9801db5c5c
* No need for global CXXFLAGS. The only difference to CFLAGS is the standard selector, use $(subst) to derive them from CFLAGS. * libstd++ must never be manually linked. Doing so only works for the GNU C++ stack, not for the LLVM stack and anything else. Link with the C++ frontend instead. * Force MingW to g++ as CXX.Force MingW to g++ as CXX. * No need to specify -lm, libm is already part of the global LDFLAGS. * Windows doesn't need -fPIC. * The Vulkan renderer doesn't use glad. |
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doc | ||
src | ||
stuff | ||
.gitignore | ||
CHANGELOG | ||
CMakeLists.txt | ||
LICENSE | ||
Makefile | ||
README.md |
Yamagi Quake II
Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs in the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, NetBSD, OpenBSD, Windows and macOS (experimental).
This code is built upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.
Documentation
Before asking any question, read through the documentation! The current version can be found here: doc/010_index.md
Releases
The official releases (including Windows binaries) can be found at our
homepage: https://www.yamagi.org/quake2
Unsupported preview builds for Windows can be found at
https://deponie.yamagi.org/quake2/misc/