updating vulkan renderer sub menu to be a bit more on part with the rest.

This commit is contained in:
David Carlier 2022-11-30 19:28:18 +00:00
parent 89b0ed9f18
commit 91368f6f1b
1 changed files with 21 additions and 0 deletions

View File

@ -45,6 +45,7 @@ static cvar_t *gl_anisotropic;
static cvar_t *gl_msaa_samples;
static cvar_t *gl1_colorlight;
static cvar_t *gl3_colorlight;
static cvar_t *vk_dynamic;
static menuframework_s s_opengl_menu;
@ -59,8 +60,10 @@ static menuslider_s s_gl3_intensity_slider;
static menuslider_s s_vk_intensity_slider;
static menuslider_s s_gl1_overbrightbits_slider;
static menuslider_s s_gl3_overbrightbits_slider;
static menuslider_s s_vk_overbrightbits_slider;
static menulist_s s_gl1_colorlight_list;
static menulist_s s_gl3_colorlight_list;
static menulist_s s_vk_dynamic_list;
static menulist_s s_fs_box;
static menulist_s s_vsync_list;
static menulist_s s_af_list;
@ -545,6 +548,22 @@ VID_MenuInit(void)
s_vk_intensity_slider.maxvalue = 5;
s_vk_intensity_slider.slidestep = 1;
s_vk_intensity_slider.printformat = "%.0f";
s_vk_overbrightbits_slider.generic.type = MTYPE_SLIDER;
s_vk_overbrightbits_slider.generic.name = "overbrights";
s_vk_overbrightbits_slider.generic.x = 0;
s_vk_overbrightbits_slider.generic.y = (y += 10);
s_vk_overbrightbits_slider.cvar = "vk_overbrightbits";
s_vk_overbrightbits_slider.minvalue = 0.1f;
s_vk_overbrightbits_slider.maxvalue = 5.0f;
vk_dynamic = Cvar_Get("vk_dynamic", "1", CVAR_ARCHIVE);
s_vk_dynamic_list.generic.type = MTYPE_SPINCONTROL;
s_vk_dynamic_list.generic.name = "dynamic light";
s_vk_dynamic_list.generic.x = 0;
s_vk_dynamic_list.generic.y = (y += 10);
s_vk_dynamic_list.itemnames = yesno_names;
s_vk_dynamic_list.curvalue = (vk_dynamic->value != 0);
}
else
{
@ -680,6 +699,8 @@ VID_MenuInit(void)
else if (strcmp(vid_renderer->string, "vk") == 0)
{
Menu_AddItem(&s_opengl_menu, (void *)&s_vk_intensity_slider);
Menu_AddItem(&s_opengl_menu, (void *)&s_vk_overbrightbits_slider);
Menu_AddItem(&s_opengl_menu, (void *)&s_vk_dynamic_list);
}
else if (strcmp(vid_renderer->string, "gl1") == 0)
{