Commit graph

3233 commits

Author SHA1 Message Date
Denis Pauk
bda19f3421 Remove usage stagingBuffer in QVk_CreateIndexBuffer and QVk_CreateVertexBuffer 2020-12-12 14:45:04 +01:00
Denis Pauk
8d39a6a0e6 fix vk_validation flag 2020-12-12 14:45:04 +01:00
Denis Pauk
ffd3c65a82 remove nonrequired image scale 2020-12-12 14:45:04 +01:00
Denis Pauk
8bfb422ab2 Reuse FloodFillSkin from gl3 in vk 2020-12-12 14:45:04 +01:00
Denis Pauk
b249362d0f fix screenshot 2020-12-12 14:45:04 +01:00
Denis Pauk
4047285029 Implement vk image and memory flush code 2020-12-12 14:45:04 +01:00
Denis Pauk
518f46953b Build vk_util as part of ref_vk 2020-12-12 14:45:04 +01:00
Christoph Schied
aaf7f4e76c vk_utils from https://github.com/cschied/q2vkpt.git 2020-12-12 14:45:04 +01:00
Denis Pauk
c4a1147718 little bit revert 2020-12-12 14:45:04 +01:00
Denis Pauk
d3d433bd7f Add EndWorldRenderpass callback 2020-12-12 14:45:04 +01:00
Denis Pauk
31afc11133 make more code static 2020-12-12 14:45:04 +01:00
Denis Pauk
5707a70294 Change gamma only for 3d rendered 2020-12-12 14:45:04 +01:00
Denis Pauk
9bf3be03a7 Replace Vk_ResampleTexture to ResizeSTB 2020-12-12 14:45:04 +01:00
Denis Pauk
bf4a7f9ee6 Fix issue with menu M_Popup
Menu popup can be called without initial run FrameBegin.

 #0  0x0000007ff406bea8 in R_EndWorldRenderpass () at src/client/refresh/vk/vk_rmain.c:937
 #1  0x0000007ff4060b5c in Draw_CharScaled (x=12, y=66, num=num@entry=1, scale=1) at src/client/refresh/vk/vk_draw.c:61
 #2  0x0000005555581900 in M_DrawCharacter (cx=cx@entry=12, cy=cy@entry=66, num=num@entry=1) at src/client/menu/menu.c:410
 #3  0x0000005555581964 in M_DrawTextBox (x=x@entry=12, y=y@entry=66, width=35, lines=3) at src/client/menu/menu.c:487
 #4  0x0000005555581fa0 in M_Popup () at src/client/menu/menu.c:580
 #5  0x0000005555583ad0 in SearchLocalGames () at src/client/menu/menu.c:2771
 #6  0x0000005555583c94 in JoinServer_MenuInit () at src/client/menu/menu.c:2838
 #7  0x0000005555585d2c in M_Menu_JoinServer_f () at src/client/menu/menu.c:2863
 #8  JoinNetworkServerFunc (unused=<optimized out>) at src/client/menu/menu.c:737
 #9  0x0000005555588724 in Action_DoEnter (a=<optimized out>) at src/client/menu/qmenu.c:55
 #10 Menu_SelectItem (s=s@entry=0x5555611148 <s_multiplayer_menu>) at src/client/menu/qmenu.c:566
 #11 0x0000005555586338 in Default_MenuKey (m=0x5555611148 <s_multiplayer_menu>, key=13) at src/client/menu/menu.c:393
 #12 0x00000055555873fc in M_Keydown (key=key@entry=13) at src/client/menu/menu.c:4682
 #13 0x000000555556f194 in Key_Event (key=<optimized out>, down=true, special=special@entry=true) at src/client/cl_keyboard.c:1331
 #14 0x000000555557f078 in IN_Update () at src/client/input/sdl.c:641
 #15 0x0000005555570e64 in CL_Frame (packetdelta=96239, renderdelta=<optimized out>, timedelta=<optimized out>,
    packetframe=packetframe@entry=true, renderframe=renderframe@entry=true) at src/client/cl_main.c:802
 #16 0x00000055555a8a78 in Qcommon_Frame (usec=96239) at src/common/frame.c:626
 #17 0x00000055555a8c98 in Qcommon_Mainloop () at src/common/frame.c:163
 #18 0x00000055555a92f0 in Qcommon_Init (argc=1, argv=0x7ffffff358) at src/common/frame.c:377
 #19 0x0000005555561e44 in main (argc=1, argv=0x7ffffff358) at src/backends/unix/main.c:123
2020-12-12 14:45:04 +01:00
Denis Pauk
400562cd2e Rearrange code little bit 2020-12-12 14:45:04 +01:00
Denis Pauk
e48a7f61c6 Use simular logic in ref_sw:setMode as in ref_gl 2020-12-12 14:45:04 +01:00
Denis Pauk
f508584067 small code cleanup 2020-12-12 14:45:04 +01:00
Denis Pauk
2add32b5a8 Add documentation 2020-12-12 14:45:04 +01:00
Denis Pauk
bfab2d3042 Rebuild shaders with glslang-tools 7.12.3352-10 2020-12-12 14:45:04 +01:00
Yamagi
d291e0bbc5 Add header dependencies for the Vulkan renderer.
While here load the software renderer header dependencies. No one ever
complained about that... -_- And fix a long standing typo.
2020-12-12 14:45:04 +01:00
Yamagi
9801db5c5c Simplify the Vulkan renderer build.
* No need for global CXXFLAGS. The only difference to CFLAGS is the
  standard selector, use $(subst) to derive them from CFLAGS.
* libstd++ must never be manually linked. Doing so only works for the
  GNU C++ stack, not for the LLVM stack and anything else. Link with
  the C++ frontend instead.
* Force MingW to g++ as CXX.Force MingW to g++ as CXX.
* No need to specify -lm, libm is already part of the global LDFLAGS.
* Windows doesn't need -fPIC.
* The Vulkan renderer doesn't use glad.
2020-12-12 14:45:04 +01:00
Yamagi
c895d004d2 Remove artificial Linux only limitation for the Vulkan renderer. 2020-12-12 14:45:04 +01:00
Denis Pauk
eb935da156 vk: fix vid_gamma 2020-12-12 14:45:04 +01:00
Denis Pauk
8b70b55e17 vk: use os independent SDL_Vulkan_GetInstanceExtensions 2020-12-12 14:45:03 +01:00
Denis Pauk
eefcec35e9 ref_vk: Fix shutdown code 2020-12-12 14:45:03 +01:00
Denis Pauk
a71eae8b88 Cleanup create surface 2020-12-12 14:45:03 +01:00
Denis Pauk
a26d91ffc0 vk: Fix for light without current entity(5e7082e7) 2020-12-12 14:45:03 +01:00
Denis Pauk
63f6cdf698 ref_vk: Add support for 32k+ marksurfaces in map(659d8e15) 2020-12-12 14:45:03 +01:00
Denis Pauk
b558407423 use __func__ in R_Printf if required 2020-12-12 14:45:03 +01:00
Denis Pauk
65c76776ec fix world disconnect 2020-12-12 14:45:03 +01:00
Denis Pauk
5270cce1a1 use separate vk_intensity 2020-12-12 14:45:03 +01:00
Denis Pauk
8ae3ce9097 fix warning: missing braces around initializer [-Wmissing-braces] 2020-12-12 14:45:03 +01:00
Denis Pauk
53ddce9400 Add retexturing 2020-12-12 14:45:03 +01:00
Denis Pauk
d895e84f46 use global r_* variables 2020-12-12 14:45:03 +01:00
Denis Pauk
ca60275694 move headers to right place 2020-12-12 14:45:03 +01:00
Denis Pauk
823e0eb915 Add experemental vulkan render 2020-12-12 14:45:03 +01:00
Krzysztof Kondrak
4c3853ca56 vkQuake2 1.4.3
Vulkan render from https://github.com/kondrak/vkQuake2.git@9c85ad15a73320be6641c840697644d27e851fd4
2020-12-12 14:45:03 +01:00
Yamagi
bd4f7bed65
Merge pull request #634 from lazd/altloadfix
Flush keys when server data is parsed
2020-12-12 14:12:50 +01:00
Yamagi
20ec2ba96e
Merge pull request #632 from lazd/joy_expo
Add UI to configure joystick sensitivity, support joystick expo
2020-12-12 14:09:29 +01:00
Larry Davis
e22b4ec945 Don't print debug information all the time 2020-12-11 11:02:53 -08:00
Larry Davis
dc1353c67e Flush keys when server data is parsed, fixes #633 2020-12-11 10:50:40 -08:00
Larry Davis
b30d37d2cb nit: whitespace 2020-12-10 23:38:16 +00:00
Larry Davis
0d2e6f79f9 Move haptic to joy submenu, add up sensitivity 2020-12-10 23:25:35 +00:00
Larry Davis
693803c764 Support setting mouse sensitivity to 0 in UI
On RetroPie, it seems that the joystick input is mixed up with mouse
input, causing both joystick and mouse code to run in response to stick
input. this makes the game impossible to play with a gamepad.

Setting sensitivity to 0 solves this problem, this change just makes it
possible in the UI
2020-12-10 17:24:32 +00:00
Larry Davis
5e78fd5ef4 Add UI for gamepad sensitivity and expo
This adds a "customize joystick" sub-menu that provides sliders for
changing the sensitivity and expo applied to joystick inputs.
2020-12-10 17:24:31 +00:00
Larry Davis
aafc2eb4f9 Apply expo to gamepad axes with joy_expo cvar
Expo makes gamepad stick input non-linear such that small
movements on the stick are less pronounced. This enables
both precise and fast movements, even at higher sensitivity levels.

Expo is applied to all axes equally.
2020-12-10 17:24:20 +00:00
Yamagi
bab977fa74
Merge pull request #631 from Spirrwell/master
Fix P_ProjectSource forward declaration
2020-12-09 15:24:40 +01:00
Michael Barth
7e025a5eac Fix P_ProjectSource forward declaration 2020-12-08 06:39:39 -05:00
Yamagi
e86a678a3b Write configs before changing the mod.
Otherwise config changes will be lost if the mod is changed.

Part of #630.
2020-12-02 08:57:46 +01:00
Yamagi
a66b858f9c
Merge pull request #627 from niacat/ctype
Cast arguments to ctype functions to unsigned char
2020-11-25 14:14:17 +01:00