- Add more Skulltag/Zandronum stuff to zdefs.acs and zspecial.acs.

SVN r4320 (trunk)
This commit is contained in:
Randy Heit 2013-06-01 18:01:53 +00:00
parent eee5e5fa36
commit c7c757234e
2 changed files with 30 additions and 1 deletions

View file

@ -735,6 +735,26 @@
#define TEAM_RED 1
#define NO_TEAM 2
// Team properties ----------------------------------------------------------
#define TPROP_Name 0
#define TPROP_Score 1
#define TPROP_IsValid 2
#define TPROP_NumPlayers 3
#define TPROP_NumLivePlayers 4
#define TPROP_TextColor 5
#define TPROP_PlayerStartNum 6
#define TPROP_Spread 7
#define TPROP_Carrier 8
#define TPROP_Assister 9
#define TPROP_FragCount 10
#define TPROP_DeathCount 11
#define TPROP_WinCount 12
#define TPROP_PointCount 13
#define TPROP_ReturnTics 14
#define TPROP_TeamItem 15
#define TPROP_WinnerTheme 16
#define TPROP_LoserTheme 17
// Skulltag Invasion --------------------------------------------------------
#define IS_WAITINGFORPLAYERS 0
#define IS_FIRSTCOUNTDOWN 1

View file

@ -314,9 +314,18 @@ special
-69:GetWeapon(0),
-70:SoundVolume(3),
// Zandronum's
-100:ResetMap(0),
-101:PlayerIsSpectator(1),
-102:ConsolePlayerNumber(0),
-103:GetTeamProperty(2),
-104:GetPlayerLivesLeft(1),
-105:SetPlayerLivesLeft(2),
-106:KickFromGame(2),
// ZDaemon's
-19260:GetTeamScore(1),
-19261:SetTeamScore(2),
-1000:__EndOfList__(10);
-100000:__EndOfList__(10);