mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-22 12:41:21 +00:00
Integrate caedes systemwide installation patch
This commit is contained in:
parent
6be8120804
commit
0bd9096f7f
3 changed files with 40 additions and 1 deletions
6
README
6
README
|
@ -428,4 +428,10 @@ Can I use texture sets with Yamagi Quake 2?
|
|||
- No, you can't. Yamagi Quake 2 is dedicated to a game experience like
|
||||
in 1997 and thus texture packs are not supported. Use another client.
|
||||
|
||||
I'm creating a package or port for my system. Is a system wide install
|
||||
possible without patching the source?
|
||||
- Yes. Just set -DSYSTEMWIDE. If you want to change the default
|
||||
directory from /usr/share/games/quake2/, just set -DSYSTEMDIR
|
||||
to the desired path.
|
||||
|
||||
===============================================================================
|
||||
|
|
1
TODO
1
TODO
|
@ -5,7 +5,6 @@ game.so:
|
|||
client:
|
||||
- Integrate a signalhandler and print an backtrace with Maxims
|
||||
libexecinfo (only 2 sourcefiles, BSD licensed)
|
||||
- Integrate caedes systemwide installation patches
|
||||
- Add a optional overwrite for the defaults.cfg
|
||||
- Rename the config.cfg to yq2config.cfg for compatiblity with other
|
||||
sourceports
|
||||
|
|
|
@ -35,6 +35,12 @@
|
|||
#define MAX_FIND_FILES 0x04000
|
||||
#define MAX_PAKS 100
|
||||
|
||||
#ifdef SYSTEMWIDE
|
||||
#ifndef SYSTEMDIR
|
||||
#define SYSTEMDIR "/usr/share/games/quake2/"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char name[MAX_QPATH];
|
||||
|
@ -1234,6 +1240,26 @@ FS_AddHomeAsGameDirectory(char *dir)
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef SYSTEMWIDE
|
||||
|
||||
void FS_AddSystemwideGameDirectory(char *dir)
|
||||
{
|
||||
char gdir[MAX_OSPATH];
|
||||
char *datadir = SYSTEMDIR;
|
||||
int len = snprintf(gdir, sizeof(gdir), "%s/%s/", datadir, dir);
|
||||
|
||||
printf("Using %s to fetch paks\n", gdir);
|
||||
|
||||
if ((len > 0) && (len < sizeof(gdir)) && (gdir[len-1] == '/'))
|
||||
{
|
||||
gdir[len-1] = 0;
|
||||
}
|
||||
|
||||
FS_AddGameDirectory (gdir);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Allows enumerating all of the directories in the search path.
|
||||
*/
|
||||
|
@ -1439,6 +1465,10 @@ FS_SetGamedir(char *dir)
|
|||
if (fs_cddir->string[0] == '\0')
|
||||
FS_AddGameDirectory(va("%s/%s", fs_cddir->string, dir));
|
||||
|
||||
#ifdef SYSTEMWIDE
|
||||
FS_AddSystemwideGameDirectory(dir);
|
||||
#endif
|
||||
|
||||
FS_AddGameDirectory(va("%s/%s", fs_basedir->string, dir));
|
||||
FS_AddHomeAsGameDirectory(dir);
|
||||
}
|
||||
|
@ -1809,6 +1839,10 @@ FS_InitFilesystem(void)
|
|||
/* Current directory. */
|
||||
fs_homepath = Cvar_Get("homepath", Sys_GetCurrentDirectory(), CVAR_NOSET);
|
||||
|
||||
#ifdef SYSTEMWIDE
|
||||
FS_AddSystemwideGameDirectory(BASEDIRNAME);
|
||||
#endif
|
||||
|
||||
/* Add baseq2 to search path. */
|
||||
FS_AddGameDirectory(va("%s/" BASEDIRNAME, fs_basedir->string));
|
||||
FS_AddHomeAsGameDirectory(BASEDIRNAME);
|
||||
|
|
Loading…
Reference in a new issue