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- Add new HUD message definitions to zdefs.acs.
SVN r3822 (trunk)
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1 changed files with 17 additions and 2 deletions
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zdefs.acs
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zdefs.acs
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@ -204,11 +204,26 @@
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// OR this with one of the above to log the hudmessage to the console.
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// i.e. instead of HUDMSG_PLAIN, you can use HUDMSG_PLAIN | HUDMSG_LOG
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#define HUDMSG_LOG 0x80000000
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#define HUDMSG_LOG 0x80000000
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// OR this with one of the above if the color you passed is a string
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// instead of one of the CR_ constants.
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#define HUDMSG_COLORSTRING 0x40000000
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#define HUDMSG_COLORSTRING 0x40000000
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// OR this with one of the above to use additive blending when drawing the
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// HUD message.
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#define HUDMSG_ADDBLEND 0x20000000
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// HUD message layers; these are not flags
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#define HUDMSG_LAYER_OVERHUD 0x00000000
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#define HUDMSG_LAYER_UNDERHUD 0x00001000
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#define HUDMSG_LAYER_OVERMAP 0x00002000
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// HUD message visibility flags
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#define HUDMSG_NOTWITH3DVIEW 0x00010000
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#define HUDMSG_NOTWITHFULLMAP 0x00020000
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#define HUDMSG_NOTWITHOVERLAYMAP 0x00040000
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// "Scripted" Marine weapon types -------------------------------------------
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