MajorCooke
f7bf293ce5
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2015-10-26 19:17:52 -05:00
MajorCooke
bdfdf2c811
Part 2. And done.
2015-10-26 12:20:47 -05:00
Benjamin Moir
63fa201967
Added Warp and its flags
2015-07-30 16:56:21 +09:30
Blue-Shadow
10e1e1c957
Added FHF_NOIMPACTDECAL flag to zdefs.acs
2015-05-02 08:48:36 +03:00
Christoph Oelckers
7a07de833a
Merge branch 'master' of https://github.com/Blue-Shadow/acc
2015-03-12 09:29:37 +01:00
Blue-Shadow
5441e38b91
Added constants for sound channels 5-7
2015-03-11 07:23:59 +03:00
MajorCooke
fa0f25d8af
Part 2 of QuakeEx.
2015-03-02 11:30:22 -06:00
Edward Richardson
65fd7d12e2
Added APROP_ definitions
2014-11-20 18:52:26 +13:00
Benjamin Berkels
e306dd8ca3
added definitions necessary for Zandronum 1.3
2014-10-11 16:34:24 -04:00
fdari
c9115a12ec
Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
2014-09-28 15:12:06 +02:00
GitExl
1653d6f3cb
Add linedef flags for PickActor.
2014-09-23 11:29:26 +02:00
GitExl
d269c1fcc8
Add actor flags for PickActor.
2014-09-21 16:44:32 +02:00
Christoph Oelckers
a7d7f2bdb6
- new armor info type.
2014-08-11 10:09:30 +02:00
Christoph Oelckers
4713d79e01
- BlueShadow's GetArmorInfo submission.
2014-08-08 09:26:08 +02:00
Christoph Oelckers
998c8b15b2
- new render styles.
2014-05-13 21:08:44 +02:00
Gaerzi
79d5cfd471
Update zdefs.acs with shadow and subtract styles.
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I'm not sure why the values jump from 1, 2, 3, 4, 5 to 64, 65, 66, 67, but I continued from there. Adding shadow is necessary to add subtract.
2014-04-22 11:31:54 +02:00
Edward Richardson
6f4c8d8b8c
Added APROP_StencilColor for Set/GetActorProperty
2014-04-01 03:28:30 +13:00
Randy Heit
1722d11fe8
Add Get/SetLineActivation functions and definitions
2014-02-04 19:50:37 -06:00
Christoph Oelckers
373e48a9bc
- BLOCKF_HITSCAN flag.
2013-08-09 21:28:27 +02:00
Christoph Oelckers
b8e601dd98
- new APROPs.
2013-08-09 12:03:35 +02:00
Christoph Oelckers
ef8e51899c
- fixed parameter count of SpawnForced
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- added stuff for LineAttack expansion.
2013-07-22 22:45:02 +02:00
Randy Heit
e58f13aabc
- Added SpawnDecal and its flags to ACS includes.
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SVN r4331 (trunk)
2013-06-05 02:16:51 +00:00
Randy Heit
d1bf5cdfa7
- Added PlayActorSound identifiers to zdefs.acs.
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SVN r4327 (trunk)
2013-06-04 02:19:04 +00:00
Randy Heit
c7c757234e
- Add more Skulltag/Zandronum stuff to zdefs.acs and zspecial.acs.
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SVN r4320 (trunk)
2013-06-01 18:01:53 +00:00
Randy Heit
436e6e33a8
- Added channel flags for PlaySound to zdefs.acs.
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SVN r4312 (trunk)
2013-06-01 16:39:23 +00:00
Randy Heit
f6d82abbdb
- Fixed typo.
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SVN r4311 (trunk)
2013-06-01 16:36:18 +00:00
Randy Heit
643469d630
- Forgot to add APROP_MeleeRange to zdefs.acs.
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SVN r4309 (trunk)
2013-06-01 02:57:36 +00:00
Randy Heit
cccb298f8b
- Update zdefs.acs and zspecial.acs for recent ACS additions.
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SVN r4308 (trunk)
2013-06-01 02:56:20 +00:00
Christoph Oelckers
d70ecde7f0
ACC header for APROP_Reactiontime
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SVN r4223 (trunk)
2013-04-20 21:33:54 +00:00
Randy Heit
dc24257416
- Added CHANGELEVEL_PRERAISEWEAPON to zdefs.acs.
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SVN r4015 (trunk)
2013-01-03 02:20:08 +00:00
Randy Heit
a934c47119
- The ACS part of the HUD message clipping changes. Also add ZDaemon's functions to zspecial.acs.
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SVN r3961 (trunk)
2012-11-10 03:24:29 +00:00
Randy Heit
5913c818a9
- Added FDARI's get actor height and radius patch.
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SVN r3956 (trunk)
2012-11-09 23:07:10 +00:00
Randy Heit
14d9aee65c
- Add HUDMSG_ALPHA to zdefs.acs.
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SVN r3877 (trunk)
2012-09-20 02:07:46 +00:00
Randy Heit
e7c96aac47
- Added PLAYERINFO_FOV and PLAYERINFO_DESIREDFOV to zdefs.acs.
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SVN r3836 (trunk)
2012-08-22 22:09:43 +00:00
Randy Heit
efd99b3ecf
- Add new HUD message definitions to zdefs.acs.
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SVN r3822 (trunk)
2012-08-12 22:26:12 +00:00
Randy Heit
a15d0a35b6
- Fixed T_MAXARMORBONUS typoed as T_MASARMORBONUS.
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SVN r3817 (trunk)
2012-08-10 02:57:35 +00:00
Christoph Oelckers
43ff84e0a1
- added missing renderstyle constants.
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SVN r3701 (trunk)
2012-06-21 08:47:56 +00:00
Christoph Oelckers
b55a64dc06
- added CR_CYAN to ACS headers.
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SVN r3564 (trunk)
2012-04-14 16:05:01 +00:00
Christoph Oelckers
4202a38ac4
- added new AProps to ACC headers.
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SVN r3428 (trunk)
2012-03-11 09:10:03 +00:00
Randy Heit
ba9700a8fa
- Add SECF_FLOORDROP and SECF_NORESPAWN to zdefs.acs.
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SVN r3324 (trunk)
2011-12-06 01:28:38 +00:00
Christoph Oelckers
9d2a8cf45e
- ACC header part of setPointer/setActivator, submitted by FDARI.
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SVN r3229 (trunk)
2011-06-13 09:21:57 +00:00
Randy Heit
9c81b93bce
- Add TEXFLAG_ADDOFFSET definition, so that all the flags for Line_SetTextureOffset have mnemonics.
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SVN r3184 (trunk)
2011-04-17 16:43:30 +00:00
Christoph Oelckers
efa487cbc0
- added a 'block sight' line flag.
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- updated UDMF spec for player class and skill amount because the old menu limits no longer apply.
- fixed: FloorAndCeiling_LowerRaise needs to consider 4 args in maps to account for the Boom compatibility hack parameter.
SVN r3121 (trunk)
2011-01-23 10:52:18 +00:00
Christoph Oelckers
4610ef9e44
- added DavidPH's A_SetMass submission.
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SVN r3105 (trunk)
2011-01-14 22:59:20 +00:00
Christoph Oelckers
915a9a196a
- added APROP_Dormant actor property for ACS (read only!)
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- fixed_ When performing a restart menus and intermissions need to be closed first.
SVN r3048 (trunk)
2010-12-16 08:05:00 +00:00
Christoph Oelckers
316cfa18cd
- ACC part of AProp_Scalex/Y.
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SVN r2999 (trunk)
2010-11-07 23:59:57 +00:00
Christoph Oelckers
ff7999a0e4
- ACC definition of APROP_Waterlevel.
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SVN r2987 (trunk)
2010-11-07 07:33:12 +00:00
Christoph Oelckers
b80c65db9b
- added Demolisher's APROP_Target/TracerTID submission.
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SVN r2793 (trunk)
2010-09-16 07:00:27 +00:00
Christoph Oelckers
23a52f6876
- added PinkSilver's ACS Checksight submission.
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SVN r2532 (trunk)
2010-08-13 06:31:22 +00:00
Christoph Oelckers
be191de47f
- added PinkSilver's APROP_MasterTid submission.
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SVN r2456 (trunk)
2010-07-24 06:38:57 +00:00