Yamagi
fac2313774
Merge pull request #955 from devnexen/fix_windows_hidden
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introduces a new cl_unpaused_scvis cvar to unpause the cli.
2023-01-21 15:16:14 +01:00
Yamagi
a3d45fef19
Merge pull request #948 from HAMM3REXTREME/patch-1
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Seperated mapfixes text from monster footstep text
2023-01-21 15:15:28 +01:00
Daniel Gibson
651503d48a
Fix build with VisualC++'s internal CMake
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.. which doesn't set CMAKE_GENERATOR_PLATFORM
so set YQ2ARCH in src/common/header/common.h when building with MSVC
2023-01-16 06:02:26 +01:00
HAMM3REXTREME
b6e5518049
Update 020_installation.md
2023-01-15 01:24:54 -05:00
SirYodaJedi
8163324b8f
Quake2.ico - change to teal to improve visibility
2023-01-09 15:02:40 -05:00
SirYodaJedi
712600c931
Quake2.png - change to teal to improve visibility
2023-01-09 14:59:08 -05:00
Yui
21847b8d21
Quake2.svg - change to teal to improve visibility
2023-01-09 14:57:59 -05:00
David Carlier
f394209c75
introduces a new cl_unpaused_scvis cvar to unpause the cli.
2023-01-08 10:14:09 +00:00
Yamagi
6c18d819d3
Merge pull request #947 from devnexen/sound_pause_option
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Introduces new cvar cl_audiopaused to control if the audio loop
2023-01-08 10:45:55 +01:00
Yamagi
502bd78c31
Merge pull request #944 from 0lvin/haptic_feedback
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Restore haptic feedback functionality.
2023-01-08 10:43:47 +01:00
David Carlier
7616880b96
Introduces new cvar cl_audiopaused to control if the audio loop
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ought to go on or not when the game pauses.
2023-01-07 20:16:24 +00:00
Denis Pauk
02358e2457
Add joy_haptic_filter description
2023-01-07 21:47:21 +02:00
Denis Pauk
633c50177a
Haptic: Fix comments
2023-01-07 21:30:21 +02:00
Denis Pauk
4e36b66654
Add joy_haptic_distance cvar.
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Haptic maximum effect distance value, By default this cvar is `100.0`.
Any positive value is valid. E.g. effect of shot near barrel to barrel
has 58 points.
2023-01-07 21:30:21 +02:00
Denis Pauk
e1aed62201
Haptic code cleanup
2023-01-07 21:30:21 +02:00
Denis Pauk
1c4dae7c87
Haptic: Add sound filtering by string
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filters are separated by spaces with '*' support,
and '!' for apply opposite decision.
2023-01-07 21:30:21 +02:00
Denis Pauk
37344b5330
Haptic: skip clean of slots without configured haptic
2023-01-07 21:30:21 +02:00
Denis Pauk
db83143b47
haptic: reuse old slots and left some slots for rumble on error
2023-01-07 21:30:21 +02:00
Denis Pauk
da65a6df12
haptic: Fix typos
2023-01-07 21:30:21 +02:00
Denis Pauk
66523aa98e
Restore haptic feedback functionality.
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Rumble feedback will be default.
Checked in both modes with:
* LibSDL2: 2.24.2+dfsg-1 (debian testing)
* Microntek USB Joystick (DragonRise hid-dr.ko)
2023-01-07 21:30:21 +02:00
Yamagi
f9bf0e8861
Add some thoughts about security to the multiplayer guide.
2023-01-07 19:31:58 +01:00
Yamagi
81647f79ec
Remove the unused msg
cvar and server side infrastructure.
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In Quake I this coould be used to filter messages by priority. id
Software never implemented it for Quake II, it's just a left-over.
Remove it.
The `msg` cvar was exploited in attacks against the client. A malicious
server send a `msg` cvar as stufftext -> it gets saved into the config
-> since it's retrivable over the network through the userinfo stuff
this can be used to track users, etc.
2023-01-07 19:15:01 +01:00
Yamagi
ce2410079e
Merge pull request #924 from 0lvin/shared_image_load
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Shared image load
2023-01-01 14:51:22 +01:00
HAMM3REXTREME
8d6eec5d7b
Seperated mapfixes text from monster footstep text
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Fixed typo too
2022-12-11 15:02:17 -05:00
Denis Pauk
9fb4480948
Share SURF_* values between renders
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Reuse DRAWSKY value in soft render instead unused
DRAWSKYBOX and SURF_FLOW.
Move mipadjust calculation to usage place in soft render.
2022-12-11 12:11:47 +02:00
Denis Pauk
c2dc8debb6
Share models structs in ref_shared.h
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Fix calculation in:
```
hunkSize += calcLumpHunkSize(&header->lumps[LUMP_MODELS], sizeof(dmodel_t), sizeof(model_t));
```
`Mod_LoadSubmodels` uses whole model_t as submodel type.
2022-12-11 12:11:47 +02:00
Denis Pauk
322424ef33
Image: show missed images with r_validation
2022-12-11 12:11:47 +02:00
Denis Pauk
49a1478d44
Image: Check skin image before use
2022-12-11 12:11:46 +02:00
Denis Pauk
a22bbc8719
Image: Share Draw_FindPic
2022-12-11 12:11:46 +02:00
Denis Pauk
395641e1dc
Image: Share GetTexImage
2022-12-11 12:11:46 +02:00
Denis Pauk
f6f6639a89
Image: Share loadSky textures
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Add support of `r_palettedtextures` to all renders.
2022-12-11 12:11:46 +02:00
Denis Pauk
18bc788335
Image: Share LoadImage
2022-12-11 12:11:46 +02:00
Denis Pauk
43c690eab2
Image: Share Hicolor
2022-12-11 12:11:46 +02:00
Denis Pauk
5e2ecede93
Image: Add M32 support functions
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https://github.com/TTimo/GtkRadiant/blob/master/plugins/imagem8/m32.h
2022-12-11 12:11:46 +02:00
Denis Pauk
f77e6940bd
Image: Share M8
2022-12-11 12:11:46 +02:00
Denis Pauk
11f5b9e475
Image: Share code for load Wal
2022-12-11 12:11:46 +02:00
Denis Pauk
ec83adcba5
Image: Share code for add file extension
2022-12-11 12:11:46 +02:00
Denis Pauk
768139ad6a
Image: Share Draw_GetPalette between renders
2022-12-11 12:11:46 +02:00
Yamagi
7f05cefbcf
Bump the version number to 8.21pre.
2022-12-09 12:37:55 +01:00
Yamagi
09d7c41a6e
Bump the version number to 8.20.
2022-12-09 12:37:27 +01:00
Yamagi
e37da07a5a
Update the CHANGELOG for 8.20.
2022-12-03 16:55:25 +01:00
Yamagi
2270b79ea6
Merge pull request #945 from Dremor8484/sshotgun_aimfix_2.0
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Update weapon.c
2022-12-03 16:52:44 +01:00
Yamagi
c764f3f142
Merge pull request #943 from devnexen/vulkan_menu_upd2
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updating vulkan renderer sub menu to be a bit more on part with the r…
2022-12-03 16:48:39 +01:00
Yamagi
3617fa56be
Merge pull request #941 from protocultor/controller_refactor
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Game Controller code refactor
2022-12-03 16:44:28 +01:00
Yamagi
a2d9b1f624
Merge pull request #939 from devnexen/windows_hidden
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also pause the game if for example we change desktop's workspace
2022-12-03 16:37:13 +01:00
Dremor8484
a77ad02445
Update weapon.c
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the aimfix was working only on half of the attack, since the supershotgun shoots 2 times (half bullets left, half bullets right)
2022-12-03 15:27:40 +01:00
David Carlier
91368f6f1b
updating vulkan renderer sub menu to be a bit more on part with the rest.
2022-12-01 12:35:26 +00:00
Jaime Moreira
ad56a8bae5
Controller rumble support queried in SDL >= 2.0.9
2022-12-01 09:10:44 -03:00
Jaime Moreira
4d040f0878
Builds with SDL2 <= 2.0.9
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Unneeded variable deleted
Regretted printing style choice after seeing logs in Windows Notepad
2022-11-24 21:05:34 -03:00
Daniel Gibson
89b0ed9f18
Fix build with newer Visual Studio versions
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in the __STDC_VERSION__ >= 201112L + _MSC_VER case YQ2_ATTR_INLINE
wasn't defined
and fixed some indenting in the surrounding code
2022-11-24 15:38:34 +01:00