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Update the CHANGELOG for 8.20.
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CHANGELOG
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CHANGELOG
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Quake II 8.10 to 8.20:
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- This release marks Quake IIs 25th anniversary. Happy Birthday!
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- Various improvements to the menu. This includes updates to the menu
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framework itself, to the game controller menu, the savegame menu and
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the video menus. (by apartfromtime, protocultor, David Carlier and
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0lvin)
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- A lot of fixes and improvements to the controller support. Support for
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gyro aiming, more precise stick handling and rumble improvements. (by
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protocultor)
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- Implement faster weapon switching with the new 'cycleweap' command.
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(by protocultor).
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- Fixes pusher delta yaw manipulation. This fixes the infamous bug were
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a player standing on a blocked elevator gets turned around (by
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skuller).
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- Add a command 'spawnentity' to spawn entities at the given
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coordinates. Can be used for debugging. (by 0lvin)
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- Ported monster footstep sounds from SkacikPLs Q2RTX fork. Needs a pak
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file with assets to work, see the documentation for details. (by
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0lvin)
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- Ported reverb effects from SkacikPLs Q2RTX fork. (by 0lvin)
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- Fix several coop related bugs with the powercubes. (by BjossiAlfreds)
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- A way better fix for dead bodys obstructing elevators or falling
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through the worldmodel. (by BjossiAlfreds)
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- Fix items already in water playing a splash sound at level start. (by
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BjossiAlfreds)
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- Pause the game when getting minimized or hidden. (by David Carlier)
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- Fix Bugs related to 'ogg_ignoretrack0'. (by BjossiAlfreds)
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- Share model loading code between renderers. (by 0lvin)
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- Restore stair step smoothing for step sizes other than 16.
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- Fix playback of long audio samples (>10 seconds) through OpenAL.
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Quake II 8.01 to 8.10:
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- The OpenGL 3.2 renderer now supports the classic underwater effect.
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Until now it was only available in the Software renderer.
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