Commit graph

1027 commits

Author SHA1 Message Date
Ricardo Garcia
74beca0d11 Add "horplus" cvar to get Hor+ behavior with default FOV
If "horplus" is set, the "fov" cvar is interpreted as the horizontal FOV
in a 4:3 screen, and is adapted automatically to the current screen
aspect ratio accordingly. If not set, use the old Vert- approach.

In addition, "horplus" can also be set from the video menu by selecting
the "Auto" option for aspect ratio, which also resets the FOV value to the
standard 90 degrees.

Finally, add a 5:4 aspect ratio (1280x1024) and correct the 16:9 angle
slightly.
2012-10-28 10:20:46 +01:00
Yamagi Burmeister
a9bea1ede8 Fix some typos (spotted by caedes) 2012-10-06 16:26:38 +02:00
Yamagi Burmeister
915e5ff716 OS X installation instructions 2012-10-06 09:35:16 +02:00
Yamagi Burmeister
a79b705c13 Make cl_maxfps persistent 2012-10-06 09:15:32 +02:00
Yamagi Burmeister
687ca61dfa Fix gl_swapinterval 2012-10-06 09:14:12 +02:00
Yamagi Burmeister
74f19d5962 Remove the OS X project. 2012-10-03 14:38:05 +02:00
Yamagi Burmeister
606b7d73f7 Mention OS X. 2012-10-03 14:37:02 +02:00
Yamagi Burmeister
943c29804c Add the SDLMain SDL wrapper, needed for OS X 2012-09-14 11:46:22 +02:00
Yamagi Burmeister
e9c5c3ca8e Add savegame defines for OS X 2012-09-14 11:32:42 +02:00
Yamagi Burmeister
ba10009aa5 Add support for Mac OS X
These are the code changes and Makefile changes necessary to build and
run Yamagi Quake II on Max OS X. OS X 10.6 or higher is required, older
version may work but we cannot guarantee it. The documentation will be
added in another commit. This patch was contributed by W. Beser, I made
only some small cosmetical changes.
2012-09-14 11:21:02 +02:00
Yamagi Burmeister
dd6ed24104 Bump version number to 5.00 2012-09-03 14:34:51 +02:00
Yamagi Burmeister
bc24fe668b Fix a typo 2012-09-03 14:34:20 +02:00
Sander van Dijk
1f2452e7a6 src/game/g_weapon.c: Some sanity check changes. 2012-08-28 17:05:31 +02:00
Yamagi Burmeister
7958767922 Blaster shots shall not explode at the skybox 2012-08-26 15:38:00 +02:00
Yamagi Burmeister
4a81e58128 Okay, do the last commit acutally right... damage can be NULL. 2012-08-26 14:57:28 +02:00
Yamagi Burmeister
8819ad1c9a Fix a too strict sanity check in void blaster_touch()
This sanity check caused a too early exit of the function if the player
stood directly in front of a wall and fires the blaster or hyper
blaster. Therefor the wall impact effect wasn't drawn. This commit
fixes issue #6. Many thanks to svdijk for narrowing this problem down to
somewhere between 3.00 and 4.00.
2012-08-26 10:24:55 +02:00
Yamagi Burmeister
67fb773a78 Mention OpenBSD in the Makefile, clarify why we reject 64 bit builds on Windows 2012-08-22 17:58:00 +02:00
Yamagi Burmeister
55e1c95eac Clarify some things in the README
- Mention OpenBSD
- Mention sparc64
- Point windows users to stdout.txt
- Refer to the windows configuration dir in a consistent manner
2012-08-22 17:52:12 +02:00
Yamagi Burmeister
2b257cd7ec Add a new project to implement head tracking 2012-08-22 17:30:17 +02:00
Yamagi Burmeister
29ef6911d7 Update CONTRIBUTE to reflect the new source code layout 2012-08-22 14:50:15 +02:00
Yamagi Burmeister
b3ee48ae99 Update the CHANGELOG 2012-08-22 14:32:37 +02:00
Yamagi Burmeister
ed22ca81c2 Silence a warning with the upcoming Clang 3.2 2012-08-22 14:25:32 +02:00
Jonathan Gray
1f9d6084b6 OpenBSD port 2012-08-18 09:53:03 +02:00
Jonathan Gray
22fa99b713 test SIN6_LEN not __FreeBSD__ for sin6_len 2012-08-12 13:40:43 +10:00
Sander van Dijk
f292c1e22d Fix custom resolution handling in the video menu. 2012-08-06 14:04:12 +02:00
Yamagi Burmeister
602dd1af6f Connect non-base OpenGL function by calling wglGetProcAddress() on Windows
This is necessary since non-base OpenGL functions can't be connected by
calling the standard GetProcAddress() on Windows. To archive this the
old qwglGetProcAdress() is renamed into GetProcAdressGL() and a new
function pointer qwglGetProcAdress is introduced. On unixoid System it's
NULL and on Windows connected to wglGetProcAddress(). If it's NULL the
system wide function is called, if not the function Pointer is used.
2012-08-03 15:14:45 +02:00
Yamagi Burmeister
739590e639 Do not hide library loading errors behind "developer" 2012-08-03 15:13:58 +02:00
Yamagi Burmeister
6120963b62 Fix more README typos 2012-08-03 13:58:41 +02:00
Sander van Dijk
212cf49866 Fix README typo. 2012-08-03 08:06:50 +02:00
Sander van Dijk
3d4bbe6c31 Fix aspect menu options. 2012-08-03 08:05:09 +02:00
Yamagi Burmeister
dc9e06a13f The aspect ratio can now be set via the menu 2012-08-02 15:35:23 +02:00
Yamagi Burmeister
efd1ddb1c5 Initialze vid_gamma 2012-08-02 15:33:42 +02:00
Yamagi Burmeister
8141380030 Allow to set the aspect ratio via the menu 2012-08-02 15:18:58 +02:00
Yamagi Burmeister
de9dda7432 Restart the refresher when certain values are changed via the menu 2012-08-02 14:59:51 +02:00
Yamagi Burmeister
f1420ffe75 Use correct default mode 2012-08-02 14:47:18 +02:00
Yamagi Burmeister
3ab4e58df5 Cleanup the video menu, remove support for different refresher 2012-08-02 14:39:33 +02:00
Yamagi Burmeister
c6eaf5c876 Mobe LIBGL makro to common.h and replace all hardcoded libGL calls with it 2012-08-02 14:06:32 +02:00
Yamagi Burmeister
751d39fb50 Update the file header comments 2012-08-02 14:00:04 +02:00
Yamagi Burmeister
8d0dfd2c30 Merge vid.c into 1 generic file 2012-08-01 16:54:09 +02:00
Yamagi Burmeister
f89bb3265e Combine qgl.c glwindow.h into one generic file 2012-08-01 15:51:39 +02:00
Yamagi Burmeister
e5f70fcf40 Merge qal.c into one generic file for all platforms
To archive this, 3 new functions Sys_GetProcAddress(), Sys_LoadLibrary()
and Sys_FreeLibrary() were added to abstract the library loading code
into a platform independend API.
2012-08-01 14:54:18 +02:00
Yamagi Burmeister
399c581f06 Move src/windows to src/backends/windows 2012-08-01 14:12:05 +02:00
Yamagi Burmeister
3fb8492398 Move src/unix to src/backends/unix 2012-08-01 13:58:10 +02:00
Yamagi Burmeister
c5bf1e8c93 Move src/sdl to src/backends/sdl 2012-08-01 13:47:32 +02:00
Yamagi Burmeister
3918d3ba34 Change the VERSION number from float to string
Using a float number as version number is a bad idea. Correct this long
standing problem by changing it to a string. If we ever want to compare
version numbers, 2 integer constants "MAJOR_VERSION" and "MINOR_VERSION"
should be added.
2012-07-27 08:57:52 +02:00
Yamagi Burmeister
b52336850f Reformat the client 2012-07-22 15:34:45 +02:00
Yamagi Burmeister
7bbfa01a87 Fix a unlogical statement 2012-07-22 12:51:53 +02:00
Yamagi Burmeister
6f719f4c7b Reformat the refresher 2012-07-21 14:09:45 +02:00
Yamagi Burmeister
b1ddebf552 Update "unzip" to version 1.01h
This update brings some minor bugfixes, especially for big endian
platforms and LLP64 systems like 64 bit Windows. The support for
encrypted ZIP archives was removed. This is a no-op change, since
there was no way to pass the password to uncrypt. Without the
uncrypt code Yamagi Quake II can be distributed in some countries
with special laws for cryptographic software. The LICENSE was
updated to the most recent version of the INFO-ZIP license.
2012-07-21 12:02:39 +02:00
Yamagi Burmeister
e3d6aa31a8 Put a warning at the beginning of yq2.cfg 2012-07-21 10:15:07 +02:00