Update weapon.c

the aimfix was working only on half of the attack, since the supershotgun shoots 2 times (half bullets left, half bullets right)
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Dremor8484 2022-12-03 15:27:40 +01:00 committed by GitHub
parent 89b0ed9f18
commit a77ad02445
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@ -1684,9 +1684,22 @@ weapon_supershotgun_fire(edict_t *ent)
v[YAW] = ent->client->v_angle[YAW] - 5;
v[ROLL] = ent->client->v_angle[ROLL];
AngleVectors(v, forward, NULL, NULL);
if (aimfix->value)
{
AngleVectors(v, forward, right, NULL);
VectorScale(forward, -2, ent->client->kick_origin);
ent->client->kick_angles[0] = -2;
VectorSet(offset, 0, 8, ent->viewheight - 8);
P_ProjectSource(ent, offset, forward, right, start);
}
fire_shotgun(ent, start, forward, damage, kick,
DEFAULT_SHOTGUN_HSPREAD, DEFAULT_SHOTGUN_VSPREAD,
DEFAULT_SSHOTGUN_COUNT / 2, MOD_SSHOTGUN);
v[YAW] = ent->client->v_angle[YAW] + 5;
AngleVectors(v, forward, NULL, NULL);