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Add actor flags for PickActor.
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35
zdefs.acs
35
zdefs.acs
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@ -973,3 +973,38 @@
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#define CSF_NOBLOCKALL 2
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#define FHF_NORANDOMPUFFZ 1
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// Actor flags
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#define MF_SPECIAL 0x00000001
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#define MF_SOLID 0x00000002
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#define MF_SHOOTABLE 0x00000004
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#define MF_NOSECTOR 0x00000008
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#define MF_NOBLOCKMAP 0x00000010
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#define MF_AMBUSH 0x00000020
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#define MF_JUSTHIT 0x00000040
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#define MF_JUSTATTACKED 0x00000080
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#define MF_SPAWNCEILING 0x00000100
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#define MF_NOGRAVITY 0x00000200
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#define MF_DROPOFF 0x00000400
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#define MF_PICKUP 0x00000800
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#define MF_NOCLIP 0x00001000
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#define MF_INCHASE 0x00002000
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#define MF_FLOAT 0x00004000
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#define MF_TELEPORT 0x00008000
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#define MF_MISSILE 0x00010000
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#define MF_DROPPED 0x00020000
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#define MF_SHADOW 0x00040000
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#define MF_NOBLOOD 0x00080000
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#define MF_CORPSE 0x00100000
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#define MF_INFLOAT 0x00200000
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#define MF_INBOUNCE 0x00200000
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#define MF_COUNTKILL 0x00400000
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#define MF_COUNTITEM 0x00800000
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#define MF_SKULLFLY 0x01000000
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#define MF_NOTDMATCH 0x02000000
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#define MF_SPAWNSOUNDSOURCE 0x04000000
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#define MF_FRIENDLY 0x08000000
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#define MF_UNMORPHED 0x10000000
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#define MF_NOLIFTDROP 0x20000000
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#define MF_STEALTH 0x40000000
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#define MF_ICECORPSE 0x80000000
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