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https://github.com/ZDoom/gzdoom-gles.git
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Fixed crash when event handler class isn't derived from StaticEventHandler
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parent
9feccac8cd
commit
cbad9ac219
1 changed files with 34 additions and 43 deletions
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@ -174,8 +174,9 @@ bool E_CheckHandler(DStaticEventHandler* handler)
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bool E_IsStaticType(PClass* type)
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{
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return (type->IsDescendantOf(RUNTIME_CLASS(DStaticEventHandler)) && // make sure it's from our hierarchy at all.
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!type->IsDescendantOf(RUNTIME_CLASS(DEventHandler)));
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assert(type != nullptr);
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assert(type->IsDescendantOf(RUNTIME_CLASS(DStaticEventHandler)));
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return !type->IsDescendantOf(RUNTIME_CLASS(DEventHandler));
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}
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void E_SerializeEvents(FSerializer& arc)
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@ -230,27 +231,24 @@ void E_SerializeEvents(FSerializer& arc)
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}
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}
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static void E_InitStaticHandler(PClass* type, FString typestring, bool map)
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static PClass* E_GetHandlerClass(const FString& typeName)
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{
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PClass* type = PClass::FindClass(typeName);
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if (type == nullptr)
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{
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I_Error("Fatal: unknown event handler class %s in MAPINFO!\n", typestring.GetChars());
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return;
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I_Error("Fatal: unknown event handler class %s", typeName.GetChars());
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}
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else if (!type->IsDescendantOf(RUNTIME_CLASS(DStaticEventHandler)))
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{
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I_Error("Fatal: event handler class %s is not derived from StaticEventHandler", typeName.GetChars());
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}
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if (E_IsStaticType(type) && map)
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{
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I_Error("Fatal: invalid event handler class %s in MAPINFO!\nMap-specific event handlers cannot be static.\n", typestring.GetChars());
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return;
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}
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/*
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if (!E_IsStaticType(type) && !map)
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{
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Printf("%cGWarning: invalid event handler class %s in MAPINFO!\nMAPINFO event handlers should inherit Static* directly!\n", TEXTCOLOR_ESCAPE, typestring.GetChars());
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return;
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}*/
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return type;
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}
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static void E_InitHandler(PClass* type)
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{
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// check if type already exists, don't add twice.
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bool typeExists = false;
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for (DStaticEventHandler* handler = E_FirstEventHandler; handler; handler = handler->next)
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@ -269,41 +267,34 @@ static void E_InitStaticHandler(PClass* type, FString typestring, bool map)
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void E_InitStaticHandlers(bool map)
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{
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// don't initialize map handlers if restoring from savegame.
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if (savegamerestore)
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return;
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// just make sure
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E_Shutdown(map);
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if (map) // don't initialize map handlers if restoring from savegame.
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// initialize event handlers from gameinfo
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for (const FString& typeName : gameinfo.EventHandlers)
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{
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// load non-static handlers from gameinfo
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for (unsigned int i = 0; i < gameinfo.EventHandlers.Size(); i++)
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{
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FString typestring = gameinfo.EventHandlers[i];
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PClass* type = PClass::FindClass(typestring);
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if (!type || E_IsStaticType(type)) // don't init the really global stuff here.
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continue;
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E_InitStaticHandler(type, typestring, false);
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}
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for (unsigned int i = 0; i < level.info->EventHandlers.Size(); i++)
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{
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FString typestring = level.info->EventHandlers[i];
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PClass* type = PClass::FindClass(typestring);
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E_InitStaticHandler(type, typestring, true);
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}
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PClass* type = E_GetHandlerClass(typeName);
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// don't init the really global stuff here on startup initialization.
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// don't init map-local global stuff here on level setup.
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if (map == E_IsStaticType(type))
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continue;
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E_InitHandler(type);
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}
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else
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if (!map)
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return;
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// initialize event handlers from mapinfo
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for (const FString& typeName : level.info->EventHandlers)
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{
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for (unsigned int i = 0; i < gameinfo.EventHandlers.Size(); i++)
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{
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FString typestring = gameinfo.EventHandlers[i];
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PClass* type = PClass::FindClass(typestring);
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if (!type || !E_IsStaticType(type)) // don't init map-local global stuff here.
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continue;
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E_InitStaticHandler(type, typestring, false);
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}
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PClass* type = E_GetHandlerClass(typeName);
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if (E_IsStaticType(type))
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I_Error("Fatal: invalid event handler class %s in MAPINFO!\nMap-specific event handlers cannot be static.\n", typeName.GetChars());
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E_InitHandler(type);
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}
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}
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