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Add platform defines for Windows
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3 changed files with 4 additions and 2 deletions
2
TODO
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TODO
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@ -2,7 +2,6 @@ Windows Port TODO
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-----------------
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- Check WITH_SYSTEMWIDE
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- Add platform defines for Windows in common/ and game/
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- Check if we really need all the stuff in winquake.h
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- Due to a bug in MinGW the _controlfp() option defines _PC_24
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and _MCW_PC are not available. While Quake II may work without
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@ -25,7 +24,6 @@ Windows Port TODO
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And do we need it?
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- Is AppActivate() really necessary?
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- Does anisotropic filtering work under Windows?
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- Port RETEXTURING (especially jpeg) to Windows.
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- Remove leftovers from the softrenderer.
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The big plan:
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@ -39,6 +39,8 @@
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#define BUILDSTRING "Linux"
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#elif defined __FreeBSD__
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#define BUILDSTRING "FreeBSD"
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#elif defined _WIN32
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#define BUILDSTRING "Windows"
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#else
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#define BUILDSTRING "Unknown"
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#endif
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@ -88,6 +88,8 @@
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#define OS "FreeBSD"
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#elif defined(__linux__)
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#define OS "Linux"
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#elif defined(_WIN32)
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#define OS "Windows"
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#else
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#define OS "Unknown"
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#endif
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