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Add header dependencies for the Vulkan renderer.
While here load the software renderer header dependencies. No one ever complained about that... -_- And fix a long standing typo.
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1 changed files with 5 additions and 3 deletions
8
Makefile
8
Makefile
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@ -1057,18 +1057,20 @@ GAME_OBJS = $(patsubst %,build/baseq2/%,$(GAME_OBJS_))
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# Generate header dependencies.
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CLIENT_DEPS= $(CLIENT_OBJS:.o=.d)
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GAME_DEPS= $(GAME_OBJS:.o=.d)
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REFGL1_DEPS= $(REFGL1_OBJS:.o=.d)
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REFGL3_DEPS= $(REFGL3_OBJS:.o=.d)
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REFSOFT_DEPS= $(REFSOFT_OBJS:.o=.d)
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REFVK_DEPS= $(REFVK_OBJS:.o=.d)
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SERVER_DEPS= $(SERVER_OBJS:.o=.d)
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GAME_DEPS= $(GAME_OBJS:.o=.d)
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# Suck header dependencies in.
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-include $(CLIENT_DEPS)
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-include $(GAME_DEPS)
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-include $(REFGL1_DEPS)
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-include $(REFGL3_DEPS)
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-include $(REFVK_DEPS)
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-include $(SERVER_DEPS)
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-include $(GAME_DEPS)
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# ----------
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@ -1090,7 +1092,7 @@ endif
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# release/q2ded
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ifeq ($(YQ2_OSTYPE), Windows)
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release/q2ded.exe : $(SERVER_OBJS) icon
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@echo "===> LD $@.exe"
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@echo "===> LD $@"
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${Q}$(CC) build/icon/icon.res $(SERVER_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
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$(Q)strip $@
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else
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