Commit graph

3550 commits

Author SHA1 Message Date
Alex Qyoun-ae
b6baeecd9a Fixed compilation with LLVM compilers 2013-09-03 03:49:39 +04:00
Christoph Oelckers
ba2a07fb26 - removed all uses of single precision floats from FraggleScript code. 2013-09-02 09:08:47 +02:00
Christoph Oelckers
4dc06cca70 - changed minimum required GL version to 1.3. The only 1.4 feature that's required is mipmap generation which on many older cards is available as an extension. The worst thing that can happen with relaxing the version requirement is that on a few ancient graphics cards the mipmapped texture filtering modes produce garbage. 2013-09-02 08:43:56 +02:00
Christoph Oelckers
bab56106c1 Merge branch 'master' of https://github.com/rheit/zdoom 2013-08-31 21:53:11 +02:00
Randy Heit
267030c759 Merge branch 'maint' 2013-08-30 23:13:32 -05:00
Randy Heit
260ce62175 Don't abort for TEXTUREx lumps that define textures with no patches
- A texture defined in TEXTUREx without any patches isn't necessarily an
  error, so accept. This also means they shouldn't be used for determining
  if a TEXTURE directory belongs to Strife instead of Doom.
2013-08-30 23:10:20 -05:00
Randy Heit
b0371e1804 Don't abort when merely checking if a non-map is a map
- When P_OpenMapData() is called by P_CheckMapData(), we don't actually
  care if any required lumps are missing. This just means it isn't a valid
  map, so don't abort with I_Error().
2013-08-30 22:38:57 -05:00
Randy Heit
33ee8f9fef Merge branch 'maint' 2013-08-29 22:27:49 -05:00
Randy Heit
0f0d9da839 Reset FirstFreeEntry in ACSStringPool::ReadStrings()
- Fixed: When an ACS string pool was read from a savegame, FirstFreeEntry
  would not be updatedt, except by the Clear() function. This left FirstFreeEntry
  at 0, which meant the next string added to the pool would always go in
  slot 0, whether it was free or not.
2013-08-29 22:22:30 -05:00
Randy Heit
7143ae49e1 Fixed: CheckPlayerCamera not sync safe
-  If a player is spying through another player, CheckPlayerCamera will
   return the TID of the player you are "spying", but as coopspy isn't a
   net command, this wont be reflected by all nodes. So to fix this,
   CheckPlayerCamera now returns -1 if a player's camera is that of any
   player at all. (thanks edward850)
2013-08-29 21:45:37 -05:00
Randy Heit
aac0de3e48 Fixed: Make A_SetTics work with weapons.
- When A_SetTics is called from a weapon, we need to set the tics for the
  psprite instead of the actor itself.
2013-08-29 21:40:01 -05:00
Randy Heit
28e5cc536a Add some awareness of short file names
- Added I_GetLongPathName(). It wraps the Win32 API's GetLongPathName().
  DArgs::CollectFiles() now calls this for every argument it processes, so
  any arguments passed using short file names will be converted to long
  file names. This is mainly of interest so that savegames will never
  record the short file name, which can change based on what else is in
  the directory.
2013-08-29 21:24:05 -05:00
Christoph Oelckers
bd5777917e Merge branch 'master' of https://github.com/rheit/zdoom 2013-08-28 11:23:00 +02:00
Christoph Oelckers
9c2454eacc Merge branch 'maint' 2013-08-28 11:20:53 +02:00
Christoph Oelckers
26c381224c - removed unused constants in p_map.cpp. 2013-08-28 11:16:30 +02:00
Christoph Oelckers
f8899f98fc - fixed: The secret counter was not incremented for items that had the UDMF COUNTSECRET flag set. 2013-08-28 11:14:48 +02:00
Christoph Oelckers
737708b635 - fix c++11's compile problems. 2013-08-28 08:33:11 +02:00
Braden Obrzut
0a16e9a256 - Fixed uninitialized variable in A_AlertMonsters. 2013-08-27 20:42:35 -04:00
Braden Obrzut
0fb37ca5f1 Merge branch 'maint' 2013-08-27 20:41:10 -04:00
Braden Obrzut
5079d6c505 - Fixed: clang 32-bit compile (I hear it still doesn't run though).
- Applied edward's patch to remove boolean increment.
2013-08-27 20:28:38 -04:00
Christoph Oelckers
4d3f6cae2e Merge branch 'master' of https://github.com/rheit/zdoom 2013-08-27 23:53:40 +02:00
Christoph Oelckers
61af682be9 - made some alterations to last commit after reviewing how the broken code managed to get into GZDoom. 2013-08-27 23:53:14 +02:00
Christoph Oelckers
e6f571729f - fixed: When calculating an y-texture offset the scale was multiplied with instead of divided by. 2013-08-27 23:31:23 +02:00
Christoph Oelckers
8e8f6cf5a6 - A_AlertMonsters flags submission by NeuralStunner. 2013-08-20 20:33:03 +02:00
Christoph Oelckers
9f12e5928c - removed stencil buffer check from SDL init code because it caused a crash. 2013-08-19 08:04:31 +02:00
Christoph Oelckers
b61ef3a107 - bumped minimum supported OpenGL version to 1.4. The engine was already using several 1.3 and 1.4 features which would have caused problems on 1.2.
- removed gl_vid_compatibility. With the bump to 1.4 no hardware requiring this flag is supported anymore.
- disabled 16 bit framebuffers for the same reason. As a conseqence all code for rendering without stencil could also be removed.
2013-08-18 15:41:52 +02:00
Christoph Oelckers
761ab4ab78 - moved all system specific code out of gl_interface.cpp into the respective Video classes (Win32GLVideo andSDLGLVideo.) (SDL side not tested yet!) 2013-08-18 14:16:33 +02:00
Christoph Oelckers
b59d82ad5b - made win32gliface.cpp more readable. 2013-08-18 12:38:38 +02:00
Christoph Oelckers
0a62e177d1 Merge branch 'master' of https://github.com/rheit/zdoom 2013-08-18 12:20:38 +02:00
Christoph Oelckers
116defbb35 - fixed: LookForEnemiesInBlock needs to check for MF7_NEVERTARGET. 2013-08-18 09:11:40 +02:00
Christoph Oelckers
42c9b68d47 Merge branch 'master' of https://github.com/rheit/zdoom 2013-08-14 00:32:35 +02:00
Christoph Oelckers
62830f7927 - added separate automap color for non-counting monsters.
- fixed: using a nonexistent CVAR in a ColorPicker menu item caused a crash.
2013-08-14 00:32:05 +02:00
Christoph Oelckers
c8b4fb0d3d - added a 'closemenu' CCMD so that menu options that close the menu can be added. 2013-08-13 21:09:46 +02:00
Christoph Oelckers
7a87e08107 - added MF7_ALWAYSTELEFRAG flag that causes an actor to be telefragged by everything that teleports into the same place. 2013-08-13 21:01:14 +02:00
Christoph Oelckers
9ebf345fec Merge branch 'maint' 2013-08-13 08:53:23 +02:00
Christoph Oelckers
1b79f7d956 - fixed chance default for ACS's DropItem. 2013-08-13 08:52:53 +02:00
Christoph Oelckers
36e35c0354 Merge branch 'master' of https://github.com/rheit/zdoom 2013-08-12 22:51:28 +02:00
Christoph Oelckers
3518b4dd28 - allow menu's back button and the pause sign to be animated. 2013-08-12 22:46:45 +02:00
Christoph Oelckers
61c94648dc - added ACS CheckFlag function. 2013-08-12 22:38:52 +02:00
Christoph Oelckers
16f239536a Merge branch 'master' of https://github.com/rheit/zdoom 2013-08-12 21:16:41 +02:00
Christoph Oelckers
ba3e57281a Merge branch 'maint' 2013-08-12 21:12:20 +02:00
Christoph Oelckers
072b66fb9f - fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps. 2013-08-12 21:11:53 +02:00
Christoph Oelckers
aa03609b69 - added IF_TOSSED inventory flag. 2013-08-12 21:00:23 +02:00
Christoph Oelckers
be1a00c537 Merge branch 'maint' 2013-08-12 20:42:21 +02:00
Christoph Oelckers
e14590d8ce - moved NOTELESTOMP to flags7. When committing I was accidentally on maint instead of master and in master flags6 was already full. 2013-08-12 20:41:33 +02:00
Christoph Oelckers
44a1b94ad9 - added MF6_NOTELESTOMP flag that prevents an actor from telefragging under all possible circumstances. 2013-08-12 20:23:54 +02:00
Christoph Oelckers
f2c250d35d - flags7 variable added to AActor. 2013-08-12 20:09:21 +02:00
Christoph Oelckers
2bcc5cd7cc Merge branch 'maint' 2013-08-12 09:14:18 +02:00
Christoph Oelckers
ecfe67dd78 - removed weirdness from Powerup.Strength property that was specifically tailored to its use on PowerInvisibility and made its use problematic elsewhere. 2013-08-12 09:13:55 +02:00
Christoph Oelckers
9455608e21 Merge branch 'master' of https://github.com/rheit/zdoom 2013-08-11 21:05:36 +02:00
Christoph Oelckers
fabf8272e6 Merge branch 'maint' 2013-08-11 21:04:17 +02:00
Christoph Oelckers
1b2d8420bb - DropItem for ACS. 2013-08-11 20:57:53 +02:00
Christoph Oelckers
c0174ea7cd - Added A_DropItem for DECORATE. 2013-08-11 20:48:08 +02:00
Christoph Oelckers
35764ff3b2 - fixed: Powerup.Strength is a fixed point value, so using it as health amount for PowerRegeneration requires division by FRACUNIT. 2013-08-11 20:39:53 +02:00
Christoph Oelckers
752f44502c Merge branch 'master' of https://github.com/rheit/zdoom 2013-08-11 14:49:36 +02:00
Christoph Oelckers
5bb4b558a4 Merge branch 'maint' 2013-08-11 13:37:36 +02:00
Christoph Oelckers
c5cba70fc8 - removed obsolete quit message #defines. 2013-08-11 13:36:48 +02:00
Christoph Oelckers
c7a46492eb - fixed bad index variable in R_RenderFakeWallRange. 2013-08-11 12:41:14 +02:00
Christoph Oelckers
c88bf3108c Merge branch 'master' of https://github.com/rheit/zdoom 2013-08-10 10:21:00 +02:00
Christoph Oelckers
3bcc4078b1 Merge branch 'maint' 2013-08-10 10:19:20 +02:00
Christoph Oelckers
1c889dc9fa - let APowerRegeneration use the Strength property to define the amount of regeneration it gives. 2013-08-10 09:51:48 +02:00
Christoph Oelckers
c8f0df44f2 Merge branch 'maint'
Conflicts:
	src/am_map.cpp
2013-08-10 09:41:50 +02:00
Christoph Oelckers
25ec3fb8fe - added MF6_RELATIVETOFLOOR flag. 2013-08-10 09:32:55 +02:00
Christoph Oelckers
211d293002 - added MF6_NOTONAUTOMAP flag to exclude things from being shown with the scanner powerup. The IDDT cheat will not be affected by this. 2013-08-10 08:53:37 +02:00
Christoph Oelckers
6e263f76b1 Merge branch 'master' of https://github.com/rheit/zdoom 2013-08-09 23:41:25 +02:00
Christoph Oelckers
55f637c906 - fixed: When creating colormaps for 3D floors the model sector's fade value must be used when defining a fog volume. 2013-08-09 23:40:34 +02:00
Christoph Oelckers
c47c3169b3 - fixed: Dynamic lights may not execute their tick() function when the software renderer is active. 2013-08-09 23:38:30 +02:00
Christoph Oelckers
62fd6c8e74 - fixed: light values read from 3D floor light lists for lighting sprites were not clamped to [0..255]. 2013-08-09 23:12:21 +02:00
Christoph Oelckers
951782578f Merge branch 'master' of https://github.com/rheit/zdoom 2013-08-09 20:37:38 +02:00
Christoph Oelckers
9c12c03684 Merge branch 'maint' 2013-08-09 20:36:08 +02:00
Christoph Oelckers
6a07118ea4 - added ML_BLOCKHITSCAN line flag. 2013-08-09 20:35:10 +02:00
Christoph Oelckers
a78ad3188b - added MF5_NOFORWARDFALL flag to prevent attacks from making its victim fall forward randomly. 2013-08-09 20:20:23 +02:00
Christoph Oelckers
0a258f95ea - added gravity property to UDMF things. Positive values are multiplied with the class's gravity property, negative values are used as their absolute. 2013-08-09 16:25:16 +02:00
Christoph Oelckers
ad7c53855e Merge branch 'master' of https://github.com/rheit/zdoom 2013-08-09 13:05:14 +02:00
Christoph Oelckers
21bce3b0c4 Merge branch 'maint' 2013-08-09 12:51:26 +02:00
Christoph Oelckers
5d0369d4ed - Ability to set A_VileAttack's initial attack's damage type - by BlueShadow. 2013-08-09 12:18:58 +02:00
Christoph Oelckers
b187451a71 - added APROP_ViewHeight and APROP_AttackZOffset submission by TheFortuneTeller. 2013-08-09 12:06:51 +02:00
Christoph Oelckers
34b71baad1 - added Player.Aircapacity property which is used as a multiplier for the level's air supply. 2013-08-09 11:57:14 +02:00
Christoph Oelckers
a0c214104d Merge branch 'maint' of https://github.com/rheit/zdoom into maint 2013-08-09 11:47:33 +02:00
Christoph Oelckers
e6c880c93a - fixed: The sector's 'hidden' UDMF property did not properly clear the corresponding flag if the value was 'false'.
- added UDMF 'waterzone' property for sectors.
2013-08-09 11:47:25 +02:00
Christoph Oelckers
151d54aaf5 - added 3 more modes for am_cheat: 4-6 are the same as 1-3 with the exception that lines not drawn on the regular automap won't be shown. 2013-08-09 11:32:46 +02:00
Christoph Oelckers
9f35788164 - added custom automap overlay colors.
- extended am_drawmapback so that map backgrounds can only be drawn if used with custom colorsets and Raven's, assuming that these sets were specifically made for the accompanying backgrounds.
2013-08-09 11:00:24 +02:00
Christoph Oelckers
3e389fdde8 Merge branch 'master' of https://github.com/rheit/zdoom 2013-08-09 08:36:36 +02:00
Braden Obrzut
5b228ae5a7 Merge branch 'maint' 2013-08-09 00:25:51 -04:00
Braden Obrzut
7e76fb0078 - Fixed: Disable ifitem jumping if a link isn't specified since an invalid value can cause a crash. 2013-08-09 00:25:29 -04:00
Braden Obrzut
bb494292c6 - Fixed P_CheckMapData allowed non-map lump names to pass resulting in a crash when actually trying to load the map. 2013-08-08 23:47:58 -04:00
Christoph Oelckers
62e55d710a Merge branch 'master' of https://github.com/rheit/zdoom 2013-08-02 22:14:22 +02:00
Christoph Oelckers
8f45e906d4 Merge branch 'automap_colors' 2013-08-02 18:16:05 +02:00
Christoph Oelckers
aa72857c72 - implemented automap color parser for MAPINFO (code not tested yet!) 2013-08-02 16:56:42 +02:00
alexey.lysiuk
5c05f1f3cd - Ignored dehacked.exe from *.zip files to enable loading of *.deh files. 2013-08-02 10:17:06 +03:00
Christoph Oelckers
845020c617 - ovthingcolors were not properly set.
- added all the missing color CVARs for the overlays which previously duplicated use of one of the other CVARs.
2013-07-31 23:13:20 +02:00
Christoph Oelckers
d77673d681 - reorganization of automap color handling for easier maintenance
Mostly preparation to implement a per-mod automap option but also fixes a few minor issues with some colors that are not defined in the original game specific colorsets.
2013-07-31 22:59:35 +02:00
Edoardo Prezioso
0dc70f847c - Be more compatible with C++11 narrowing conversions system. 2013-07-31 12:27:54 +02:00
Edoardo Prezioso
8cab8f180b - Be clear about the safe 'memset/memcpy' operations on virtual classes.
Since I remember that 'memset/memcpy' is safe in this code, it should be okay to cast to the generic pointer all the 'virtual class' arguments before calling the above functions. Shuts up Clang warnings.
2013-07-31 12:23:31 +02:00
Christoph Oelckers
844f79e04a Merge branch 'master' of https://github.com/rheit/zdoom 2013-07-30 17:50:30 +02:00
Christoph Oelckers
4eb6f74e36 Merge branch 'maint' 2013-07-30 16:53:00 +02:00
Christoph Oelckers
3480d40484 - fixed: AActor::Die may only randomize the death state's duration if it is positive. Otherwise -1 (infinite) gets clobbered. 2013-07-30 16:52:36 +02:00
Christoph Oelckers
2cd1fd9658 Merge branch 'master' of https://github.com/rheit/zdoom 2013-07-30 15:25:09 +02:00
Christoph Oelckers
ef6fca823e Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	src/version.h
2013-07-30 15:20:38 +02:00
Christoph Oelckers
9c08a029b1 Merge branch 'maint' 2013-07-30 15:14:10 +02:00