Christoph Oelckers
f05fe61369
- added missing validation to SetCameraToTexture ZScript function.
...
(cherry picked from commit 927b351174
)
2018-05-09 10:08:33 +02:00
drfrag666
192101ac29
Merge remote-tracking branch 'remotes/gzdoom/ZCompat2' into g3.3mgw
2018-05-09 09:58:47 +02:00
Rachael Alexanderson
a82f428910
- remove TLS workaround and turn it into an actual error since it is required in order to even properly compile and not all systems properly detect this.
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(cherry picked from commit a23259f26a
)
2018-05-09 09:54:36 +02:00
drfrag666
be304a4929
- SSE2 instructions were always enabled for certain files.
2018-04-30 12:57:36 +02:00
drfrag666
a695491a1f
- Restored DoBlending_MMX for non SSE2 cpus.
2018-04-28 20:36:54 +02:00
drfrag666
0c38c72ad7
- Some cleanup.
2018-04-27 22:00:31 +02:00
drfrag666
5a7192137d
- Fixed usage of old _declspec.
2018-04-25 12:03:59 +02:00
drfrag666
bc2b82b1fb
- Fixed 'thread' attribute directive ignored warning with gcc.
2018-04-23 17:49:32 +02:00
drfrag666
f04a1cb497
- Added USE_SSE2 compile option for gcc.
2018-04-22 22:41:03 +02:00
drfrag666
05b453d2a9
- Fixed missing manifest for MinGW.
2018-04-22 19:25:36 +02:00
drfrag666
54e8bf74ce
- Restored dependency on dxguid library for MinGW.
2018-04-22 18:50:12 +02:00
drfrag666
2a41088fb6
- Partially reverted Blzut3's patch to gl_framebuffer.h. It was no longer applicable.
2018-04-22 14:22:17 +02:00
drfrag666
6844f20081
- Don't use secure directory creation for mingw32.
2018-04-22 12:37:07 +02:00
drfrag666
799e623377
- Fixed compilation with gcc 5.1. (patch by Graf)
2018-04-22 11:55:36 +02:00
drfrag666
354388f224
- Missing formatting macro definitions for MinGW.
2018-04-22 11:49:10 +02:00
drfrag666
2c5e37499d
- Fixed zdoom.rc for MinGW.
2018-04-22 11:04:14 +02:00
drfrag
9727484190
- Applied Blzut3's patches to compile with MinGW.
2018-04-22 10:08:00 +02:00
drfrag
ad5959b827
- Applied some Blzut3 patches to compile with MinGW.
2018-04-22 09:50:38 +02:00
drfrag666
86a22d8cce
- Fixed improved crash handling in drawers not compiling with mingw32.
2018-04-22 00:11:34 +02:00
Christoph Oelckers
387827555f
- added compatibility handler for Alien Vendetta MAP01 to properly display the deep water hack and avoid problems with a node rebuild.
2018-04-11 23:08:59 +02:00
Christoph Oelckers
3aea82797c
- removed the parser for complex compatibility settings, now that this can be done via scripting.
2018-04-11 19:21:02 +02:00
Christoph Oelckers
3988e27059
- scriptified the last remaining definition (BTSX MAP12 beta)
...
- Changes to map geometry must force a node rebuild (SetVertex, SetLineSectorRef.)
- fixed incorrect use of scaling constant in SetWallYScale.
2018-04-11 19:10:15 +02:00
alexey.lysiuk
6631f208b1
Scriptified remaining compatibility entries
2018-04-11 17:01:57 +03:00
alexey.lysiuk
950443683b
Scriptified compatibility of more Heretic levels
2018-04-11 12:35:45 +03:00
Christoph Oelckers
0ecbf07769
-ported a large part of compatibility.txt
2018-04-10 23:19:22 +02:00
Christoph Oelckers
9daad477c3
- some improvements to compatibility scripts:
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* use names, not strings, to allow use of switch/case.
* avoid creating the checksum a second time per level.
* do an early-out check for maps that do not have scripted compatibility.
2018-04-09 22:09:28 +02:00
alexey.lysiuk
640948703f
Level compatibility via ZScript -- PoC
2018-04-09 17:54:12 +03:00
drfrag666
80f57dfaf0
- Increased size of the savegame comment area.
2018-04-08 21:56:35 +02:00
Marisa Kirisame
8ff81c93e8
Fix building on GCC7.
2018-04-08 21:53:20 +02:00
Marisa Kirisame
08f3afab0b
Separated P_ActivateLine ZScript export into two functions, one with and one without a vector parameter.
2018-04-08 21:53:20 +02:00
Marisa Kirisame
5d0ff4c8ba
Exports P_ActivateLine to ZScript (along with constants for activation type)
2018-04-08 21:53:20 +02:00
Christoph Oelckers
7c70e0971c
- disabled the survey code.
...
This survey is now closed and new input no longer needed.
2018-04-08 20:51:19 +02:00
alexey.lysiuk
cb3650ed9e
Added message for absent explicitly referenced dialog file
2018-04-07 12:52:38 +03:00
alexey.lysiuk
3239a9eaa6
Added loading of ZSDF lumps by full paths
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https://forum.zdoom.org/viewtopic.php?t=60139
2018-04-07 12:43:10 +03:00
alexey.lysiuk
7bd281ddc9
Added zero initialization of implicit dynamic array items
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https://forum.zdoom.org/viewtopic.php?t=60111
2018-04-05 12:22:41 +03:00
Magnus Norddahl
b1d33d1bba
- Fix mid texture rendering for self-referencing sector lines
2018-04-05 01:40:58 +02:00
alexey.lysiuk
b6f184491b
Restored vanilla behavior of lightning for original Hexen
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https://forum.zdoom.org/viewtopic.php?t=60103
2018-04-04 16:46:01 +03:00
alexey.lysiuk
2e7d196f8b
Fixed crash when vid_setmode CCMD is used from command line
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It's impossible to validate video mode at such early stage of initialization
Added sanity check for mode's width and height as well
https://forum.zdoom.org/viewtopic.php?t=59990
2018-04-04 11:46:14 +03:00
alexey.lysiuk
c70f9cf833
Reintroduced discarding of custom IWAD duplicates
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Detection of duplicated IWADs now works the same for embedded and custom IWADINFO definitions
https://forum.zdoom.org/viewtopic.php?t=58333
2018-04-02 16:16:47 +03:00
alexey.lysiuk
4de9597006
Fixed detection of .ipk7 custom IWADs
2018-04-02 15:32:00 +03:00
alexey.lysiuk
ac7e5def32
Forbade dynamic array as the return type of a function
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Compiler ignored this case silently but it crashed during code generation
2018-04-02 15:18:30 +03:00
alexey.lysiuk
5df5e2abe7
Fixed excessive growth of ACS string pool
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This fixes usage of uninitialized variable in ACSStringPool::PoolEntry objects
The initial version (before 66d15dc
) increased pool size by one entry and assign all its members right after that
The improved version reserved MIN_GC_SIZE entries but didn't initialize anything except the first one
ACSStringPool::FindFirstFreeEntry() cannot find the proper entry as it uses PoolEntry::Next member for list traversal
It's enough to initialize Next member with FREE_ENTRY value because other fields will be assigned anyway inside ACSStringPool::InsertString()
https://forum.zdoom.org/viewtopic.php?t=60049
2018-04-01 16:27:08 +03:00
alexey.lysiuk
ff96980dda
Fixed handling of default values in String.Mid()
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https://forum.zdoom.org/viewtopic.php?t=60047
2018-03-31 21:45:20 +03:00
alexey.lysiuk
b36fc82fff
Removed check for duplicate IWADs
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Skipping of duplicate IWADs seems to serve a cosmetic purpose only but it caused troubles with custom IWADs
https://forum.zdoom.org/viewtopic.php?t=58333
2018-03-31 15:34:55 +03:00
alexey.lysiuk
ca0e39cd0c
Added ability to load any IWAD without extension
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Previously, only .wad files can specified without file extension for -iwad command line option
For example, -iwad square1 will load square1.pk3 as IWAD
2018-03-31 15:32:28 +03:00
alexey.lysiuk
17bc9c3f69
Fixed handling of default value in Actor.Vec3Angle()
2018-03-31 11:46:06 +03:00
ZippeyKeys12
0441994106
Default newradius in A_SetSize
2018-03-30 18:06:46 -05:00
alexey.lysiuk
709bbe3db0
Fixed crash on accessing player sprite's state in software renderer
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https://forum.zdoom.org/viewtopic.php?t=60034
2018-03-30 16:40:31 +03:00
alexey.lysiuk
408a2f6dab
Fixed uninitialized members in DPSprite class
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https://forum.zdoom.org/viewtopic.php?t=60034
2018-03-30 16:38:51 +03:00
alexey.lysiuk
140ad241c4
Adjusted validation limit for sound velocity again :(
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https://forum.zdoom.org/viewtopic.php?t=59979
2018-03-30 10:42:22 +03:00
Vitaly Novichkov
74c5bab075
Attempt to fix a blank banks list of ADLMIDI
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That happen because of silly dependency on soundfonts list which is totally unneeded to ADLMIDI as it uses embedded banks or external banks in a different format.
https://forum.zdoom.org/viewtopic.php?f=104&t=59997&p=1047184
2018-03-29 23:39:15 -04:00
alexey.lysiuk
b952653303
Set more suitable limit for sound velocity validation
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https://forum.zdoom.org/viewtopic.php?t=59979
2018-03-29 17:37:36 +03:00
alexey.lysiuk
cbad9ac219
Fixed crash when event handler class isn't derived from StaticEventHandler
2018-03-29 16:41:29 +03:00
Wohlstand
2d79d187d5
OPNMIDI: Remove std:: from all snprintf calls
2018-03-28 20:37:55 +03:00
Wohlstand
6a497a0b92
ADLMIDI: Update latest update of DMXOPL3 bank by @sneakernets
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And a small polishing of bank names to keep the informative, but much shorter
2018-03-28 20:34:28 +03:00
Wohlstand
99e24efc2c
ADLMIDI: Remove std:: from all snprintf-s
2018-03-28 20:33:02 +03:00
alexey.lysiuk
fdd93d704d
Merged list of video modes for Cocoa and SDL backends
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https://forum.zdoom.org/viewtopic.php?t=59990
2018-03-28 15:12:07 +03:00
Vitaly Novichkov
38156b9243
ADL&OPL: Added a fallback for a blank instruments in GS/XG banks
2018-03-27 07:36:07 +02:00
Marisa Kirisame
19b701728d
Typo fix in linetrace flags checking.
2018-03-26 22:00:17 +02:00
Christoph Oelckers
3c3c2f03e8
The missing parts of last commit.
2018-03-26 20:44:25 +02:00
Christoph Oelckers
7c333b1fd1
- changed the default settings for fluid_patchset, timidity_config and midi_config to point to the default sound font.
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wildmidi_config has not been changed because it cannot read .sf2 files.
2018-03-26 20:43:44 +02:00
Christoph Oelckers
d166ab95a9
Revert "- fixed: 3D floor that extend into the real sector's floor were not clipped properly."
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This reverts commit a33ad3c99e
.
Turns out that this breaks legitimate maps. So I'd rather let that one broken map glitch than the good ones.
2018-03-26 19:44:41 +02:00
Christoph Oelckers
f8019637cf
- fixed: FBuildTexture::CopyTrueColorPixels returned incorrect transparency information
2018-03-26 11:46:33 +02:00
Christoph Oelckers
755cbd341b
- fixed: A sprite having a picnum was not animating its image in the hardware renderer.
2018-03-25 22:01:18 +02:00
alexey.lysiuk
75a65873e7
Fixed applying of unsafe context in waiting command
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https://forum.zdoom.org/viewtopic.php?t=59947
2018-03-25 22:38:38 +03:00
Christoph Oelckers
e89a598b31
- renamed FTexture's UseType flags and gave them a dedicated type.
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This was done mainly to reduce the amount of occurences of the word FTexture but it immediately helped detect two small and mostly harmless bugs that were found due to the stricter type checks.
2018-03-25 20:26:16 +02:00
Christoph Oelckers
5c7f2e0217
- removed some dumb CMake script that messed around with Visual Studio's user settings.
2018-03-25 17:51:23 +02:00
Christoph Oelckers
c0893027da
- added a band-aid fix in case Timidity has both chorus and reverb active.
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This merely addresses the crashing issue, it does nothing about the faulty initialization logic here that causes the chorus not to get initialized properly if reverb is active.
The issue needs more in-detail investigation but for now this has to suffice.
2018-03-25 12:12:14 +02:00
Christoph Oelckers
4c4f8288a4
- disable XP toolset warning for 64 bit builds.
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- fixed an error with assigning a string constant to a non-const char * variable that was pointed out by compiling with /permissive-.
2018-03-25 10:50:14 +02:00
Vitaly Novichkov
27b9b67d68
ADL&OPN: More setup: Chips count and Volume model!
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Notes:
* ADL: The DMX volume model was set as default to unify volumes on all bank. Otherwise, if you will use 'Generic' or 'Win9x', the sound will became too loud than wanted. Each bank has own default volume model which is used when 'Auto' is set.
* ADL: 6 chips is optimal to work with default banks
* OPN: 8 chips are set to provide 48 polyphony channels. (each OPN2 chip has 6 channels only)
* Text files: junk spaces from end of lines are was auto-removed.
2018-03-25 08:14:35 +02:00
Vitaly Novichkov
f7e45b06b7
Fixed double-increment and use a safer way to fetch a bank names
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(in case of new bank will be added (or removed) on ADLMIDI side, no need to change the count of banks in "some deep place" of code)
2018-03-25 08:14:35 +02:00
Vitaly Novichkov
79d7067f07
Fixed typo in the error message: it's YM2612 is OPN2 which is not OPL
2018-03-25 08:14:35 +02:00
Rachael Alexanderson
3e31b89929
- corrected 2 spelling errors and added a linebreak with a really long line for the stats prompt
2018-03-25 00:35:57 -04:00
Vitaly Novichkov
a60dc64e71
ADL&OPN: Fix long
vs int64
conflict in 'CalcChGoodness'
2018-03-25 01:37:44 +03:00
Vitaly Novichkov
6e6d1b5e97
Merge branch 'master' of git@github.com:coelckers/gzdoom.git
2018-03-25 01:20:31 +03:00
Christoph Oelckers
95d7101e26
- stats sending message.
2018-03-24 23:16:21 +01:00
Christoph Oelckers
a33ad3c99e
- fixed: 3D floor that extend into the real sector's floor were not clipped properly.
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The only check being done on this was done after processing for the renderer which simply is too late.
2018-03-24 22:42:10 +01:00
Vitaly Novichkov
d202ef9e68
Merge branch 'master' of git@github.com:coelckers/gzdoom.git
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# Conflicts:
# src/sound/opnmidi/opnmidi_private.hpp
2018-03-25 00:41:11 +03:00
Vitaly Novichkov
15e133afb9
ADLMIDI & OPNMIDI: Little clean and MSVC warnings muting
2018-03-25 00:38:26 +03:00
Christoph Oelckers
73f9300c2b
- disable MSVC warnings in OPNMidi.
2018-03-24 21:53:37 +01:00
Vitaly Novichkov
5acffa693f
Merge branch 'master' of git@github.com:coelckers/gzdoom.git
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# Conflicts:
# src/sound/adlmidi/adlmidi.cpp
2018-03-24 23:51:36 +03:00
Vitaly Novichkov
be1b884a04
OPNMIDI: Natively disable embedded MUS and XMI, and MIDI sequencer
2018-03-24 23:46:05 +03:00
Vitaly Novichkov
0816018d36
ADLMIDI: Another warning fix
2018-03-24 23:33:39 +03:00
Christoph Oelckers
77a2101c06
- re-applied my changes to ADLMIDI code:
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* disable sstream. No point pulling in such a large piece of code for two error messages.
* disable MSVC warnings which get emitted by the code.
2018-03-24 21:30:59 +01:00
Vitaly Novichkov
e31830e8be
ADLMIDI: Tiny warning fix
2018-03-24 21:26:30 +01:00
Vitaly Novichkov
be81e00722
ADLMIDI: Added built-in ability to disable unneeded MUS and XMI converters
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Also embedded MIDI sequencer has been disabled too as it is not needed in GZDoom
I made that to allow easier updates of ADLMIDI into newer versions without of any future troubles and conflicts
2018-03-24 21:26:30 +01:00
Vitaly Novichkov
c65a004e08
ADLMIDI: Tiny warning fix
2018-03-24 23:19:50 +03:00
Christoph Oelckers
4e012e3765
- fill in the ADL bank menu from the internal table. Some of the names had to be shortened to prevent it from getting too confusing.
2018-03-24 21:19:10 +01:00
Vitaly Novichkov
b6302f5fc9
ADLMIDI: Added built-in ability to disable unneeded MUS and XMI converters
...
Also embedded MIDI sequencer has been disabled too as it is not needed in GZDoom
I made that to allow easier updates of ADLMIDI into newer versions without of any future troubles and conflicts
2018-03-24 22:45:54 +03:00
Christoph Oelckers
49ab99a383
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-03-24 19:40:52 +01:00
Christoph Oelckers
b8f2d1fc06
- better CVAR control for Timidity++ reverb.
2018-03-24 19:40:39 +01:00
Christoph Oelckers
4978d979e8
- fixed Windows version of snd_mididevice.
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- removed mus2mis and xmi2mid converters from OPNMidi, because they are not needed.
- moved the data file for OPNMidi into gzdoom.pk3.
2018-03-24 18:29:12 +01:00
Christoph Oelckers
8aeb6531be
Merge branch 'opnMIDI' of https://github.com/Wohlstand/gzdoom into opnmidi
2018-03-24 17:10:50 +01:00
Marisa Kirisame
0656916bf2
Add WorldLinePreActivated to override line activation, as a counterpart to WorldLineActivated.
2018-03-24 16:30:49 +01:00
Vitaly Novichkov
6308fb311b
Added support for libOPNMIDI Playing device
2018-03-24 17:58:47 +03:00
Vitaly Novichkov
46942cb27f
Added libOPNMIDI sources
2018-03-24 17:52:52 +03:00
alexey.lysiuk
a4bee610b4
Added runtime warning about usage of unsupported OpenAL implementation
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https://forum.zdoom.org/viewtopic.php?t=59920
2018-03-24 15:00:36 +02:00
alexey.lysiuk
c4b3dcf266
Fixed indent of OpenAL initialization messages
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Tab characters should not be used for indenting messages in console
2018-03-24 14:53:47 +02:00
alexey.lysiuk
4f6a853bfb
Added validation of sound position and velocity
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https://forum.zdoom.org/viewtopic.php?t=57632
2018-03-24 13:09:55 +01:00
Christoph Oelckers
da74b9df95
- serialize the temporary music volume that can be set through ACS.
2018-03-24 13:07:18 +01:00