Commit graph

3070 commits

Author SHA1 Message Date
Yamagi
9de9939fe0
Merge pull request #751 from BjossiAlfreds/weapframe
Fixed updated gunangles and gunoffset not always being sent to client
2021-10-25 10:10:49 +02:00
BjossiAlfreds
59f0462cc1 Fixed updated gunangles and gunoffset not always being sent to client 2021-10-14 02:06:52 +00:00
Yamagi
4b29329758
Merge pull request #748 from devnexen/sw_gl1_inleaf_sig_fix
sw/gl1 client Mod_PointInLeaf sig mismatch.
2021-10-13 17:30:35 +02:00
Yamagi
3f32958493
Merge pull request #750 from smcv/arm-softfloat
backends: Only enable ARM "RunFast" mode when targeting hardware FPU
2021-10-13 17:29:59 +02:00
David Carlier
6cb2981c9c sw/gl1 client Mod_PointInLeaf sig mismatch. 2021-10-08 21:38:34 +01:00
Simon McVittie
d17c00dbd2 backends: Only enable ARM "RunFast" mode when targeting hardware FPU
Older ARM ABIs like Debian armel (ARMv5 EABI softfloat) don't use
or require a hardware FPU, so they can't execute the fmrx and fmxr
instructions. Only do this in hardfloat configurations that guarantee
VFP instructions are available.

The client might not be practically usable on ARM softfloat (although
nobody has reported that it isn't...) but the dedicated server is probably
fine, and ceasing to be able to build either would be a regression.

Signed-off-by: Simon McVittie <smcv@debian.org>
2021-10-05 14:05:15 +01:00
Yamagi
c41e9413bb Move g_machinegun_norecoil to the appropriate section. 2021-09-28 18:40:07 +02:00
Yamagi
f4f61c1f27 Add g_machinegun_norecoil to the list of cheat proteced cvars. 2021-09-28 18:37:56 +02:00
Yamagi
bd90450ba7
Merge pull request #747 from De-Seppe/master
Feature request : add cvar to disable machine gun recoil in single player #741 (baseq2)
2021-09-28 18:36:20 +02:00
De-Seppe
b471578c3e Rename variable to conform to naming guidelines
Change the name of the cvar machinegun_norecoil to g_machinegun_norecoil to conform to the naming guidelines
2021-09-27 18:29:37 +02:00
De-Seppe
c1e0372366 Add new cvar to the documentation 2021-09-27 13:06:58 +02:00
De-Seppe
ed1d1bc0c6 Merge branch 'master' of https://github.com/De-Seppe/yquake2 2021-09-27 12:57:55 +02:00
De-Seppe
41a134a195 Add cvar machinegun_norecoil
Add cvar machinegun_norecoil
This cvar allows to disable machinegun recoil in single player.
The default value is the original Quake 2 behaviour.
2021-09-27 12:56:22 +02:00
Yamagi
8d2a3f84ce
Merge pull request #746 from devnexen/doc_bsd_update
installatio doc update proposal, regarding BSD and Solaris
2021-09-27 11:27:03 +02:00
Yamagi
9132c558d4
Merge pull request #744 from apartfromtime/master
Consistent naming
2021-09-27 10:41:12 +02:00
David Carlier
137d2608c0 installatio doc update proposal, regarding BSD and Solaris
compatible systems.
2021-09-26 13:27:18 +01:00
apartfromtime
a737500f89 Consistent naming 2021-09-21 14:18:25 +10:00
Yamagi
79c918eefb Clarify the Windows build instructions a little bit. 2021-09-04 17:25:00 +02:00
Yamagi
e9be3a8c5a Link the Neural Upscale Texture pak. 2021-09-04 17:19:04 +02:00
Yamagi
1ff3760c76 Refine the g_footstep cvar.
There were complains that always generating footsteps is annoying,
because there will be footsteps while swimming or jumping. Refine
the cvar a little bit:

* `0`: No footsteps at all.
* `1`: Vanilla Quake II behavior.
* `2`: Always footsteps as long as the player has a ground entity.
* `3`: Always footsteps.

The changes the meaning of the values, `2` has become `3`.

Closes #738.
2021-08-25 18:34:24 +02:00
Yamagi
5cc9e91b02
Merge pull request #734 from 0lvin/slots_optimize
Preserve sounds/maps and images on map change
2021-08-21 17:54:57 +02:00
Denis Pauk
ea272241a4 soft: Use SmoothColorImage as r_anisotropic 2021-08-08 23:34:47 +03:00
Denis Pauk
aa6032f00f soft: preserve cache on free slots in image and models list 2021-08-08 17:43:14 +03:00
Denis Pauk
35d598bce6 soft: use local model on load 2021-08-07 23:03:48 +03:00
Denis Pauk
8bd39ad5dd soft: port submodel load code from vk render 2021-08-07 17:24:39 +03:00
Denis Pauk
a8b02d4725 Sound: unload only on run of slots 2021-08-07 10:38:02 +03:00
Yamagi
549b0ee714
Merge pull request #732 from devnexen/pak_load_mem_leak
little memory leak possible when the .pak matches
2021-08-06 20:03:19 +02:00
DC
bc6a40e27e little memory leak possible when the .pak matches 2021-08-06 16:29:16 +01:00
Yamagi
0f7790c8e3 Remove code unnecessary / redundant since last commit. 2021-08-02 09:09:31 +02:00
Yamagi
7db0a89fe1 Refactor filtering if numbered paks.
For historical reasons numbered paks must be loaded before all other
paks. The logic is easy: Add all numbered paks. Iterate over all
available paks, filter out numbered paks and add everything that's left.

Until now a simple glob comparisson against 'pak*' was used for the
filtering. This has two problems:

1. All paks starting with 'pak*' were filtered, regardless if they're
   numbered paks or not.
2. Upper case or mixed case file names that are valid on caseinsenstive
   systems like Windows weren't recognized as numbered paks and added
   twice. Once as numbered pak and once as other pak.

Refactor the logic to only match paks starting with 'pak%d' and use
strcasecmp() for comparison. Closed #730.
2021-08-02 08:44:49 +02:00
Yamagi
e2e2bddfa3 Fix demo loop after changing the game through the menu.
Injecting the demo loop right after the `game` cvar was changed cannot
work: The demo loop is implemented through aliases, aliases are expended
as soon as they're added to the command buffer. However, the game isn't
changed as soon as the cvar is set, but the next time when the control
flow enters the file system. Therefor the aliases get expanded to the
wrong game and the demo loops breaks.

This closes #719.
2021-07-25 09:45:51 +02:00
Yamagi
fb1a2b0ce7 Add a warning that the CMakeLists.txt is unmaintained. 2021-07-23 08:25:07 +02:00
Yamagi
3e0af336d0 Revert "Retire unmaintained CMakeLists.txt."
It turned out that there're some special cases not (yet) covered by the
Makefile. Crossbuilding in specialized chroot environments are one
example.
2021-07-23 08:19:28 +02:00
Yamagi
8f8ecb72a6
Merge pull request #727 from devnexen/macos_build_fix
build fix proposal on mac where archs are well defined.
2021-07-09 10:17:28 +02:00
David CARLIER
a15e53ce60 build fix proposal on mac where archs are well defined.
the arch normalization leads to arm32 bit build under mac m1.
2021-07-03 16:02:58 +01:00
Yamagi
8358e386fc
Merge pull request #722 from 0lvin/gamepad
Sync haptic feedback with sound track
2021-06-30 07:28:51 +02:00
Yamagi
5f769e55e2 Remove cmake from the documentation.
Closes #725.
2021-06-29 11:06:19 +02:00
Yamagi
0763dee264 Retire unmaintained CMakeLists.txt.
I added the CMakeLists.txt 6 or 7 years ago so I could load the code
into Jetbrains Clion. I have moved to another editor years ago and the
cmake stuff is effectively unmaintained since then. We kept it around
in case that we'll do a MSVC port, but that's unlikely at this point.
Since bugreport and problems with the CMakeLists.txt keep coming up,
finally retire them. They can be resurrected from the git history if
we'll ever need them again.

Part of #725.
2021-06-29 11:06:19 +02:00
Yamagi
376d97c54f Correct braino in LDFLAGS / LDLIBS, Windows build fix 2/2. 2021-06-29 09:01:13 +02:00
Yamagi
fb080fc32c Add missing semicolon, Windows build fix 1/2. 2021-06-29 08:58:40 +02:00
Yamagi
1c9a2d89d1 Fix explosive crate beeing cut of in base3.
This is a subtile map bug, one exploding crate in base3 is cut of and
hovering. Reported by @Shockblast and fixed by @ BjossiAlfreds. Closes
2021-06-26 16:53:17 +02:00
Yamagi
61c08eee13 Fix ASAN and UBSAN builds, enhance sanitizers a little bit.
At least for LLVM / Clang the -fsanitize= option must be passed to the
linker before any objects or libraries, otherwise the sanitizers will
either noch link or are disfunctional. Split LDFLAGS into LDFLAGS for
flags and LDLIBS for librariers, pass LDFLAGS before any objects and
LDLIBS after all objects. While at it set RTLD_NODELETE so that shared
libs opened by dlopen() are never deleted from memory when building
with sanitizers.
2021-06-26 16:28:08 +02:00
Denis Pauk
7f1fd069f4 use LittleShort in S_GetStatistics and S_GetVolume 2021-06-26 15:23:07 +03:00
Denis Pauk
c4526bac51 Sync haptic effect to sound track 2021-06-26 15:23:07 +03:00
Yamagi
d9d5552662
Merge pull request #717 from 0lvin/ogg_sound
Add ogg/vorbis sound for effects
2021-06-25 10:18:41 +02:00
Yamagi
c9f7faa7b1 Add logic to mark search path entries as required or optional.
Until 7.45 we supported adding non existent dirs to the search path,
8.00 bails out if it cannot at a dir. It turned out that some users
install the binary through their package management (SYSTEMWIDE is set),
but use local game data. This case was broken, because the SYSTEMDIR
doesn't exist. Fix this by marking the SYSTEMDIR as optional.

Closes #724.
2021-06-20 18:24:22 +02:00
Yamagi
21483dc1bd
Merge pull request #718 from Spirrwell/master
Fix some leaks
2021-06-19 08:48:54 +02:00
Yamagi
f64837868d Bump the CHANGELOG to 8.00. 2021-06-14 16:38:38 +02:00
Yamagi
61059f0b41 Spelling fixes for the CHANGELOG. 2021-06-14 16:17:28 +02:00
Yamagi
495f8be7dd
Merge pull request #721 from devnexen/solaris_build_fix
solairs/illumos build fix proposal.
2021-06-14 16:12:45 +02:00