLAMP_XY && !mExpanded;
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if (tex->bHasCanvas) clampmode = CLAMP_CAMTEX;
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else if (tex->bWarped && clampmode <= CLAMP_XY) clampmode = CLAMP_NONE;
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const FHardwareTexture *gltexture = mBaseLayer->Bind(0, clampmode, translation, allowhires? tex:NULL);
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// Textures that are already scaled in the texture lump will not get replaced by hires textures.
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int flags = mExpanded? CTF_Expand : (gl_texture_usehires && tex->Scale.X == 1 && tex->Scale.Y == 1 && clampmode <= CLAMP_XY)? CTF_CheckHires : 0;
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const FHardwareTexture *gltexture = mBaseLayer->Bind(0, clampmode, translation, flags);
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if (gltexture != NULL)
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{
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for(unsigned i=0;i<mTextureLayers.Size();i++)
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@ -59,13 +59,12 @@ public:
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private:
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FHardwareTexture *mHwTexture;
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bool bExpandFlag;
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uint8_t lastSampler;
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int lastTranslation;
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FHardwareTexture *CreateHwTexture();
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const FHardwareTexture *Bind(int texunit, int clamp, int translation, FTexture *hirescheck);
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const FHardwareTexture *Bind(int texunit, int clamp, int translation, int flags);
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public:
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FGLTexture(FTexture * tx, bool expandpatches);
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@ -73,8 +72,6 @@ public:
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void Clean(bool all);
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void CleanUnused(SpriteHits &usedtranslations);
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int Dump(int i);
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};
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//===========================================================================
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@ -59,8 +59,6 @@ CUSTOM_CVAR(Int, r_spriteadjust, 2, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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TexMan.SpriteAdjustChanged();
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}
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EXTERN_CVAR(Bool, gl_texture_usehires)
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//==========================================================================
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//
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//
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@ -1357,7 +1355,7 @@ unsigned char * FTexture::CreateTexBuffer(int translation, int & w, int & h, int
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// Textures that are already scaled in the texture lump will not get replaced
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// by hires textures
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if (gl_texture_usehires && (flags & CTF_CheckHires) && translation != STRange_AlphaTexture)
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if ((flags & CTF_CheckHires) && translation != STRange_AlphaTexture)
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{
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buffer = LoadHiresTexture(&w, &h);
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if (buffer)
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