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https://github.com/yquake2/yquake2remaster.git
synced 2025-02-21 03:11:57 +00:00
haptic: Fix typos
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parent
66523aa98e
commit
da65a6df12
3 changed files with 63 additions and 72 deletions
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@ -287,9 +287,8 @@ void Key_SetBinding(int keynum, char *binding);
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void Key_MarkAllUp(void);
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void Controller_Rumble(const char *name, vec3_t source, qboolean from_player,
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unsigned int duration, unsigned short int volume);
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void Haptic_Feedback(char *name, int effect_volume, int effect_duration,
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int effect_begin, int effect_end,
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int effect_attack, int effect_fade,
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void Haptic_Feedback(const char *name, int effect_volume, int effect_duration,
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int effect_delay, int effect_attack, int effect_fade,
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int effect_x, int effect_y, int effect_z);
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int Key_GetMenuKey(int key);
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@ -108,18 +108,17 @@ static cvar_t *windowed_mouse;
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// ----
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struct hapric_effects_cache {
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typedef struct haptic_effects_cache {
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int effect_volume;
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int effect_duration;
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int effect_begin;
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int effect_end;
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int effect_delay;
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int effect_attack;
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int effect_fade;
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int effect_id;
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int effect_x;
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int effect_y;
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int effect_z;
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};
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} haptic_effects_cache_t;
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qboolean show_gamepad = false, show_haptic = false, show_gyro = false;
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@ -129,9 +128,9 @@ static SDL_GameController *controller = NULL;
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#define HAPTIC_EFFECT_LIST_SIZE 16
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static int last_haptic_volume = 0;
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static int last_haptic_efffect_size = HAPTIC_EFFECT_LIST_SIZE;
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static int last_haptic_efffect_pos = 0;
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static struct hapric_effects_cache last_haptic_efffect[HAPTIC_EFFECT_LIST_SIZE];
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static int last_haptic_effect_size = HAPTIC_EFFECT_LIST_SIZE;
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static int last_haptic_effect_pos = 0;
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static haptic_effects_cache_t last_haptic_effect[HAPTIC_EFFECT_LIST_SIZE];
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// Joystick sensitivity
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static cvar_t *joy_yawsensitivity;
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@ -1442,25 +1441,17 @@ IN_Haptic_Effects_Info(void)
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static void
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IN_Haptic_Effects_Init(void)
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{
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last_haptic_efffect_size = SDL_HapticNumEffectsPlaying(joystick_haptic);
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last_haptic_effect_size = SDL_HapticNumEffectsPlaying(joystick_haptic);
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if (last_haptic_efffect_size > HAPTIC_EFFECT_LIST_SIZE)
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if (last_haptic_effect_size > HAPTIC_EFFECT_LIST_SIZE)
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{
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last_haptic_efffect_size = HAPTIC_EFFECT_LIST_SIZE;
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last_haptic_effect_size = HAPTIC_EFFECT_LIST_SIZE;
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}
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memset(&last_haptic_effect, 0, sizeof(last_haptic_effect));
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for (int i=0; i<HAPTIC_EFFECT_LIST_SIZE; i++)
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{
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last_haptic_efffect[i].effect_id = -1;
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last_haptic_efffect[i].effect_volume = 0;
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last_haptic_efffect[i].effect_duration = 0;
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last_haptic_efffect[i].effect_begin = 0;
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last_haptic_efffect[i].effect_end = 0;
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last_haptic_efffect[i].effect_attack = 0;
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last_haptic_efffect[i].effect_fade = 0;
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last_haptic_efffect[i].effect_x = 0;
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last_haptic_efffect[i].effect_y = 0;
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last_haptic_efffect[i].effect_z = 0;
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last_haptic_effect[i].effect_id = -1;
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}
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}
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@ -1488,17 +1479,16 @@ IN_Haptic_Effects_Shutdown(void)
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{
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for (int i=0; i<HAPTIC_EFFECT_LIST_SIZE; i++)
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{
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last_haptic_efffect[i].effect_volume = 0;
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last_haptic_efffect[i].effect_duration = 0;
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last_haptic_efffect[i].effect_begin = 0;
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last_haptic_efffect[i].effect_end = 0;
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last_haptic_efffect[i].effect_attack = 0;
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last_haptic_efffect[i].effect_fade = 0;
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last_haptic_efffect[i].effect_x = 0;
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last_haptic_efffect[i].effect_y = 0;
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last_haptic_efffect[i].effect_z = 0;
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last_haptic_effect[i].effect_volume = 0;
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last_haptic_effect[i].effect_duration = 0;
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last_haptic_effect[i].effect_delay = 0;
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last_haptic_effect[i].effect_attack = 0;
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last_haptic_effect[i].effect_fade = 0;
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last_haptic_effect[i].effect_x = 0;
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last_haptic_effect[i].effect_y = 0;
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last_haptic_effect[i].effect_z = 0;
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IN_Haptic_Effect_Shutdown(&last_haptic_efffect[i].effect_id);
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IN_Haptic_Effect_Shutdown(&last_haptic_effect[i].effect_id);
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}
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}
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@ -1506,13 +1496,12 @@ IN_Haptic_Effects_Shutdown(void)
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* Haptic Feedback:
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* effect_volume=0..SHRT_MAX
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* effect{x,y,z} - effect direction
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* effect{begin,end,attack,fade} - effect durations
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* effect{delay,attack,fade} - effect durations
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* name - sound file name
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*/
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void
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Haptic_Feedback(char *name, int effect_volume, int effect_duration,
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int effect_begin, int effect_end,
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int effect_attack, int effect_fade,
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Haptic_Feedback(const char *name, int effect_volume, int effect_duration,
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int effect_delay, int effect_attack, int effect_fade,
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int effect_x, int effect_y, int effect_z)
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{
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if (!joystick_haptic)
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@ -1559,22 +1548,22 @@ Haptic_Feedback(char *name, int effect_volume, int effect_duration,
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{
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// check last effect for reuse
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if (
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last_haptic_efffect[last_haptic_efffect_pos].effect_volume != effect_volume ||
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last_haptic_efffect[last_haptic_efffect_pos].effect_duration != effect_duration ||
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last_haptic_efffect[last_haptic_efffect_pos].effect_begin != effect_begin ||
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last_haptic_efffect[last_haptic_efffect_pos].effect_end != effect_end ||
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last_haptic_efffect[last_haptic_efffect_pos].effect_attack != effect_attack ||
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last_haptic_efffect[last_haptic_efffect_pos].effect_fade != effect_fade ||
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last_haptic_efffect[last_haptic_efffect_pos].effect_x != effect_x ||
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last_haptic_efffect[last_haptic_efffect_pos].effect_y != effect_y ||
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last_haptic_efffect[last_haptic_efffect_pos].effect_z != effect_z)
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last_haptic_effect[last_haptic_effect_pos].effect_volume != effect_volume ||
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last_haptic_effect[last_haptic_effect_pos].effect_duration != effect_duration ||
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last_haptic_effect[last_haptic_effect_pos].effect_delay != effect_delay ||
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last_haptic_effect[last_haptic_effect_pos].effect_attack != effect_attack ||
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last_haptic_effect[last_haptic_effect_pos].effect_fade != effect_fade ||
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last_haptic_effect[last_haptic_effect_pos].effect_x != effect_x ||
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last_haptic_effect[last_haptic_effect_pos].effect_y != effect_y ||
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last_haptic_effect[last_haptic_effect_pos].effect_z != effect_z)
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{
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if ((SDL_HapticQuery(joystick_haptic) & SDL_HAPTIC_SINE)==0)
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{
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return;
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}
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int hapric_volume = joy_haptic_magnitude->value * effect_volume; // 32767 max strength;
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int haptic_volume = joy_haptic_magnitude->value * effect_volume; // 32767 max strength;
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if (effect_duration <= 0)
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{
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@ -1583,28 +1572,29 @@ Haptic_Feedback(char *name, int effect_volume, int effect_duration,
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/*
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Com_Printf("%s: volume %d: %d ms %d:%d:%d ms speed: %.2f\n",
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name, effect_volume, effect_duration - effect_end,
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effect_begin, effect_attack, effect_fade,
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name, effect_volume, effect_duration,
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effect_delay, effect_attack, effect_fade,
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(float)effect_volume / effect_fade);
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*/
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// FIFO for effects
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last_haptic_efffect_pos = (last_haptic_efffect_pos+1) % last_haptic_efffect_size;
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IN_Haptic_Effect_Shutdown(&last_haptic_efffect[last_haptic_efffect_pos].effect_id);
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last_haptic_efffect[last_haptic_efffect_pos].effect_volume = effect_volume;
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last_haptic_efffect[last_haptic_efffect_pos].effect_duration = effect_duration;
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last_haptic_efffect[last_haptic_efffect_pos].effect_attack = effect_attack;
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last_haptic_efffect[last_haptic_efffect_pos].effect_fade = effect_fade;
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last_haptic_efffect[last_haptic_efffect_pos].effect_x = effect_x;
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last_haptic_efffect[last_haptic_efffect_pos].effect_y = effect_y;
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last_haptic_efffect[last_haptic_efffect_pos].effect_z = effect_z;
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last_haptic_efffect[last_haptic_efffect_pos].effect_id = IN_Haptic_Effect_Init(
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last_haptic_effect_pos = (last_haptic_effect_pos+1) % last_haptic_effect_size;
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IN_Haptic_Effect_Shutdown(&last_haptic_effect[last_haptic_effect_pos].effect_id);
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last_haptic_effect[last_haptic_effect_pos].effect_volume = effect_volume;
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last_haptic_effect[last_haptic_effect_pos].effect_duration = effect_duration;
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last_haptic_effect[last_haptic_effect_pos].effect_delay = effect_delay;
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last_haptic_effect[last_haptic_effect_pos].effect_attack = effect_attack;
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last_haptic_effect[last_haptic_effect_pos].effect_fade = effect_fade;
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last_haptic_effect[last_haptic_effect_pos].effect_x = effect_x;
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last_haptic_effect[last_haptic_effect_pos].effect_y = effect_y;
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last_haptic_effect[last_haptic_effect_pos].effect_z = effect_z;
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last_haptic_effect[last_haptic_effect_pos].effect_id = IN_Haptic_Effect_Init(
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effect_x, effect_y, effect_z,
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effect_duration - effect_end, hapric_volume,
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effect_begin, effect_attack, effect_fade);
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effect_duration, haptic_volume,
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effect_delay, effect_attack, effect_fade);
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}
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SDL_HapticRunEffect(joystick_haptic, last_haptic_efffect[last_haptic_efffect_pos].effect_id, 1);
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SDL_HapticRunEffect(joystick_haptic, last_haptic_effect[last_haptic_effect_pos].effect_id, 1);
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}
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}
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@ -1113,7 +1113,6 @@ S_StartSound(vec3_t origin, int entnum, int entchannel, sfx_t *sfx,
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vec3_t orientation, direction;
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vec_t distance_direction;
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int dir_x, dir_y, dir_z;
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int effect_duration = 0;
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int effect_volume = -1;
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VectorSubtract(listener_forward, listener_up, orientation);
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@ -1140,6 +1139,8 @@ S_StartSound(vec3_t origin, int entnum, int entchannel, sfx_t *sfx,
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if (sfx->cache)
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{
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int effect_duration;
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effect_duration = sfx->cache->length;
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if (sfx->cache->stereo)
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@ -1149,17 +1150,18 @@ S_StartSound(vec3_t origin, int entnum, int entchannel, sfx_t *sfx,
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/* sound near player has 16 points */
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effect_volume = sfx->cache->volume / 16;
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/* remove silence duration in the end of sound effect */
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effect_duration -= sfx->cache->end;
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Haptic_Feedback(
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sfx->name, (16 - distance_direction / 32) * effect_volume,
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effect_duration,
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sfx->cache->begin, sfx->cache->attack, sfx->cache->fade,
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dir_x, dir_y, dir_z);
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}
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Haptic_Feedback(
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sfx->name, (16 - distance_direction / 32) * effect_volume,
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effect_duration,
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sfx->cache->begin, sfx->cache->end,
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sfx->cache->attack, sfx->cache->fade,
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dir_x, dir_y, dir_z);
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}
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if (sfx->name[0] && s_feedback_kind->value == 0)
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else if (sfx->name[0] && s_feedback_kind->value == 0)
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{
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vec3_t direction = {0};
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unsigned int effect_duration = 0;
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