svdijk
5692388da1
cleanup Com_sprintf, minor tuning
2013-05-18 19:01:23 +02:00
svdijk
6472514c8f
Lets not do the last two commits just before 5.11
...
Revert "change several strcat calls to Q_strlcat calls"
This reverts commit ab879f1bc7
.
Revert "change (v)sprintf calls to (v)snprintf calls"
This reverts commit b46e210d76
.
2013-05-18 18:59:39 +02:00
svdijk
ab879f1bc7
change several strcat calls to Q_strlcat calls
2013-05-17 22:25:18 +02:00
svdijk
b46e210d76
change (v)sprintf calls to (v)snprintf calls
2013-05-17 21:50:31 +02:00
svdijk
e07294b6b1
replace most strncpy calls (several of them wrong) by Q_strlcpy calls
2013-05-11 14:44:36 +02:00
svdijk
392c04bc1d
some sanity check commenting
2013-05-11 12:57:50 +02:00
svdijk
d4c5960f8f
help/score updates: fix typo
2013-05-04 14:47:02 +02:00
svdijk
20110faeed
Some minor cleanup/tuning/commenting
2013-04-14 18:46:08 +02:00
svdijk
41d89c7171
Whitespace
2013-03-24 18:12:14 +01:00
svdijk
77c9cb7e05
Update savegame tables (forgot them in the previous commit)
2013-03-23 12:30:48 +01:00
svdijk
5ed89a0373
Move some functions to a better place
2013-03-23 11:40:54 +01:00
svdijk
6f6c9a1aae
Fix help computer and inventory updates when already opened
2013-03-20 20:21:53 +01:00
svdijk
909e69462f
Fix a typo in a function prototype in game.h
2013-03-19 21:42:48 +01:00
Joshua Scoggins
df4c4dd9dd
Added ia64 to the ARCH define
2012-11-30 20:21:28 -08:00
svdijk
1c0934f462
Game cleanup.
2012-11-07 21:10:48 +01:00
Yamagi Burmeister
e9c5c3ca8e
Add savegame defines for OS X
2012-09-14 11:32:42 +02:00
Sander van Dijk
1f2452e7a6
src/game/g_weapon.c: Some sanity check changes.
2012-08-28 17:05:31 +02:00
Yamagi Burmeister
7958767922
Blaster shots shall not explode at the skybox
2012-08-26 15:38:00 +02:00
Yamagi Burmeister
4a81e58128
Okay, do the last commit acutally right... damage can be NULL.
2012-08-26 14:57:28 +02:00
Yamagi Burmeister
8819ad1c9a
Fix a too strict sanity check in void blaster_touch()
...
This sanity check caused a too early exit of the function if the player
stood directly in front of a wall and fires the blaster or hyper
blaster. Therefor the wall impact effect wasn't drawn. This commit
fixes issue #6 . Many thanks to svdijk for narrowing this problem down to
somewhere between 3.00 and 4.00.
2012-08-26 10:24:55 +02:00
Jonathan Gray
1f9d6084b6
OpenBSD port
2012-08-18 09:53:03 +02:00
Yamagi Burmeister
ae99562741
Seed the game PRNG at startup
2012-06-26 14:31:01 +02:00
Yamagi Burmeister
341014eda0
Merge branch 'scanbuild' into windows
2012-06-14 12:18:15 +02:00
Yamagi Burmeister
73e6dc6307
Revert "Convert random() to randk() and crandom() to crandk()"
...
This reverts commit 12ce981d64
.
2012-06-14 12:12:57 +02:00
Yamagi Burmeister
58c3b22c8a
Add platform defines for Windows
2012-06-05 10:17:01 +02:00
Yamagi Burmeister
1deb069085
Remove dead assignments
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
36a41f9746
Prevent a divion by zero
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
b1dfcb7aff
Convert random() to randk() and crandom() to crandk()
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
35e5bbb48b
Convert rand(), crand() and frand() to randk(), crandk() and frandk()
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
edae2b0473
Change atof() to strtod()
2012-06-04 09:13:28 +02:00
Yamagi Burmeister
e9c90e16a9
Change atoi() to strtol()
2012-06-04 09:13:28 +02:00
Yamagi Burmeister
6befae2ffd
Remove dead assignments
2012-06-02 13:21:22 +02:00
Yamagi Burmeister
4ece3714aa
Prevent a divion by zero
2012-06-02 12:56:07 +02:00
Yamagi Burmeister
12ce981d64
Convert random() to randk() and crandom() to crandk()
2012-06-02 12:30:20 +02:00
Yamagi Burmeister
40ff7a6b09
Convert rand(), crand() and frand() to randk(), crandk() and frandk()
2012-06-02 11:55:12 +02:00
Yamagi Burmeister
881b935b65
Change atof() to strtod()
2012-06-02 10:33:28 +02:00
Yamagi Burmeister
67dbe816c9
Change atoi() to strtol()
2012-06-02 10:24:52 +02:00
Yamagi Burmeister
b6325d7858
Remove unused variables and dead code (patch submitted by Christoph
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Mallon)
2012-04-30 10:02:58 +02:00
Christoph Mallon
ab034114b4
Whitespace fixes.
2012-04-30 08:25:59 +02:00
Yamagi Burmeister
b6bb97e223
- add support for big endian CPUs
...
- enable the build on SPARC64
- add runtime-requirements for SPARC64
- bump version number to 4.10
2012-04-16 06:54:48 +00:00
Yamagi Burmeister
7eee82d981
Add a quirk for the broken intermission in fact1
2011-11-11 11:47:17 +00:00
Yamagi Burmeister
184bbee145
Do not alter the existing info_player_start, create a new one instead
2011-10-24 10:08:02 +00:00
Yamagi Burmeister
a01bcd5972
Fix manual loading of some maps:
...
- create an unnamed info_player_start when necessary
- increase the fixup radius of the coop-connector to 550
- some formation improvemens
- add SP_CreateUnnamedSpawn to the savegames and break them again
2011-10-24 09:26:58 +00:00
Yamagi Burmeister
034e72dced
Add a comment for the last revision
2011-10-23 21:02:55 +00:00
Yamagi Burmeister
ef85571d07
Fix coop startup points in case that the map was loaded via console
2011-10-23 20:34:17 +00:00
Yamagi Burmeister
1d6872caa7
Use the actual RIGHT fix -_-
2011-10-13 12:27:17 +00:00
Yamagi Burmeister
4db397a9c6
Add a missing negiator, resulting in skyboxes not hurting the player
2011-10-13 12:08:14 +00:00
Yamagi Burmeister
4ab909892f
Fix a brainfart (do not show deathmatch items in coop)
2011-10-11 09:51:39 +00:00
Yamagi Burmeister
133ac1e5d6
Fix comment
2011-10-11 09:20:29 +00:00
Yamagi Burmeister
db9de69884
- Bump savegame version
...
- Bump client version
2011-10-09 16:56:33 +00:00