- A_AlertMonsters flags submission by NeuralStunner.

This commit is contained in:
Christoph Oelckers 2013-08-20 20:33:03 +02:00
parent 116defbb35
commit 8e8f6cf5a6
3 changed files with 33 additions and 4 deletions

View file

@ -137,18 +137,40 @@ DEFINE_ACTION_FUNCTION(AActor, A_JabDagger)
//
//============================================================================
enum
{
AMF_TARGETEMITTER = 1,
AMF_TARGETNONPLAYER = 2,
AMF_EMITFROMTARGET = 4,
};
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_AlertMonsters)
{
ACTION_PARAM_START(1);
ACTION_PARAM_FIXED(maxdist, 0);
ACTION_PARAM_INT(Flags, 1);
if (self->player != NULL)
AActor * target;
AActor * emitter = self;
if (self->player != NULL || (Flags & AMF_TARGETEMITTER))
{
P_NoiseAlert(self, self, false, maxdist);
target = self;
}
else if (self->target != NULL && (Flags & AMF_TARGETNONPLAYER))
{
target = self->target;
}
else if (self->target != NULL && self->target->player != NULL)
{
P_NoiseAlert (self->target, self, false, maxdist);
target = self->target;
}
if (Flags & AMF_EMITFROMTARGET) emitter = target;
if (target != NULL && emitter != NULL)
{
P_NoiseAlert(target, emitter, false, maxdist);
}
}

View file

@ -180,7 +180,7 @@ ACTOR Actor native //: Thinker
action native A_TurretLook();
action native A_KlaxonBlare();
action native A_Countdown();
action native A_AlertMonsters(float maxdist = 0);
action native A_AlertMonsters(float maxdist = 0, int flags = 0);
action native A_ClearSoundTarget();
action native A_FireAssaultGun();
action native A_CheckTerrain();

View file

@ -348,5 +348,12 @@ enum
CLOFF_NOAIM = CLOFF_NOAIM_VERT|CLOFF_NOAIM_HORZ
};
// Flags for A_AlertMonsters
const int AMF_TARGETEMITTER = 1;
const int AMF_TARGETNONPLAYER = 2;
const int AMF_EMITFROMTARGET = 4;
// This is only here to provide one global variable for testing.
native int testglobalvar;