d17c00dbd2
Older ARM ABIs like Debian armel (ARMv5 EABI softfloat) don't use or require a hardware FPU, so they can't execute the fmrx and fmxr instructions. Only do this in hardfloat configurations that guarantee VFP instructions are available. The client might not be practically usable on ARM softfloat (although nobody has reported that it isn't...) but the dedicated server is probably fine, and ceasing to be able to build either would be a regression. Signed-off-by: Simon McVittie <smcv@debian.org> |
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doc | ||
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stuff | ||
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CHANGELOG | ||
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README.md |
Yamagi Quake II
Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs in the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, NetBSD, OpenBSD, Windows and macOS (experimental).
This code is built upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.
Documentation
Before asking any question, read through the documentation! The current version can be found here: doc/010_index.md
Releases
The official releases (including Windows binaries) can be found at our
homepage: https://www.yamagi.org/quake2
Unsupported preview builds for Windows can be found at
https://deponie.yamagi.org/quake2/misc/