Yamagi Burmeister
0a6df135dd
- Some cleanups to the Makefile
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- Use sdl-config everywehre
2011-10-05 16:43:51 +00:00
Yamagi Burmeister
a729ad3701
- Add header guards
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- Bring the CTF files over
2011-10-05 16:33:04 +00:00
Yamagi Burmeister
56b41dd705
Merge generic parts of ctf/ with baseq2/. This should have any impact on
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the baseq2/ source path.
2011-10-05 15:30:11 +00:00
Yamagi Burmeister
0bd9096f7f
Integrate caedes systemwide installation patch
2011-10-04 19:29:40 +00:00
Yamagi Burmeister
6be8120804
Update the start script
2011-10-04 19:14:11 +00:00
Yamagi Burmeister
c50f610cb2
Update TODO
2011-10-04 17:19:15 +00:00
Yamagi Burmeister
b9d907f7ea
Fix a bug introduced in r663
2011-10-04 16:46:51 +00:00
Yamagi Burmeister
9300c3c7e4
Use a better bounding box for rotating brush models.
2011-10-04 16:31:28 +00:00
Yamagi Burmeister
58f1ec91cd
Fix the rare "SZ_GetSpace: overflow" bug, triggered by too much gibs or
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debris
2011-10-04 16:02:31 +00:00
Yamagi Burmeister
9047d873ab
Do not use the bodyqueue in single player
2011-10-04 15:49:22 +00:00
Yamagi Burmeister
73d1b251d5
Add a note about texture packs
2011-10-04 15:36:57 +00:00
Yamagi Burmeister
b1b2815b66
Add file headers
2011-10-04 15:30:03 +00:00
Yamagi Burmeister
169145bf80
Reject savegames from another game.so
2011-10-04 15:16:43 +00:00
Yamagi Burmeister
bd5d37c06d
Fix radius damage, broken in r660
2011-10-04 13:18:41 +00:00
Yamagi Burmeister
89f808185d
Remove an unused variable
2011-10-04 13:12:50 +00:00
Yamagi Burmeister
8ba8373440
Commit the cool, amazing and outresolving savegame
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system. Savegames don't break anymore when the
game.so is recompiled or changed. :)
2011-10-04 13:02:52 +00:00
Yamagi Burmeister
7258574e7f
Add some comments to empty functions
2011-10-04 07:42:28 +00:00
Yamagi Burmeister
212aed50e5
Remove the last "static" function in the game code
2011-10-04 07:38:38 +00:00
Yamagi Burmeister
e1f2b10d5e
Rework q_shared.* and add sanity checks
2011-10-03 17:04:35 +00:00
Yamagi Burmeister
aa9f0cce93
Cleanup of g_local.h
2011-10-03 16:28:11 +00:00
Yamagi Burmeister
f3ca824048
Rework p_weapon.c and add sanity checks
2011-10-03 16:02:22 +00:00
Yamagi Burmeister
1f95708b3d
Add sanity checks to p_view.c
2011-10-03 15:38:43 +00:00
Yamagi Burmeister
6d96faf298
Cleanup of p_view.c, first step
2011-10-03 15:26:23 +00:00
Yamagi Burmeister
daaaebe859
Rework p_trail.c and add sanity checks
2011-10-03 09:06:32 +00:00
Yamagi Burmeister
8c084636f8
Rework p_hud.c
2011-10-03 08:35:27 +00:00
Yamagi Burmeister
0f1de339c2
Add file header and remove static keywords
2011-10-03 08:22:14 +00:00
Yamagi Burmeister
68d82aa2b5
Rework p_client.h again and add sanity checks.
2011-10-03 08:19:44 +00:00
Yamagi Burmeister
b768cea818
Rework g_wepon.c and add sanity checks
2011-10-02 09:02:03 +00:00
Yamagi Burmeister
e9220c468a
Rework g_utils.c and fix the removal of some entity classes
2011-10-02 08:33:36 +00:00
Yamagi Burmeister
ce3602c663
Update TODO
2011-10-02 07:51:04 +00:00
Yamagi Burmeister
6a105cf71d
Rework g_trigger.c, add sanity checks and a bugfix for cases in which a
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monster spawns in a trigger_hurt.
2011-10-01 11:10:57 +00:00
Yamagi Burmeister
6d5c445ca5
Rework targets and add sanity checks. Add a new mapquirk for fact2 by
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KMQuake2 and trigger activators via cross level triggers. While this
is unused by baseq2 some editors supported this and thus some custom
maps may use it.
2011-10-01 09:34:28 +00:00
Yamagi Burmeister
04dbcffa03
Rework g_svcmds.c and add sanity checks
2011-10-01 08:47:41 +00:00
Yamagi Burmeister
74ff11850b
Rework g_spawn.c, add sanity checks and plug a memory
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leak. Honor the COOP-Flag of item, this should be
unused by the main game data but maybe some mappers
used it.
2011-10-01 08:36:02 +00:00
Yamagi Burmeister
e426e7ab82
Rework g_phys.c again. Port some minor bugfixes from Lazarus
2011-09-30 10:08:10 +00:00
Yamagi Burmeister
f17cd52aa1
Make static functions normal
2011-09-30 09:06:48 +00:00
Yamagi Burmeister
2b4f223566
Rework g_monster.c again and add sanity checks. Some minor
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bugs were fixed too:
- Comment two lines back in which were removed by id. They
SEEM to bee correct
- Slime shouldn't destroy dead monsters (this was lost some
versions ago)
2011-09-30 09:04:35 +00:00
Yamagi Burmeister
f1d3040cde
Rework g_misc.c again and add sanity checks. Fix the rare crash at
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biggun exit (code ripped from "sculler"). Fix suddenly disapearing black
hole generator model.
2011-09-29 14:04:36 +00:00
Yamagi Burmeister
7f5431c51a
Make functions non static (for new savegame code)
2011-09-28 20:13:41 +00:00
Yamagi Burmeister
45194cad7e
Rework g_main.c
2011-09-28 16:38:01 +00:00
Yamagi Burmeister
717bdcd658
Rework g_items.c again and add sanity checks
2011-09-28 16:26:41 +00:00
Yamagi Burmeister
9c25987531
Rework g_func.c again, add sanity checks and comments.
2011-09-28 08:59:35 +00:00
Yamagi Burmeister
e8b7868eef
Small bugfixes
2011-09-28 06:35:37 +00:00
Yamagi Burmeister
5e924e2f96
Add the license header back
2011-09-28 06:20:21 +00:00
Yamagi Burmeister
bf692e5bc2
Clean g_combat.c up again and at a myriad of sanity checks
2011-09-27 20:03:00 +00:00
Yamagi Burmeister
cda35b691f
Add even more santiy checks to g_cmds.c
2011-09-27 18:01:29 +00:00
Yamagi Burmeister
7dff3c1423
Add many, many sanity checks
2011-09-27 17:40:46 +00:00
Yamagi Burmeister
da9ba25067
Add a sanity check to prevent a potential crash
2011-09-27 16:08:55 +00:00
Yamagi Burmeister
313008eb19
Rework g_cmds.c again
2011-09-27 15:59:09 +00:00
Yamagi Burmeister
0dd8410cb0
Rework g_chase.c again
2011-09-27 15:25:38 +00:00