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- fixed: LookForEnemiesInBlock needs to check for MF7_NEVERTARGET.
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@ -1425,6 +1425,9 @@ AActor *LookForEnemiesInBlock (AActor *lookee, int index, void *extparam)
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if (!(link->flags3 & MF3_ISMONSTER))
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continue; // don't target it if it isn't a monster (could be a barrel)
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if (link->flags7 & MF7_NEVERTARGET)
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continue;
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other = NULL;
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if (link->flags & MF_FRIENDLY)
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{
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