mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 14:51:46 +00:00
Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
ad7c53855e
16 changed files with 126 additions and 28 deletions
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@ -186,6 +186,7 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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soundsequence = <string>; // The sound sequence to play when this sector moves. Placing a
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// sound sequence thing in the sector will override this property.
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hidden = <bool>; // if true this sector will not be drawn on the textured automap.
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waterzone = <bool>; // Sector is under water and swimmable
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* Note about dropactors
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@ -328,6 +329,9 @@ Added back locknumber property.
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1.20 25.02.2012
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Added arg0str thing property.
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1.21 09.08.2013
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Added waterzone sector property.
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===============================================================================
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EOF
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===============================================================================
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@ -85,7 +85,7 @@ CVAR (Bool, am_showtotaltime, false, CVAR_ARCHIVE);
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CVAR (Int, am_colorset, 0, CVAR_ARCHIVE);
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CVAR (Bool, am_customcolors, true, CVAR_ARCHIVE);
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CVAR (Int, am_map_secrets, 1, CVAR_ARCHIVE);
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CVAR (Bool, am_drawmapback, true, CVAR_ARCHIVE);
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CVAR (Int, am_drawmapback, 1, CVAR_ARCHIVE);
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CVAR (Bool, am_showkeys, true, CVAR_ARCHIVE);
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CVAR (Bool, am_showtriggerlines, false, CVAR_ARCHIVE);
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CVAR (Int, am_showthingsprites, 0, CVAR_ARCHIVE);
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@ -435,6 +435,7 @@ static unsigned char RavenColors[]= {
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static AMColorset AMColors;
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static AMColorset AMMod;
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static AMColorset AMModOverlay;
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//=============================================================================
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@ -443,12 +444,14 @@ static AMColorset AMMod;
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//
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//=============================================================================
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void FMapInfoParser::ParseAMColors()
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void FMapInfoParser::ParseAMColors(bool overlay)
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{
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bool colorset = false;
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AMMod.setWhite();
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AMMod.defined = true;
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AMColorset &cset = overlay? AMModOverlay : AMMod;
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cset.setWhite();
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cset.defined = true;
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sc.MustGetToken('{');
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while(sc.GetToken())
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{
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@ -464,15 +467,15 @@ void FMapInfoParser::ParseAMColors()
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sc.MustGetToken(TK_StringConst);
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if (sc.Compare("doom"))
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{
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AMMod.initFromColors(DoomColors, false);
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cset.initFromColors(DoomColors, false);
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}
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else if (sc.Compare("raven"))
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{
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AMMod.initFromColors(RavenColors, true);
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cset.initFromColors(RavenColors, true);
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}
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else if (sc.Compare("strife"))
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{
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AMMod.initFromColors(StrifeColors, false);
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cset.initFromColors(StrifeColors, false);
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}
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else
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{
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@ -482,11 +485,11 @@ void FMapInfoParser::ParseAMColors()
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else if (nextKey.CompareNoCase("showlocks") == 0)
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{
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if(sc.CheckToken(TK_False))
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AMMod.displayLocks = false;
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cset.displayLocks = false;
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else
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{
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sc.MustGetToken(TK_True);
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AMMod.displayLocks = true;
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cset.displayLocks = true;
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}
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}
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else
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@ -501,7 +504,7 @@ void FMapInfoParser::ParseAMColors()
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FString colorName = V_GetColorStringByName(color);
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if(!colorName.IsEmpty()) color = colorName;
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int colorval = V_GetColorFromString(NULL, color);
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AMMod.c[i].FromRGB(RPART(colorval), GPART(colorval), BPART(colorval));
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cset.c[i].FromRGB(RPART(colorval), GPART(colorval), BPART(colorval));
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colorset = true;
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break;
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}
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@ -1244,7 +1247,14 @@ static void AM_initColors (bool overlayed)
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{
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if (overlayed)
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{
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AMColors.initFromCVars(cv_overlay);
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if (am_customcolors && AMModOverlay.defined)
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{
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AMColors = AMModOverlay;
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}
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else
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{
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AMColors.initFromCVars(cv_overlay);
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}
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}
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else if (am_customcolors && AMMod.defined)
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{
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@ -1598,7 +1608,17 @@ void AM_Ticker ()
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void AM_clearFB (const AMColor &color)
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{
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if (!mapback.isValid() || !am_drawmapback)
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bool drawback = mapback.isValid() && am_drawmapback != 0;
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if (am_drawmapback == 2)
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{
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// only draw background when using a mod defined custom color set or Raven colors, if am_drawmapback is 2.
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if (!am_customcolors || !AMMod.defined)
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{
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drawback &= (am_colorset == 3);
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}
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}
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if (!drawback)
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{
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screen->Clear (0, 0, f_w, f_h, color.Index, color.RGB);
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}
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@ -2209,7 +2229,7 @@ void AM_drawWalls (bool allmap)
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if (am_cheat != 0 || (lines[i].flags & ML_MAPPED))
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{
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if ((lines[i].flags & ML_DONTDRAW) && am_cheat == 0)
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if ((lines[i].flags & ML_DONTDRAW) && (am_cheat == 0 || am_cheat >= 4))
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{
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if (!am_showallenabled || CheckCheatmode(false))
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{
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@ -2316,14 +2336,14 @@ void AM_drawWalls (bool allmap)
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AM_drawMline(&l, AMColors.EFWallColor); // Extra floor border
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}
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#endif
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else if (am_cheat != 0)
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else if (am_cheat > 0 && am_cheat < 4)
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{
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AM_drawMline(&l, AMColors.TSWallColor);
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}
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}
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else if (allmap)
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{
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if ((lines[i].flags & ML_DONTDRAW) && am_cheat == 0)
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if ((lines[i].flags & ML_DONTDRAW) && (am_cheat == 0 || am_cheat >= 4))
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{
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if (!am_showallenabled || CheckCheatmode(false))
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{
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@ -2443,7 +2463,7 @@ AM_drawLineCharacter
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void AM_drawPlayers ()
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{
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if (am_cheat >= 2 && am_showthingsprites > 0)
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if (am_cheat >= 2 && am_cheat != 4 && am_showthingsprites > 0)
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{
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// Player sprites are drawn with the others
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return;
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@ -2690,7 +2710,7 @@ void AM_drawThings ()
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16<<MAPBITS, angle, color, p.x, p.y);
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}
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if (am_cheat >= 3)
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if (am_cheat == 3 || am_cheat == 6)
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{
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static const mline_t box[4] =
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{
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@ -2888,7 +2908,7 @@ void AM_Drawer ()
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AM_drawPlayers();
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if (G_SkillProperty(SKILLP_EasyKey))
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AM_drawKeys();
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if (am_cheat >= 2 || allthings)
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if ((am_cheat >= 2 && am_cheat != 4) || allthings)
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AM_drawThings();
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AM_drawAuthorMarkers();
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@ -141,6 +141,7 @@ public:
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FNameNoInit MorphWeapon;
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fixed_t AttackZOffset; // attack height, relative to player center
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fixed_t UseRange; // [NS] Distance at which player can +use
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fixed_t AirCapacity; // Multiplier for air supply underwater.
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const PClass *FlechetteType;
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// [CW] Fades for when you are being damaged.
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@ -101,15 +101,20 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_VileTarget)
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//
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// A_VileAttack
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//
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// A_VileAttack flags
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#define VAF_DMGTYPEAPPLYTODIRECT 1
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_VileAttack)
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{
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ACTION_PARAM_START(6);
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ACTION_PARAM_START(7);
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ACTION_PARAM_SOUND(snd,0);
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ACTION_PARAM_INT(dmg,1);
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ACTION_PARAM_INT(blastdmg,2);
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ACTION_PARAM_INT(blastrad,3);
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ACTION_PARAM_FIXED(thrust,4);
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ACTION_PARAM_NAME(dmgtype,5);
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ACTION_PARAM_INT(flags,6);
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AActor *fire, *target;
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angle_t an;
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@ -123,7 +128,15 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_VileAttack)
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return;
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S_Sound (self, CHAN_WEAPON, snd, 1, ATTN_NORM);
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int newdam = P_DamageMobj (target, self, self, dmg, NAME_None);
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int newdam;
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if (flags & VAF_DMGTYPEAPPLYTODIRECT)
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newdam = P_DamageMobj (target, self, self, dmg, dmgtype);
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else
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newdam = P_DamageMobj (target, self, self, dmg, NAME_None);
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P_TraceBleed (newdam > 0 ? newdam : dmg, target);
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an = self->angle >> ANGLETOFINESHIFT;
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@ -103,7 +103,7 @@ struct FMapInfoParser
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void ParseIntermissionAction(FIntermissionDescriptor *Desc);
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void ParseIntermission();
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void ParseAMColors();
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void ParseAMColors(bool);
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FName CheckEndSequence();
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FName ParseEndGame();
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};
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@ -1842,12 +1842,12 @@ void FMapInfoParser::ParseMapInfo (int lump, level_info_t &gamedefaults, level_i
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sc.ScriptError("intermission definitions not supported with old MAPINFO syntax");
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}
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}
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else if (sc.Compare("automap"))
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else if (sc.Compare("automap") || sc.Compare("automap_overlay"))
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{
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if (format_type != FMT_Old)
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{
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format_type = FMT_New;
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ParseAMColors();
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ParseAMColors(sc.Compare("automap_overlay"));
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}
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else
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{
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@ -442,6 +442,7 @@ xx(Alphafloor)
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xx(Alphaceiling)
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xx(Renderstylefloor)
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xx(Renderstyleceiling)
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xx(Waterzone)
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xx(offsetx_top)
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xx(offsety_top)
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@ -3512,6 +3512,8 @@ enum
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APROP_Radius = 36,
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APROP_ReactionTime = 37,
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APROP_MeleeRange = 38,
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APROP_ViewHeight = 39,
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APROP_AttackZOffset = 40
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};
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// These are needed for ACS's APROP_RenderStyle
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@ -3727,6 +3729,16 @@ void DLevelScript::DoSetActorProperty (AActor *actor, int property, int value)
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actor->reactiontime = value;
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break;
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case APROP_ViewHeight:
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if (actor->IsKindOf (RUNTIME_CLASS (APlayerPawn)))
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static_cast<APlayerPawn *>(actor)->ViewHeight = value;
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break;
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case APROP_AttackZOffset:
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if (actor->IsKindOf (RUNTIME_CLASS (APlayerPawn)))
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static_cast<APlayerPawn *>(actor)->AttackZOffset = value;
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break;
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default:
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// do nothing.
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break;
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@ -3799,6 +3811,23 @@ int DLevelScript::GetActorProperty (int tid, int property, const SDWORD *stack,
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case APROP_Radius: return actor->radius;
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case APROP_ReactionTime:return actor->reactiontime;
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case APROP_MeleeRange: return actor->meleerange;
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case APROP_ViewHeight: if (actor->IsKindOf (RUNTIME_CLASS (APlayerPawn)))
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{
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return static_cast<APlayerPawn *>(actor)->ViewHeight;
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}
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else
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{
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return 0;
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}
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case APROP_AttackZOffset:
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if (actor->IsKindOf (RUNTIME_CLASS (APlayerPawn)))
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{
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return static_cast<APlayerPawn *>(actor)->AttackZOffset;
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}
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else
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{
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return 0;
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}
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case APROP_SeeSound: return GlobalACSStrings.AddString(actor->SeeSound, stack, stackdepth);
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case APROP_AttackSound: return GlobalACSStrings.AddString(actor->AttackSound, stack, stackdepth);
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@ -3851,6 +3880,8 @@ int DLevelScript::CheckActorProperty (int tid, int property, int value)
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case APROP_Radius:
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case APROP_ReactionTime:
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case APROP_MeleeRange:
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case APROP_ViewHeight:
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case APROP_AttackZOffset:
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return (GetActorProperty(tid, property, NULL, 0) == value);
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// Boolean values need to compare to a binary version of value
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@ -1326,7 +1326,11 @@ public:
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continue;
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case NAME_hidden:
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sec->MoreFlags |= SECF_HIDDEN;
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Flag(sec->MoreFlags, SECF_HIDDEN, key);
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break;
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case NAME_Waterzone:
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Flag(sec->MoreFlags, SECF_UNDERWATER, key);
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break;
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default:
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|
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@ -477,6 +477,10 @@ void APlayerPawn::Serialize (FArchive &arc)
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{
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arc << UseRange;
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}
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if (SaveVersion >= 4503)
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{
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arc << AirCapacity;
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}
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}
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//===========================================================================
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@ -1066,7 +1070,7 @@ bool APlayerPawn::ResetAirSupply (bool playgasp)
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{
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S_Sound (this, CHAN_VOICE, "*gasp", 1, ATTN_NORM);
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}
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if (level.airsupply> 0) player->air_finished = level.time + level.airsupply;
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if (level.airsupply> 0 && player->mo->AirCapacity > 0) player->air_finished = level.time + FixedMul(level.airsupply, player->mo->AirCapacity);
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else player->air_finished = INT_MAX;
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return wasdrowning;
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}
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|
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@ -2419,6 +2419,15 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, userange, F, PlayerPawn)
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defaults->UseRange = z;
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_CLASS_PROPERTY_PREFIX(player, aircapacity, F, PlayerPawn)
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{
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PROP_FIXED_PARM(z, 0);
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defaults->AirCapacity = z;
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}
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//==========================================================================
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//
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//==========================================================================
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|
|
|
@ -76,7 +76,7 @@ const char *GetVersionString();
|
|||
|
||||
// Use 4500 as the base git save version, since it's higher than the
|
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// SVN revision ever got.
|
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#define SAVEVER 4502
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#define SAVEVER 4503
|
||||
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||||
#define SAVEVERSTRINGIFY2(x) #x
|
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#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)
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|
|
|
@ -84,7 +84,7 @@ ACTOR Actor native //: Thinker
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|||
action native A_VileChase();
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||||
action native A_VileStart();
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||||
action native A_VileTarget(class<Actor> fire = "ArchvileFire");
|
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action native A_VileAttack(sound snd = "vile/stop", int initialdmg = 20, int blastdmg = 70, int blastradius = 70, float thrustfac = 1.0, name damagetype = "Fire");
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action native A_VileAttack(sound snd = "vile/stop", int initialdmg = 20, int blastdmg = 70, int blastradius = 70, float thrustfac = 1.0, name damagetype = "Fire", int flags = 0);
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action native A_StartFire();
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||||
action native A_Fire(float spawnheight = 0);
|
||||
action native A_FireCrackle();
|
||||
|
|
|
@ -4,6 +4,9 @@ const int PAF_NOSKULLATTACK = 1;
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|||
const int PAF_AIMFACING = 2;
|
||||
const int PAF_NOTARGET = 4;
|
||||
|
||||
// Flags for A_VileAttack
|
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const int VAF_DMGTYPEAPPLYTODIRECT = 1;
|
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|
||||
// Flags for A_Saw
|
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const int SF_NORANDOM = 1;
|
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const int SF_RANDOMLIGHTMISS = 2;
|
||||
|
|
|
@ -32,6 +32,7 @@ Actor PlayerPawn : Actor native
|
|||
Player.DamageScreenColor "ff 00 00"
|
||||
Player.MugShotMaxHealth 0
|
||||
Player.FlechetteType "ArtiPoisonBag3"
|
||||
Player.AirCapacity 1
|
||||
Obituary "$OB_MPDEFAULT"
|
||||
}
|
||||
|
||||
|
|
|
@ -928,6 +928,13 @@ OptionValue STSTypes
|
|||
3, "Rotated"
|
||||
}
|
||||
|
||||
OptionValue MapBackTypes
|
||||
{
|
||||
0, "Off"
|
||||
1, "On"
|
||||
2, "Map defined colors only"
|
||||
}
|
||||
|
||||
OptionMenu AutomapOptions
|
||||
{
|
||||
Title "AUTOMAP OPTIONS"
|
||||
|
@ -948,7 +955,7 @@ OptionMenu AutomapOptions
|
|||
Option "Show total time elapsed", "am_showtotaltime", "OnOff"
|
||||
Option "Show secrets on map", "am_map_secrets", "SecretTypes"
|
||||
Option "Show map label", "am_showmaplabel", "MaplabelTypes"
|
||||
Option "Draw map background", "am_drawmapback", "OnOff"
|
||||
Option "Draw map background", "am_drawmapback", "MapBackTypes"
|
||||
Option "Show keys (cheat)", "am_showkeys", "OnOff"
|
||||
Option "Show trigger lines", "am_showtriggerlines", "OnOff"
|
||||
Option "Show things as sprites", "am_showthingsprites", "STSTypes"
|
||||
|
|
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