Yamagi Quake II with Q2 Remaster support
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Larry Davis aafc2eb4f9 Apply expo to gamepad axes with joy_expo cvar
Expo makes gamepad stick input non-linear such that small
movements on the stick are less pronounced. This enables
both precise and fast movements, even at higher sensitivity levels.

Expo is applied to all axes equally.
2020-12-10 17:24:20 +00:00
doc Add ioquake3 vstr/nextdemo support 2020-10-06 23:38:12 +03:00
src Apply expo to gamepad axes with joy_expo cvar 2020-12-10 17:24:20 +00:00
stuff Add a Dockerfile, submitted by @Opvolger in #498. 2020-01-21 17:26:29 +01:00
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CHANGELOG Update CHANGELOG for 7.45. 2020-10-17 15:37:12 +02:00
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LICENSE Add cURL to the LICENSE file. 2019-05-13 18:02:50 +02:00
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README.md Add NetBSD to README.md 2020-11-24 14:12:10 +01:00

Yamagi Quake II

Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs in the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, NetBSD, OpenBSD, Windows and macOS (experimental).

This code is built upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.

Documentation

Before asking any question, read through the documentation! The current version can be found here: doc/010_index.md

Releases

The official releases (including Windows binaries) can be found at our homepage: https://www.yamagi.org/quake2
Unsupported preview builds for Windows can be found at https://deponie.yamagi.org/quake2/misc/