- Add new HUD message definitions to zdefs.acs.

SVN r3822 (trunk)
This commit is contained in:
Randy Heit 2012-08-12 22:26:12 +00:00
parent a15d0a35b6
commit efd99b3ecf

View file

@ -204,11 +204,26 @@
// OR this with one of the above to log the hudmessage to the console.
// i.e. instead of HUDMSG_PLAIN, you can use HUDMSG_PLAIN | HUDMSG_LOG
#define HUDMSG_LOG 0x80000000
#define HUDMSG_LOG 0x80000000
// OR this with one of the above if the color you passed is a string
// instead of one of the CR_ constants.
#define HUDMSG_COLORSTRING 0x40000000
#define HUDMSG_COLORSTRING 0x40000000
// OR this with one of the above to use additive blending when drawing the
// HUD message.
#define HUDMSG_ADDBLEND 0x20000000
// HUD message layers; these are not flags
#define HUDMSG_LAYER_OVERHUD 0x00000000
#define HUDMSG_LAYER_UNDERHUD 0x00001000
#define HUDMSG_LAYER_OVERMAP 0x00002000
// HUD message visibility flags
#define HUDMSG_NOTWITH3DVIEW 0x00010000
#define HUDMSG_NOTWITHFULLMAP 0x00020000
#define HUDMSG_NOTWITHOVERLAYMAP 0x00040000
// "Scripted" Marine weapon types -------------------------------------------