Yamagi Quake II with Q2 Remaster support
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Denis Pauk bf4a7f9ee6 Fix issue with menu M_Popup
Menu popup can be called without initial run FrameBegin.

 #0  0x0000007ff406bea8 in R_EndWorldRenderpass () at src/client/refresh/vk/vk_rmain.c:937
 #1  0x0000007ff4060b5c in Draw_CharScaled (x=12, y=66, num=num@entry=1, scale=1) at src/client/refresh/vk/vk_draw.c:61
 #2  0x0000005555581900 in M_DrawCharacter (cx=cx@entry=12, cy=cy@entry=66, num=num@entry=1) at src/client/menu/menu.c:410
 #3  0x0000005555581964 in M_DrawTextBox (x=x@entry=12, y=y@entry=66, width=35, lines=3) at src/client/menu/menu.c:487
 #4  0x0000005555581fa0 in M_Popup () at src/client/menu/menu.c:580
 #5  0x0000005555583ad0 in SearchLocalGames () at src/client/menu/menu.c:2771
 #6  0x0000005555583c94 in JoinServer_MenuInit () at src/client/menu/menu.c:2838
 #7  0x0000005555585d2c in M_Menu_JoinServer_f () at src/client/menu/menu.c:2863
 #8  JoinNetworkServerFunc (unused=<optimized out>) at src/client/menu/menu.c:737
 #9  0x0000005555588724 in Action_DoEnter (a=<optimized out>) at src/client/menu/qmenu.c:55
 #10 Menu_SelectItem (s=s@entry=0x5555611148 <s_multiplayer_menu>) at src/client/menu/qmenu.c:566
 #11 0x0000005555586338 in Default_MenuKey (m=0x5555611148 <s_multiplayer_menu>, key=13) at src/client/menu/menu.c:393
 #12 0x00000055555873fc in M_Keydown (key=key@entry=13) at src/client/menu/menu.c:4682
 #13 0x000000555556f194 in Key_Event (key=<optimized out>, down=true, special=special@entry=true) at src/client/cl_keyboard.c:1331
 #14 0x000000555557f078 in IN_Update () at src/client/input/sdl.c:641
 #15 0x0000005555570e64 in CL_Frame (packetdelta=96239, renderdelta=<optimized out>, timedelta=<optimized out>,
    packetframe=packetframe@entry=true, renderframe=renderframe@entry=true) at src/client/cl_main.c:802
 #16 0x00000055555a8a78 in Qcommon_Frame (usec=96239) at src/common/frame.c:626
 #17 0x00000055555a8c98 in Qcommon_Mainloop () at src/common/frame.c:163
 #18 0x00000055555a92f0 in Qcommon_Init (argc=1, argv=0x7ffffff358) at src/common/frame.c:377
 #19 0x0000005555561e44 in main (argc=1, argv=0x7ffffff358) at src/backends/unix/main.c:123
2020-12-12 14:45:04 +01:00
doc Add documentation 2020-12-12 14:45:04 +01:00
src Fix issue with menu M_Popup 2020-12-12 14:45:04 +01:00
stuff Rebuild shaders with glslang-tools 7.12.3352-10 2020-12-12 14:45:04 +01:00
.gitignore Also ignore .d files as they got generated every time. 2015-11-12 19:15:37 +01:00
CHANGELOG Update CHANGELOG for 7.45. 2020-10-17 15:37:12 +02:00
CMakeLists.txt Bring the CMakeLists.txt more inline with the Makefile: 2020-10-08 11:44:38 +02:00
LICENSE Add cURL to the LICENSE file. 2019-05-13 18:02:50 +02:00
Makefile Add header dependencies for the Vulkan renderer. 2020-12-12 14:45:04 +01:00
README.md Add NetBSD to README.md 2020-11-24 14:12:10 +01:00

Yamagi Quake II

Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs in the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, NetBSD, OpenBSD, Windows and macOS (experimental).

This code is built upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.

Documentation

Before asking any question, read through the documentation! The current version can be found here: doc/010_index.md

Releases

The official releases (including Windows binaries) can be found at our homepage: https://www.yamagi.org/quake2
Unsupported preview builds for Windows can be found at https://deponie.yamagi.org/quake2/misc/